Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Latest Threads
Civ1 retrospect
Forum: Civilization General Discussion
Last Post: luddite
1 hour ago
» Replies: 5
» Views: 85
Civilization 7 is in deve...
Forum: Civilization General Discussion
Last Post: RefSteel
2 hours ago
» Replies: 239
» Views: 16,471
MOO (not another patch) p...
Forum: Master of Orion
Last Post: RefSteel
3 hours ago
» Replies: 23
» Views: 3,807
[PB78] Dreylin boldly goe...
Forum: Pitboss 78
Last Post: Dreylin
3 hours ago
» Replies: 372
» Views: 9,348
[Spoilers]Auro is prepare...
Forum: Erebus in the Balance PBEM LVIII
Last Post: RefSteel
4 hours ago
» Replies: 34
» Views: 690
[spoilers] Commodore's 83...
Forum: Pitboss 83
Last Post: Commodore
5 hours ago
» Replies: 7
» Views: 265
Cornflakes 83 Blunders
Forum: Pitboss 83
Last Post: RefSteel
5 hours ago
» Replies: 9
» Views: 292
PB83 Tech Thread
Forum: Pitboss 83
Last Post: Commodore
5 hours ago
» Replies: 101
» Views: 1,990
[Civ VII]Learning from Na...
Forum: Civilization General Discussion
Last Post: shallow_thought
6 hours ago
» Replies: 55
» Views: 2,468
[SPOILERS] DaveV is not c...
Forum: Erebus in the Balance PBEM LVIII
Last Post: DaveV
6 hours ago
» Replies: 36
» Views: 679

 
Forum Statistics

Members: 5,308,   Latest member: nepixGet,   Forum threads: 10,730,   Forum posts: 853,417,   Full Statistics


  [SPOILERS] The Wild Card
Posted by: Jowy - July 15th, 2013, 16:12 - Forum: Pitboss 13 - Replies (372)



This will be a fun one, I can already feel it.
For now though, chill with me while we wait smile
Keep calm and nostalgia!

Easy references:
RB mod latest change list
Un-modded List of Civs / Leaders/ Traits / Starting techs
Settings and picks

Print this item

  [SPOILERS] Mehmed of Ottomans. Completely unrestricted. yuris125 and mackoti
Posted by: yuris125 - July 15th, 2013, 14:12 - Forum: Pitboss 13 - Replies (313)

Spoilers starting in 10...
9...
8...
7...
6...
5...
4...
3...
2...
1...
GO AWAY NOW IF YOU'RE PLAYING
!!!!

Print this item

  The Way of the Civ Player - Ichabod and Wetbandit's PB13 Spoiler Thread
Posted by: Ichabod - July 15th, 2013, 08:53 - Forum: Pitboss 13 - Replies (429)

Always aiming to improve!

Game info:

Leaders: Random, 2 mulligans allowed.
Difficulty is Monarch
Speed is Normal
Vassals are off
TT is off
Huts are on
Events are off
barbs are on
EP: on 5 off 1 abstain 3 (abstain was basically predicated on "need to see changes first")
don't see starting screenshot before leaders

RB Mod Info:

Quote:Change log 2.0.3.3

Traits:

Financial: +1 commerce on all non-river tiles that have 2+ commerce. +100% production of Bank.

Expansive: +2 health per city. +35% production of Worker, Work Boat. +100% production of Market, Aqueduct, Grocer, Harbor.

Creative: +2 culture per city. +100% production of Theatre, Colloseum, Observatory.

Charismatic: +2 happiness. +1 happiness from Broadcast Tower. -25% XP needed for promotions.

Protective: Free CG1 promo for archery and gunpowder units. +100 production of Granary, Walls.

Imperialistic: +100% Great General emergence. +60% production of Settler. +100% production of Custom House

Aggressive: Free C1 promo for melee and gunpowder units. -25% city maintenance [Not shown in trait description. Bonus not shown in interface. Bonus is multiplicative with other maintenance modifiers. Final displayed city maintenance value is correct and includes this bonus.] +100% production of Barracks, Stable, Drydock.

Organized, Industrious, Philosophical, Spiritual: No change from BtS


Civs:

Arabia: Starts with Mysticism/Agriculture, instead of Mysticism/The Wheel. Madrassa cost decreased to 70 hammers from 90.

Byzantium: Cataphracts are 11 strength instead of 12, and are first strike immune (like normal knights).

Carthage: Cothon cost decreased to 80 hammers from 100 (now costs same as Harbor). Numidian Cavalry changed to a HA replacement with free C1.

