Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Latest Threads
RtR_6.0.0.1 Discussion th...
Forum: Rebalance the Realms Mod
Last Post: Cornflakes
2 hours ago
» Replies: 40
» Views: 3,692
[PB79] Just one more Game
Forum: Pitboss 79
Last Post: xist10
7 hours ago
» Replies: 229
» Views: 4,532
Cornflakes Goes Classical...
Forum: Pitboss 82
Last Post: Zed-F
8 hours ago
» Replies: 141
» Views: 4,841
[PB81] Lurkers from the D...
Forum: Pitboss 81
Last Post: klops
10 hours ago
» Replies: 138
» Views: 4,894
[Spoilers]Auro is prepare...
Forum: Erebus in the Balance PBEM LVIII
Last Post: Erasmas
11 hours ago
» Replies: 23
» Views: 411
[PB81] Dreylin vacations ...
Forum: Pitboss 81
Last Post: Dreylin
Today, 09:59
» Replies: 105
» Views: 2,731
Tech thread
Forum: Pitboss 80
Last Post: yuris125
Today, 06:07
» Replies: 475
» Views: 9,206
civ 6 "little league" gam...
Forum: Civilization General Discussion
Last Post: Japper007
Today, 05:59
» Replies: 34
» Views: 929
PB81 - Continental Drifte...
Forum: Pitboss 81
Last Post: The Black Sword
Today, 04:14
» Replies: 102
» Views: 3,800
[PB81] Clash of Island
Forum: Pitboss 81
Last Post: xist10
Today, 03:54
» Replies: 49
» Views: 1,339

 
Forum Statistics

Members: 5,287,   Latest member: ktalvoza,   Forum threads: 10,710,   Forum posts: 852,671,   Full Statistics


  When do AI ships fire missiles in ship-to-ship?
Posted by: shallow_thought - July 8th, 2017, 03:36 - Forum: Master of Orion - No Replies

I've been mucking about, unwinding after IMP-42, having fun re-playing Ianus last turnset from OSG-28 to understand how he won, and trying a "One Planet Empire" challenge (Meklar, Small, Simple - surprisingly easy). While doing this, I noticed an AI behaviour that surprised me. In both games, my defences were heavily reliant on Repulsor ships, and the AI had a number of designs stacked with missiles that could (notionally) harm me.

However, if I engaged the AI in the right-most few columns of the screen, they would not fire their missiles. This happened both if I were defending a planet or if we were in "neutral" space. Some of the time (particularly in the OPE game) I could have outrun the missiles anyway, but watching an AI huge packed with Merculites just sit there in a corner trying to get closer to my (undefended) planet, while constantly being pushed back by my single, shield3 repulsor was kind of wierd.

If I let ships get a few columns into the screen then they would fire. Anyone else seen this?

Print this item

  Replacement needed for CIV4 PBEM 76
Posted by: Alhazard - July 7th, 2017, 11:01 - Forum: Civilization General Discussion - Replies (2)

We would like a replacement for Dhalphir. The game is base BtS, quick speed. Random leader and civ were picked.

  1. Dhalphir GMT 1000-1400 (6pm-10pm local time GMT+8)  Bismarck of Maya
  2. Aurorarcher GMT 1900-2100 (9pm-11pm local time GMT+2)  Julius_caesar of Native_america
  3. Khan OR Retep 1900-0200   Catherine of Korea
  4. Thoth GMT 0300-0600 (11pm-2am local time)   Pericles of Ottoman  
  5. Alhazard GMT 0500-0800 (9pm-12pm local time PST)  Washington of Celt

Please write here, if you would be interested, and how spoiled you're.

Thank you.

Print this item

  [Spoiler] 77 Commodorian Threads Later...
Posted by: Commodore - July 3rd, 2017, 12:57 - Forum: PBEM 77 - Replies (89)

Content goes here.

Print this item

  [Spoiler] PBEM 77 Map Thread
Posted by: pindicator - July 2nd, 2017, 20:37 - Forum: PBEM 77 - Replies (32)

This is the thread for mitigating map disasters.

We'll spoiler initial thoughts in case of mistaken clicks:

Initial Map Concept:  colors are intended areas each player will be encouraged to settle initially

   

Some ideas I'm running with right now:
  • Since it's a game of Commodore's prompting and I've seen no orders otherwise requesting the map, I am trying to strike a balance between "hand crafted naturalism" and "mirrored balance", leaning towards naturalism.  As the players move away from the middle the map will get less symmetrical.
  • Idea is to have the original island split by lakes and peaks with the neighbor encouraged to settle towards the neighboring island's back half.
  • Room for 3ish cities on the starting portion of the island before galleys are needed.  Perhaps this is too low?  Right now we're looking at ~30 tiles for the main part of the starting island and another ~15 tiles blocked off that their neighbor is encouraged to settle towards.
  • I think I want to encourage settling the capital off of coast to slow game down / prevent boating of capitals.
  • Leaning towards leaving the middle empty, maybe a couple 1-tile spots for people to use as forward bases post-Astronomy.
  • Beyond the starting circle, branches of islands with ocean between to open up additional avenues of conflict after Astronomy.  Leaning towards not having additional large islands besides the initial 5.
  • Pre-Optics Magellan will be obtainable only by using a settler on some far-flung barren rock to pop borders across otherwise impassable tiles.


I tried running what I've done so far through GermanJoey's balancing tool but ran into Perl errors.  What recommendations do past mapmakers have for balancing tools?  I'd like to see if the concepts I'm working off of are playing out in theory

Print this item

  [Spoiler] Island hoppers
Posted by: Alhazard - July 2nd, 2017, 16:14 - Forum: PBEM 77 - Replies (152)

Hoppity hop.

I hope this game has a better PYFT rating than 76.

password

fsfg

Print this item

  [NO PLAYERS] WW err CIV6 Game 4
Posted by: Alhazard - July 2nd, 2017, 16:11 - Forum: Civilization 6 PBEM 4 - Replies (198)

I predict we will re-learn why RB shifted away from Diplo games.

Print this item

  Spoilers for PBEM 4
Posted by: CFCJesterFool - July 1st, 2017, 15:32 - Forum: Civilization 6 PBEM 4 - Replies (70)

Time for some Civ VI mp action.

Print this item

  The Backstabbers' Table - PBEM 4 Diplomacy Thread
Posted by: oledavy - July 1st, 2017, 13:40 - Forum: Civilization 6 PBEM 4 - Replies (478)

Dogpile Woden? Anyone? He has threatened me with nuclear fire.

Print this item

  Japper's Vindlandsaga
Posted by: Japper007 - July 1st, 2017, 08:59 - Forum: Civilization 6 PBEM 4 - Replies (93)

So the civ picks are in:

CFC Jesterfool Spain, Rome, India

Singaboy Germany, Arabia, Pericles

Woden Brazil, Aztec, Kongo

Japper007 Norway, Russia, USA

OleDavey Japan, China, France

The Archduke England, Gorgo, Egypt

Print this item

  TheArchduke's third time's a charm as England
Posted by: TheArchduke - July 1st, 2017, 03:08 - Forum: Civilization 6 PBEM 4 - Replies (121)

How about not being the underdog this time?

Have no fear, I will be.

Countless mistakes, daring wars (or rather defense against overwhelming odds), wrong analysis. All here for your pleasure. popcorn

Print this item

Online Users
There are currently 83 online users. » 6 Member(s) | 77 Guest(s)
Anskiy, Commodore, El Grillo