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New Civ4 Pitboss - season...
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Which mods for Civ IV
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Modding Discussion Thread
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[Diplo, All Players] Seve...
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New Game - Medium, Hard, ...
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BING thread.... [spoilers...
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| Something to do |
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Posted by: superdeath - April 16th, 2020, 16:10 - Forum: The Gaming Table
- Replies (3)
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Looking for anyone down to play anything from Chess to MTG to some random Civ 4 games. Right now outside of work i am... quite literally bored to death.
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| Future of RtR |
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Posted by: Charriu - April 16th, 2020, 01:24 - Forum: Civilization General Discussion
- Replies (55)
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I know this discussion would belong into the RtR subforum, but I'm not sure how many members show up there, especially those that aren't interested in RtR. So to increase awareness I post here.
As some of you may know Krill has quitted in PB46 and hasn't returned to these realms since the 10th of February. In his last post he wrote about quitting:
(February 8th, 2020, 05:16)Krill Wrote: ... but the reality is I needed a temporary sub in about 3 weeks anyway, for a period of up to 2 weeks and it's fairer to have a permanent sub.
According to his last post I would have expected him to return around the 16th of March, but he didn't. He also didn't replay to any of my PMs. He also never contacted me about quitting RtR or RB at all, in fact I even developed some stuff he asked me about during his absence. There were also some players who raised concerns about RtRs development both here in the forum and in PMs to me. This leaves the question of what to do with RtR in the future. But first let me quickly share what definitly will happen with RtR:
- I will merge my BUG implementation with the core RtR project unifying the mod back into one version
- The minor changes Krill asked me about will be merged into the mod. Don't worry about them, they are absolutely minor changes regarding late era starts.
- I will add the three missing trait-combos/leaders discussed here: Vote here for new leaders
Krill started this mod back in 2010 together with Cyneheard. Their goal at first was to rebalance some broken stuff in BtS, but this quickly moved on to more changes. I started a discussion with Krill via PM about the mods direction, as I thought, we are going to far. The mission goal as Krill stated to me in a PM is and was:
(February 8th, 2020, 05:16)Krill Wrote: The whole mod idea came about from a series of chats between Cyneheard and myself in August and September 2010 and then we went at it properly after Civ 5 was a bust.
My belief is that this means there is no objective measurement against which to measure the objectives achieved since that point. OTOH, I have been working to the following objective since PB37 ended, and we ran the test mod in PB42. That new mission statement is defined below:
"The aim of the RtR mod is to provide a new ruleset that allows games started with a reasonable number of players on an appropriate map size to reach a game defined victory condition".
Reasonable number of players on an appropriate map size is dependant upon, but not only to the recommended number of layers for a map size, and number of tiles per player. In game victory conditions defined as Conquest, Domination, Science and Culture victory conditions.
By this metric there isn't a "Too much". Whether that is a good mission statement is another question: I accept that many people focus on minimum changes.
Reading back through the old development thread here, I noticed that we lost quite a few players with more and more changes in RtR. Lastly I also want to share Krill's thoughts about the mod from his last post:
(February 8th, 2020, 05:16)Krill Wrote: Also, I'm done with RtR mod at this point, at least after I do a final update. There's no way to test the next level of changes without problems with map generation and relative player skill being solved and that's beyond me to fix.
I myself got into the RtR project back in 2019 and initially wanted to just add BUG to RtR. Krill also asked me to add some changes inside the DLL, as you may know. The way I see it we had the following roles:
Krill was the lead and in charge of the overall direction of RtR and balancing
I just add BUG and help with changes to the DLL
I already mentioned that I think the changes in RtR stray to far from the original BtS. My fear is that we loose players with more changes and it is harder to get into the mod for new players. Interestingly this puts me in a similar position as T-Hawk back in the original development thread, who also disagreed with changes, but was happy to code changes in. Therefore if I would take over RtR I would probably leave it as it is and rather start a new mod closer to BtS, but only if there is interest in playing a mod closer to BtS.
With all these informations I want to return to you to start this discussion about the future of RtR. As you can see I started a poll with this thread because I want to know what the community as a whole thinks about RtR.
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| (SPOILERS) Amicalola and Irismono Try Their Best |
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Posted by: Amicalola - April 15th, 2020, 18:30 - Forum: Pitboss 51
- Replies (69)
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Loaded up the thread today, as well as the voting doc, and what's this? I have a dedlurker? Glad to have you on board, Irismono! (Unless I've misread somehow. That would be, uh, embarassing.)
