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Two realm strategies |
Posted by: occasionalplayer - June 29th, 2020, 11:41 - Forum: Caster of Magic
- Replies (2)
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I think some time ago, nice spell combos were listed.
However, what do you think are overall the "nicest" two realm combos?
It seems to work well with 8 books total (4 each) and then retorts.
Like: Omniscient, Cult Leader, Alchemy, some other 4L 4 C and then with heavenly light and magic market, each town will produce 14 at the beginning of the game.
Life and chaos also combine well for mid game strategies.
For high men, Life/Death Omniscient Cult Leader could also work nicely (buying buildings much cheaper).
Life sorcery is also strong (like with omniscient sage master alchemy and maybe specialist or conjurer), especially with halflings.
Life/nature? Not sure, does not seem so synergetic - what do you guys think?
Nature/Death has some nice combos of course (Spiders/Fear; Bears/WraithForm/Resist Elements).
Nature/Sorcery of course the Focus Magic Cockatrices or sprites.
Nature/Chaos? any good ideas?
Death/Sorcery: can be quite nice/versatile, especially with dark elves/apprentices.
Death/Chaos: Seems strong for Warp Creature/Life Drain. Not sure about the rest.
Chaos/Sorcery? Not sure.
What are your thoughts? Which is possibly the strongest? How about 12 books three realms?
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Pitboss 53 Tech Thread |
Posted by: superdeath - June 23rd, 2020, 23:12 - Forum: Pitboss 53
- Replies (360)
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Hello! Im officially dropping my "in every pitboss" to be the map maker.. ( i swear this time ) for at least one pitboss. Above there will be a poll to see what kind has any interest. Thanks!
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Night Stalkers |
Posted by: Seravy - June 19th, 2020, 06:51 - Forum: Caster of Magic
- Replies (3)
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Quote:By the way I remember I was thinking a lot about one particular part of Night Stalkers : their Cold Immunity. There is literally nothing in the Nature realm that can do anything about a Night Stalker at Uncommon tier, unless the player is willing to risk losing the entire unit to the gaze attack and deal damage that way. You can web it but even if you do, you can't actually hurt it at all.
Maybe removing the Cold Immunity and adding Non-Corporeal instead would make more sense. (The problem with that though is the unit becomes able to move at speed 3 on the overland map. In combat that's actually fine as it makes the unit more usable on rough terrain but on the overland map, faster Nightstalkers likely isn't a good idea as they are a "strong early" unit. Although, invisible AI nightstalker stacks coming from the sea would be scary... this is an idea worth considering!)
Additional though : but Nature can counter them with Petrify which is a fairly early rare spell while Night Stalkers are late uncommon. So maybe they are good as is, idk.
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