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DiabloNwN
by Roland The Gunslinger

Need I say more?
Trouble in Fern
by - WarLocke
100 Gold to escort an ore caravan seemed too good to be true, and now you think it was...

 

Recommended by RBers
Neverwinter Vault If I could only have access to one site (other than RBN and BW) it would have to be this superb site. Here's a link to the module page on, the place to search for a module at the moment
Caverns of Thunder A fun dungeon romp. (WarLocke)
Crystal Tower Crystal Tower was nothing spectacular, but a very solid module. What I liked about it was that you could carry out the main objective in at least three different ways. Brute force, deceit, and economic :P (Charis)
Dark Ranger's Treasure Decent composition and execution; payout is borderline-uber. (WarLocke)
Dungeon of the Fire Opal A pretty good low-level dungeon romp. Includes Hard Core bleeding rules. (WarLocke)
Halls of Advanced Training If you don't have a mod to create/outfit a medium or high lvl character yet, I would suggest 'The Halls of Advanced Training. (Charis)

Horde: Orcs

Two camps, one orc, one human, a very small number of bridges in the middle, outposts to capture, and a boss for each faction. Killing the latter and protecting your own was the victory condition. I did it with a solo lvl 4 or 5, but would love to play this with FOUR people - to have two distinct squads of two in order to better take on the strategic aspects of the terrain. (Charis)

Neverwinter Chess Revised

It approaches BattleChess in coolness factor. While it doesn't quite have the freakingly cool fights BattleChess did, it does have spellcasting pieces. Watching a White Bishop Magic Missile a Black Knight from across the board and then nonchalantly stroll over to the late Knight's square is just... Awesome. (warLocke)

Original BioWare Version - Play a Neverwinter Nights version of Chess with a friend using this custom module created at BioWare, and watch the pieces battle it out as you tell them to move around the board!

Penultima
Pentultima world map

The 3rd installment in the Penultima series, was also VERY good. It included a twist at the end that got everyone's goat. Still, that's a sign you've drawn in the characters nicely. If you liked the earlier ones its a must-play. (Charis)
Ruins of Netheril A nice long dungeon romp with a decent amount of dialogue; some encounters are a bit tough. (WarLocke)
Scourge of Vallenwood Prevent a dead necromancer from returning to life. A nice module for a low-level group. (WarLocke)
Spires of Ravenloft Excellent so far, easily a 7 or 8. It's for 1-6 players of lvl 4-8, and we're going on the high end of that. It does a good job of setting a story, I actually felt bad when our tactical messup led to an NPC death. (Charis)
Sunless Citadel An overall well-done adaptation of the first module published for 3E D&D. (WarLocke)
Sylvan Lake Slavers One of the first modules released, and a fairly good one at that. Monsters respawn in this module. (WarLocke)
To Heir is Human A short romp through Drow-infested caves. (WarLocke)

Tragidor

I just finished the BEST single player module I've seen to date... Tragedy in Tragidor
Play this one! And do it ***SOLO**** (Charis)
Trouble in Flarvendale A good module despite frustratingly overpowered encounters. (WarLocke)
Black List - Your Milage May Vary
Good area, dialogue and journal/quest composition, but unnecessarily tough encounters. (WarLocke)
Cape of Nur A decent low-level module--until you run into the Goblin Berserker Death Monks. (WarLocke)
Devil's Brew A semi-short module with excruciatingly tough encounters. (WarLocke)
Farmlands There isn't anything really "bad" about this module as there isn't much of a point to it. (WarLocke)
Kelick's Tower This town only contains two doors; one of them will take you directly to the boss fight when you try to leave. (WarLocke)
Shay's Inn In a word... 'ACK! (Charis)

 

 

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