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  Brainstorming other race-specific challenges
Posted by: Psillycyber - August 16th, 2016, 14:54 - Forum: Master of Orion - Replies (11)

So, I've had a lot of fun with the Darlok Hacker and Meklar Matrixlord challenges (research only computer tech until the Guardian is defeated). With how difficult the Meklar one was, I doubt that restricting any other races to just researching computer tech would really be feasible. Even the Meklar couldn't really rely on espionage to bring in the bulk of the research in the game. Maybe the Silicoids could manage it to, with the early expansion opened up by unconventional means.

But perhaps different technology restrictions or other restrictions would be more in the spirit of these other races anyways. Here are my preliminary ideas....

Klackons: can only research construction tech until the Guardian is defeated. (Should be possible to get large long-range colony ships up and running relatively quickly, thus giving some limited ability for early expansion).
Humans: No research restrictions, but until the Guardian is defeated, every ship must serve a pacifistic purpose—every ship must come with a colony base of some sort and must serve a dual purpose as a sort of space habitat. The starting colony ship is fine, of course, but the starting scouts must of course be scrapped on turn 1.
Sakkra: Only planetology research is allowed until the Guardian is defeated. Should be possible to get long-range ships pretty quickly and claim the hostile worlds first, then trade to backfill military techs as needed.
Alkari: Only propulsion research is allowed until the Guardian is defeated. Should be feasible with an aggressive foreign policy...
Bulrathi: Only construction and weapons research allowed until the Guardian is defeated.
Mrrshans: No research restrictions, but every ship design must have a weapon on it. Starting ships must be scrapped. (I believe there was already an imperium along these lines...)
Silicoids: No research restrictions, but no tech trading or trade agreements (xenophobic) until after the Guardian is defeated.
Psilons: No research restrictions, but is limited to having only 1 ship design active at a time until after the Guardian is defeated (pacifists).

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  Here we go again... Ellimist's spoiler thread
Posted by: Ellimist - August 15th, 2016, 19:21 - Forum: Erebus in the Balance XLVIII - Replies (41)

Kappa

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  [LURKERS ONLY] Huge Lurkers Hugely Lurking the Huge PBEM
Posted by: GermanJoey - August 13th, 2016, 20:26 - Forum: Erebus in the Balance XLVIII - Replies (37)

Pregame Prediction: This game either becomes a hugely entertaining slugfest, or dies a huge disappointment from a horribly slow turnpace. 50/50 odds for each.

But, one thing's for sure: this game's gonna be HUGE! dancing

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  Best blitz/early game strategies
Posted by: occasionalplayer - August 13th, 2016, 03:23 - Forum: Caster of Magic - Replies (6)

Congratulations on making such a good mod! I have tried it a couple of times and it plays great.

I would like to know your opinions about possibly the best "blitz" setups on high difficulties. Here's what I thought:

Alchemy plus Mana Focusing always gives you a headstart (rush buy). However, if your power base is small, it does not boost you that much early in the game (works well with high elves - no blitz but rush buy everything, protect your city provisionally, then strike with high tier units - not so much blitzing of course).

This said, Alchemy seems the strongest pick in terms of price-to-effect ratio.

Possibly best buying setup at first: dwarves - alchemy - mana focusing - inquisitor. Huge tax rates, improved minerals, dwarf and miners guild bonus - with a rich world and a good starting position, you soon might have 100+ income per turn with just one city. Of course, not so fast because you need to raze everything - but I think you can just spread settlers. Arguably better than klackons (it seems Golems are a bit better in the hand of the player because of magic immunity). Slow speed can maybe be ovcercome by massive road building.

Trolls: also seems to work well with speed buying. However, picking useful warlord/Tactician reduces your power base (decreasing effectiveness). No or not much magic needed with this.

Most cost effective attack force at the beginning? Maybe not so race-guided (Barbarians with alchemy, warlord, tactician, or gnolls), but possibly ghouls (take conjurer, specialist for that matter). I am under the impression a death expansion is more cost-effective because of bootstrapping with undead and skeletons as instant garrisons (15p casting, even doable with little or no skil).

if you can spare it, two nature books plus earth lore seems very favorable for blitzing.

Have not really tried the other realms, but death seems somewhat better early on - even better than normal unit - rushes.

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  The Knot that is Threaded
Posted by: Qgqqqqq - August 12th, 2016, 17:23 - Forum: Erebus in the Balance XLVIII - Replies (48)

Placeholder.

Edit: For those viewing this later, the lack of images is because dropbox changed their functionality. This is a common problem across the fora.

