RBGW Front Page
Go to Forum
Guildhall
to RB Home

  About Us
  Journals
  Strategy & TipBits
  Variants

 
 Links
  Search & Archive

  Voices in the Wilderness
    Memoirs of Living Off the Land

  The Nudist Journal
    Adventures of a naked team

  Fashion - Armors by RB models
   Elementalist/Mesmer/Monk
   Necromancer/Ranger/Warrior
   Assassin/Ritualist
   Paragon/Dervish

  Armament

   Bow/Axe/Sword/Hammer
   Spear/Scythe
   Staff/Wand/Focus
   Shield


   Quest Items  
   Special Event Items
   Dye Colors

  Gallery
   Wallpaper and Screens

 

The Nudist Journal  
 


Onward and Coldward
Lurker Wyrm - 09 Dec 2005

Having recently discovered a secret path leading to an old, ruined courthouse, our disrobed heroes soon began to wonder what other secrets might lie waiting for them to discover. Caution warned them, however, that though a place may be mysterious and wonderful, there would be more than enough hazards spread throughout to damper their enjoyment of the area. All were contemplating wether it would be worth it or not, some more vocally than others.

"We've been trudging around these ruins for ages, it's time to do some real exploring," said Buffy. Her facial expressions left no doubt that she meant to not stay in the ruined landscape of her once home another day longer. These sentiments were shared by many, although for most leaving meant just that. Leaving. Concerns for the Ascalonians who were determined to stay, their king. Fear that they might be getting in over their heads, having barely proven that their lack of armor meant little in their dealings with the vicious Charr. The Charr... those defiled demons that destroyed their homes and brought death to countless innocent people of their once idyllic home. None were sure that revenge had been properly exacted. King Adelbern's glorious battle cry still surged through their veins. No. It was time to go. Staying in this wasteland could only lead to sorrow and suffering.

"Agreed" was the simple reply given by most. "But where do we go from here? Kryta is a long way and the Shiverpeaks are as treacherous as the Charr."

"Ascalonians," said a voice from behind them. "Let us guide you, for the Shiverpeaks are were our home for a time." Standing there were two rangers. Their faces regarded them as Ascalonian by birth, although their clothing was anything but native to this land.

"And who might you be?" Ilona asked.

"I am called Silkwood. My friend is called Wyrm. We, too, are of Ascalon, although we left before the Searing. Once word of it reached us, we returned to see what aid we could lend."

"There's not much left that can be done." Even as she said this, Ilona's heart twinged with pain. She didn't like saying that, she didn't like feeling that. The memories of coming home and seeing the village destroyed burned in her heart and brought her near to tears everytime she thought about it. She was glad to be leaving. She could never admit it to herself, but she wanted to get out of there and away from the Charr, even if it did mean certain death. Death would be welcome as long as it didn't come from a Charr. And what was death, afterall, if not if not something to be looked forward to? Necromancy had taught her that death was a powerful ally not to be underestimated or frowned upon. Death was the source of life, and life lead to death.

"That may be so, and if the only thing we're able to do is guide other Ascalonians out of here, then that is enough" said the one called Wyrm, who had been silent up until now.

"Alright then, let's go." Ember Buffy was growing more and more impatient. Now that there was a very real possibility of their getting out of this place, and making it to someplace away from Ascalon, she wasn't interested in the elaborations of two rangers that were stupid enough to return to this hell-hole. She wanted out. And why not, she said to herself. Ascalon has been nothing but a source of frustration for me. Nolani wouldn't accept me because I wouldn't give up my pet, Nente is a blind moron, and now the royalty wants us to stay and safeguard what little there is left all because they wouldn't go on the offensive and destroy the Charr threat when they had the chance. I'm done wasting my best years on this place, it's time to clear out and go someplace that's not so pitiful.

"You'll have to pardon her," said Arty, who found himself slightly embarrassed by the conduct of his companions. None of the others could really figure him out. He was more embarrassed by his companions demeanor than he was by his own lack of clothing, being the only male in a group of females. "We'd be greatful for any assistance you could lend us."

"There's just one thing," interjected Silkwood, "what happened to all of your clothes? Surely you don't mean to go on without any clothing?"

"Why not?" asked Vex, who had been silently listening to the strange rangers until this point. Not that there was ever such a thing as a normal ranger, they were all a quirky bunch, which probably explained her attraction to their ilk. "We've come this far without any and are more than capable of defending ourselves in a bind."

"Besides," added Ilona, "what better way to challenge your abilities than to remove the safety net?"

Silkwood and Wyrm exchanged glances and could not help but exchange smirks as well.

"Very well," said Silkwood. "Shall we depart?"

"Yes." Ember Buffy beat everyone to a response. Silkwood would have asked if there were any preparations left to be done had not Buffy practically pushed the group out of the ruined courthouse. Deciding that it would be best to split into two groups, Buffy, Vex and Angela (who tended to remain silent unless otherwise urged) went with Silkwood, while the others would travel with Wyrm.

Despite any misgivings the band may have had about their two guides, the exiled rangers proved to be expert guides, carefully dodging and evading enemy patrols, charging past any that came too close. Through the Diessa Lowlands and Ascalon Foothills did the party go, resting only out of weariness, and even then the stops were short and very sporadic. Their lack of clothing seemed not to bother them on their climb up into the Shiverpeak Mountains, a location known for its brutal winters which lasted all year round. As they approached the Traveler's Vale, the cold began to catch up with them and they soon realized that now, more than ever, growing complacent would mean their deaths.

