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Civilization 6 Events

(August 24th, 2016, 19:16)Bobchillingworth Wrote: A potluck would be great- depending on when you release it, it'd possibly be my first game with Civ VI. No interest whatsoever in participating in an SG for similar reasons as rho states, but no reason there can't be one or two running concurrently.

I mean, even if it's a brand new game interface, surely it wouldn't be too hard to have an Adventure running within 24h after it's released? You can pick the civs beforehand as well as some generic settings (pangea, average difficulty), and when the game is live just get the save and send it out.

Of course now that I say that I realize it would depend on a semi-competent Map Editor to be possible. smoke
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I think the very first one, we just get a random save that at first glance doesnt seem completely dumb and run with it. If it ends up being a horrible map then we all get to compare how to squeeze advantage from bad land
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Agreed with Jkaen. Pick a civ, roll a map, let the community give it a go.
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
-Dedlurker: PB34
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I am game.
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Is 6 still going to have the lame 1 unit per tile?
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No. It's going to have a much improved 1 unit per tile.
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(August 25th, 2016, 07:54)T-hawk Wrote: No. It's going to have a much improved 1 unit per tile.

Or rather it will have stacking limits, which soften over the course of the game.
DL: PB12 | Playing: PB13
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I don't think being able to put 2 units on the same tile after half way through the game counts as "stacking limits which soften".

If they'd started off at three and rose to something decent like 7-8 with unit mixes available that would have been good. Now thye just let you combine the same unit into a stronger unit. That's not a stacking limit, that's a hammer sink.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(August 25th, 2016, 13:19)Krill Wrote: Now they just let you combine the same unit into a stronger unit. That's not a stacking limit, that's a hammer sink.

That doesn't stop it from being a huge improvement. Civ V didn't have an adequate military hammer sink and that meant it couldn't have satisfying economic growth like Civ IV does. I'm not sure Civ VI is going to go far enough here, but a hammer sink will sure help.
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(August 25th, 2016, 13:19)Krill Wrote: I don't think being able to put 2 units on the same tile after half way through the game counts as "stacking limits which soften".

If they'd started off at three and rose to something decent like 7-8 with unit mixes available that would have been good. Now thye just let you combine the same unit into a stronger unit. That's not a stacking limit, that's a hammer sink.

I wonder if we could mod that in if the rest of the game is worth the trouble.
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