Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Latest Threads
Tech thread
Forum: Pitboss 80
Last Post: Krill
2 hours ago
» Replies: 455
» Views: 8,860
[NO PLAYERS] 82nd Airborn...
Forum: Pitboss 82
Last Post: RefSteel
2 hours ago
» Replies: 84
» Views: 2,709
[Game Spoilers] My browse...
Forum: Erebus in the Balance PBEM LVIII
Last Post: RefSteel
3 hours ago
» Replies: 19
» Views: 354
[PB81 Mjmd] Heave Away
Forum: Pitboss 81
Last Post: Mjmd
7 hours ago
» Replies: 114
» Views: 3,583
civ 6 "little league" gam...
Forum: Civilization General Discussion
Last Post: greenline
8 hours ago
» Replies: 29
» Views: 837
[PB81] Clash of Island
Forum: Pitboss 81
Last Post: xist10
Yesterday, 18:30
» Replies: 48
» Views: 1,307
[PB81] naufragar is a roc...
Forum: Pitboss 81
Last Post: Commodore
Yesterday, 18:12
» Replies: 115
» Views: 3,894
New EitB PBEM
Forum: Erebus in the Balance PBEM LVIII
Last Post: Aurorarcher
Yesterday, 15:34
» Replies: 81
» Views: 1,586
[EitB LVIII Spoilers] col...
Forum: Erebus in the Balance PBEM LVIII
Last Post: shallow_thought
Yesterday, 15:32
» Replies: 15
» Views: 326
[PB79] MirOh No, what am ...
Forum: Pitboss 79
Last Post: greenline
Yesterday, 15:29
» Replies: 357
» Views: 8,615

 
Forum Statistics

Members: 5,284,   Latest member: plxazatu,   Forum threads: 10,710,   Forum posts: 852,614,   Full Statistics


  Nerf Demon Lords! Buff Death Knights?
Posted by: Seravy - September 2nd, 2018, 11:34 - Forum: Caster of Magic - Replies (10)

So, copied from my test game posts we have :

Quote:Ok so 9 Archangels vs 9 Demon Lords, I'm attacking.

Turn 1, each demon lord takes a step back, uses doom bolt and shoots at an archangel. 3 Archangels dead (of which two had lionheart, and all had Charm of Life).
Turn 2, the Archangels are still not in range (since we took a step back and killed the front row.), but no room to summon, so each demon lord moves 3 back (or whichever many they can) and shoots. This doesn't go so well, as High Prayer is now up and there is no doom bolt left. 1 archangel down to half health, 1 webbed. (it's over ocean so it's disabled for good.)
I lose 1 demon lord as some archangels manage to attack. I anime 1 dead archangel, which probably isn't as good as using web but we are trying to test Death magic so I should. It attacking, plus me moving and shooting, 1 more archangel dead. Now the board is my 9 units vs their 3+1 webbed (instead of webbing I could have cast terror but there was no room to animate).
Next turn another demon lord lost. However now I have Holy Bonus+2. I kill 1 archangel and stay out of range of the remaining ones. I don't expect to take damage from this point onward (aside from star fires) so I start reanimating lost demon lords.
I lose a third demon lord to star fires but reanimate all 3. Overall, I had no losses and 3 demon lords are ungraded to animated status. 9 Archangels died despite high prayer+supreme light+charm of life. I have one demon lord at red health, all others are still at max or green.

If this isn't enough proof Demon Lords are overpowered, nothing is... and it's specifically due to the doom bolts, otherwise it would have been a fair fight, slightly in my favor (due to animate dead and web) but this way it was a 9 vs 6 battle which would have been 9 vs 4 instead without charm and lionheart bonus.

By the way, at strength 20 but being magical ranged, so no ranged penalties, Demon Lord is about as powerful at range as a Colossus, but has double ammo, flies, is immune to a bunch of things, might gain health from attacks, has fear, summons 3 demons, which cast a lot of spells and cause instant death, on top of providing suppression in melee if needed, and having melee equal to the colossus itself, let's not forget 1 higher movement. It also generates power instead of having maintenance. All those extras for 30% more cost is already really OP and makes Colossus look like a toy, and THEN we also have an extra doom bolt on top of it. It's reasonable to expect first turn damage around 200 against a typical stack using 9 Demon Lords. That annihilates even most fortress garrisons in a turn.

and

Quote:btw Death Knights. I was thinking because they showed up in research before Demon Lords.
So Death Knights are bad against...
Life, high resistance mean no life stealing
Chaos, Flame strike spam
Sorcery, Banish, Creature Binding
Death, Annihilate

So they are strong against Nature...and dual realms that miss the listed spells. Kinda limited considering most other very rares are strong vs 90% of the possible enemies and only weak against 10%. (raising their resistance by 1 would not really help with that.) On top of that they are an upgraded version of Wraiths, so when they do work, you already used Wraiths to win. Not that I have any idea what to do, of if there is a need to do anything, just stating my observations.
I believe we are going to need to decide on a role for both units, and nerf/buff them accordingly to be good at that selected role. So what do you think each of them should be used for, and what should they be bad at/weak against?

