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[spoilers]The Courts of C...
Forum: Pitboss 80
Last Post: Thoth
37 minutes ago
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» Views: 4,091
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My WIP Unit Art Thread
Forum: Caster of Magic for Windows (CoM II)
Last Post: Lagi
2 hours ago
» Replies: 66
» Views: 2,067
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[PB81] Clash of Island
Forum: Pitboss 81
Last Post: xist10
2 hours ago
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Civilization 7 is in deve...
Forum: Civilization General Discussion
Last Post: LKendter
3 hours ago
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PBEM25 Mapmaking and Lurk...
Forum: Civilization 6 PBEM 25
Last Post: Chevalier Mal Fet
5 hours ago
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Cornflakes Goes Classical...
Forum: Pitboss 82
Last Post: Cornflakes
5 hours ago
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[PB79] MirOh No, what am ...
Forum: Pitboss 79
Last Post: klops
7 hours ago
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[PB78] Underdogs and unde...
Forum: Pitboss 78
Last Post: Donovan Zoi
9 hours ago
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[PB78] Dreylin boldly goe...
Forum: Pitboss 78
Last Post: Mjmd
10 hours ago
» Replies: 359
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[LURKER THREAD - NO PLAYE...
Forum: Pitboss 79
Last Post: naufragar
11 hours ago
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5.15 No Load on Start |
Posted by: Littlenog - March 10th, 2018, 20:45 - Forum: Caster of Magic
- Replies (5)
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I have been using GOG.com copy of Master of Magic.
In 5.15 I was having an issue where the game would not load.
I found a few issues fixes I could make to the DOSBOXMOM.conf file that seemed to solve my issues.
DOSBox version 0.74
Copyright 2002-2010 DOSBox Team, published under GNU GPL.
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CONFIG:Loading primary settings from config file ..\dosboxMOM.conf
"none;intelligent" is not a valid value for variable: mpu401.
It might now be reset it to default value: intelligent
"none;auto" is not a valid value for variable: joysticktype.
It might now be reset it to default value: auto
CONFIG:Loading additional settings from config file ..\dosboxMOM_single.conf
These gives and error in the console and just default so I changed back to the original setting.
Under [midi]
mpu401=none;intelligent > mpu401=intelligent
device=default
config=
These gives and error in the console and just default so I changed back to the original setting.
[joystick]
joysticktype=none;auto > joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true
The one that will completely stop the game fun launching though is due to a missing . in the [autoexec]
[autoexec]
# Lines in this section will be run at startup.
@ECHO OFF
mount C "." > mount C ".."
c:
cls
magic.exe
You can actually remove this completely from the end of the file as another .conf file runs this exact command the "dosboxMOM_single" runs the same [autoexec], but it will only run after the first one has run which leads to MOM not closing if I clicked quit game on load after fixing the C "." issue. So I just removed the [autoexec] from the first file.
I hope this helps if anyone else was having the same issue.
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Lizardmen AI |
Posted by: Littlenog - March 10th, 2018, 18:56 - Forum: Caster of Magic
- Replies (4)
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I've been playing quite a few games and I notice the AI really tends to pick Lizardmen ALOT.
On base settings
Difficulty Normal, Opponents 4, Land Size Fair, Power Fair, Minerals Fair, Climate Fair.
It is not uncommon to see two enemy wizards with Lizardmen. I do not really see them using all of the available races consitantly or maybe I just get unlucky with choice.
This is not a complaint or anything, but has anyone else noticed you fight a lot of Lizardmen?
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EitB PBEM XLIX |
Posted by: Mr. Cairo - March 8th, 2018, 16:59 - Forum: Erebus in the Balance PBEM XLIX
- Replies (175)
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After the successful conclusion of our EitB Succession Game, I was hoping top cojnitue keeping the fantasy going with a new PBEM.
Anyone interested? I've never played MP EitB/FFH so I have no idea regarding settings and the map.
Players:
Mr. Cairo
DaveV
Aurorarcher
superjm
Settings:
torusland map
EitB v12.1 link
no Acheron
no Orthus
no tech trading
no vassals
AI diplo.
no lairs
no huts
Emperor
regular barbs
Living World
Hall of Mirrors thing: ???