Celts: Dun now gives G2, not G1.

France: Salon +1 free specialist, -1 free artist.

Germany: UU is now the Kanone, a Cannon that costs 80 hammers instead of 100.

Inca: Terraces now give +1 culture instead of +2. Quechua loses combat 1.

India: Starts with Mysticism/Wheel instead of Mysticism/Mining. The Fast Worker now has Mobility (-1 Terrain Movement Costs), but does not get an extra movement point compared to normal workers.

Japan: UB is now Pagoda, an Observatory replacement with +10% hammers.

Portugal: Feitoria now costs 120h, from 180h.

Rome: Praetorian changed to a Swordsman replacement with +1 strength. Forum increased to +35% GPP generation from +25%.

America: UU is now Minuteman a Rifleman replacement with free Guerilla 1 and Woodsman 1. Mall is now a Grocer replacement that gives +1 happy from Deer, Sugar, Hit Musicals, Hit Movies, Hit Singles.


Leaders:

Kublai Khan: Leader traits are now Charismatic, Creative, changed from Aggressive, Creative.


Civics:

Police State: Now Medium Cost (down from High).

Vassalage: now provides free support for military units as well (meaning Pacifism is cheaper), and is Medium Upkeep.

Slavery: 30h for the 1st pop, 20h for the 2nd pop and subsequent pops. So, 30/50/70/90. On Quick speed, that's 20/33/46/60.

Serfdom: +75% Worker Speed, +1h for Watermills and Windmills.

Free Market: No longer provides -25% Corporate Costs. Now provides +25% Trade Route Yield.

Environmentalism: No longer provides +25% Corporate Costs, or +2 commerce to windmills. Provides +1 gold per specialist, +1c to farms and pastures, +2c to forest preserves, and Low upkeep. Swapped with Free Speech. Now available at Liberalism.

Free Speech: Now High Upkeep, swapped with Environmentalism. Now available at Scientific Method.


Wonders, Projects:

Rushmore: Now -50% WW, (from -25%).

Red Cross: 200h.

West Point: 550h, +5XP. Now requires a lvl 5 unit (17XP/13XP for Charismatic).

Great Lighthouse: Now +1 trade route instead of +2 trade routes, enabled at Masonry, but needs lighthouse and Sailing (no functional change in the tech requirements but makes F6 look less cluttered).

SoZ: no WW effect. Now +3XP, 200 hammers, no building prerequisites. No longer gets +100% production from Ivory.

The Internet: now a wonder. 2k cost, +15% beakers in every city, +2 scientist gpp, double production speed with copper. No longer a project.

Cristo: +100% SPI production, -50% Anarchy instead of -100%.

SDI: No longer intercepts nukes (irrelevant as no unit has the nuke ability).


Base unit changes:

Scouts: require no tech. Every player starts with a scout instead of a warrior.

War Elephants: now 7 str, +50% vs. Mounted units.

SAM Infantry: 75% interception chance (up form 40%)

Destroyer: now enabled at Artillery (not Combustion) (requires Oil OR Uranium)

Transport: now enabled at Artillery (not Combustion) (requires Oil OR Uranium)

Mobile Artillery: can now load guided Missiles and Tac Nukes (as Submarines and Missile Cruisers do). No longer require oil.

Gunships decreased to 3 moves.

ICBM: No longer unlimited range, but long enough so that they will out distance your army and navy easily, and they can be rebased. Loses the nuke tag. Does not need Manhattern project to be built.
  • iCost: 450h
  • iAirCombatLimit: 75
  • iAirCombat: 160
  • iCollateralDamageLimit: 75%
  • iCollateralDamageMaxUnits: 12
  • iAirRange: 36

Tactical Nukes: Now S80 1shot units that can bombard units, cause collateral damage to 5 units, cannot be intercepted. Loses the nuke tag. Does not need Manhattern project to be built. Full list of changes:
  • iCost: 200h
  • iAirCombatLimit: 75
  • iAirCombat: 80
  • iCollateralDamageLimit: 75%
  • iCollateralDamageMaxUnits: 5
  • iAirRange: 4

Guided Missiles: Can bombard units, tiles and cultural defence, cause collateral damage to 2 units, cannot be intercepted. Full list of changes (underline means original stat, for comparison):
  • iCost: 60h
  • iBombRate: 16
  • iAirCombatLimit: 75
  • iAirCombat: 40
  • iCollateralDamage: 100
  • iCollateralDamageLimit: 50%
  • iCollateralDamageMaxUnits: 1
  • iAirRange: 4


Flanking:

Horse Archer (and replacements): do 50% flanking damage to Catapults and Trebuchet.

