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All Game Info |
Posted by: Lord Parkin - July 4th, 2012, 23:56 - Forum: Team Menagerie-trois
- Replies (3)
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Thought I'd put all the relevant information in one place here.
Game details
NOTE: Feel free to look around, but please do not change anything in-game unless you are the designated turn player or backup.
IP: sunrise089.dyndns.org:2060
(No game password)
Civ password: oliphant
If the IP is changed, sunrise should announce it in this post.
Civstats
Link: http://www.civstats.com/viewgame.php?gameid=2414
Gmail account
NOTE: Feel free to check the account for diplo messages at any time, please but do not send any messages or replies before consulting with the team.
Email: menagerie.trois (at) gmail.com
Username: menagerie.trois
Password: oliphantsoup
I have set up the account to automatically forward emails to me, so even if no-one's checking the account regularly we'll still get notified of incoming mail.
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RB Demogame IT and Tech Issues Thread |
Posted by: sunrise089 - July 4th, 2012, 21:14 - Forum: Democracy Game 1
- Replies (1728)
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This is the IT and Tech Issues Thread for the first internal Realms Beyond Democracy Game. The planning thread can be found here.
The game is now live. If this is your first time connecting please read this entire post carefully. Text in Red will be of interest to veterans.
Access the game via DirectIP connection to sunrise089.dyndns.org:2060. No password is needed (nor will one permit a successful connection) when connecting to the game. Make 100% sure there are no spaces in the field or you'll get an error. Spaces love to crop up unexpectedly, so please double-check this before posting that you can't connect.
The first time a team logs into the game it will be asked to set and confirm a password. This is non-trivial to change, so please make sure you know what it is, can remember it, etc.
In-game you can play as normal. This game is played via sequential turns (only initially?). Under simultaneous turns and possible sequential (YMMV) you can queue unit actions and builds like normal, even after you end turn. I get asked almost every game, so I'll note you press TAB to chat in-game. When you're done playing please log out via Exit to Main Menu, not Exit to Desktop (it creates connectivity/lag issues).
I have set a 24 hour timer per team for the first turn. In the future the timer will be tweaked according to the wishes of the players and game admin.
This game uses Civstats to track the turns and other info. This game is here. If you want to register via Civstats and claim your civ the password for each civ is "sirian."
From now on, please let me know if you have any technical concerns in this thread. I can be reached infrequently via forum PM, and easily via email at sunrise089 at gmail dot com and IM at sunrise089 on either AIM or GChat.
Game Rules:
[rules go here]
Turn Order:
1. Team Excellent Anger Management
2. Team Menagerie-trois
3. Team Gillette
4. Team Pirate
5. Team Tropical Trolls
Team Emails:
TEAM : team.excellentangermanagement
Menagerie-trois : menagerie.trois
Team Gillette : gilletterb
Team Pirate : dg1teampirates
Team Tropical Trolls : rbtropicaltroll
Everyone is using gmail.
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Pregame Analysis |
Posted by: Gaspar - July 4th, 2012, 20:47 - Forum: TEAM (Team Excellent Anger Management)
- Replies (34)
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So I've been [strike]pestered[/strike] asked by a few folks within and without to provide my typical pregame opponent analysis for our opponents this game. So this thread will serve that purpose. TEAM members who find my pregame analysis goofy and/or pointless can jump in a lake. TEAM members who would like to add their own thoughts to those within are more than welcome. I'll try and get one team up per day so that we can discuss a bit. Hopefully this will inform some of our early choices to some extent but really, its 90% intended to be fun. If you don't like fun, well, you've joined the right TEAM.
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Broken spells (and how to replace them?) |
Posted by: simone - July 3rd, 2012, 18:57 - Forum: Mods and Modding
- Replies (2)
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Some spells seem to be broken, but luckily we can mod them and change them.
As an example, I love how (HackMoM4.txt) you can change the Subversion spell into a Demon spell.
It would be nice to build a list of spells that we think are broken, and ways in which we can mod the game to replace them with meaningful spells.
I'll think about my list and post it here... In the meantime, ideas/suggestions/lists?
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