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guild wars cheats and exploits |
Posted by: strongbone - September 19th, 2005, 22:13 - Forum: Guild Wars
- Replies (6)
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My friend was over the other day, and I showed him (URL deleted) It is a site with cheats, bugs, dupes, etc for guild wars. He told me it was against the rules for gw to do this. Is this true? I am used to cheating on video games for my whole life, so I was sort of shocked to hear this.
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Items are for Wimps - Nakedness Rules |
Posted by: KingOfPain - September 19th, 2005, 12:47 - Forum: Variants
- Replies (18)
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Lets get naked!
Hereâs a few issues we need to address.
A naked character does not play with PuG â It is sad enough that even with a ânormalâ character a PuG can make you feel totally useless, that you are just there to fill up party size limit.
Playing with other restricted characters â Playing with other with similarly restricted (in difficulty) characters should be okay, and of course, with a team of naked characters.
Solo Naked Character - Some quests and missions requires multiples of human drivers, at which time, the options are:
Acquire help from other players and as little as possible. You should play a key role.
Skip the quest or mission if there are ways around the area.
Henchies
The use of henchies should be ok so long as there are no melee henchmen. Soloing with non-tank henchmen will ensure the player to be involved, at least at first contact. Furthermore, if we feel henchies maybe too powerful, We can limit the party size to no more than half of the maximum allowed party size when using any henchman.
Minions are allowed
Armor
No armor allowed, of course. The only concern to this rule is that the Mursaatsâ Spectral Agony spell may make a solo non-infused naked character impossible to play. Maybe one piece of base starting armor should be allowed when the character earns the right to be infused â for modesty reasons, of course. ;p Though a chest piece would be the obvious choice, which body part you want to cover is up to you. So keep your starting outfit in stash.
The one piece of infused armor is only legal where Mursaats are known to be found.
For a team of naked characters, I would like to see no infuse allowance until we have the opportunities to play with the Mursaats a few times before we decide.
No shield or focus items
Weapon
No weapon at all â characters cannot use melee and bow skills, and, all characters will go into melee range without attack when a skill is not keyed up for use...
Starter weapons will allowed warriors to melee, and rangers to use their bow skills while still keeping with the spirit of the rules. However, I would like to see that only primary warriors can use melee weapons, and only primary rangers can use bows. Furthermore, rangers are stuck with their starting bow, and, warrior are stuck with their starting maul. Warriors can acquire a sword or an axe if faster attack rate is preferred over slightly more damage from a hammer, but the sword/axe must be of base minimal damage without mods.
Non melee characters can equip their starting wand or staff else it will go into melee range but does not attack.
Comments, suggestions, anything I left out?
KoP
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Would anyone be interested in a team? |
Posted by: Hawkmoon - September 18th, 2005, 12:33 - Forum: Guild Wars
- Replies (15)
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Hi everyone,
It's awfully difficult to find fellow guildies on at the same time, or in the same places, it seems. would anyone be interested in starting a team with a set play time each week? We'd need four people, since it will make sense to start post-Searing. I've got a monk who's only done the first mission, and a mesmer who's about to go through the Academy and arrive in post-searing. Either is fine with me, depending on the rest of the team's character choices.
Would anyone be interested? We'd play one night a week. I can play any evening except Sundays and Thursdays, and can be online by ~8:30 Eastern time. It would be great to be able to avoid the PuGs for a change!
Anyone? Anyone? Bueller?
Cheers,
Hawkmoon
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Surreal moment of the day |
Posted by: Hawkmoon - September 11th, 2005, 07:20 - Forum: Guild Wars
- Replies (2)
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Yesterday, I finally got Hawkmoon of Realms ascended (woot!). So I toddle into Droknar's Forge, gawking at all the pretty armor and cursing my lack of leather squares, minding my own business... Then I notice that this fellow, Warrior primary with the descriptive name "I Kill With Axes" keeps saying, on the open chat line, "Hawkmoon of Realms, will you marry me? (I will give you pressies)" He follows it a couple of seconds later with "I really love you."
Now, unless this was a fellow guildie in disguise, I swear I've never come across this fellow. He followed me all around Droknar's Forge. It was bizarre. I asked him, jokingly, whether A.net had added a "/marry" emote. He "LOLd" back, but then kept up with the same thing. Over and over, same two lines. I eventually moved on to do constructive adventuring, but he kept it up the whole time I was there (~10-15 min). I can't figure out what on earth he wanted, other than to be annoying. I'll grant you, Hawkmoon of Realms is a stunningly figured blond Amazon, but so is every other female character in the game!
Anyone hear of any new scams perhaps?
Cheers,
Hawkmoon
P.S. I really should have thought to take a few screenies! Drat it all!
