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  Bug: AI cast healing on a night stalker
Posted by: robinh3123 - October 27th, 2018, 22:48 - Forum: Caster of Magic - Replies (1)

Bug: AI cast healing on a night stalker

Attachment files (all files in zip):
   Game save:  SAVE3.GAM
   Video:         castor-of-magic-AI-healing-night-stalker.mp4
   configurations?:    COMBAT.TMP,  MAGIC.SET

SAVE3.GAM:  just before the battle.
mp4 video:  Showing my move to start the battle, and the moves triggering the bug.

Castor of magic version: v5.43



Attached Files
.zip   healing-stalker.zip (Size: 1.15 MB / Downloads: 1)
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  PB42 recruiting thread
Posted by: Krill - October 27th, 2018, 08:43 - Forum: Pitboss 42 - Replies (145)

I've had a rough year. New job, moving, renovating a house. That is all pretty much done with how so I have a bit of free time.

Looking to set up a new pitboss game. Aiming for the same as PB41: Big and Small map, standard size, low sea level, 8 players and Mardoc has kindly agreed to sort out the map for us along the same lines of how I set it up there.

One catch: I'm looking to test a naval overhaul for RtR. So it's a test game, some of it isn't perfect, but here is the proposed alterations to RtR 2.0.8.4 (so no map trading):

Link to RtR mod 2.0.9.2, please check for any mistakes (always good to double check). Hopefully this is the final version for this game.

Quote:Original changes:

Zulu: Ikhanda: -10% city maintenance (down from -20%)

Work boat: requires no tech (working water tiles still requires Fishing, stolen from Seven and ToW) (instituted in 2.0.8.5 for PB41)


New proposed changes:

Fishing Civs rebalance:

America - new UB Armoury - +1XP to Gunpowder, +1XP to Mounted, +1XP to Armour, +2XP to Melee
Byzantine - Fine
Carthage - Fine
England - Stock Exchange changed to 160 hammers, +65% gold, -15% city maintenance
Greece - Fine
Japan - Change to Fishing/Agri, Pagoda to +45% science (no hammer bonus)
Native America - No change needed
Netherlands - Affected by caravel/privateer change, fine.
Portugal - Affected by caravel/privateer change, fine.
Rome - Fine
Spain - Citadel obsolete at Scientific Method
Vikings - Fine

Mongolia: Keshik now immune to first strikes (brought into line with HA and HA replacements, due to PRO change below).


Naval changes:

Caravel, strength 4, -30% against galleys and triremes, 1 capacity (can transport any units), remove ability to enter cultural borders [Other stats unchanged, 60 hammers, requires Optics, 3 moves]

Carrack: Increase to strength 4, -30% against galleys and triremes, 4 moves, 2 capacity. remove ability to enter cultural borders

EIM: Lower to 3 capacity (unsure if change matters, it probably isn't needed), remove ability to enter culture without OB

Privateer: Requires Optics and Paper (other stats unchanged, cost 80, strength 6, 4 moves, hidden nationality, requires iron or copper)

Ship of the Line: iCollateraldamage = 75, iCollateraldamagelimit = 70 (ie 30% hp max damage from collateral), iCollateralDamageLimit = 5

Ironclad: Decrease to 1 movement point. Starts with Navigation 1 and Flanking 1 promotions, 1 free strike strength 12, no defensive bonus, requires iron, coal, steel and Steampower, costs 120.

Traits

PRO: Remove free CD1, give free Drill 3 (+2 free strike chances) to Archery and Gunpowder Units
FIN: +35% production of Library
IND: Can build 2 copies of all national wonders (I figured out how to do it without SDK modding, slightly messy but completely functional), +100% production of forges. NB wonder production modifer REMOVED!

Pick method is by snakepick.

No peace treaties can be signed until either 10 turns after declaring war to sign a peace deal, or a city has been captured by either player.

For Ind players: You cannot stack the same National wonders in the same city. So Oxford university and the copy (Industrial Oxford University) must go in separate cities.

Anyone interested?

Signups:

  1. Krill
  2. Superdeath
  3. Old Harry
  4. OT4E
  5. Superjm
  6. Donovan Zoi
  7. Gavagai
  8. Mr. Cairo
  9. Elkad
  10. Lewwyn

Sign closed.

