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[PB81] naufragar is a roc...
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New EitB PBEM
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[PB79] MirOh No, what am ...
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Submod "Caster of Magic f...
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Civilization 7 is in deve...
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My WIP Unit Art Thread
Forum: Caster of Magic for Windows (CoM II)
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[PB79] Giraflorens & Magi...
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[spoiler]Pindicator's pb8...
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[NO PLAYERS] (LV+)IIIrd T...
Forum: Erebus in the Balance PBEM LVIII
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[Game Spoilers] My browse...
Forum: Erebus in the Balance PBEM LVIII
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how to set up or join an EitB pbem (new member) |
Posted by: Sarmatian - September 2nd, 2016, 10:49 - Forum: Civ General Archives
- Replies (6)
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Hi.
I've been lurking here for a a long time. Accidentally found the forum when I was looking for some additional info on FFH2.
At first, it was just about getting the strategy info about various civs (FFH can be overwhelming when you first get into it), but after I while I noticed I was reading about the games just for the fun of it.
Lately, I've been thinking it might be fun to actually try an MP game.
So, what do I do/who do I talk to for that?
Also, are you guys ok with a player who would definitely be below average here? In most video games it's not a problem, but in FFH/EitB, it can alter the overall balance of the game, if a good player conquers the weak player, due to snowballing effect.
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So, how does one get involved here... |
Posted by: Sarmatian - September 2nd, 2016, 10:27 - Forum: Off Topic
- Replies (6)
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Hello World.
I've been lurking here for a a long time. Accidentally found the forum when I was looking for some additional info on FFH2.
At first, it was just about getting the strategy info about various civs (FFH can be overwhelming when you first get into it), but after I while I noticed I was reading about the games just for the fun of it.
Lately, I've been thinking it might be fun to actually try an MP game.
So, what do I do/who do I talk to for that?
Also, are you guys ok with a player who would definitely be below average here? In most games it's not a problem, but in FFH/EitB, it can alter the overall balance of the game, if a good player conquers the weak player, due to snowballing effect.
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Quarter to Three Twilight Struggle Champ |
Posted by: Bacchus - September 2nd, 2016, 03:29 - Forum: The Gaming Table
- Replies (27)
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Fellow RB boardgamer, the free world and Mother Russia need your expertise!
I signed up to a tournament, apparently sponsored by GMT with actual prizes, that is currently being organized at Qt3, one of internet's many gaming websites/communities (link). If you are interested in the game, but not to the extent that you would sign-up yourself -- I gladly invite you to join this team effort to get Brian Reynolds to nuke himself to death. He was the first sign-up on Qt3. If you happen to be participating in that tournament yourself, please don't read on.
I already clarified that playing as a team off a single-account is fine, as is consulting any external resources to inform your play. So far I have one wingman, but I would really prefer to have as many people as possible on board, as I don't want to drop out or miss a match due to scheduling conflicts.
Onward to victory!
Discord chat: https://discord.gg/vyUvy
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Elder Scrolls: Legends |
Posted by: Cheater Hater - September 1st, 2016, 21:45 - Forum: The Gaming Table
- Replies (29)
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As you may know, I like CCGs, and Magic in particular. However, I'm not in a good position for paper play (and the trend of releasing one set a month is starting to tire even me out), Magic Online is expensive for digital-only cards and has interface issues, and Magic Duels (their F2P option) is even worse (at least for multiplayer; it's good for learning and the story offerings). As such, other online CCGs have taken over the space, most notably Hearthstone. However, Hearthstone has its own problems: the automatic mana system is compensated for by lots of explicit randomness, Hero Powers lead to repetitive game states, the abundance of neutral cards leads to powerful cards becoming omnipresent, Blizzard refuses to balance Arena, etc). What can be done to fix some of these problems, without just being a carbon copy?
Bethesda decided to jump into the online CCG space with Elder Scrolls Legends, but when it was announced last E3 between Doom and Fallout 4, no one really cared. However, that changed when Dire Wolf Digital tweeted that they were developing the game. Dire Wolf Digital was a company made up of a lot of established Magic Pros (Luis Scott-Vargas, Patrick Chapin, Conley Woods, and many), and they had been working for about a year without word on what they were doing--granted, ES:L wasn't the only thing they're working on (their other big project is Eternal, which I have haven't played, but looks so much like a Magic clone I'm surprised they haven't been sued over it), but when gameplay debuted at PAX East it looked great (even if it's clearly a descendant of Hearthstone), and now it's in Open Beta. So what makes this stand out? As a TLDR, it adds a lot of Magic's complexity to the core Hearthstone formula, but here's a detailed recipe:
- Start with Hearthstone, including the starting life total and hand size, mana system, and general creature size (cheap creatures are slightly larger, expensive creatures are slightly smaller).
- Instead of Hero Powers as a mana sink/catch-up system, add in shields and shield triggers from Duelmasters/Kaijudo (runes/prophecies) This also adds to the variance, while making games last longer.
- Have two lanes to put creatures in, which adds a lot more strategy than you would think (replacing the positioning in Hearthstone, which didn't come up nearly as much).
- Increase the deck size to 50 with 3 of each card to increase randomness, while removing most of the explicit randomness from the cards.
- Have five colors of cards, of which you can use two in a deck (creating ten "classes"), allowing you to reuse parts of your collection in different decks without having all the good cards be neutral.
- Add in Artifacts/Enchantments from Magic (Items/Supports) to add variety.
- Have a surprising amount of solo content from the start (a decently-long story, and a Solo Arena mode), which adds up to what feels like an extremely-generous F2P model (which is mitigated somewhat by decks requiring more cards overall, but that doesn't affect Arena).
I'm surprised at how much I'm liking ES:L, with how quickly I eventually got off the Hearthstone train, but I think it's really good. That's not to say there aren't things I don't like (in particular, Solo Arena has problems--the AI is awful, so the designers compensated by giving it insanely good/synergistic decks, which makes the game a lot more random), but it's beta, so those things can change. Give it a try and let me know what you think!
(I don't know if this should have been here or in the Hearthstone forum, but I feel like it will get more eyes here--it's not like I put the Magic thread there )
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PB30 - Substitute for TheWannabe |
Posted by: Alhazard - August 31st, 2016, 10:07 - Forum: Civilization General Discussion
- Replies (8)
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TheWannabe has disappeared from RB and we like to see pb30 continue. You would be Liz of Arabia. The game is base BtS, 6 players left and you are still a possible contender.
Please write here, if you would be interested, and how spoiled you're.
Could some of the lurkers check if his password available.
Thank you.
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