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Photo Civ 6 Adventure 1: China!
Posted by: The Black Sword - October 21st, 2016, 10:14 - Forum: China Reports (Civ6 Adventure 1) - Replies (12)

I'll try to do periodic reports throughout my game, here we are on T44:

[Image: uo2jDMC.jpg]

I started off with a Builder first, since I play civ 4. wink My first warrior went exploring and I built two scouts to go exploring as well but the barbarians were too active and scouts had to stick around to defend my city. Though the barbs never actually attacked my city or pillaged any tiles, perhaps that was my units distracting them but they had some opportunities. Anyway, I have very little immediate map knowledge for where to put my first settlers, so I think I really could have used some better units defending and the scouts out exploring.

My builder initially started improving tiles for me, but I realised half way through that chopping forests is really powerful. 1 builder charge for ~30 hammers, so one a 50h builder can quickly return 120h in chops. I'm pretty sure if I'd chopped earlier I'd have easily had the hammers to defend the city and explore.

You can also see I built the Pyramids(before my second city  smoke ).  China's wonder ability seemed pretty powerful, so I decided to try abuse it. You get 15% of the wonders hammers for each worker build, so for 7 builds(~90h) you can build any wonder. In the case of the Pyramids, you automatically get a worker for free and you increase your builder's charges from 4->5. So by the time I've built 2 more builders, the Mids will have paid themselves back. And if I plan to wonder whore I expect to build a lot of workers! The downside of the ability is that you can only put 1 build into wonder per turn, it's not an instant build like a great engineer, but that seems a fair drawback. The other problem is the UI; you have to actually be building the pyramids to use the worker's ability, but the most efficient way to build the wonder is not to use any real hammers. Every turn I had to go Build Mids -> Use worker charge -> Change to actual build.

One part of the game that I really liked so far is the civics and governments:
[Image: 6oRlLRe.jpg]

[Image: Sp58uWm.jpg]

On a normal turn you have to pay to change policies, but on the turn you complete a civic it's free. This can make 'temporary' policies pretty powerful even if they look weak and it adds an extra factor to think about; do I want to research something cheap so I can get in and out of these policies quickly or something more expensive that unlocks powerful options. I really like it. In my game I think I went for foreign trade first, which was definitely a mistake. I didn't realise we could do these temporary switches yet and for some reason I thought we could buy the trade unit for a mere 40 gold. At that stage I figured out a plan though; I went to Craftmanship next, and switched to Ilkum(+30%h to builders)  and Agoge(+50%h to military units), building most builders while I made it to Early Empire. This gets me access to the Colonisation above, +50% towards settlers, and I'm quickly rushing two out to catch up in city count. Since I'm not building military units right now, I could take the combat bonus for a few turns instead. Next up is Mysticism, the cheapest tech since I had the inspiration bonus, which will allow me to switch out of the settler-building policies(and allow me to build the Oracle wonder  mischief ). 

I currently have 1 settler our moving, another under construction:
[Image: 5CXbwsO.jpg]

I sent him into the fog up here, because I don't have much vision right now. I wanted the horses but I hoped to find some luxury resources too. Anyway, the first settlers seem pretty cheap, so I'm not confident that this early empire strategy is correct, I'd be interested in trying to chop out early settlers in future games. In general I've felt very hammer restricted so far, while culture/tech/faith has motored along. As a result I haven't constructed any buildings since I thought units would be better. Maybe it's different with chopping.

Speaking of faith; I picked the Lady of the Reeds & Marshes, giving +1h on flood plains, marshes and oasis. I'm working 2 FP in my cap, I have a marsh I can acquire too and I felt I needed something that gave hammers.

The other bonus China gets btw is +60% Eureka/inspiration instead of +50%. I think I've hit all relevant eurekas so far, which perhaps explains why tech and culture have felt fine.
[Image: J2FN5vK.jpg]

I think i went something like Mining -> Pottery(thought it was necessary to hook rice, but apparently not) -> Irrigation(unlock tea) -> Masonry(Pyramids) -> AH(hook cows). Not much else seemed useful right then, so I got Archery for some better military and BW to see iron. Astrology has Stonehenge, another wonder to build.

Map overview:
[Image: 5CrRpSZ.jpg]

[Image: GXGS877.jpg]

Been pretty fun to play so far. The most annoying thing has been the lack of information, as I've seen people mention in first impressions thread. I can't see how much food/hammers/culture/tech etc. has been invested into stuff, I can only see the turns to completion. I don't know how much food it takes to grow each size. I have no clue how cultural expansion works. I assume it's the same as BE under the hood, but I can't see how much culture I've invested/how much do I need/even how many turns till the next expansion/any idea what tiles are coming next.

