Adventure Sixty-Two: English Ambition
Sponsor: BRickAstley
Opening Date: Monday, June 8th, 2015
Duration: Five Weeks
Map Script: Totestra
Map Size: Small
Game Speed: Normal
Difficulty: Monarch
Civilization: England
Leader: Victoria
Opponents: 4
Victory: Any
Options: No Technology Trading, No Vassal States
Scenario: Realms Beyond throughout its history has been a community of people that strive to challenge themselves in the games they play. That has predominantly been shown by playing variants of games, self-imposing restrictions to make a game a lot harder, for the prize of achieving victory under those restrictions.
This is a lightly edited map with some unusual geography compared to 'normal' maps (as shown by what the imaginary 'hut' pop), that will provide many interesting choices to make as you play through your game.
Scoring: None. Just play and regale us with tales of your experience.
However, I would encourage players to come up with some sort of variant to play out the game under. Think of something that you've never heard of someone having done in Civ before, or that would make achieving normal victory quite a lot harder, or that just sounds fun. This is as open ended as you want it to be (and I won't judge if you don't bother with coming up with a variant!), but here are some ideas to help get your brain turning:
Closing Date: Monday, July 13, 2015. Reports due by the end of July 14, your local time.
Download the map file here.
Sponsor: BRickAstley
Opening Date: Monday, June 8th, 2015
Duration: Five Weeks
Map Script: Totestra
Map Size: Small
Game Speed: Normal
Difficulty: Monarch
Civilization: England
Leader: Victoria
Opponents: 4
Victory: Any
Options: No Technology Trading, No Vassal States
Scenario: Realms Beyond throughout its history has been a community of people that strive to challenge themselves in the games they play. That has predominantly been shown by playing variants of games, self-imposing restrictions to make a game a lot harder, for the prize of achieving victory under those restrictions.
This is a lightly edited map with some unusual geography compared to 'normal' maps (as shown by what the imaginary 'hut' pop), that will provide many interesting choices to make as you play through your game.
Scoring: None. Just play and regale us with tales of your experience.
However, I would encourage players to come up with some sort of variant to play out the game under. Think of something that you've never heard of someone having done in Civ before, or that would make achieving normal victory quite a lot harder, or that just sounds fun. This is as open ended as you want it to be (and I won't judge if you don't bother with coming up with a variant!), but here are some ideas to help get your brain turning:
- The 'Honorable' Ruleset.
- Commit to Always War.
- Turn Science to 0% at a certain time.
- A hard limit of number of cities.
- Require yourself to beeline a specific tech far down the tech tree.
- Or stay away from a certain tech.
- Save the Animals.
- Require leading in a certain demographic before ending the game.
- Conquer another empire and give away all self-built cities.
- Build/Capture only coastal cities.
- Keep all your cities under a certain population number.
- Limit yourself to a maximum amount of units existing at any time.
- Gain cultural control over all of a certain tile/resource/continent/islands.
Closing Date: Monday, July 13, 2015. Reports due by the end of July 14, your local time.
Download the map file here.