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Uniques Looking-for and willing-to-trade thread |
Posted by: Havral - September 10th, 2005, 10:49 - Forum: Guild Wars
- No Replies
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http://www.guildwiki.org/guildwars/index...Items_List
Hey, there's some neat uniques available. So why not set up some sort of trading outpost for those of us who wants a certain set but can't ever seem to drop, or has a certain something they'd like to pass on.
Havral's current wishlist:
Grognar's Blade:
Slashing damage: 15-22 (req. 9 Swordsmanship)
Damage +15% (while in a stance)
Lengthens Crippled duration on foe
Swordsmanship +1 (20% chance using skills)
Tanzit's Defender:
Armor +16 (req. 9 Strength)
Quick recovery from Blind
Received damage -2 (while in a stance)
(Both strength shields are surprisingly good, but I find that blind gimps a warrior more than weakness)
Drago's Flat Bow:
Piercing damage: 15-28 (req. 9 Marksmanship)
Damage +15% (while Health is above 50%)
Armor penetration +10% (Chance: 10%)
Health +30
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Sorrow's Furnace Update |
Posted by: soul - September 2nd, 2005, 22:53 - Forum: Guild Wars
- Replies (19)
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For those who may not keep up to date with the GuildWars website:
This link explains they plan to modify skill prices, aswell as ease of gaining skill points, and suggests you spend whatever skill points you have before the update. (Apparently buying skills will become more expensive)
http://www.guildwars.com/news/gameupdates.html
A note on that, best to buy skills from Non-City areas, as every skill on the main city trainers is availble from a quest.
"Main Cities" would be:
Ascalon
Yak's Bend
Lion's Arch
Quarrel Falls
Henge of Denravi
Amnoon Oasis
Droknar's Forge
This link gives an idea of what else to expect in the Sorrow's Furnace update:
http://www.guildwars.com/products/sorrowsfurnace.html
Really want to see the new weapons. Here's hoping for shadow blades. =/
Of course, the rest of it sounds nice aswell.
Signing up for the Direct Song feature will apparently allow you to download the Sorrow's Furnace music for free.
All that said, anyone interested in setting up a group to go into Sorrows Furnace in the afternoon (or nighttime, or both) on the 7th?
Edit: Improved list of cities in which the trainers sell skills given in quests
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Southern Shiverpeak Collectors |
Posted by: Lurker Wyrm - August 30th, 2005, 20:59 - Forum: Guild Wars
- Replies (17)
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I put this together a while ago for my own reference, but I guess you guys might find it useful also.
Hoknil the Greater - Talus Chute, near the material crafter - 7 Huge Jawbones
Leather Vest - 70 AL, +30 AL vs. elemental damage, +5 Energy
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Turlo Oakenspear - Ice Floe, outside Marhnan's Grotto - 7 Frigid Hearts
Leather Leggings - 70 AL, +30 AL vs. elemental damage, +1 Energy Recovery
Ringmail Leggings - 80 AL, +20 AL vs. physical damage
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Vania Sewell - Whitman's Folly, east from Droknar's Forge - 7 Azure Remains
Ringmail Boots - 80 AL, +20 AL vs. physical damage
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Kagan Treesplitter - Frozen Forest, half-way between Iron Mines and Copperhammer - 7 Alpine Seeds
Ringmail Gauntlets - 80 AL, +20 AL vs. physical damage
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Ornhelm Brightaxe - Droknar's Forge - 5 Stone Summit Badges
Grim Cesta: +12 Energy (req 9 Soul Reaping), 20%/20% Recharge/Recovery on Soul Reaping Skills (? a bit useless...)