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Brick Civ 6 Adventure 1 - Chinese First Strike
Posted by: Jkaen - October 21st, 2016, 05:04 - Forum: China Reports (Civ6 Adventure 1) - Replies (9)

So I have decided I will try to report as I go along on this one as its allowed due to the no scoring and should help me both play the game and actually get the report done.

It also means I will briefly have reported the best China game before T-Hawk, Krill and the others post their China reports.

Hence by definition this post contains spoilers of the map (and how not to play it)

YOU HAVE BEEN WARNED!

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  Civ 6 Release and Update Discussion Thread
Posted by: BRickAstley - October 20th, 2016, 11:15 - Forum: Civilization General Discussion - Replies (1466)

Game is live and loading now.

For immediate unpacking, a few members are posting in the Discord.

Invite link is at top of page and here: https://discord.gg/DADCuvk

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Lightbulb Civ 6 Expanded Civilopedia
Posted by: BRickAstley - October 20th, 2016, 08:03 - Forum: Civilization General Discussion - Replies (20)

This thread is meant to be our community built single reference resource for all helpful info playing through Civ 6. You are welcome to post any compilations of mechanics, features, strategies, or other helpful pieces for anyone playing. Please try and keep this thread to mostly content, less discussion, so it's easier to see what we've put together.

While we build this out with our own data, the best resource I've found gathering the pre-release information is this Well of Souls page, and I would recommend that as a place to reference while learning the game if the game doesn't explain it well enough on its own.

Link to the official game manual.

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  [SPOILERS] Who's Next? YOU'RE NEXT!
Posted by: Jowy - October 19th, 2016, 06:00 - Forum: PBEM74-C - Replies (18)

thumbsup

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  Round 2 map (spoilers)
Posted by: ReallyEvilMuffin - October 19th, 2016, 02:33 - Forum: PBEM 74 - Replies (10)

Rough draft done. Tried to give them a much more random feel. I might get slated but essentially it was sinking enough land to even it up, making sure all strat resources are accounted for each and some rough happy rebalancing. Starts are designed off the random generator to be fairly similar. Also made everyone access a large ocean whilst giving them all fairly easy access to each other.

Combos will be given to choose from too so no balance issues re copper caps and zulu.

Any suggestions?



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  Plants vs Zombies: Heroes
Posted by: SevenSpirits - October 18th, 2016, 15:46 - Forum: The Gaming Table - Replies (22)

This is a game I've been working on for the past month. (To be clear, many other people have been working on this for years. I get next to no credit for the game as it stands today.) It's a digital CCG in the same vein as Hearthstone. I think it's quite good! One of the interesting things about it is that it's asymmetrical - the turn structure is:
1) Both players get one more mana than last turn, and draw a card
2) Zombie player plays guys
3) Plant player plays guys and tricks
4) Zombie player plays tricks
5) Combat! (Resolves automatically)

Anyway, it's now available worldwide, albeit only for mobile devices (android/ios). IMO there's a lot of good gameplay that can be had for free, so I encourage you to try it if you like that sort of game.

If you are interested but would only want to play it on PC, personally I've been successful playing it on Leapdroid (an android VM). (Just had to change two options in the Leapdroid default setup: Graphics Rendering mode to OpenGL, and swap the screen dimensions so it's laid out vertically.) If any of you try it out, let me know what you think. smile

P.S. I'm not speaking in any official capacity here in case that's not obvious.

Link: http://www.pvzheroes.com/

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  Android cell phone antivirus recommendations?
Posted by: Bobchillingworth - October 17th, 2016, 14:01 - Forum: Off Topic - Replies (1)

As the thread title says, I'm looking for recommendations for a free antivirus program to install on my Samsung Galaxy 5 ("Active" version). I've checked out the Google Play store, but most of the dozens of offerings have suspiciously high ratings, and even ones from well-known publishers like Avast seem to demand an alarming number of permissions. Might be they need to be able to access any & all features of my phone to do their jobs, but I'm pretty concerned. Could use some informed advice!

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  Khan's Thread [SPOILERS] A roll of the dice...
Posted by: Khan - October 17th, 2016, 12:11 - Forum: PBEM74-C - Replies (26)

Ok, into the final. Let's finish this.

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  cat planet cat planet cat planet!!!
Posted by: picklepikkl - October 17th, 2016, 10:09 - Forum: PBEM74-D - Replies (38)

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