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Unrest table format? |
Posted by: teelaurila - March 6th, 2018, 11:00 - Forum: Caster of Magic
- Replies (1)
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The unrest table is no longer symmetric, and I never got for sure which way is which... So my race is in the leftmost column, and in one game I should look at one row for unrest in cities of different races? Or vice versa, and I should look at one column? They're almost the same, so it doesn't matter that much, but it keeps bugging me.
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Slay the spire |
Posted by: Alhazard - March 6th, 2018, 00:18 - Forum: The Gaming Table
- Replies (98)
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Anyone else playing this? Seems like it would be a good fit for the RB audience especially those into variant play.
What is it: A roguelike deckbuilding game (think Dominion, Puzzle Strike) where you try to make it to the top of the spire (dungeon) beating enemies and a bosses at the end of each act. There are 3 acts in each game and a possible 3 bosses on each act so each playthrough has 9 different boss combos. You start with an initial deck of 10~11 cards depending on your class and you can choose to add a new card(s) to your deck at the end of a fight or through events. In addition, you can remove cards from your deck at shops or events, which is important since you want to replace the generic cards in your starting deck with higher quality cards. You can also upgrade your cards to better versions at camp sites or events. There are items you can get through your play which can definitely have an impact on what kind of deck you want to play.
You fight by playing cards that attack, defend, buff, debuff using the available energy (think mana in HS or gold in Codex), and you definitely should play your turn based on what the enemies will do since you can foretell what their moves will be like into the breach. At the end of your turn, you discard you hand and draw 5 new cards (just like Dominion and Puzzle Strike).
Why you might like it: The ultimate "play the hand you are dealt" game since you cannot stick with the same strategy everytime because of the cards and relics you are dealt. You have to know all the possible interactions and payoffs to really master the game. Right now, I am kind of stuck on Ascension 4 difficulty (sort of equivalent to Emperor+ difficulties in Civ1), but there are players who can winsteak in Ascension 15, the current highest difficulty, so there is a real skill test.
Why I like it: See above. Native OSX version. Really shows that graphics in games are overrated compared to gameplay and music.
What I don't like: hacked leaderboards, but this is a universal problem. Kind of repetitive once you know what you are doing. Uneven payoffs since Elite fights are seriously not worth it after Act I, and campfires in general are very high priority. Could definitely use more QOL improvements such as not needing to end turn manually when you have no legal moves left.
Overall very impressed with it.
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OSG 32-B: Two birds with one game |
Posted by: RFS-81 - March 4th, 2018, 19:57 - Forum: Master of Orion
- Replies (113)
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I might not have time to play on Monday evening. If someone else wants to get us started instead, that's ok; if no one posts a GOT IT until Monday evening, I'll play on Tuesday.
I did look around on the map a bit and would like to share some thoughts.
We are close to the center of the map, which means that we have lots of room to expand, but also that we don't have much of a backline. Looking at the location of yellow stars, the area south of us is pretty far away from the AIs, though. We need to expand quickly, but the AIs, especially the Mrrshans and Sakkras probably won't let us run a farmer's gambit. Speaking of yellow stars, the ones around Altair clearly are no starting locations. The closest one after that is 6 parsecs away, so there still can't be an AI there (IIRC). Every other yellow star is a potential starting location. With so many yellow stars around, we can expect some high-pop planets, but that's not a certainty of course. The blue and white stars a bit farther away are likely uninhabitable, but also more likely to be rich. We should guard those while waiting for the colonization techs, so they don't get infested with talking rocks. The green ones are completely random. There's a purple ("neutron") star up and to the right, which has the highest chance of having a rich planet.
My plans are to build lots of scouts. Sometimes it's good to limit yourself to 6 scouts to avoid paying maintenance. This isn't one of those times because we don't really have a safe backline. Maybe I send a scout to the yellow star 6 parsecs away on the first turn, to have a better chance of heading off the AI. I usually focus on Planetology techs at the start, but on this map it seems like a good idea to improve our range first. But we can wait for the scout reports before deciding.
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Pitboss 39 Organizing Thread |
Posted by: JR4 - March 4th, 2018, 09:40 - Forum: Pitboss 39
- Replies (145)
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Is there any interest in a small Pitboss (8-10 players) with RTR mod and AI diplo? My vote is to allow map trading but I don`t feel very strongly about it. Events/Huts OFF. I prefer playing on a Toroid with normal RB lushness, leaving the rest to the map maker(s).