Knight (and replacements): do 50% flanking damage to Catapults and Trebuchet.

Cuirassier (and replacements): do 50% flanking damage to Catapults and Trebuchet and
Cannon.

Cavalry (and replacements): do 50% flanking damage to Catapults and Trebuchet and Cannon.

Gunships: do 50% flanking damage to Cannon, Artillery and Trebuchet.


Buildings:

Barracks: increased cost to 60 hammers, +1 culture.

Jails: now -50% War Weariness.

Castles (and replacement UB): no longer decrease bombardment rate of catapults or trebuchets.


Technology:

Known Tech Bonus changed to 25 (up from 30), enabled by Map Trading (so there is no Known Tech Bonus until you research Writing)

Hunting: enables pastures, cost increased by 50% from 40 to 60. No longer enables camps.

Animal Husbandry: enables camps. No longer enables pastures.

Archery: base tech cost decreased by two thirds, from 60 to 40.

Astronomy: requires Code of Laws as mandatory prerequisite in addition to Calendar and Optics. No longer requires Paper.

Alphabet no longer enables tech trading, allows Open Borders.

Writing enables Map trading, no longer enables OB.

Paper enables Map trading, Tech Trading. Requires Metal Casting as mandatory prerequisite. No longer requires Literature or Code of Laws.

Corporation enables Map Trading.

Scientific Method enables Map Trading.

Steam Power enables Map Trading.

Electricity enables Map Trading.


Renaissance era technology prices reduced to a percentage of base BtS tech cost as follows:

  • Education: +25%
  • PP: +25%
  • Nationalism: +25%
  • Gunpowder: +25%
  • Astronomy: +25%
  • Economics: +50%
  • Liberalism: +50%
  • Replaceable Parts: +50%
  • Military Tradition: +50%
  • Constitution: +50%
  • Chemistry: +50%
  • Democracy: +75%
  • Rifling: +75%
  • Corporation: +75%
  • Military Science: +75%
  • Steel: +75%
  • Steam Power: +75%
  • Artillery: +100%
  • Assembly Line: +100%
  • Scientific Method: +100%
  • Railroad: +100%

Cost of all subsequent techs increased by 100%


Techs prior to Paper in the tech tree can no longer be traded:

The untradeable techs are as follows: Fishing, The Wheel, Agriculture, Hunting, Mysticism, Mining, Sailing, Pottery, Animal Husbandry, Archery, Meditation, Polytheism, Masonry, Horseback Riding, Priesthood, Monotheism, Bronze Working, Writing, Metal Casting, Iron Working, Aesthetics, Mathematics, Alphabet, Monarchy, Compass, Literature, Calendar, Construction, Currency, Machinery, Drama, Engineering, Code of Laws, Feudalism, Optics, Music, Philosophy, Civil Service, Theology, Divine Right, Paper, Guilds, Banking


Espionage:

Switch Civic and Switch Religion now require Future Tech.

City Revolt, Counter Espionage, Destroy Production spy missions removed.

Costs of all active spy missions doubled.

Discounts to spy missions due to religious effects removed (owning holy city, religion present in city).

Spies now spawn with "Secretive", and cannot see tiles except the one they're standing on.

The No Espionage game option now works properly:
  • GSpy points are converted into Great Merchant points.
  • Espionage no longer gets converted into culture.
  • Cultural expansion now happens at normal values.
  • Spies cannot be built.
  • Graphs are always visible on contact.


Tile Changes:

Watermills: +1 base hammers, no longer receives +1h at Rep Parts.
Workshops: +1 base hammers, no longer receives +1h at Chemistry.
Mines: +1h at Rep Parts.
Whaling Boats: Enabled at Sailing, not Optics. Otherwise unchanged.


Game Mechanics:

The Draft: Rifles now cost 2 pop to draft. A city must now end a draft at size 6 instead of size 5 (So size 8 to draft a rifle, size 7 to draft a musket).

Corporations: Completely removed from the game.

Culture Victory: 33K, 50K, 75K, 150K on Quick/Normal/Epic/Marathon.


Miscellaneous:

Coastal Blockade now has a range of 1 square around the blockader, instead of 3 squares.

AP Resolutions: Declare War (on a non-member), Force Peace (between two members), and
Assign City are no longer eligible resolution actions.

Fail-gold: You never get fail-gold if you also completed the wonder somewhere else (so no National Wonder fail-gold, or doubling up on a wonder to guarantee yourself a paycheck. The game still informs you that you received "0 gold" from your hammers).

