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Wizard's Pact and curses. |
Posted by: Seravy - March 15th, 2020, 04:54 - Forum: Caster of Magic
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As peace treaty no longer automatically cancels enemy curses on your cities, this raises the question...
maybe Wizard's Pacts should have this functionality instead?
Or do we want to force players to dispel all the curses after the war no matter what, even if they manage to forge a pact?
I personally think attacking a curse-heavy opponent and failing to finish them off should be a path to losing the game but maybe that's a bit too harsh?
Ultimately, once you do have a wizard's pact (or even a peace treaty) the AI will stop casting new curses on you so you can start dispelling, but it can be an expensive process.
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Severely Flawed Video Games That You Still Like |
Posted by: Herman Gigglethorpe - March 13th, 2020, 12:11 - Forum: The Gaming Table
- Replies (5)
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Chances are that many of us here have games that we like more than we "should" based on their quality. I thought about this topic while playing the 3rd game on the list. . .
Sonic the Fighters
-Characters are so unbalanced, even an inexperienced player can "counterpick" Fang the gunner with a spindasher like Sonic. But it's funny to watch, especially when you keep an opponent on the ground with Amy's hammer! Sonic the Fighters was a good diversion during the PS3 years, but I doubt it has many players online today.
Ecco the Dolphin
-This series is unique for being underwater 2D action adventures, and the environments aren't like anything you'll see in other games. However, the difficulty in the first game was made intentionally frustrating to prevent people from renting and beating it. I can't recommend playing Ecco the Dolphin without save states from later ports, at least in some areas like Welcome to the Machine. Tides of Time is more forgiving than Ecco the Dolphin, and is the game I'd recommend to other people.
Dragon's Dogma: Dark Arisen
-A Capcom action RPG with a linear quest structure that pretends to be open world to force you to run through its generic medieval fantasy world. And you'll be doing a lot of running since fast travel to anywhere but the two main towns is impossible without scarce Portcrystals. Even the unlimited fast travel to towns was a feature added in the Dark Arisen rerelease. Random difficulty spikes happen during low level quests, resulting in overpowered bandits. But the combat easily makes up for the shortcomings, and solo runs are viable as long as you pick as class with decent ranged attacks.
Pokemon Sword/Shield
-Although both versions are for the Switch, you'd never know it judging by the tiny areas, graphical blunders that would be laughable on the Nintendo 64, and AI that's still as primitive as the Game Boy entries. Yet it's still fun to try solo challenges because of the variety of early game monsters and moves, easy level grinding, and Dynamax/Gigantamax making the bosses more memorable and challenging than in some earlier games.
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Graph of Building Tree - also for CoM |
Posted by: I like Serena - March 10th, 2020, 15:47 - Forum: Real-Time Game Tweaker
- Replies (2)
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I've been playing with generating the Building Tree.
Just now I've contributed and became the proud owner of Caster of Magic 6.0!
And I wholeheartedly appreciate Seravy's effort in it.
Also to be able to see what its Building Tree will look like after my tinkering with the Tweaker.
So anyway, here's a sneak preview:
EDIT: Oops, accidentally picked a MoM 1.31 tree. Let me redo that. Stay tuned...
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...where Gavagai screws with the diplo and Irismono cleans up after him |
Posted by: Gavagai - March 10th, 2020, 03:37 - Forum: Pitboss 48
- Replies (121)
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Ok, let's start it. Every single strategy game with diplo component I played before ended with everyone dogpiling against me and with all allies betraying. No idea why but maybe I am bad at diplo. So, I hope, Irismono would handle this part here. (Of course, there is also a possibility he also betrays and become a double-agent for other players).
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