Eventually, they arrived at an outpost called Yak's Bend. The only thing that made it anything other than a snow drift was the giant fire that almost everyone in the area was crowded around. Other than an arena for people to compete with each other, there was nothing notable about the place.

"What do we owe you for this?" Ilona turned to ask the rangers who had guided them. Much to her, and everyone else's surprise, the rangers were nowhere to be seen. Instead, Ilona was greeted by a slobbering bafoon, who's iQ was on par with that of the beasts in the region. Ignoring everything the fool said, the companions gathered around the fire to both get warm and to plan their next move. As they looked at the people in the area, they were even more surprised by the fact that most of them were Ascalonian, some of whom they recognized as teachers they once had long ago. And there, even more to their amazement, was Osric. What was going on? Why would the knights of Ascalon be in this place? Questioning Osric led them to only more astonishment.

"My friends, it's good that you have made it here, for there are many things we need to discuss." said the stalwart captain.

"I'll say," started Buffy and Ilona together, "such as when did you all get here and, more importantly, what are you doing here?"

"Around the same time that you left, the Charr intensified their attacks and were crippling nearly every defense force that we had, even gaining as far as Nolani Academy. Now, the Charr have all but taken over Ascalon. King Adelbern and a contingent of knights retreated and rebuilt what forces were left to make their last stand, using what was left of the wall for their defense, while Prince Rurik has been leading refugees here in an attempt to escape to Kryta. However, his forces are stretched too thin to make any attempt at safe passage. Now that you're here though, we may be able to do something about that."

"What needs doing?" asked Arty.

"The prince is conducting negotiations with the Deldrimore Dwarves to allow us safe passage through the mountains, and so we are left nearly defenseless. If you could scout the road from here to Borliss Pass, the place where we will, hopefully, join the dwarves and begin our passage to Kryta."

"Sounds easy enough."

"There are 2 other requests I would make of you."

"Alright," Arty said, although he couldn't help but feel manipulated.

"There are still some refugees from Ascalon who have not yet made it here, and I fear for them. If you could find them and bring them here, I would be most appreciative."

"And the other request?"

"As you know, the Deldrimore Dwarves are doing us a great service by helping us in our time of need. Even though the prince has not fully gained their cooperation yet, they have given us food, fire, and many warm blankets to keep our people from dying in this cold. It would be dishonorable if we did not do something to repay that kindness, which is why I want you to go look for one of their scouts, Ragnil Ironbow, who has gone missing in the Iron Horse Mine."

"Consider it done."

"Many thanks to you and your group, Ascalon is fortunate to have champions such as yourselves in her service."

Walking away from the knight captain, the group could not help but feel dismayed by the news that the Charr had done so much damage in so short of a time since they left. They had been gone from Ascalon for less than a week, which hardly seemed like time enough for all that devastation to occur. Had they not been in such a hurry to leave, they might otherwise have noticed that the attacks had already begun, word of them had just not reached the courthouse before their departure.

Each taking the news in their own way, the companions decided to get what information they could out of their old instructors, who were more than happy to see them. The instructors were also eager to begin teaching again, offering knowledge and skills in exchange for favors, just as they always had done before.

When the party had regrouped, their next course of action had been decided. They would do the work of their masters which would bring them along the paths Osric had told them about where they could scout for both enemies and refugees.

"Let's head out then" said Buffy, and the rest agreed.

They were not far out of the gates of the outpost when their first task approached them. Some fool of a Stone Summit dwarf had been camped outside, attacking all who got near. Unfortunately, he proved to be a less than worthy opponent and was soon dead.

As they advanced more and more, they soon realized that the Stone Summit chose to fight dirty, using conditions and hexes to weaken the party in an attempt to demoralize. The Stone Summit themselves soon realized that this was no ordinary group of humans. Besides their apparent lack of clothing, which made them wonder as to whether the humans had even the brains for survival, they learned that this group of humans had a taste for battle that was unlike most others. The humans fought with the viciousness of Balthazar and what seemed to be the protection of Dwayna.

Stone Summit corpses were strewn across the land, soaking the otherwise pure white snow with dwarven blood and the burnt remains of their armor. Battle cries had become intermingled with death screams and hethen oaths. Death had come to the Summit, the miserable, vile creatures who had threatened the safety of the wretched refugees.

Borliss Pass was beckoning.

 

 
 back to Top   

 

 
 Realms Beyond Guild Emblem
  Winning entry in the Feb/2005

  ArenaNet's Emblem Contest
 


  The Nudist Journal

- The adventures begin
- Welcome back, Nudists
- Deja vu all over again
- Is that a Piken in your hand
- Ranik panik
- Onward and Coldward
- And away we go!
- Borlis Bound
- Frost Gate, Silence Gate
- Out of the Freezer
- The 20 mile walk
- Chip on their shoulder
- Divinity Roast
-
The Wilds are... wild
- Whatstone Huh?
- The Demagogue Parade
- Zippy Glade
- Riverside Reunion
- Tiptoe through the Tulips
- Die Sanctum, Die
- Sandcastles in the Desert

  

   video game reviewsgamersyndrome