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  Mindy - Assembly interface
Posted by: I like Serena - August 26th, 2012, 04:45 - Forum: Master of Magic - Replies (12)

This thread is intended for the efforts to interface with wizards.exe from an external program.

Thoughts?

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  Mindy - MoM internal changes
Posted by: I like Serena - August 26th, 2012, 04:42 - Forum: Master of Magic - Replies (18)

This thread is intended to investigate and change wizards.exe for interaction with an external AI program.

Which points of wizards.exe are useful to hook into?
What functionality is there and how should it be used?

Thoughts?

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  Saturday night drunken Civ
Posted by: Instinct - August 26th, 2012, 00:34 - Forum: Civilization General Discussion - Replies (20)

Double shot o' Crown Royal, single shot o' Fireball, one Rockstar 2x energy with Vodka... toast

Time to play some Civ!

I am blitzed tonite , Blitzed, ok, Blitz Knights, Grigori, since I am still practicing for the PBEM game, it's Grigori... so, adventurer blitz horsearcher knights. with march... and hydraulics... pimpin! 4 adventurers, then pop the world spell I think, maybe 3 ...

Go Commando!

The music = 'The Sound of Dubstep Worldwide - Ministry of Sound"

The start=(hrm, I dont know how to make thumbnail attachments and link the pic in a spoiler ( guess I need an outside hosting service?)

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  Mindy - Rules
Posted by: I like Serena - August 25th, 2012, 12:29 - Forum: Master of Magic - Replies (14)

This thread is intended to discuss efforts to define new AI rules for an external AI program.

I think we should identify bad or missing AI functionality.
And also define rules that would improve it.

Thoughts?

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  Guild Wars/Guild Wars 2 Communication
Posted by: WarBlade - August 25th, 2012, 07:56 - Forum: Guild Wars - No Replies

Clearly, we've had some major technical issues on release night, but we've also had some patchy communication, both due to no comms between games as well as the servers being popped by the player load.

In case people need the link to the Realms Beyond Steam group, here it is again: Realms Beyond on Steam

The built-in chat feature can be handy for IM between online and/or in-game Steam users.

We don't appear to have Ventrilo these days, but Steam provides a handy tool in the interim.

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  Game is live at the moment
Posted by: Nitetales - August 24th, 2012, 23:18 - Forum: Guild Wars - Replies (14)

glhf

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  Mindy - Engine
Posted by: I like Serena - August 24th, 2012, 18:42 - Forum: Master of Magic - Replies (35)

This thread is intended to discuss efforts to integrate an AI engine into an external AI program.
Rather than writing a new engine from scratch, it seems better to investigate existing engines that we may incorporate.

Anthony suggested Wesnoth, which he said has a pretty decent AI engine.
White mage suggested C-Evo, which is also an existing open source AI engine.

Thoughts?

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  FFH Vets PBEM game?
Posted by: Thoth - August 23rd, 2012, 20:03 - Forum: Civilization General Discussion - Replies (45)

Is there any interest in setting up a "vets*" FFH PBEM game?

I'm interested in playing with some kind of starting variant**, I prefer base FFH but can be talked into EITB v9.

AI diplo only. wink

Pretty much everything else up for discussion. smile











*Vets is flexible term ofc. smile




** such as starting with a Flesh Golem, adavanced start, .....something else fun. I'm flexible on this one. smile

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  Yell0w - Tasunke, Hippus
Posted by: Yell0w - August 22nd, 2012, 13:45 - Forum: Erebus in the Balance PBEM XXIV - Replies (123)

shhh

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  Stormbluff Isles
Posted by: Nitetales - August 22nd, 2012, 11:24 - Forum: Guild Wars - Replies (9)

Will be the server of choice. More details to follow smile

Feel free to chime in or ask questions.

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