Hut techs: Can only gain techs from the first three rows of the tech screen:

Fishing, Sailing, Wheel, Pottery, Agriculture, Animal Husbandry, Hunting, Archery, Mysticism, Masonry, Priesthood, Mining, Bronze Working, Writing.

Toroidal maps: Now return city maintenance as if the map were Cylindrical.[spoiler]


Included additional bug fixes:

[spoiler]Lib/Oracle multiple techs (warning, this is the most complex fix and it changes the save file format by adding a value for each player of whether they currently have an unused free tech award. The fix is taken from BTS unofficial patch).

Trade route turn order bug.

Foreign trade route cities lost permanently when your city using those routes is destroyed (fix is taken from BTS unofficial patch).

Build culture double production.

Build wealth/research/culture + production automation double production.

Proposed trades including cities, where the cities no longer exist to be trades, are not cancelled (note: I consider this a bug because proposed trades are already cancelled if a player lacks the requisite e.g. resources/gold. could be considered not a bug).

Production decay counter on a type of build (e.g. axeman) is not reset after completing one if the next item in the queue is of the same type (fix is taken from BTS unofficial patch).

Feature growth/disappearance rates, and bonus discovery (mine pop) rates, do not scale with game speed.

Players Picks:

Ichabod/Wetbandit: Shaka of Greece
dtay: Alexander of Germany
Plako: Ragnar of Maya
retep: Sitting Bull of Khmer
Jowy: Pacal of India
Slowcheetah: Ramesses of Mongolia
mostly_harmless: Qin Shi Huang of Sumeria
Azza: Joao of Dutch
Pindicator/scooter: Darius of Vikings
Nakor/CFCJesterfool: Wang Kon of Rome
Fintourist/Old Harry: Montezuma of Babylon
Commodore/Kurumi: Victoria of Portugal
Bacchus: Suryavarman of Carthage
WilliamLP: Isabella of Inca
Yuris: Mehmed of Ottomans
Serdoa: Mansa Musa of America
Bigger/Lewwyn: Ghandi of China
suttree: Huayna Capac of Spain

Print this item

  [NO PLAYERS] The Kibitzer Klub: PB13 Map & Lurkers
Posted by: BRickAstley - July 15th, 2013, 08:35 - Forum: Pitboss 13 - Replies (1519)

Since everyone knows that the game is really for OUR benefit, not the players.

Again standard reminder, only be here if you're not playing or dedlurking someone else, etc etc.

Print this item

  [SPOILERS] mostly_harmless plays PB13
Posted by: mostly_harmless - July 15th, 2013, 07:56 - Forum: Pitboss 13 - Replies (45)

Here we go!
Lets see if I can bring back the fun into playing Civ for me!

As always, I will promise to do regular updates ....., yeah, right!

mh

Print this item

  [SPOILERS] Dhalphir PB13
Posted by: Serdoa - July 15th, 2013, 06:33 - Forum: Pitboss 13 - Replies (301)

Nifty title, eh?

Print this item

  Slowcheetah plays PB13. Still cannot think of any titles.
Posted by: slowcheetah - July 15th, 2013, 05:40 - Forum: Pitboss 13 - Replies (25)

pimppimppimppimppimppimppimppimp

Print this item

  [SPOILERS] Scooticator and Pindooter give a sporting try
Posted by: pindicator - July 15th, 2013, 01:10 - Forum: Pitboss 13 - Replies (2678)

[Image: sports.png]

[Image: sports_cheat_sheet.png]


Dibs on Trailblazers as the capital. I could be talked into Timbers


Table of Contents

Pindicator's Power Rankings


Pre-Game Predictions
Pre-Game Planning & Discussion
In Game Plans
Turns 0 - 20
Turns 21 - 40
Turns 41 - 60
Turns 61 - 80

Print this item

  [SPOILERS] CFCJester and Nakor want revenge!
Posted by: Nakor - July 15th, 2013, 00:49 - Forum: Pitboss 13 - Replies (292)

So, guys, here we go again!
Just hope we're next to Scooter/Pindicator.... hammerhammerhammer

Print this item

  [spoiler] Azza spoils the party
Posted by: Azza - July 14th, 2013, 20:30 - Forum: Pitboss 13 - Replies (76)

Please correct the following errors before continuing:
The message is missing. Please enter a message.

Print this item

Online Users
There are currently 150 online users. » 3 Member(s) | 147 Guest(s)
Alhazard, nepixGet, Tacitus