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  Mr. Cairo PB 48 [Spoilers]
Posted by: Mr. Cairo - March 10th, 2020, 18:06 - Forum: Pitboss 48 - Replies (48)

This is my thread for PB48

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  [PB48] TBW
Posted by: TBW - March 10th, 2020, 16:31 - Forum: Pitboss 48 - Replies (126)

My password is "ape".

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  Graph of Building Tree - also for CoM
Posted by: I like Serena - March 10th, 2020, 15:47 - Forum: Real-Time Game Tweaker - Replies (2)

I've been playing with generating the Building Tree.
Just now I've contributed and became the proud owner of Caster of Magic 6.0!
And I wholeheartedly appreciate Seravy's effort in it.
Also to be able to see what its Building Tree will look like after my tinkering with the Tweaker.

So anyway, here's a sneak preview:

EDIT: Oops, accidentally picked a MoM 1.31 tree. Let me redo that. Stay tuned...

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  ...where Gavagai screws with the diplo and Irismono cleans up after him
Posted by: Gavagai - March 10th, 2020, 03:37 - Forum: Pitboss 48 - Replies (121)

Ok, let's start it. Every single strategy game with diplo component I played before ended with everyone dogpiling against me and with all allies betraying. No idea why but maybe I am bad at diplo. So, I hope, Irismono would handle this part here. (Of course, there is also a possibility he also betrays and become a double-agent for other players).

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  [NO PLAYERS] Raskol's log
Posted by: Raskolnikov - March 9th, 2020, 05:40 - Forum: Pitboss 48 - Replies (323)

Fact - I haven't played pitboss since 10 years
Fact - I am a newcomer in this forum
Fact - I have yet to test RTR mod

The evidence is clear, this will be fun!

Now, it's time to deliver...

[Image: rHuos5grQKYWA-WNDcV9foeVz0kPkAsRKiF09FtW...48473f1e70]

-----------------------------------------------------------------------------------------------
Below is Attacko's complete work, certainly the best inspiration source there is:

attackos-strategy-guide
attackos-elephant-rush-tactical-guide
attackos-the-art-of-defense-in-civ4
attackos-handbook-of-espionage
attackos-treatise-of-unconvential-civ4-mechanics
attackos-multi-players-manual-of-domination
attackos-guide-to-stealth-warfare
attackos-guide-to-fortifications
attackos-guide-to-air-power
attackos-statues-facism-industry
attackos-babylonian-maneuver
attackos-canalis-imperium-aeternus
attackos-guide-to-power-scouting
attackos-ice-archers
attackos-how-to-take-better-screenshots-for-your-examples
attackos-horrific-defeats
attackos-bowmen
battle-civ-attackos-guide-to-stacks-vs-stack
king-march-attackos-guide-to-early-assault
prophetic-play-from-the-rasputin-like-attacko
attacko-timing
attacko-and-the-historians-how-not-to-die
attacko-and-the-ghosts-of-civ-early-civ-strategies-that-still-work
attackos-7-facts-of-war
icon-driven-play-attackos-guide-to-screen-manipulation
attacko-method-5
raid-dont-invade-attackos-guide-to-successful-attack
attackos-guide-for-quitters
attackos-guide-on-what-to-do-if-surrounded
attackos-horcrux
attackos-how-to-beat-veterans
attackos-guide-to-christmas-attack
attackos-hyper-teching
backstab-torture-and-revenge-attackos-guide-to-the-dark-side-in-civ4
attacko-and-the-sea-people-a-guide-for-those-stuck-on-a-level
attackos-four-chariot-defense
attackos-guide-to-map-types
attackos-guide-for-female-players
attackos-inverted-v
attackos-strategical-fact-or-fiction
attackos-strategy-guide-for-the-ill
attackos-what-is-strategy

And a finally a link to the Attacko's legacy sucession game.
-----------------------------------------------------------------------------------------------

Credit where it's due:


Rusten, post: 12900244, member: 123627 Wrote:Fact-

[Image: qkNnZXh.jpg]

the evidence is clear

-----------------------------------------------------------------------------------------------

Great people tech preferences
demos explained
-----------------------------------------------------------------------------------------------

WARNING: IF YOU ARE A PLAYER OR ANOTHER PLAYER DEDLURKER, PLEASE DON'T READ PAST THIS OPENING POST (OR EXPECT THE hammer ). THANK YOU VERY MUCH.

-----------------------------------------------------------------------------------------------
RtR_BugBeta_0.8.zip
server url: pb.zulan.net:2048
leader/civ: Bismarck/India
pw: scores

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Exclamation GeneralKilCavalry and thestick talk it out
Posted by: GeneralKilCavalry - March 8th, 2020, 23:41 - Forum: Pitboss 48 - Replies (419)

5th PB - I am becoming the new Superdeath!

Not very many pre-game thoughts, especially not at this time of night.

password: coronatime

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  [NO PLAYERS] PB48 Mapmaking and Lurkers
Posted by: Cornflakes - March 8th, 2020, 19:09 - Forum: Pitboss 48 - Replies (44)

Players keep out!