Equally importantly, it's my turn to pick Civs, so I will do that in the next couple of hours when I have a little more spare time.
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| [SPOILERS] Giraflorens and Naufragar [UNCONFINED] |
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Posted by: giraflorens - April 14th, 2020, 15:31 - Forum: Pitboss 51
- Replies (121)
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Welcome to everybody.
I beg your pardon for the language. I am Spanish speaking and I have some difficulties with English.
Special thanks to Mjmd for launching the game, and to Naufragar for Dedlurking a green/casual player as me.
Also to everybody that is participating in different ways (that includes you, who is reading this).
The game starts,
Move number 0: What civ to choose?
As I am not used to play with humans, I am more confident with FIN and SPI.
a) FIN matches PHI, agricultural civs .... which I don't know what can they be besides Korea
b) SPI matches EXP, CRE, India, Inca... Inca is FIN so it's my first option, Spanish also is SPI + EXP, but I'm tired of spaniards. And India with Gandy sounds good to me as a 2nd option. A peaceful match.
Quick jump to:
- T0: start https://www.realmsbeyond.net/forums/show...#pid727861
- T25: way to Stonehenge https://www.realmsbeyond.net/forums/show...#pid729868
- T34: first settler https://www.realmsbeyond.net/forums/show...#pid730425
- T38-45: Stonehenge and neighbourgs https://www.realmsbeyond.net/forums/show...#pid730798
- T52: horses https://www.realmsbeyond.net/forums/show...#pid732166
- T66: 4th city + whipping around https://www.realmsbeyond.net/forums/show...#pid733182
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| Caster of Magic II Development progress |
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Posted by: Seravy - April 14th, 2020, 12:48 - Forum: Caster of Magic for Windows (CoM II)
- Replies (8)
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I will share progress about CoM II here.
This is my planned order of work :
Milestone I
Overland gameplay playable. The game can be played from start to finish but only automatic/strategic combat is available. Of course, this means overland AI has to be implemented.
This is by far the largest part of the work, but before this, there isn't really anything we can call a playable game.
Milestone II
Combat. After this the game will be fully playable but still incomplete.
Milestone III
"Extras" : Help system, sound/music, screen transition animations (if we want them?), font antialiasing, random events, additional game modes or options, etc, anything you don't need to play the game but do need for enjoying it.
Need art for the new spells since we already added them as part of the very much needed spell system overhaul.
Milestone IV
Public beta testing, preparation for the official release.
Milestone V
Discussing the possible addition of new features and content after the initial release.
Stuff like more races, heroes, units, unit abilities, etc.
This isn't trivial because new content needs new pixel art and I'm not an artist.
Milestone III is done, Slitherine wants to discuss the beta testing and release date during January so we'll wait for that before starting beta.
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| [SPOILERS - El Grillo & Charriu PB51] One step at a time |
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Posted by: El Grillo - April 14th, 2020, 11:38 - Forum: Pitboss 51
- Replies (353)
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Welcome to my spoiler thread. With self-isolation comes a nostalgic yearning for simpler times, and I'm looking forward to playing Civ4 again. Kindly overlook the fact that I haven't played a game of vanilla BTS since at least 2017, and this should be fun! Just expect a fair bit of while I jog my memory on how this all works. Thank you to Charriu for volunteering to dedlurk me, I hope we'll be able to have some productive discussions.
As a brief introduction, these days you'll find me playing Codenames or in Sullla's Friday Teamfight Tactics streams, but I started lurking RealmsBeyond and playing Civ4 back in 2010. It took me a long time to start posting, but I eventually played two PBEM games in PBEM 74A/74C and dedlurked the fun Renaissance-start PB 35. In more recent years my Civ experience has been limited to playing casual modded games, either on my own mod or with the historical scenarios in Rhyes and Fall. Maybe 3-5 years ago I would've felt better about my chances here, but I think I'll aim for having a reasonable opening, making and executing plans, and not playing complacently.
I fully expect Commodore to make changes to specific point values in the course of making the map, so I'll hold off on thinking too much about that for now. Many of the players are new to me and I haven't read the recent games with superdeath/GKC in detail, so opponent analysis will have to happen in real-time. That just leaves my naming theme for this game, which I've decided will be hiking and backpacking trails that I've enjoyed, in another attempt to reflect on happier memories during these uncertain times.
Stay safe and take care everyone, and GLHF to my opponents.
Civ password:
Planning Spreadsheet
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