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  TBS: The Long Erebus
Posted by: The Black Sword - August 12th, 2016, 16:17 - Forum: Erebus in the Balance XLVIII - Replies (24)

Pick order incoming. I'm feeling Elvish.

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  Codenames 14 Lurker Thread
Posted by: T-hawk - August 12th, 2016, 10:07 - Forum: Codenames Archives - Replies (38)

Well if there aren't enough people to start up a 15th game, we'll have to be content with lurking in 14.

Commonwealth -> Mass was a terrible leap of logic. Nobody cares that the state calls itself a commonwealth, and no good spymaster would expect his team to read Mass as Massachusetts.

Commonwealth -> Queen is bloody obvious, I have no idea why the team is outsmarting themselves trying to think that it's pointing away. The third word isn't as obvious but Capital seems strongest.

Yes, Australia is part of the British Commonwealth, and yes the Commonwealth recognizes the British Queen as its ceremonial head of state. But it doesn't actually matter whether these details are correct, it only matters whether the spymaster gets the team to say the right word.

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  [Spoilers] Bobchillingworth is Tan, Rusted, and Ready
Posted by: Bobchillingworth - August 11th, 2016, 22:17 - Forum: Erebus in the Balance XLVIII - Replies (36)

It's time.



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  Jalepeno goes to market
Posted by: jalepeno - August 11th, 2016, 20:31 - Forum: Erebus in the Balance XLVIII - Replies (32)

