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RBP3 (Realms Beyond Pitboss) Planning Thread |
Posted by: sunrise089 - January 1st, 2010, 15:46 - Forum: Pitboss3
- Replies (800)
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Test Game - sunrise089.gotdns.com:2062
Welcome all!
In fine RB tradition we're going to play another pitboss game.
Pitboss is a type of Civ IV multiplayer that allows players to connect to a game hosted online at their own pace. Unlike PBEM turns happen simultaneously, so players can take as much or as little time as they would like to play. The game will be played with a timer of between 12 and 36 hours per turn, and we anticipate the entire game will take between 6 and 18 months to complete.
Once we're finished with the setup process the individual civilization threads will appear in the Pitboss 3 subforum, so prepare to follow all the action there when the game goes live.
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Best Adventures & Epics for New Guys |
Posted by: Twinkletoes89 - December 27th, 2009, 15:20 - Forum: Civilization General Discussion
- Replies (1)
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Hi all,
I've been a long term reader/lurker in this forum and I finally decided to register. I've had Civ 4 Complete for about 3 months now and I'm just about cracking Noble difficulty now.
I was just wondering if anyone could recommend some of your previous Epics and Adventures which might be suitable for a relatively new player like myself.
Thanks :-)
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A couple early development Qs from a noob |
Posted by: haphazard1 - December 14th, 2009, 12:54 - Forum: Master of Orion
- Replies (6)
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I have just started playing MOO again after a lengthy break, and had only played about a half dozen games in the past (back when the Imperium first resumed). So I am mostly still a noob, although I have won a few games on Average and one game at Hard.
I started with an Average game as the Humans, and it was ridiculously easy -- mostly because I got an amazing draw on territory and AI distribution. I ended up with the entire NW qudrant of the galaxy, about 3/4 of the SW quadrant, and a chunk of the center. The only AI to start in the western half with me was the Sakkra, who got blocked by several hostile environments from expanding anywhere but towards me. And I took all the worlds between us early, including a lovely fertile 85 4 parsecs from Sssla. (Later ruined by the toxic waste spill event, grrrr.)
Anyway, this first game was totally unrepresentative: I won on the first diplo vote, having gotten the 3/8 GNN warning that turn from settling 3 worlds. (Had just gotten Controlled Radiated and was grabbing all the remaining worlds...no Silicoids obviously). Never fought a single battle, had not even met one of the AIs (who turned out to be my opponent in the vote). Had 18 of 37 total votes, and I was still claiming new worlds.
Despite the stroll in the park, it was enough to shake some rust off. So now I am trying a Hard game as the Meklars, large galaxy. I am slightly north of dead center in the galaxy, and after about 10 turns I am already seeing signs of another fantastic land draw. I sent my colony ship to a second yellow and got a size 90 second world, and my scouts have fanned out and found 3 more worlds of size 80, 85, and 110 (!) all within 3 parsecs. No range tech needed. 
So my noob questions (sorry for the long-windedness getting here!):
1) When to start building colony ships, given that I can reach these three excellent worlds without any tech at all? I need to build factories on the homeworld first, and get the time per ship down a lot. But being the Meklar I could build factories for a long time. How short should I get the colony ship build time before I start pumping them out?
2) When to open tech, again given that I do not need any tech to grab three excellent worlds? I am tempted to just ignore tech for some time, building factories and grabbing these initial worlds, and then open tech later once my Meklar have built up the economy a bit more. Probably should not wait for maxing the homeworld, though, as that will take a long while and I will need to start getting some techs. Clean up techs especially! Sure hoping at least one of the early clean ups is in my tree....
I have never played as the Meklar before (only about half a dozen games total), so I am hoping for some advice from more experienced players in the RB community as I get back into this fascinating game. This time I intend to get to Impossible and learn to win!
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Are automated workers this bad? |
Posted by: sunrise089 - December 9th, 2009, 17:58 - Forum: Civilization General Discussion
- Replies (7)
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Hi,
In addition to RBP1 and RBP2, I am also playing in a third pitboss game with 6 hour turns and no rules (double moves, spies, etc all allowed). I just killed my neighbor on T103 (we're playing Epic speed) at a point in the game where I have 4 cities with at least their special resources all improved. Let me show you the guy I eliminated's land:
![[Image: civ4screenshot0690.jpg]](http://img245.imageshack.us/img245/9244/civ4screenshot0690.jpg)
The SE city ruins were his cap. The NW ruins were his only other city (Which has no early food resource. I cut the map off because I didn't want to include any of my units, but the rest of a fat cross was just grassland and jungle.). I assume the reason I have 4 cities and units and he had 2 cities, 2 archers, and 3 warriors was because I am the amazing combo of Exp/Cre India and I log in almost every turn, while he only logged in once every three turns or so. Even with queued actions you lose a bit missing so many turns. However that does not explain, at all, the condition of his tiles. Note the following:
*Grassland Iron in his cap's first ring, not roaded or improved.
*Grassland Pigs, mined!
*Grassland Farm built at cap despite irrigated corn and clams.
*Second city has only a grassland hill as an improved tile.
So my question is, is it possible automated workers did this? If not then I think this surpasses the Templars for worst slow-paced-game terrain improvement scheme of all time.
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Interesting MP Style Game Available |
Posted by: Ruff_Hi - December 5th, 2009, 23:06 - Forum: Civilization General Discussion
- Replies (5)
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Dreylin and I have been running a team game where I concentrate on coin, Dreylin concentrates on beakers and our third team member (an AI) concentrates on military.
Unfortunately, the AI sucks at the military side so we are looking for a 3rd who would like to join in this team concept (we'll start a brand new game).
Our current game is a pbem, but we would be willing to play as a pitboss game (host required).
Game details up for discussion and lurker input also considered. So - any takers to run the international relationships (war, peace, espionage, trade, etc)?
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