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  Apology
Posted by: Sirian - March 10th, 2006, 21:54 - Forum: Civilization General Discussion - Replies (51)

I'm sorry for the delays on posting new events.

We are still waiting on a patch.

The bright side is that at some point the patching will stop and we'll have no more of these dry spells.


- Sirian

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  Game Update 9/March
Posted by: KingOfPain - March 10th, 2006, 12:56 - Forum: Guild Wars - Replies (2)

Nudist and PvEers rejoice!



Quote:Skill Training Updates:


  • All skill trainers can now sell you any non-elite skill that you have previously unlocked on your account.


it was worth IT[Image: thumbsup.gif]

KoP

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  Diablo Memories
Posted by: Scrape - March 7th, 2006, 12:44 - Forum: Diablo - Replies (16)

As I was staring at the main page of the RB forums, I noticed KingOfPain was logged in, and this for some reason triggered a certain memory.

I recall one moment, which was probably around a half dozen years ago, where I joined a variant game with a couple of varianters playing, one being KingOfPain. I believe he was playing his rage-variant character. I just remember hovering my cursor over some impressive items on the ground as I made my way about town.

If any of you would humor me (and the others that may read this thread), please post some of your Diablo memories that come to mind. Any Diablo memories, short or long, joyful or not. As long as they are Diablo-related, I would be glad to read them.

Cheers.

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  A no science game
Posted by: Kylearan - March 7th, 2006, 06:22 - Forum: Civilization General Discussion - Replies (26)

Hi,

I've finally completed the next game of my "Kids, don't try this at home!" series of Civ 4 games. lol This time, it was a no science game where I was not allowed to discover techs on my own, not via research, specialists, great people, or the oracle - with the small exception of the initial worker techs. Who fears the WFYABTA limit again? crazyeye

You can find it here if you're interested.

-Kylearan

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  Let Spore a Guinness and play forever
Posted by: Occhidiangela - March 4th, 2006, 07:10 - Forum: Off Topic - Replies (10)

If you want to talk about Realms Beyond the current game genres, I think this is it. Civ 4 and more, this looks like a time sink to end all time sinks.

Release date late 2006, or so they say.

Of course, the EA tie in may put some people off.

Occhi

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  You got me into this...
Posted by: Zyr - March 4th, 2006, 05:11 - Forum: Off Topic - Replies (3)

[Image: griseldabday.gif]

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  March 2 Update
Posted by: WarBlade - March 3rd, 2006, 19:13 - Forum: Guild Wars - Replies (34)

The full list of changes in the March 2 update are here.

By now I'm sure most of us have had a chance to have a play around with some of the skill changes and changed builds etc. Going through the list I didn't see too much that would effect the character builds that I usually drag out, but there were a few scattered around in there.

Quote:Updated Adrenaline behavior so that death removes all Adrenaline.
Ragnar will not be impressed! lol This one is a PvP nerf. Ragnar used to die in RoF arena (can never remember the name) and come back at the shrine on a full tank of adrenaline, or at least as full as it was at the point of death. He could use a knock down attack for his first shot in the re-entry to combat, which given the nastiness and adrenaline requirements of Backbreaker was a neat trick to do. Oh well. Them's the breaks eh?

Quote:You are no longer considered "attacking," "using a skill," or "casting a spell" while you are running to get in range of a target.
Another Warrior alteration. It used to be that a Warrior running down a Wind Rider etc. with one skill loaded up and pending would suck on a Cry of Frustration shortly after entering spell range. I used to exploit this annoying fact by making the damned things unload on a 5 point cheapo, but overall I'm actually happy this ridiculous state of affairs was changed.

Quote:Reduced the Lieutenant's Helm Hex duration bonus to 20%, and added it to the PvP character creation screen.
Ugh! Fair enough that PvPers get this item, but did it really need to be rendered largely pointless in the process? With one breath they get to say "Yaaaaa- Wha-? It's only worth something to runners now? Oh FFS!"

And PvP Mesmers didn't really need that 'buff'. tongue

Quote:Energy Drain: decreased recharge time to 25 seconds.
Energy Tap:
decreased recharge time to 25 seconds
Ooh. More energy for Eles. Interesting. Not a huge change, but it seems to fit my experiences with Kronin and Ice Blade.

Quote:Conjure Frost: no longer removes Enchantments.
Seemingly inocuous this looks to me like one of the biggest changes in the batch. I did some testing with Ice Blade and have realized that he's now much more capable of operating in a solo tank capacity than before.

Here's the kicker: Mist Form neutralizes the direct damage from the caster's wand/staff/sword/whatever, just like it neutralizes the weapon attacks of the enemy. Meanwhile it does nothing to the bonus damage from Conjure Frost. With those two enchantments Ice Blade can stand there tapping away on things without fear of riprisal in a "death by a thousand paper cuts" tactic. The Mist Form duration still hinders him (21s at Lvl16, 30s recharge) so he's untouchable 2/3's of the time at least, but then Blurred Vision can sustain him in the gap. In the past he had to rely on spell attacks to hurt, but now Conjure Frost can be effective indefinitely (with re-casts once a minute) yielding a cheap fire and forget alternative.

Conjure Lightning no doubt becomes similarly more usable and one wonders about the applications with such skills as Glimmering Mark (Blinds enemies hit by Lightning), Gale (knockdown with attacks enchantment), Thunderclap (knockdown with attack hex) in tandem with a player's other defensive enchantments.