Password

market

Bulb lists
Code:
Prophet:                     Bard:                        Sage:
TECH_CORRUPTION_OF_SPIRIT    TECH_DRAMA                   TECH_ARCANE_LORE
TECH_PRIESTHOOD              TECH_FESTIVALS               TECH_SORCERY
TECH_RELIGIOUS_LAW           TECH_EDUCATION               TECH_ALTERATION
TECH_COMMUNE_WITH_NATURE     TECH_ASTRONOMY               TECH_PASS_THROUGH_THE_ETHER
TECH_HIDDEN_PATHS            TECH_SANITATION              TECH_DIVINATION
TECH_INFERNAL_PACT           TECH_WRITING                 TECH_ELEMENTALISM
TECH_MALEVOLENT_DESIGNS      TECH_ANIMAL_HUSBANDRY        TECH_NECROMANCY
TECH_WAY_OF_THE_EARTHMOTHER  TECH_ANIMAL_MASTERY          TECH_OMNISCIENCE
TECH_WAY_OF_THE_FORESTS      TECH_EXPLORATION             TECH_STRENGTH_OF_WILL
TECH_DECEPTION               TECH_FISHING                 TECH_KNOWLEDGE_OF_THE_ETHER
TECH_HONOR                   TECH_AGRICULTURE             TECH_ANIMAL_HUSBANDRY
TECH_MESSAGE_FROM_THE_DEEP   TECH_MEDICINE                TECH_ANIMAL_MASTERY
TECH_PHILOSOPHY              TECH_MYSTICISM               TECH_SANITATION
TECH_ANCIENT_CHANTS          TECH_PHILOSOPHY              TECH_AGRICULTURE
TECH_ORDERS_FROM_HEAVEN      TECH_SORCERY                 TECH_MEDICINE
TECH_THEOLOGY                TECH_OMNISCIENCE             TECH_CALENDAR
TECH_MYSTICISM               TECH_ALTERATION              TECH_EDUCATION
TECH_RIGHTEOUSNESS           TECH_CALENDAR                TECH_WRITING
TECH_DRAMA                   TECH_HUNTING                 TECH_EXPLORATION
TECH_ARETE                   TECH_PASS_THROUGH_THE_ETHER  TECH_FISHING
TECH_MIND_STAPLING           TECH_ANCIENT_CHANTS          TECH_HUNTING
TECH_FESTIVALS               TECH_KNOWLEDGE_OF_THE_ETHER  TECH_ANIMAL_HANDLING
TECH_FANATICISM              TECH_ANIMAL_HANDLING         TECH_ASTRONOMY
TECH_DIVINATION              TECH_ARCANE_LORE             TECH_CODE_OF_LAWS
TECH_SORCERY                 TECH_CONSTRUCTION            TECH_CURRENCY
TECH_ARCANE_LORE             TECH_FERAL_BOND              TECH_FERAL_BOND
TECH_EDUCATION               TECH_FEUDALISM               TECH_MATHEMATICS
TECH_KNOWLEDGE_OF_THE_ETHER  TECH_SAILING                 TECH_OPTICS
TECH_OMNISCIENCE             TECH_STRENGTH_OF_WILL        TECH_TAXATION
TECH_ELEMENTALISM            TECH_DIVINATION              TECH_MERCANTILISM
TECH_NECROMANCY              TECH_ELEMENTALISM            TECH_TRADE
TECH_ALTERATION              TECH_NECROMANCY              TECH_WARHORSES
TECH_DIVINE_ESSENCE          TECH_CODE_OF_LAWS            TECH_CARTOGRAPHY
TECH_PASS_THROUGH_THE_ETHER  TECH_OPTICS                  TECH_POISONS
TECH_STRENGTH_OF_WILL        TECH_GUILDS                  TECH_SAILING
TECH_WRITING                 TECH_MASONRY                 TECH_GUILDS
TECH_ASTRONOMY               TECH_ARCHERY                 TECH_HORSEBACK_RIDING
TECH_ARCHERY                 TECH_POISONS                 TECH_INFERNAL_PACT
TECH_CONSTRUCTION            TECH_PRIESTHOOD              TECH_STIRRUPS
TECH_FEUDALISM               TECH_RELIGIOUS_LAW           TECH_MITHRIL_WORKING
TECH_SAILING                 TECH_COMMUNE_WITH_NATURE     TECH_PRECISION
TECH_CODE_OF_LAWS            TECH_HIDDEN_PATHS            TECH_CONSTRUCTION
TECH_BOWYERS                 TECH_MESSAGE_FROM_THE_DEEP   TECH_FEUDALISM
TECH_EXPLORATION             TECH_CARTOGRAPHY             TECH_MASONRY
TECH_FISHING                 TECH_MITHRIL_WORKING         TECH_WAY_OF_THE_FORESTS
TECH_GUILDS                  TECH_PRECISION               TECH_ANCIENT_CHANTS
TECH_MASONRY                 TECH_WAY_OF_THE_FORESTS      TECH_CORRUPTION_OF_SPIRIT
TECH_MILITARY_STRATEGY       TECH_BOWYERS                 TECH_FESTIVALS
TECH_SANITATION              TECH_DECEPTION               TECH_MESSAGE_FROM_THE_DEEP
TECH_TRADE                   TECH_DIVINE_ESSENCE          TECH_MYSTICISM
TECH_FUTURE_TECH             TECH_HONOR                   TECH_COMMUNE_WITH_NATURE
TECH_NEVER                   TECH_MALEVOLENT_DESIGNS      TECH_DECEPTION
TECH_SEAFARING               TECH_MILITARY_STRATEGY       TECH_DRAMA
                             TECH_MIND_STAPLING           TECH_ENGINEERING
                             TECH_RIGHTEOUSNESS           TECH_HIDDEN_PATHS
                             TECH_TRADE                   TECH_HONOR
                             TECH_CURRENCY                TECH_MINING
                             TECH_ENGINEERING             TECH_MITHRIL_WEAPONS
                             TECH_INFERNAL_PACT           TECH_ORDERS_FROM_HEAVEN
                             TECH_MATHEMATICS             TECH_PHILOSOPHY
                             TECH_MERCANTILISM            TECH_SMELTING
                             TECH_MITHRIL_WEAPONS         TECH_THEOLOGY
                             TECH_ORDERS_FROM_HEAVEN      TECH_MACHINERY
                             TECH_SMELTING                TECH_MALEVOLENT_DESIGNS
                             TECH_STIRRUPS                TECH_RIGHTEOUSNESS
                             TECH_TAXATION                TECH_FUTURE_TECH
                             TECH_THEOLOGY                TECH_NEVER
                             TECH_WARHORSES               TECH_SEAFARING
                             TECH_CORRUPTION_OF_SPIRIT
                             TECH_FUTURE_TECH
                             TECH_NEVER
                             TECH_SEAFARING