Storm Artifact: +12 Energy (req 9 Air Magic), 20%/20% Recharge/Recovery on Air Magic skills
Smiting Rod: Light Damage 11-22 (req 9 Smiting Prayers), Improves skill recharge using Smiting Prayers skills (chance 20%)
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Mag Ironwall - Whitman's Folly, Outside Port Sledge - 5 Intricate Grawl Necklaces
Cruel Staff: 11-22 dark damage (req 9 Blood Magic), 20%/20% Recharge/Recovery on Blood Magic skills, +10 Energy
Scroll: +12 Energy, (req 9 Energy Storage), 20%/20% Recharge/Recovery on Energy Storage skills
Holy Staff: 11-22 fire damage (req 9 Divine Favor), 20%/20% Recharge/Recovery on Divine Favor skills, +10 Energy
Ascalon Bow: 15-28 damage (req 9 Marksmanship), +15% damage while enchanted
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Volsung Stoneketil - Talus Chute, Outside Droknar's Forge - 5 Feathered Avicara Scalps
Grim Cesta: +12 Energy, (req 9 Blood Magic), 20%/20% Recharge/Recovery on Blood Magic skills
Air Wand: Air Damage 11-22 (req 9 Air Magic), Improves skill recharge using Air Magic skills (chance 20%)
Grim Cesta: +12 Energy, (req 9 Death Magic), 20%/20% Recharge/Recovery on Death Magic skills
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Cember Goreaxe - Talus Chute, Outside Ice Caves of Sorrow - 5 Frigid Hearts
Fire Staff: 11-22 fire damage (req 9 Blood Magic), 20%/20% Recharge/Recovery on Fire Magic skills, +10 Energy
Divine Symbol: +12 Energy, (req 9 Divine Favor), 20%/20% Recharge/Recovery on Divine Favor skills
Earth Wand: Earth Damage 11-22 (req 9 Earth Magic), Improves skill recharge using Earth Magic skills (chance 20%)
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Hagnon Warblade - Snake Dance, Outside Camp Rankor - 5 Frosted Griffon Wings
Cane: Chaos Damage 11-22 (req 9 Illusion Magic), Improves skill recharge using Illusion Magic skills (chance 20%)
Frost Artifact: +12 Energy, (req 9 Water Magic), 20%/20% Recharge/Recovery on Water Magic skills
Crimson Carapace Shield: +16 Defense (req 9 Tactics), +45 Health (while in a stance), -2 damage (while in a stance)
Air Staff: 11-22 air damage (req 9 Air Magic), 20%/20% Recharge/Recovery on Air Magic skills, +10 Energy
Zealot's Scalp Design: +1 Smiting Prayers, 60 AL (Monk only, obviously)
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Hoknil The Lesser - Snake Dance, near second Shadow boss - 5 Azure Remains
Inscribed Staff: 11-22 chaos damage (req 9 Domination Magic), 20%/20% Recharge/Recovery on Domination Magic skills, +10 Energy
Wicked Staff: 11-22 dark damage (req 9 Curses), 20%/20% Recharge/Recovery on Curses skills, +10 Energy
Holy Rod: Fire Damage 11-22 (req 9 Divine Favor), Improves skill recharge using Divine Favor skills (chance 20%)
Ascalon Bow: Damage 15-28 (req 9 Marksmanship), Damage +15% (while enchanted)
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Radamon - Snake Dance, near Tundra Giant boss - 5 Huge Jawbones
Cane: Chaos Damage 11-22 (req 9 Domination Magic), Improves skill recharge using Domination Magic skills (chance 20%)
Truncheon: Dark Damage 11-22 (req 9 Death Magic), Improves skill recharge using Death Magic skills (chance 20%)
Fire Wand: Fire Damage 11-22 (req 9 Fire Magic), Improves skill recharge using Fire Magic skills (chance 20%)
Healing Ankh: +12 Energy, (req 9 Healing Prayers), 20%/20% Recharge/Recovery on Healing Prayers skills
War Hammer: 19-35 damage (req 9 Hammer Mastery), damage +15% (while in a stance)
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Nord Stonegrimm - Lornar's Pass, near Grenth Statue - 5 Frozen Shells
Truncheon: Dark Damage 11-22 (req 9 Curses), Improves skill recharge using Curses skills (chance 20%)
Smiting Staff: 11-22 light damage (req 9 Smiting Prayers), 20%/20% Recharge/Recovery on Smiting Prayers skills, +10 Energy
Battle Axe: Damage 6-28 (req 9 Axe Mastery), Damage +15% (while in a stance)
Ascalon Bow: Damage 15-28 (req 9 Marksmanship), Damage +15% (while health is over 50%)
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Bariel Darkroot - Mineral Springs, SE Res statue - 5 Alpine Seeds
Jeweled Chakram: +12 Energy, (req 9 Inspiration Magic), 20%/20% Recharge/Recovery on Inspiration Magic skills
Earth Staff: 11-22 damage (req 9 Earth Magic), 20%/20% Recharge/Recovery on Earth Magic skills, +10 Energy