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Uniques Looking-for and willing-to-trade thread |
Posted by: Havral - September 10th, 2005, 10:49 - Forum: Guild Wars
- No Replies
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http://www.guildwiki.org/guildwars/index...Items_List
Hey, there's some neat uniques available. So why not set up some sort of trading outpost for those of us who wants a certain set but can't ever seem to drop, or has a certain something they'd like to pass on.
Havral's current wishlist:
Grognar's Blade:
Slashing damage: 15-22 (req. 9 Swordsmanship)
Damage +15% (while in a stance)
Lengthens Crippled duration on foe
Swordsmanship +1 (20% chance using skills)
Tanzit's Defender:
Armor +16 (req. 9 Strength)
Quick recovery from Blind
Received damage -2 (while in a stance)
(Both strength shields are surprisingly good, but I find that blind gimps a warrior more than weakness)
Drago's Flat Bow:
Piercing damage: 15-28 (req. 9 Marksmanship)
Damage +15% (while Health is above 50%)
Armor penetration +10% (Chance: 10%)
Health +30
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Sorrow's Furnace Update |
Posted by: soul - September 2nd, 2005, 22:53 - Forum: Guild Wars
- Replies (19)
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For those who may not keep up to date with the GuildWars website:
This link explains they plan to modify skill prices, aswell as ease of gaining skill points, and suggests you spend whatever skill points you have before the update. (Apparently buying skills will become more expensive)
http://www.guildwars.com/news/gameupdates.html
A note on that, best to buy skills from Non-City areas, as every skill on the main city trainers is availble from a quest.
"Main Cities" would be:
Ascalon
Yak's Bend
Lion's Arch
Quarrel Falls
Henge of Denravi
Amnoon Oasis
Droknar's Forge
This link gives an idea of what else to expect in the Sorrow's Furnace update:
http://www.guildwars.com/products/sorrowsfurnace.html
Really want to see the new weapons. Here's hoping for shadow blades. =/
Of course, the rest of it sounds nice aswell.
Signing up for the Direct Song feature will apparently allow you to download the Sorrow's Furnace music for free.
All that said, anyone interested in setting up a group to go into Sorrows Furnace in the afternoon (or nighttime, or both) on the 7th?
Edit: Improved list of cities in which the trainers sell skills given in quests
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Southern Shiverpeak Collectors |
Posted by: Lurker Wyrm - August 30th, 2005, 20:59 - Forum: Guild Wars
- Replies (17)
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I put this together a while ago for my own reference, but I guess you guys might find it useful also.
Hoknil the Greater - Talus Chute, near the material crafter - 7 Huge Jawbones
Leather Vest - 70 AL, +30 AL vs. elemental damage, +5 Energy
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Turlo Oakenspear - Ice Floe, outside Marhnan's Grotto - 7 Frigid Hearts
Leather Leggings - 70 AL, +30 AL vs. elemental damage, +1 Energy Recovery
Ringmail Leggings - 80 AL, +20 AL vs. physical damage
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Vania Sewell - Whitman's Folly, east from Droknar's Forge - 7 Azure Remains
Ringmail Boots - 80 AL, +20 AL vs. physical damage
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Kagan Treesplitter - Frozen Forest, half-way between Iron Mines and Copperhammer - 7 Alpine Seeds
Ringmail Gauntlets - 80 AL, +20 AL vs. physical damage
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Ornhelm Brightaxe - Droknar's Forge - 5 Stone Summit Badges
Grim Cesta: +12 Energy (req 9 Soul Reaping), 20%/20% Recharge/Recovery on Soul Reaping Skills (? a bit useless...)