Merchant:                    Engineer:
TECH_CURRENCY                TECH_ENGINEERING
TECH_MATHEMATICS             TECH_MITHRIL_WORKING
TECH_TAXATION                TECH_MACHINERY
TECH_MERCANTILISM            TECH_SMELTING
TECH_TRADE                   TECH_BLASTING_POWDER
TECH_WARHORSES               TECH_BOWYERS
TECH_CALENDAR                TECH_IRON_WORKING
TECH_AGRICULTURE             TECH_BRONZE_WORKING
TECH_HORSEBACK_RIDING        TECH_CRAFTING
TECH_MEDICINE                TECH_FEUDALISM
TECH_ANIMAL_HUSBANDRY        TECH_MASONRY
TECH_CARTOGRAPHY             TECH_ARCHERY
TECH_CODE_OF_LAWS            TECH_MILITARY_STRATEGY
TECH_FISHING                 TECH_MITHRIL_WEAPONS
TECH_OPTICS                  TECH_RAGE
TECH_SANITATION              TECH_CONSTRUCTION
TECH_ANIMAL_MASTERY          TECH_MINING
TECH_EXPLORATION             TECH_CARTOGRAPHY
TECH_GUILDS                  TECH_GUILDS
TECH_HUNTING                 TECH_PRECISION
TECH_STIRRUPS                TECH_ANIMAL_HANDLING
TECH_MITHRIL_WORKING         TECH_FERAL_BOND
TECH_SAILING                 TECH_OPTICS
TECH_WRITING                 TECH_POISONS
TECH_MACHINERY               TECH_ANIMAL_HUSBANDRY
TECH_ANIMAL_HANDLING         TECH_DIVINE_ESSENCE
TECH_ASTRONOMY               TECH_AGRICULTURE
TECH_ENGINEERING             TECH_CODE_OF_LAWS
TECH_FERAL_BOND              TECH_MEDICINE
TECH_MASONRY                 TECH_ANIMAL_MASTERY
TECH_POISONS                 TECH_CALENDAR
TECH_SMELTING                TECH_FISHING
TECH_CONSTRUCTION            TECH_HUNTING
TECH_EDUCATION               TECH_STIRRUPS
TECH_FEUDALISM               TECH_ARETE
TECH_MINING                  TECH_EXPLORATION
TECH_PRECISION               TECH_MIND_STAPLING
TECH_DECEPTION               TECH_SANITATION
TECH_HONOR                   TECH_FANATICISM
TECH_ANCIENT_CHANTS          TECH_ASTRONOMY
TECH_BOWYERS                 TECH_HORSEBACK_RIDING
TECH_FESTIVALS               TECH_WARFARE
TECH_MESSAGE_FROM_THE_DEEP   TECH_SAILING
TECH_MYSTICISM               TECH_WARHORSES
TECH_ALTERATION              TECH_MERCANTILISM
TECH_ARCHERY                 TECH_ORDERS_FROM_HEAVEN
TECH_ORDERS_FROM_HEAVEN      TECH_THEOLOGY
TECH_PASS_THROUGH_THE_ETHER  TECH_WAY_OF_THE_EARTHMOTHER
TECH_THEOLOGY                TECH_CURRENCY
TECH_WAY_OF_THE_FORESTS      TECH_EDUCATION
TECH_ARETE                   TECH_MATHEMATICS
TECH_BLASTING_POWDER         TECH_RIGHTEOUSNESS
TECH_IRON_WORKING            TECH_STRENGTH_OF_WILL
TECH_MALEVOLENT_DESIGNS      TECH_TAXATION
TECH_MIND_STAPLING           TECH_TRADE
TECH_MITHRIL_WEAPONS         TECH_WRITING
TECH_RIGHTEOUSNESS           TECH_ALTERATION
TECH_STRENGTH_OF_WILL        TECH_ELEMENTALISM
TECH_BRONZE_WORKING          TECH_KNOWLEDGE_OF_THE_ETHER
TECH_COMMUNE_WITH_NATURE     TECH_NECROMANCY
TECH_CRAFTING                TECH_PASS_THROUGH_THE_ETHER
TECH_DRAMA                   TECH_WAY_OF_THE_FORESTS
TECH_HIDDEN_PATHS            TECH_ANCIENT_CHANTS
TECH_MILITARY_STRATEGY       TECH_COMMUNE_WITH_NATURE
TECH_OMNISCIENCE             TECH_DRAMA
TECH_PHILOSOPHY              TECH_FESTIVALS
TECH_SORCERY                 TECH_HIDDEN_PATHS
TECH_WAY_OF_THE_EARTHMOTHER  TECH_MESSAGE_FROM_THE_DEEP
TECH_WARFARE                 TECH_MYSTICISM
TECH_FUTURE_TECH             TECH_OMNISCIENCE
TECH_NEVER                   TECH_PHILOSOPHY
TECH_SEAFARING               TECH_SORCERY
                             TECH_FUTURE_TECH
                             TECH_NEVER
                             TECH_SEAFARING

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  DaveV talks like a pirate, me hearties!
Posted by: DaveV - August 11th, 2016, 18:48 - Forum: Erebus in the Balance XLVIII - Replies (240)

How I expect this game to end:

[Image: hanging.jpg]

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