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[Civ VII]Learning from Na...
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Civ IV Tech Issues |
Posted by: Sian - August 28th, 2013, 03:54 - Forum: Civilization General Discussion
- Replies (7)
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_3266.jpg?dateline=1389392951) |
got a tech issue that i want to see if anyone can come with suggestions on ...
previously i was able to play Scenarios just fine (playing quite a bit of RFC), but suddenly just the other day Civilization IV began to crash to desktop whenever i pressed "Play Scenario", no matter if it was from inside a mod or from Vanilla BTS 3.19 ... anyone got a half a clue what files that might be corrupted and how i can fix it?
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Exploring the idea of a newbie succession game |
Posted by: Dhalphir - August 26th, 2013, 02:02 - Forum: Civilization General Discussion
- Replies (2)
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_4825.png?dateline=1376640457) |
This is crossposted from the SG forum by suggestion, to attract some more attention..
http://realmsbeyond.net/forums/showthread.php?tid=6328
(August 24th, 2013, 21:12)Dhalphir Wrote: Hi guys,
I'm pretty new to Civ IV - less than 100 hours under my belt so far - and my only exposure to multiplayer and SG has been reading Pitboss and SG reports.
I'm pretty keen to learn how to play better and I think the best way to do that would be a 3 person succession game, perhaps with one experienced player and a couple newer players trading turns off, making fun mistakes, making dumb mistakes, learning from them and hopefully coming out the other side a bit wiser.
I was thinking of playing a game on Noble or maybe Prince, perhaps some more experienced players can chime in as to the difficulty level.
Given the aim of the game, some variants are probably not a great idea.
A simple continents or pangea Ancient/Standard game would seem to be the best way to go.
Any thoughts?
Sent from my iPhone using Tapatalk - now Free
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WW27 Game Thread: Once there were 12 |
Posted by: Merovech - August 25th, 2013, 16:17 - Forum: Werewolf Archives
- Replies (850)
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![](http://www.johnpoon.org/images/Victory_of_King_Merovech.jpg?dateline=1425416797) |
Rules (mostly taken from WW26):
1. 48 hour days. Nights are 24 hours.
2. Day ends at 2100 UTC/1600 CST.
3. In the event of extended forum downtime or downtime that occurs in close proximity of the deadline the day will be extended 24 hours at the GM's discretion
4. During the day each player may cast one vote for someone to be lynched. Players may not vote for "no lynch".
5. Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
6. The player with most lynch votes at the end of the day is lynched and eliminated from the game.
7. Night actions have been pre-assigned a priority order that seems sensible to the GM and will be processed in that order.
8. Anyone failing to vote for 2 consecutive game days will be mod killed and removed from the game with a loss.
9. Dead players may make one posthumous post that doesn't contribute to discussion.
10. Forum profile camping is not allowed.
11. To prevent confusion that may arise in the case of cross posting, posts may not be edited.
12. Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed depending on the severity of the infraction.
13. Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
14. Players must check their PMs each game day before posting.
15. Directly quoting role PMs or Quicktopics or other communication from the GM isn't allowed.
Night Result Policy
If your action doesn't need to return information you won't receive a PM telling you whether it was successful or not.
If your action returns information but fails for any reason (negative result or interference of other rules) you will just receive a "no result".
Tiebreaks
There are no mayor elections. If there is a tie, the lynch will be randomly determined by Random.org, and the timestamp will be posted with the lynch.
Live Players:
1. zakalwe
2. Qgqqqqq
3. Mattimeo
4. MJW
5. novice
6. JKaen
7. Jowy
8. Azza
9. Azarius
10. Gazglum
Dead Players:
1. classical_hero, 2-shot village doctor, lynched Day One.
2. Serdoa, 1-shot village alignment seer, killed Night One.
Sample Village PM:
Quote:You are a vanilla villager. You win when all threats to the village have been eliminated.
All flavor will come later. My apologies.
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[BTS] Civ IV Newbie Succession Game - Monarch - Beginning now! |
Posted by: Dhalphir - August 24th, 2013, 21:12 - Forum: Succession Games
- Replies (270)
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_4825.png?dateline=1376640457) |
Hi guys,
Looking to get some signups from around three other people, perhaps more if the interest is there.
So, this game is designed to be a learning aid for those of us reading exciting stories from Civ veterans but unable to execute such masterfully constructed plans ourselves - yet!
We will forego any exciting variants - there will be enough going on with our hilariously bad decision making, and variants are for experienced players.
Map settings pretty standard
Difficulty: Monarch
Map: Donut-Ocean
Map Size: Standard
Speed: Epic
Tech Trading: Off
Leaders: Restricted
Vassals: Off
Huts: Off
Events: Off
Interested players - please confirm
-Dhalphir - confirmed
-BaII - confirmed
-Brian Shanahan - confirmed
-Hart - tentative
-Tasunke - confirmed
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Create undead scenario |
Posted by: I like Serena - August 24th, 2013, 07:18 - Forum: Master of Magic
- Replies (41)
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_2855.gif?dateline=1361656697) |
I want to play a game with the theme of creating undead.
That's particularly nice because undead units will defend cities without having to build a garrison.
Furthermore, they have no maintenance (if not fantastic).
How can we create as many undead as possible?
As I understand it, there are 4 units that can created undead (ghouls, wraiths, demon lords, and the necromancer).
We can also cast life drain.
And we can use a vampiric item.
Starting with wraiths is a known sure-win scenario, so let's not do that.
I'm thinking of starting with Ravashack, but what can I do then to increase the chance of creating undead as much as possible?
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