Quote:Mist Form: decreased cast time to 1 second.
The other side of the the coin where the above combo is concerned. The caster becomes much harder to interrupt and the approximately 10 second gap in the enchantment at level 16 gets a little smaller.

Quote:Resurrect: reduced cast time to 6 seconds; increased recharge time to 5 seconds.
Interesting. It's competitive against Rebirth in cast time now. Trickier for me to interrupt using a Maelstrom and the 5 second duration thing screws over Maelstrom versus Stone Summit Priests (They used to ignore and try multiple resurrection attempts, drain themselves flat and just die). Alternately those same Priests become easier to stop for Warriors stuck with adrenaline based knock downs. Somewhat Zen will be happier too I am sure.

Quote:Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
Haha. Good job!

Quote:Live Vicariously: increased amount healed per swing to 2..17.
It's not a huge jump but considering that I was already mixing this skill with Barrage for solo runs with a result that was like having 3 or 4 self targetted Mendings multiplied by the number of targets hit, this buff is quite surprising.

Quote:Dwarven Battle Stance: now also increases attack speed by 10%.
It needed that I think. Hammer attack rates are slow enough that other attacks could slip between interrupting hammer blows. Those dwarves in Sorrow's Furnace just go a whole lot more annoying.

Quote:Fixed miscellaneous bugs with the wurm monster AI.
Oh dear. I suspect someone else may have discovered the sneaky little trick I stumbled on while having Somewhat Zen guide seven henchies into Tombs. Or perhaps not. I'll have to re-test it I think. thumbsup

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  Looks like a bug
Posted by: Tom - March 2nd, 2006, 09:38 - Forum: Civilization General Discussion - Replies (8)

This is a picture from a recent single player game.

[Image: Civ4Bug.JPG]

As you can see my city is not in range of the circled tile - yet this tile is being worked. It is within my own cultural boarders, and I have no other cities near it. I checked on the city screen, and as I expected it was outside the working squares for my city, and not being worked by me.

Obviously Toggy shouldn't have been able to work this tile as its not in his boarders, but it looks like he IS working it. Also notice the water tile above it - this should also not be worked but is. I forgot to ring this tile in red, but its easy enough to see.

Just thought I'd post this here - has anybody else encountered it at all?

Tom

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  Why to Buy GalCiv2
Posted by: Sirian - March 1st, 2006, 08:49 - Forum: Galactic Civilizations - Replies (6)

My greatest fear for GalCiv2 was the "Dread Lords". Nothing would ruin the game more certainly than to copy the Master of Orion II "Antarians" gameplay concept.

Apparently, the Dread Lords are only part of the Campaign, where their story line may indeed be a fun one. (I have only been playing single games so far.)

The fact that Brad had the design restraint and good judgement to leave them OUT of the basic game is BY ITSELF worthy of your financial support. (If we want more and better games of this type, then we have to support franchises that are moving forward, even if some elements are not ideal. The same is true of Civ, where I won't hesitate to say that many things could still be improved. Games can only make so much progress in one iterative cycle.)


I am having a good time playing GC2. The "roach race" to spread out to every planet in the game's opening is not much varied in the strategy department. Civ4 and MOO1 are the only games that managed to preserve some of the territorial expansion for much later in the game. Civ4 does it by limiting your empire size in the early going, and MOO1 does it via "hostile environments" planets which require tech advancements to settle.

Beyond the Roach Race™ lies a good strategy game, though. The thing that drove me away from GalCiv1... Well, if you don't already know what that was, then you're better off NOT knowing. Think of it as spoiler info (and don't go looking for it, and if you do know, don't show off by talking about it here, where it may spoil things for others.) THAT issue seems to have been improved in this iteration. How much improved will take some time to tell.

Finding out that there is no more waste with Starship Construction does help a lot. Also, the admittedly flawed overflow with research is much better than pure waste. There have been times when I've been able to reduce micro as a result of knowing where the overflow beakers will be going.

Civ3 was more of a mess on first release than is this game, and we at RB got a lot out of it, thanks in large part to Soren's effective patching process, which drew heavily on fan feedback. Soren is "only" an elite designer and programmer, though. Brad is CEO of his own company, which is a good thing to be as a designer, because you can do things like say, "Hey, we're going to keep patching and updating this game for a lonnnnng time."


OK, enough bloviating for now. I have to get back to my current game, where the Roach Race™ has recently concluded and things are starting to get really interesting. smile


- Sirian

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  RB Metaverse Empire
Posted by: Sirian - February 28th, 2006, 10:52 - Forum: Galactic Civilizations - Replies (11)

I have launched the RB Metaverse Empire. I've set it to Invite, so you will need to jump through a hoop or two to get hooked up, but this is necessary to control our roster.

If you have the game, you can start playing Metaverse games within the game, then submit those to your record on the Metaverse. You have to Create a Character on the GC2 site first, though. ... It's not that complex, but you will need to have a Stardock account and input your serial number as part of the process. ... It's less scary than it sounds.

All submitted results will add to our Empire total.

We were the biggest bang-for-buck empire (most points per player) at one point in early 2003, and we cracked the top five, around the time I stopped playing GC1. If you're playing, you might as well submit your results and add to our collective glory. It may be the route by which future valued members will make their way in to our ranks, via contact with us in the Metaverse.


- Sirian

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