Print this item

  Earthbound series challenges
Posted by: Herman Gigglethorpe - August 29th, 2018, 07:47 - Forum: The Gaming Table - Replies (18)

Hello!  I'm finally able to play Earthbound now that I have a Super Nintendo Classic. 

No Equipment is a no-go.  That would qualify as one of Sullla's "Insanity Challenges", at least in the beginning.  Believe me, I tried.  Attacking the Spiteful Crows and Runaway Dogs without a weapon deals 1 damage, and you don't have any offensive PSI to make things any better.  Running away from enemies often fails too.  The Death Count would require the infinity symbol.  Ness's IQ is 2 at the beginning of the game, and so is mine for attempting anything this silly.

Since I want a fun challenge, not a "Solo Thief FF1" sort of playthrough, I'm going to try a Ness solo.  Yes, I already know about the final boss requiring Paula.  GameFAQs suggests she can survive that fight with the Sea Pendant and Franklin Badge equipped.

Print this item

  Diplo/team pitboss?
Posted by: superdeath - August 27th, 2018, 18:20 - Forum: Pitboss 48 - Replies (420)

Confirming settings-

   Mod Download: RtR_BugBeta_0.8.2
   Changelog/Balancing: RtR_4.1.1.7

   You also agreed on the following additional changes to RtR_4.1.1.7

       Tech trading moved back to Alphabet from Paper
       Map trading moved back to Paper from Writing
       All techs tradable
       Peace treaties restored to being able to be instantly requested after war declaration. (This is actually the game option "No immediate Peace Treaties") I also changed the treaty length back to 10 turns instead of the 5 turns.

   Settings-
      Difficulty: Monarch
      Speed: Normal
      Era: Ancient
      Turn speed: 36 hours/turn

   Game Options
      Tech Trading = ON
      Tech brokering = OFF
      No Vassal States = ON
      No Tribal Villages = ON
      No City Trading = ON ( BUG version showing city count in Scoreboard)
      No immediate Peace Treaties = OFF
      Unrestricted leaders = ON
      Map trading ON

   Special rules
      Double moves: Don't be a jerk aka normal RB double move rules. If in doubt or a newb, ask the lurkers.
      No Spys

   Snake pick order/Players

 
Raskolnikov Bismarck/India
GeneralKilCavalry Shaka/Rome
Mr.Cairo Catherine/France
Superdeath Joao/Inca
TBW Boudica/America
Gavagai Sitting Bull/Native America

   Dedlurkers-
   Irismono- For Gavagai
   thestick- For GeneralKilCavalry
   Old Harry- For Superdeath
 
   Casual dedlurkers-
   Rusten- For Raskolnikov

Tech costs for trading:

These should be right:
ANCIENT Base cost: Adjusted cost:
FISHING 45 46
HUNTING 45 46
MYSTICISM 45 46
MINING 45 46
PRIESTHOOD 60 65
THE WHEEL 45 46
AGRICULTURE 45 46
ARCHERY 40 40
MEDITATION 100 122
POTTERY 80 93
MASONRY 80 93
POLYTHEISM 100 122
SAILING 100 122
ANIMAL HUSBANDRY 100 122
MONOTHEISM 120 152
WRITING 120 152
BRONZE WORKING 120 152
CLASSICAL Base cost: adjusted cost:
LITERATURE 200 278
IRON WORKING 200 278
MATHEMATICS 250 361
HORSEBACK RIDING 250 361
MONARCHY 300 447
DRAMA 300 447
AESTHETICS 300 447
ALPHABET 250 361
CODE OF LAWS 350 535
CALENDAR 350 535
CONSTRUCTION 350 535
CURRENCY 400 624
COMPASS 400 624
METAL CASTING 300 447
MEDIEVAL Base cost: adjusted cost:
THEOLOGY 500 808
MUSIC 600 996
PAPER 600 996
OPTICS 600 996
FEUDALISM 700 1,188
BANKING 700 1,188
MACHINERY 700 1,188
CIVIL SERVICE 800 1,384
PHILOSOPHY 800 1,384
GUILDS 1,000 1,785
ENGINEERING 1,000 1,785
DIVINE RIGHT 1,200 2,195
RENAISSANCE Base cost: adjusted cost:
GUNPOWDER 1,200 2,195
LIBERALISM 1,400 2,614
ECONOMICS 1,400 2,614
CORPORATION 1,600 3,040
PRINTING PRESS 1,600 3,040
NATIONALISM 1,800 3,471
EDUCATION 1,800 3,471
CHEMISTRY 1,800 3,471
REPLACEABLE PARTS 1,800 3,471
MILITARY TRADITION 2,000 3,908
CONSTITUTION 2,000 3,908
ASTRONOMY 2,000 3,908
MILITARY SCIENCE 2,000 3,908
FASCISM 1,800 3,471
SCIENTIFIC METHOD 2,400 4,797
RIFLING 2,400 4,797
DEMOCRACY 2,100 4,129
INDUSTRIAL Base cost: adjusted cost:
UTOPIA 2,100 4,129
STEEL 2,800 5,702
STEAM POWER 3,200 6,621
MASS MEDIA 3,600 7,552
BIOLOGY 3,600 7,552
COMBUSTION 3,600 7,552
PHYSICS 4,000 8,494
ARTILLERY 4,000 8,494
REFRIGERATION 4,000 8,494
MEDICINE 4,500 9,685
ELECTRICITY 4,500 9,685
RAILROAD 4,500 9,685
FLIGHT 5,000 10,889
ADVANCED FLIGHT 5,000 10,889
ASSEMBLY LINE 5,000 10,889
ROCKETRY 5,000 10,889
ECOLOGY 5,500 12,106
FISSION 5,500 12,106
RADIO 6,000 13,334
SATELLITES 6,000 13,334
INDUSTRIALISM 6,500 14,573
MODERN Base cost: adjusted cost:
SUPERCONDUCTORS 6,500 14,573
COMPUTERS 6,500 14,573
PLASTICS 7,000 15,820
GENETICS 7,000 15,820
LASER 7,000 15,820
COMPOSITES 7,500 17,076
FIBER OPTICS 7,500 17,076
STEALTH 8,000 18,341
FUSION 8,000 18,341
ROBOTICS 8,000 18,341
FUTURE TECH 10,000 23,471
Base: 500
T100 +1000
T130 +2000
T160 +3000
T190 +4000
T220 +5000
T250 +6000
Every 30 turns after that: +6000

