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[SPOILERS - PBEM17] regoarrarr - Bismarck of Inca

oledavy Wrote:Rego, was this the case that they did promote at the end of the game turn?

I seem to recall having mixed success with this. I can't remember exactly
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Commodore Wrote:Had I seen the mechanics question, I'd have given the answer. PBEM 19 veterans were RB's only experts on late Industrial warfare until this game.

*cough*

I suppose it stands if you add the qualifier "vaguely equal" to late Industrial warfare.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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regoarrarr Wrote:SSo last turn, I railroaded 1t, then canceled orders, so it would not look suspicious. Well, it already looked suspicious, so if I were Oledavy, I'd have definitely put more units in there (it had just 2 CG rifles, and 4 airships).

But instead, he piled in 3 East Indiamen this turn smoke. I'm not sure why he has all those units healing outside of the city - units heal faster in cities (even in cities in revolt), not to mention that they prevent little shenanigans such as the ones I'm about to pull.

I completely missed that worker on t126 smoke Should have paid more attention when playing the save.

I didn't learn that units healed faster in cities until much later in the game when I read an article about healing on CFC. My logic was that they could heal a turn faster by staying put on the tile instead of moving into the city. I certainly didn't expect that you would be able to retake the city.
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oledavy Wrote:I completely missed that worker on t126 smoke Should have paid more attention when playing the save.

I didn't learn that units healed faster in cities until much later in the game when I read an article about healing on CFC. My logic was that they could heal a turn faster by staying put on the tile instead of moving into the city. I certainly didn't expect that you would be able to retake the city.

One of the (few) highlights of the war!! lol I only wish I would have been able to raze it
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I would definitely consider moving in and out of borders to be a violation of the agreement. And you wonder why you have your reputation rego.
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regoarrarr Wrote:I think this turn was a mistake. I should have gone after the wounded rifles first, to get the GG. And only THEN attacked the healthy stack near Mardoc.

I was wondering why you didn't do that...

regoarrarr Wrote:You can also see I put 3 workesr there "building a workshop". Actually, they put 3t into building a fort there, so he can't block that channel. But then I canceled and queued up a workshop. We'll see if that fools him or not.

Hah, knew it!

regoarrarr Wrote:Shoot I just noticed that Dave had a settler / rifle pair in my far SW that I could have taken out. Oh well...

Could just chalk it up to you feeling charitable smile
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Okay, just finished reading your thread.

Random thoughts, in no specific order:

- As nice of a capital as Plako was, why didn't you get an academy in their sooner? (t92 I think). Imho, Plako was the best capital in the game for a long time, and could have used the beaker boost.

- I was very thrilled at the time that I managed to beat you to the Music GA. That being said, I'm surprised you never researched the tech given the priest economy you were running; cathedrals (or synagogues in this case) are nothing to balk at and music would have been a 1t tech for your economic juggernaut.

- Finally understand ActionDrip, Polka and Far Open lol Didn't get that they were anagrams, and you had me looking for RB members of the same name for awhile.

- I felt like I was back in your PBEM8 thread when reading your write-up of how you destroyed my Plako stack, it was appropriately epic thumbsup Well done there, I had no inkling that you would be able to crush my army so decisively, and felt I was relatively safe moving inland. Your victory there probably prolonged the war by a half-dozen turns.

Overall Thoughts

You played a very strong builder game all the way through. And by World War II had set yourself up to be the dominant power in the game. However, I felt like when reading you were a little too focused on the economy. While I was refusing to renew my NAP and plotting my attack, you were chain-posting on how to get the SoL done soonest and building very little military at all. You didn't begin mobilizing until Shoot and Darrell cancelled NAPs, and at that time, I had already mobilized a huge navy and air force while Shoot had 40+ rifles at his disposal. Revolting out of slavery (which I did too smoke) and delaying rifling so long just made the situation worse. I already posted briefly on this a couple pages back, but me and Shoot agreed that if you had researched one of the key techs or started mobilizing just a few turns earlier, the war would have stalemated and after some initial gains, we would have been forced to seek peace; with your empire mostly intact and still able to be a major player in world affairs. You just ran your farmer's gambit just a little too long.

I would have been really interested to see what would have happened had you begun mobilizing right after I refused to renew my NAP and launched a pre-emptive strike. Without longbows, muskets, or rifles and just a handful of maces, I feel like I would have lost a lot of ground. I didn't expect you to do so and fortunately was right.

Was preventing the formation of the anti-Rego coalition possible? I know Shoot was pretty committed to it, but I don't think Darrell was. Hard to say really, even with the benefit of hindsight.

Anyway, your thread was a great read Rego. You played a much better game than I, and put up a stoic defense when faced with a 3v1. Best of luck in PBEM26! thumbsup
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For some reason, moving in and out of borders with units seems like a relatively minor case of stretching the rules for this game :neenernee

For the record, if we had chosen to go to war with Nospace instead of rego, I was planning to use EIs to explore their borders despite having closed borders during the NAP cooldown (and the best part was without declaring war and violating the NAP they couldn't have done anything about it lol). Not quite the same issue since we had no out of game agreement about not scouting, but more exploitative of in-game mechanics I'd say.
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oledavy Wrote:Was preventing the formation of the anti-Rego coalition possible? I know Shoot was pretty committed to it, but I don't think Darrell was. Hard to say really, even with the benefit of hindsight.

Huh? As I remember it, I was fine with either Nospace or Rego for the most part, as long as I shared a border with whoever we chose so that I could have land gains. At least that's my memory of it -- I was committed to a war but was pretty open on the question of who.
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Shoot the Moon Wrote:Huh? As I remember it, I was fine with either Nospace or Rego for the most part, as long as I shared a border with whoever we chose so that I could have land gains. At least that's my memory of it -- I was committed to a war but was pretty open on the question of who.

Meh, wasn't clear enough. I meant you were a committed to a war, but weren't picky about who. Krill was the one putting off rifling until the 11th hour and researching representation and democracy :neenernee
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