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  New game on steam early access Deity Empires, unrelated to master of magic
Posted by: namad - October 26th, 2018, 21:26 - Forum: Caster of Magic - Replies (4)

So I saw das playing this:
https://store.steampowered.com/app/88908...y_Empires/

looks like the kind of game master of magic fans might like, has some similar mechanics, sort of.

very early in stages of development, fair warning, has early 90s style graphics smile

oh and here's das's first video on the game:

https://www.youtube.com/watch?v=g5M0DrOrbYk

Sorry if it's not okay to post this here, but I was chatting about this game with someone on discord, they said it reminded them of master of magic, I googled realmsbeyond.net "diety empires" and I came up with 0 hits, so I figured I might as well share!


edit:
I edited the title from totally unrelated, to just unrelated, I mean.... this game uses a LOT of mechanics from master of magic, the diety builder at the start of the game is almost identical to the wizard builder at the start of master of magic, you pick books, you can specialize in schools, famous is a perk, you pick your starting race, etc. There are a lot of differences too of course though, there aren't that many games in the "master of magic genre" so I wanted to point this one out, I myself haven't played it yet, seems overpriced, I might buy it though, especially if any of you have played it and recommend it!

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  [SPOILERS] Donovan Zoi Arrives Too Late to Save the Family in RoboTRon 2.0.8.5
Posted by: Donovan Zoi - October 25th, 2018, 13:29 - Forum: Pitboss 41 - Replies (23)




Why yes, yes we shall! My naming convention will be vintage arcade games. I am keeping my thread title despite the mod update. nod




Oh that reminds me -- no raging barbs please.... lol

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  Gavagai comes back to his roots
Posted by: Gavagai - October 25th, 2018, 12:30 - Forum: Pitboss 41 - Replies (91)

As usual, my starting screenshot, leaders and civ go here.

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  RtR Mod 2.0.8.5 Changelog and Download Thread
Posted by: Krill - October 25th, 2018, 12:18 - Forum: Rebalance the Realms Mod - No Replies

RtR mod 2.0.8.5 can be download from dropbox here

Changelog from 2.0.8.3:

Misc:
Map trading is disabled (not enabled by any tech ingame)

Units:
Work boats no longer require any tech (still require Fishing to work water tiles).

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  [SPOILERS] Rusten and Hitru laugh off any and all mistakes as bad RNG
Posted by: Rusten - October 25th, 2018, 03:31 - Forum: Pitboss 41 - Replies (174)

Rolldice

You know the drill -- no players allowed.  shhh

civ pw: vandelay

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  ( SPOILERS ) A Minnow Among Sharks- Superdeath takes another swing at it
Posted by: superdeath - October 24th, 2018, 22:30 - Forum: Pitboss 41 - Replies (115)

First post-

Ill have to think of a city naming scheme, but i already know what kind of Civ/leaders i want.

Civ- Something in the form of defensive UU, or great UB would be fantastic.
Leader- Looking for basically anything new to me, Really thinking about trying to get the most out of PHI/spiritual if i can. although if something stupid good comes up ( Cre/pro or Pro/cha ) i wont say no...




PW-

grapejuice 

I should be able to make all turns except maybe a small pause at random Christmas/ect times. If i somehow havent played nor asked for a pause im likely dead, so please make common sense moves until further notice smile

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  41 Vice: Commodicator/Pindore
Posted by: Commodore - October 24th, 2018, 20:08 - Forum: Pitboss 41 - Replies (436)

Insert content here.

Password is:

Vice

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  [SPOILERS] Xenu Succeeds, BGN Fails! - RB's First Pitboss Succession Game
Posted by: spacetyrantxenu - October 24th, 2018, 19:31 - Forum: Pitboss 41 - Replies (352)

popcorn

If you're playing in this game and you aren't BGN (and if you are BGN and it isn't your turn set) GET OUT!

If you are BGN and it is (or isn't) your turn set, just a reminder that you don't have access to rename this thread so the subject is sticking.  Enjoy your daily reminder of failure!   hammer

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