Storm Artifact: +12 Energy (req 9 Air Magic), 20%/20% Recharge/Recovery on Air Magic skills
Smiting Rod: Light Damage 11-22 (req 9 Smiting Prayers), Improves skill recharge using Smiting Prayers skills (chance 20%)
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Mag Ironwall - Whitman's Folly, Outside Port Sledge - 5 Intricate Grawl Necklaces
Cruel Staff: 11-22 dark damage (req 9 Blood Magic), 20%/20% Recharge/Recovery on Blood Magic skills, +10 Energy
Scroll: +12 Energy, (req 9 Energy Storage), 20%/20% Recharge/Recovery on Energy Storage skills
Holy Staff: 11-22 fire damage (req 9 Divine Favor), 20%/20% Recharge/Recovery on Divine Favor skills, +10 Energy
Ascalon Bow: 15-28 damage (req 9 Marksmanship), +15% damage while enchanted
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Volsung Stoneketil - Talus Chute, Outside Droknar's Forge - 5 Feathered Avicara Scalps
Grim Cesta: +12 Energy, (req 9 Blood Magic), 20%/20% Recharge/Recovery on Blood Magic skills
Air Wand: Air Damage 11-22 (req 9 Air Magic), Improves skill recharge using Air Magic skills (chance 20%)
Grim Cesta: +12 Energy, (req 9 Death Magic), 20%/20% Recharge/Recovery on Death Magic skills
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Cember Goreaxe - Talus Chute, Outside Ice Caves of Sorrow - 5 Frigid Hearts
Fire Staff: 11-22 fire damage (req 9 Blood Magic), 20%/20% Recharge/Recovery on Fire Magic skills, +10 Energy
Divine Symbol: +12 Energy, (req 9 Divine Favor), 20%/20% Recharge/Recovery on Divine Favor skills
Earth Wand: Earth Damage 11-22 (req 9 Earth Magic), Improves skill recharge using Earth Magic skills (chance 20%)
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Hagnon Warblade - Snake Dance, Outside Camp Rankor - 5 Frosted Griffon Wings
Cane: Chaos Damage 11-22 (req 9 Illusion Magic), Improves skill recharge using Illusion Magic skills (chance 20%)
Frost Artifact: +12 Energy, (req 9 Water Magic), 20%/20% Recharge/Recovery on Water Magic skills
Crimson Carapace Shield: +16 Defense (req 9 Tactics), +45 Health (while in a stance), -2 damage (while in a stance)
Air Staff: 11-22 air damage (req 9 Air Magic), 20%/20% Recharge/Recovery on Air Magic skills, +10 Energy
Zealot's Scalp Design: +1 Smiting Prayers, 60 AL (Monk only, obviously)
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Hoknil The Lesser - Snake Dance, near second Shadow boss - 5 Azure Remains
Inscribed Staff: 11-22 chaos damage (req 9 Domination Magic), 20%/20% Recharge/Recovery on Domination Magic skills, +10 Energy
Wicked Staff: 11-22 dark damage (req 9 Curses), 20%/20% Recharge/Recovery on Curses skills, +10 Energy
Holy Rod: Fire Damage 11-22 (req 9 Divine Favor), Improves skill recharge using Divine Favor skills (chance 20%)
Ascalon Bow: Damage 15-28 (req 9 Marksmanship), Damage +15% (while enchanted)
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Radamon - Snake Dance, near Tundra Giant boss - 5 Huge Jawbones
Cane: Chaos Damage 11-22 (req 9 Domination Magic), Improves skill recharge using Domination Magic skills (chance 20%)
Truncheon: Dark Damage 11-22 (req 9 Death Magic), Improves skill recharge using Death Magic skills (chance 20%)
Fire Wand: Fire Damage 11-22 (req 9 Fire Magic), Improves skill recharge using Fire Magic skills (chance 20%)
Healing Ankh: +12 Energy, (req 9 Healing Prayers), 20%/20% Recharge/Recovery on Healing Prayers skills
War Hammer: 19-35 damage (req 9 Hammer Mastery), damage +15% (while in a stance)
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Nord Stonegrimm - Lornar's Pass, near Grenth Statue - 5 Frozen Shells
Truncheon: Dark Damage 11-22 (req 9 Curses), Improves skill recharge using Curses skills (chance 20%)
Smiting Staff: 11-22 light damage (req 9 Smiting Prayers), 20%/20% Recharge/Recovery on Smiting Prayers skills, +10 Energy
Battle Axe: Damage 6-28 (req 9 Axe Mastery), Damage +15% (while in a stance)
Ascalon Bow: Damage 15-28 (req 9 Marksmanship), Damage +15% (while health is over 50%)
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Bariel Darkroot - Mineral Springs, SE Res statue - 5 Alpine Seeds
Jeweled Chakram: +12 Energy, (req 9 Inspiration Magic), 20%/20% Recharge/Recovery on Inspiration Magic skills
Earth Staff: 11-22 damage (req 9 Earth Magic), 20%/20% Recharge/Recovery on Earth Magic skills, +10 Energy
Jeweled Chalice: +12 Energy, (req 9 Illusion Magic), 20%/20% Recharge/Recovery on Illusion Magic skills
Scroll: +12 Energy, (req 9 Earth Magic), 20%/20% Recharge/Recovery on Earth Magic skills
Ascalon Bow: Damage 15-28 (req 9 Marksmanship), Damage +15% (while health is over 50%)
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Trego Stonebreaker - Mineral Springs, near bridge boss - 5 Mountain Troll
Tusks
Inscribed Chakram: +12 Energy, (req 9 Fast Casting), 20%/20% Recharge/Recovery on Fast Casting skills
Deadly Cesta: Damage 11-22 (req 9 Blood Magic), Improves skill recharge using Blood Magic skills (chance 20%)
Protective Icon: +12 Energy, (req 9 Protection Prayers), 20%/20% Recharge/Recovery on Protection Prayers skills
Ascalon Bow: Damage 15-28 (req 9 Marksmanship), Damage +15% (while health is over 50%)
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