Hopefully we can get enough players even with PB 38 just having begun.
List of players
1. JR4
2. yuris 125
3. wetbandit
4. ipecac
5. Ghostpants
6. Charriu
7. Dark Savant
8. Superdeath
SETTINGS
Difficulty: Monarch
Speed: Normal
Era: Ancient
Turn speed: 24 hours/turn (ingame clock adjusted to keep turns to 24 hours)
Vassals: off
Tech Trading: off
Huts: off
Events: off (broken)
Barbs: on, normal (Not raging)
Espionage: On. No active missions allowed. No Spies.
Diplo: AI-diplo
Double moves: Don't be a jerk aka normal RB double move rules. If in doubt or a newb, ask the lurkers.
Other:
* No city gifting or trading
* No using trade window to communicate (e.g. using letters or numbers in a way that could be interpreted something else than a real trade offer). Exception: Fish-for-Fish deals are allowed.
Map Trading: The mod enables map trading at Writing, note that due to consensus map trading is allowed at Paper only.
Blockades: Allowed.
Mod: Rtr 2.0.8.3.
Toroid.
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Civ on Mac |
Posted by: regoarrarr - March 3rd, 2018, 19:50 - Forum: Civilization General Discussion
- Replies (5)
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So I thought I might get back into Civ again after a long hiatus. When last we spoke, I had played quite a bit of Civ 4 with RB Mod and had played a few games of Civ 5 but never really got much into it.
But now I have a Mac. Is there anyway to somehow transfer my already purchased Civ 4 game + expansion packs to a Mac?
Or is Civ 6 (aka the new hotness) where most people are? I saw there are still some active PB / PBEM Civ 4 games going on
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[No Players] PBEM9 Lurker and Map making Thread |
Posted by: Woden - March 2nd, 2018, 16:28 - Forum: Civilization 6 PBEM 9
- Replies (26)
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I think I have a map ready to go but would like a second opinion.
The requested map settings are Pangaea map with new world age and low sea plus 10 city states, everything else standard. I tried to place everybody off the coast with approximately equal settling space in all directions, i.e. equal back lines and forward lines. For city states, I place 1 in the back lines of everybody that would be no reason for them not to discover it first and then the rest are between players.
The lay out is 2 northern players and 3 southern with everybody having access to at least 3 city states, with the middle player having access to 4. Everybody has similar starts with 2 marsh rice, horses, iron, sheep, and niter in the capital and everybody should have access to 2 copies of all strategic resources within there zone. Other than capitals, I left resources alone with the exception of adding a few luxuries around the map. The original map was missing a bunch of luxury types. I added Spice, Truffles, Silver, Tobacco, Salt, Ivory, Mercury, and Pearls. Every player should have access to some of those, plus whatever the map script generated.
Anyways, here are the starts, starting in the southeast...
The player is the location in the middle with "2" by the city site. This is probably the most isolated location with the closest player just off screen in the upper left corner. City states are directly east and west and another one SW in the tundra.
Next, in the northeast...
The player is the location in the middle with "5" by the city site. City state directly north, one southwest, one due south. You can see the western neighbor towards the left hand side.
Now, in the middle southern spot....
Players spot is just west of the desert by the sheep. This spot actually has access to 4 city states but they are also in the middle. There is a city in the tundra, one east, one west, and one northeast. You can see player "5" in teh screenshot and another player is just out of teh shot directly north of the start.
Which is the northwest player...
This player probably has the most land to expand but a good portion is dry. I could move him a little to the west but wanted to give the southwestern player a little room to expand. You can see the Great Barrier Reef in a 3 tile lake in the lower left corner. I would have to say out the 50 or so maps I rolled looking for options about 25% or more had coastal wonders appear in small lakes. I don't know if I have every seen that in a SP game, but here it was a thing. One of the main reasons I had to roll 50 maps. This one was acceptable, so I went with it. For city states, one in the north, one southeast, and one southwest.
And lastly, the southwest player...
Spot is towards the left between sheep and horses. City States are south, northeast, and east. The middle player is just under the plot selector by "Terrain".
Bonus...
There is an island between the east and west coast. This was all there when I rolled the map and the more isolated players will be able to reach each other by coastal seas.
So that is the map. Please let me know if you see anything game breaking or missing. I tried to make the starting city equal so nobody has a map advantage but didn't really change anything outside of that.
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