Jeweled Chalice: +12 Energy, (req 9 Illusion Magic), 20%/20% Recharge/Recovery on Illusion Magic skills
Scroll: +12 Energy, (req 9 Earth Magic), 20%/20% Recharge/Recovery on Earth Magic skills
Ascalon Bow: Damage 15-28 (req 9 Marksmanship), Damage +15% (while health is over 50%)
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Trego Stonebreaker - Mineral Springs, near bridge boss - 5 Mountain Troll
Tusks
Inscribed Chakram: +12 Energy, (req 9 Fast Casting), 20%/20% Recharge/Recovery on Fast Casting skills
Deadly Cesta: Damage 11-22 (req 9 Blood Magic), Improves skill recharge using Blood Magic skills (chance 20%)
Protective Icon: +12 Energy, (req 9 Protection Prayers), 20%/20% Recharge/Recovery on Protection Prayers skills
Ascalon Bow: Damage 15-28 (req 9 Marksmanship), Damage +15% (while health is over 50%)
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Hello? Is anybody here? |
Posted by: d0om - August 26th, 2005, 04:48 - Forum: Master of Orion
- Replies (4)
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Hello! I have recently started playing MoO again, (I bought MoO2, but didn't like it as much as the origional)
I was wondering if the Imperium was still running? I have compleated the game on impossible with all bar the Mrrshan and Alkari. I never got the hang of their game play.
I would also be interested in any attempts to recreate a MoO game, I have been doing lots of C++ coding recently (but academic, so more calculations than graphics/interface). I noticed the FreeOrion project, but it seems much too design by committee and MoO2 based.
What would be good would be an online MMOG of MoO with realtime turns of 1 a day or so.
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So, Skill Changes |
Posted by: Havral - August 26th, 2005, 03:06 - Forum: Guild Wars
- Replies (11)
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How did they shaft you?
In my case... One improvement in all, since I play my main far too often for my alts to develop any dependancies.
For my warrior side: Zip. No sword skill tweaks, and none of the three changes made to this class involves any skill I use.
Pets: Increased run speed by 20%; increased armour to 80 at level 20. Well, at least Bledri can tank a little now. I still would have like a change for Revive Animal (Which as it stands now is the worst resurrect skill ever) or better targetting for the pet attacks, otherwise very little else.
So I've managed to come through these rebalances relatively unscathed. Go me.
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Quick Question: Thirsty River |
Posted by: Havral - August 24th, 2005, 15:09 - Forum: Guild Wars
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Has anyone ever had it so that when you enter the final area (Three teams and the king, baby), you wind up receiving the team elimination message as soon as the Ghostly Hero pops the gate open?
Heppened to me in a henchie group. I think it might have something to do with the fact that some of the bosses become Enchanted rather than Forgotten.
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Confusion re: Fissure of Woe |
Posted by: Hawkmoon - August 24th, 2005, 08:29 - Forum: Guild Wars
- Replies (5)
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Hi everyone,
Okay, I know it's my fault because I don't play enough. I admit that up front.
Nonetheless, I am confused regarding progression in the game, and would like some advice. My warrior/monk, Hawkmoon of Realms, is currently at The Wilds mission-wise, but I've spent some time running around Kryta, and the last time I played I PuGed my way to the Temple of the Ages. I gathered from the chat that one gets to the Fissure of Woe by paying your profession's Champion a platinum piece. So my question is, should I be spending more time completing missions before coming back there? In other words, how does it fit into the storyline? Will I, at some future point, be transported back there anyway, or is it just a random eddy in the GW world? I dunno what the FoW is all about, story-wise. I haven't Ascended or anything (I still don't know what the heck that means, even), and I'm at level 16. So, advice, thoughts, insults?
Thanks,
Hawkmoon
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