Print this item

  Can anybody help? Firefox has forgotten to log me into stuff.
Posted by: Brian Shanahan - August 26th, 2018, 15:10 - Forum: Off Topic - Replies (2)

It used to be, before that whenever I opened up Firefox when starting up my computer it would remember that I was logged into sites when I'd closed the browser the previous night. It's no longer doing that.

So I wonder is anybody experiencing the same problem and have they managed to solve it?

Print this item

Star [Lurker Thread] Cool kids only
Posted by: MJW (ya that one) - August 23rd, 2018, 17:12 - Forum: Civilization 6 PBEM 13 - Replies (4)

x

Print this item

  TBS moves 1UPT
Posted by: The Black Sword - August 23rd, 2018, 14:44 - Forum: Civilization 6 PBEM 13 - Replies (81)

Figured I should make a thread, might talk more about my current civ 6 experience later. For now we have a leader to pick.

Print this item

  [Spoilers] Grotsnot massively inflates his own View count
Posted by: Grotsnot - August 23rd, 2018, 10:37 - Forum: Civilization 6 PBEM 13 - Replies (152)

Lurkers only beyond this point party

[Image: Hearthstone_Heroes_of_443392.jpg]

Print this item

  Chevalier Makes Do
Posted by: Chevalier Mal Fet - August 23rd, 2018, 06:30 - Forum: Civilization 6 PBEM 13 - Replies (109)

so here is my thread I guess

not a lot of time to report these days (check PBEM12 for details unless you are the Archduke, Emperor K, Rowain, or Japper, in which case live in mystery for now), but I hope things will calm down within a month or so

Haven't found a humorous photo to serve as the splash screen yet, but I am open to suggestions

EDIT: Best I got, it IS 6:30 in the morning here in my defense

[Image: tumblr_m2kbtlQana1rs4rkjo1_250.gif]

[Image: tumblr_m2kbtlQana1rs4rkjo2_250.gif]
[Image: tumblr_m2kbtlQana1rs4rkjo3_r1_250.gif]
okay here we go

Print this item

  SMACX Thinker Mod
Posted by: induktio - August 23rd, 2018, 03:49 - Forum: Civilization General Discussion - Replies (35)

In an earlier post I mentioned creating a new thread for the Alien Crossfire AI improvement mod I've been developing, so here it is. Thinker mod features:

* New production AI for bases
* Improved terraforming AI (lots of condenser-farms, boreholes and forests)
* AI builds more crawlers and deploys them better
* AI will deploy colony pods much sooner instead of wandering on the map
* Customizable options for free formers and satellites for AI factions
* Does not affect player-run factions or game mechanics

Base production AI features:
* Rewritten from scratch to allow bigger modifications
* Builds military units based on the perceived threat from the other factions
* When there are no threats, builds a lot of facilities and formers
* Tries to avoid running out of minerals because of unit overbuilding
* Produces and redesigns most kinds of military units
* Can build satellites, pressure domes, and relocate HQ situationally

Project homepage: https://github.com/induktio/thinker

All the latest releases will be available there. The most recent one fixes most of the usual problems with the AI, but new features are still in development.

Print this item

  [spoilers] We're up all night to get mamluk-y
Posted by: marcopolothefraud - August 22nd, 2018, 21:46 - Forum: Civilization 6 PBEM 13 - Replies (23)

Not a lurker anymore!

I started playing Civ 5 in September 2014, and it quickly became my favorite game, even though I mostly played singleplayer. I started playing Civ 6 in November 2016, soon after release. It was disappointing at first, but I started to love it too. I've loved reading the PBEMs, and I'm super excited to finally play one of my own!

Print this item

Online Users
There are currently 118 online users. » 2 Member(s) | 116 Guest(s)
Krill, pindicator