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Tourney Question |
Posted by: GeneralGump - November 7th, 2005, 14:53 - Forum: Civilization General Discussion
- Replies (5)
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Ok, i have browsed through the rules but didnt really figure it all out. Maybe a little help please.
Is this tourney online or is it single player? If it is single player, is the point to get the highest CiV score using the same settings? And if it is online, is it 1v1 2v2 2vCPU?
I am just trying to figure out what the format is for the tournament.
Also, is this patch something official thats being released?
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Nudist Saves the Realm |
Posted by: KingOfPain - November 6th, 2005, 12:11 - Forum: Variants
- Replies (11)
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We have a handful of peeps interested already....
The idea is to use our existing end-game characters. The characters need to have done the last mission from Hell's Precipice to have the Titan quests (saving Tyria) available. To quote
Quote:The Titan Quests are a series of five new veteran-level quests, starting in Droknarâs Forge and spanning the continent, that continue the storyline for those who have already vanquished the foes of Hell's Precipice. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.
Before I start a recruitment thread, I think, maybe we should know a bit more of these quests - Especially Saving Droknar's Forge since that is the first of the series.
I have only been to these places a couple of times as a tourist so I am hoping those of you who have more experience in the areas would shed some light on the subject. Concentrating on Droknar's first - What are the monster types, their skills and anything you care to share with us, as well as any strategy, team makeup you think crucial and viable.
Keep in mind these runs need not be of formal grouping, in that, if we can arrange to get enough people on at one time for any of the OBECTIVES, that team is good to go - Each run can be formed by different people and different characters.
Let the madness begin
KoP
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Why do I not find any files in Assets |
Posted by: vmxa - November 5th, 2005, 20:57 - Forum: Civilization General Discussion
- Replies (6)
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XML folder also is empty, well the Assest folder has one other folder.
I thought it was due to some filetype being hidden, but most folders say 0 bytes.
So where are the data that has things such as values used for levels and such. Can you edit them (to read only) with a hex editor or notepad or do you need a an XML editor?
Thanks.
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Another Problem: |
Posted by: Kodi - November 4th, 2005, 18:57 - Forum: Civilization General Discussion
- Replies (2)
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It seems that when starting up a new game, I must wait until everything is fully loaded onto the screen before pressing "Play Game", or else my screen would deactivate and turn black, as if in sleeping mode. I thought that this would be fine, all I had to do is wait an extra bit when starting a new game, until it happened again, this time when I was loading a game (Note: I had loaded games before with success, about 5 times). I don't want to have to continue rebooting continuously to play, so I was wondering if anyone knows what might be the problem here. I'm assuming theres something wrong with my moniter, but i cannot be sure. Thanks :/
EDIT: One extra question: How do you change city production so as not to lose hammers? I know how to place a building before and after, but not replacing.
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I got thoroughly pounded attacking a Capital |
Posted by: Drasca - November 3rd, 2005, 13:46 - Forum: Civilization General Discussion
- Replies (7)
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and I am very glad I did. The computer can defend itself after all, even on Noble difficulty.
Late-game, my ally and second most powerful nation the Malinese, had a heads up on me building his space ship. Oops. Don't want that to happen. Sure, I work on building a spaceship too, as space elevator (+50% speed to space ship building) hasn't been built yet and I have a great engineer saved up...
But this game I decided I wanted to take a more military route. Upgrade galleys to transports? Check. Destroyer escorts? Check. Panzers and infintry loaded outside his territory? Check. Knowledge where his capital is? Check!
Time for a backstabbing!
His Capital, as computer likes to choose non-coastal cities, was on the 3rd tile inland, and surrounded by all railroads. No problem.... I think. time.
Declare war, unload military units. Watched faster units reach the city's border, slower ones just behind them. I'm set to attack in two turns, right? Hit end turn.
Ooomph. Artillery from everywhere shows up, do collateral damage, stacks of my infantry and artillery begin to fall left and right. My supposed capital quick strike ended in dismal failure... Woohoo! The computer can fight back. Stacks of Supposed doom don't quite work.
What should I have done? My spies were successful in keeping important resources disconnected, that allowed me to wear the Malinese down later on... but air support has just become far more important. Coastal cities seem very easy to take down due to destroyers and battleships doubling from escort duty to siege weapons. You also now have a trade-off between coastal harvesting vs vulnerability from sea-attack, which is a good thing. So... what should I have done? Loaded some marines, stolen a coastal city, relocate dozens of air planes and start pounding city defenses to dust via combined arms air strikes and fast strike tanks.
I'll do that next time. Still, I like the fact the computer can fend off an ill-thought out invasion. Plenty of units, but all taken down via collateral artillery then mopped up by infantry.
I like this. Don't you?
Additionally, the computer's submarines raided all my offshore oil platforms and fishing nets. Lucky I had land-based oil and uranium , but this means you must patrol your own coasts! Watch out! Them civvies are after your shrimping boat!
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Fishing: Reveals the World Map? |
Posted by: Kodi - November 2nd, 2005, 23:02 - Forum: Civilization General Discussion
- Replies (3)
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Now that I have a computer that works Civ4 100% well, I noticed that something seemed a bit odd. When I researched Fishing, it revealed the entire map, then also granted me the special of +1 movement for all ships for circumnavigating the world. I double-checked in the Civilopedia, and sure enough, it said "Reveals the World Map". I don't know if this is a glitch in the game, or a glitch in my computer, but it seems very cheap kills the challenge of exploring the world. If someone could help me out, that'd be great~
EDIT- Sorry, fixed the problem. I had editted an XML in attempt to fix my Civ4 without upgrading my computer (Maniac Marshall's instructions), and hadn't reversed it back, so it gave the techs the ability to reveal the world map. Make sure this this isn't exploited in Epics O_O~
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Other GW variant ideas |
Posted by: Zed-F - November 1st, 2005, 12:17 - Forum: Variants
- Replies (7)
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I was thinking of running another GW variant once 7 Samurai is done (though that could be awhile yet!) Or maybe my attention will have turned to Civ4 by then. I had originally been planning to run a naked team, but that train has already left the station. Even though I'm not thinking of starting a team variant immediately, though, I thought it might be useful to someone to share ideas. Here's one to start the ball rolling:
The Half-wits
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They say that in order to survive the field of battle, you must always keep your full wits about you. But what happens when you've only got a half set to begin with? A group of raw recruits, the dregs of the barrel -- whether somnambulent, brain-damaged, air-headed, intoxicated, or perennially distracted -- ventures forth from the RB guild hall to find out.
Variant rules:
1 - You may never equip skills in more than half your skillbar (exceptions: res skill, pet res skill, capture signet.)
2 - You may never spend more than half your total attribute points.
3 - You may never have a rank in any attribute greater than half your character level. This includes bonuses from equipment.
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