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Graph of Building Tree - also for CoM |
Posted by: I like Serena - March 10th, 2020, 15:47 - Forum: Real-Time Game Tweaker
- Replies (2)
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I've been playing with generating the Building Tree.
Just now I've contributed and became the proud owner of Caster of Magic 6.0!
And I wholeheartedly appreciate Seravy's effort in it.
Also to be able to see what its Building Tree will look like after my tinkering with the Tweaker.
So anyway, here's a sneak preview:
EDIT: Oops, accidentally picked a MoM 1.31 tree. Let me redo that. Stay tuned...
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...where Gavagai screws with the diplo and Irismono cleans up after him |
Posted by: Gavagai - March 10th, 2020, 03:37 - Forum: Pitboss 48
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Ok, let's start it. Every single strategy game with diplo component I played before ended with everyone dogpiling against me and with all allies betraying. No idea why but maybe I am bad at diplo. So, I hope, Irismono would handle this part here. (Of course, there is also a possibility he also betrays and become a double-agent for other players).
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EitB AI Takeover SG |
Posted by: Qgqqqqq - March 5th, 2020, 22:06 - Forum: Succession Games
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Hello all. Long time no see.
I'm interested in doing another FFH2 game with y'all. I'm highly indifferent as to what mod it is, and largely indifferent as to the format.
As in, I don't care if we use MagisterModMod, EITB (my baby!), MNAI, ExtraModMod, or whatever. I'm just keen for something!
I'm also quite indifferent as to format. I think I'd most like to do a succession game, but I could be talked into a MP PBEM/Pitboss, or even live game.
I do have some ideas for succession games. We could do: - A really tough scenario, like MNAI version of The Black Tower, or another of the climactic scenarios.
- A competitive succession game, where we switch which civ we're playing as each time - so I play as the Illians for 10t, upload the save, then @Bob switches (passing my civ to the AI) plays as the Lanun for 10t and so on. (I wouldn't imagine this being very serious - I would post updates on my civ freely, for instance. It's all about having fun.)
- Combining the above, for one of the cooperative scenarios - or even for one with even matched positions, like the Elves one or the Decius one.
- Another Perpentech succession game.
- ??? - some wacky condition. This could be: Always Peace! Always War! A custom against the Barbarians game with full-fledged barb civs! A Require Complete Kills game where we start with 5 super units against fully developed AIs and have to raze every city! A game where we pick up the lowest-scored AI civ after the AIs are left to develop for 150-200t!
The main features I'd want would be short turn spans (ending up at 10 or even 5t once the early game is done), and a light-hearted approach - so not too planning, no big obligations for posting reports, and something quirky that will make it fun.
Thoughts? Is there an appetite for this?
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( Spoilers ) The Holy Grail of Threads |
Posted by: superdeath - March 5th, 2020, 00:37 - Forum: Pitboss 48
- Replies (340)
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If you are a player, please wait till i win this pitboss before reading further!
![[Image: giphy.gif]](https://media.giphy.com/media/i48JkZQQHmdZ6/giphy.gif)
For my easy reference:
Here's a micro plan for settling south.
The tech path is BW-wheel-pottery-AH-Writing. There's an event that gives you beakers for the tech you're currently researching, so I think we want to always have something selected (unless I've misunderstood how that works).
More micro!
t31 settle city 2 - start work boat C2 works clams, Cap works gf hill, slider to 90%
t32 Cap's chop comes in, scout moves so that he can see any animals that could hit forest 3E of the Cap or copper, slider to 0%
t33 Cap starts terrace, if safe worker moves to forest 3E of cap, other worker goes to forest 2S of cap, slider to 100%
t34 Settle city 3 and start terrace while working sugar, cap works wheat+2 mines,
t35 cap whips terrace and works 2 mines, C3 works wheat, put forest under control of C2
t36 Cap overflow into settler,
t37 worker mines & other to copper, WB to clams, Cap switches to WB and works wheat/clam, C2 works clam/mine, C3 works sugar
t38 Cap works clam/mine, C3 works wheat
t39 AH comes in - the location of horse might change things. Cap works clam/wheat/mine, C3 works sugar, slider to 0%
t40 C4 works sugar/mine
Naming scheme:
https://montypython.fandom.com/wiki/Category:Characters
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