I used Full of Resources to roll a Big and Small map due to the customizeable options. I toned down the resources to near minimum levels to provide a standard level of resources. I selected Massive continent, all coastal starts, tiny islands option BUT minimum island size 3 tiles (to prevent polka-dot), group resources (to allow for more trade options), force the appearance of all strategic resources + ivory "in the neighborhood" of all starts, force the appearance of marble + stone "in the player zone".

Screenshot of the geography, starts noted with YELLOW dots. I only moved one start (#6) as indicated by the Yellow arrow since the two in the south were very close together compared to the rest. I moved two islands closer to the continent since those two starts didn't have any islands available [well, they had one about equidistant between them that I still there for them to contend]. About half of the "Astro islands" can actually be reached by popping borders to 2nd ring if they plant cities correctly.

   

Starting screenshots:
   
   
   
   
   
   

I verified all strategic resources using GJ's MapCAD and it is about as balanced as I have time for. A double-check on the starting screenshots is appreciated. The full map file is attached if anybody wants to take a more detailed look.



Attached Files
.zip   PB48_draft_1.zip (Size: 31 KB / Downloads: 5)
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  Freeze battle end with confusion spell
Posted by: MiyabiSFG - March 8th, 2020, 18:42 - Forum: Caster of Magic - Replies (4)

The game freezes when the battle ends with the enemies confused by the hero spell of the Confusion. I can reproduce this many times from save files. I attach the file.


Reproduction procedure. 
1)Attack enemies a few tiles to the right with Valana the Bard's army.
2)Confuse one of the enemies (the second one from the top) and end the battle.  
3)You will experience a freeze with the attached screen.



Attached Files Thumbnail(s)
   

.gam   SAVE1.GAM (Size: 151.96 KB / Downloads: 1)
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  EitB AI Takeover SG
Posted by: Qgqqqqq - March 5th, 2020, 22:06 - Forum: Succession Games - Replies (191)

Hello all. Long time no see.

I'm interested in doing another FFH2 game with y'all. I'm highly indifferent as to what mod it is, and largely indifferent as to the format.

As in, I don't care if we use MagisterModMod, EITB (my baby!), MNAI, ExtraModMod, or whatever. I'm just keen for something!

I'm also quite indifferent as to format. I think I'd most like to do a succession game, but I could be talked into a MP PBEM/Pitboss, or even live game.


I do have some ideas for succession games. We could do:

  • A really tough scenario, like MNAI version of The Black Tower, or another of the climactic scenarios. 
  • A competitive succession game, where we switch which civ we're playing as each time - so I play as the Illians for 10t, upload the save, then @Bob switches (passing my civ to the AI) plays as the Lanun for 10t and so on. (I wouldn't imagine this being very serious - I would post updates on my civ freely, for instance. It's all about having fun.)
  • Combining the above, for one of the cooperative scenarios - or even for one with even matched positions, like the Elves one or the Decius one. 
  • Another Perpentech succession game.
  • ??? - some wacky condition. This could be: Always Peace! Always War! A custom against the Barbarians game with full-fledged barb civs! A Require Complete Kills game where we start with 5 super units against fully developed AIs and have to raze every city! A game where we pick up the lowest-scored AI civ after the AIs are left to develop for 150-200t! 
The main features I'd want would be short turn spans (ending up at 10 or even 5t once the early game is done), and a light-hearted approach - so not too planning, no big obligations for posting reports, and something quirky that will make it fun.

Thoughts? Is there an appetite for this?

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  ( Spoilers ) The Holy Grail of Threads
Posted by: superdeath - March 5th, 2020, 00:37 - Forum: Pitboss 48 - Replies (340)

If you are a player, please wait till i win this pitboss before reading further!

[Image: giphy.gif]

For my easy reference:
Here's a micro plan for settling south.

The tech path is BW-wheel-pottery-AH-Writing. There's an event that gives you beakers for the tech you're currently researching, so I think we want to always have something selected (unless I've misunderstood how that works).

More micro!

t31 settle city 2 - start work boat C2 works clams, Cap works gf hill, slider to 90%
t32 Cap's chop comes in, scout moves so that he can see any animals that could hit forest 3E of the Cap or copper, slider to 0%
t33 Cap starts terrace, if safe worker moves to forest 3E of cap, other worker goes to forest 2S of cap, slider to 100%
t34 Settle city 3 and start terrace while working sugar, cap works wheat+2 mines,
t35 cap whips terrace and works 2 mines, C3 works wheat, put forest under control of C2
t36 Cap overflow into settler,
t37 worker mines & other to copper, WB to clams, Cap switches to WB and works wheat/clam, C2 works clam/mine, C3 works sugar
t38 Cap works clam/mine, C3 works wheat

t39 AH comes in - the location of horse might change things. Cap works clam/wheat/mine, C3 works sugar, slider to 0%
t40 C4 works sugar/mine

Naming scheme:
https://montypython.fandom.com/wiki/Category:Characters

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