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Information Patch notes for 'Fall 2016' update have been released
Posted by: el_robino - November 18th, 2016, 12:00 - Forum: Civilization General Discussion - Replies (60)

Still pretty new here (must lurk moar) so not sure whether this kind of thing is usually posted! Either way, it looks as though the first balance patch has been released, you can read about it here: http://steamcommunity.com/games/289070/a...7742411203

There are a lot of changes so didn't want to quote the whole post here, seems a bit redundant, but I was sad about this one: 

Quote:• Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points. 

I've been exploiting the game apparently frown  lol

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  Civ4 new PBEM sub needed
Posted by: Jowy - November 16th, 2016, 14:05 - Forum: Civilization General Discussion - No Replies

Hi, I want someone to take my civ in PBEM74-C. The game is a few turns in. Other players are El Grillo, Greenline and Khan.

Link to tech thread: http://www.realmsbeyond.net/forums/showt...p?tid=8474
Link to setup thread: http://www.realmsbeyond.net/forums/showt...p?tid=8093 (the beginning is about PBEM74 A and B).
Link to my spoiler thread: http://www.realmsbeyond.net/forums/showt...p?tid=8421

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  Civ6 Chopping/Harvesting: When is it worthwhile?
Posted by: HansLemurson - November 14th, 2016, 21:44 - Forum: Civilization General Discussion - Replies (29)

I have been puzzled by how many strategy discussions I've read[citation needed] talking about using forest-chopping in Civ6 to hurry early production.  

Clearing land costs you a Builder-Charge which cost you production to obtain in the first place, and the price of Builders goes up when you have to replace those spent charges.  Furthermore, the value of land clearance increases with time, making the premature clearing of land a dubious prospect.

But later in the game, Harvesting is more valuable and builder charges can be made cheaper, making the Harvesting of resources more valuable.

At what point in the game does it become worthwhile to cut down forests and forever lose their Production potential?

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  Fenn Vs X-COM
Posted by: Fenn - November 13th, 2016, 21:56 - Forum: The Gaming Table - Replies (193)

With the advent of OpenXcom making it easy to play the 1994 classic X-COM: UFO Defense, I've been having a lot of fun playing this game for the first time, and have beaten it on the normal difficulty setting. For this AAR, I'm going to kick it up a notch:
[Image: screen001.png]
Max difficulty, no reloading - if a mission ends in total failure (and they will), if the aliens destroy one of our bases, I have to tough it out and keep fighting. Lurkers are welcome to post comments or advice, and to have soldiers named after them, though I will make no guarantees as to your namesake's lifespan. smile

Lastly, there's previously been an SG of the vanilla X-COM done back in 2011 - I encourage you to check it out, it's very entertaining. I will be going with a few small modifications for my run, for the sake of keeping things fresh for myself.

Volunteer List:

Bobchillingworth II
AdrienIer
Dp101
El Grillo
Dreylin
Quagma Blast
haphazard1
Molach
RefSteel
DaveV
Lewwyn
rho21
Mardoc
Old Harry
ReallyEvilMuffin
Whosit
David Corperial
novice

Updates:

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  Civ6 Succession Game 1: Commercial Free Programming
Posted by: Sullla - November 13th, 2016, 15:08 - Forum: Succession Games - Replies (205)

Welcome to the first Civ6 Succession Game hosted at Realms Beyond! We will be using the following setup:

[Image: RBCiv1-1.jpg]

Civ: Japan/Hojo
Difficulty: Emperor
Game Settings: Standard speed, Ancient era
Map Settings: Small, Inland Sea

Variant Rule: No Commercial or Harbor districts  eek

This is a simple variant. Everyone knows by now that the trade routes are extremely strong. Going commercial districts into industrial districts at every city is pretty much the one right choice at the moment. Let's take that off the table and see what happens to the gameplay. Note that this does not mean that trade routes themselves are banned, only commercial and harbor districts. We'll get one free trade route from the tech tree, Merchant Republic can provide two more, and some Great Merchants grant additional ones. We'll need to think carefully about where to send our very strictly limited trade routes, both for the bonus tile yields and since they're the only real way to build roads. (Does this mean using Military Engineers in this game? We shall see!)

Japan is a natural civ to pick from there. (Rome would also fit but working around limited roads is intended to be part of the fun.) Japan gets three half cost districts, none of which are commercial or harbor districts. (Japan gets cheap Holy Sites, Encampments, and Theatre districts.) Japan also gets an adjacency bonus from putting districts next to each other, which seems like it could make for some fun planning as a team. I'm picking Emperor difficulty as a level that should be a challenge without being too unwinnable. I prefer Small maps at the moment to keep micromanagement from getting out of hand, and I haven't tried Inland Sea yet, so let's give that one a spin. 


[Image: RBCiv1-2.jpg]

Roster:
Sullla
Ruined Everything
Molach
Ichabod
Ranamar


Files were generated with the Aztecs civ turned off. First turnset immediately follows this post.

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  Civ6 Succession Game Planning Thread
Posted by: Sullla - November 10th, 2016, 15:48 - Forum: Civilization General Discussion - Replies (51)

Now that Civ6 has been out for a bit and people have had a chance to explore the mechanics, I think it's a good time to start up some succession games. Rather than keep creating new threads every time that someone has a new idea, I've set up this thread for game planning and discussion. If succession games would get so popular that there are overlapping discussions for multiple games taking place at once, well, we can deal with that when the time comes. It's been very quiet on the succession game front for years now. I'm hoping we can change that. smile

I'll outline my idea for the first RB Civ6 succession game in the next post.

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  LKendter Adv 1
Posted by: LKendter - November 9th, 2016, 11:55 - Forum: Japan Reports (Civ6 Adventure 1) - No Replies

I suspect my play of Civ6 will be limited to RB competitions avoiding large+ maps.  Civ6 taxes my PC too hard.  I've never gotten a memory low error in the two+ years I've owned this PC until playing the game.  My one more turn urge just isn't as strong with this one versus Civ4. 

My report can be found at:  http://www.kendter.com/C6-ADV01/adv1-1.htm

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  CH's Through the Ages Report Thread (currently Public games)
Posted by: Cheater Hater - November 8th, 2016, 18:13 - Forum: The Gaming Table - Replies (23)

I'm thinking the best way to do my reports is to concentrate them all in one thread--presumably I'm not going to playing multiple games with people here at once (though my public games are annoying--it takes days for actions to be taken, much less turn cycles ).

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  Adventures and Epics for Civ 6 Discussion
Posted by: BRickAstley - November 8th, 2016, 16:55 - Forum: Civilization General Discussion - Replies (32)

So with the release of Civ 6, I put together and ran the introductory adventure that I think has been wildly successful. With that wrapping up, I would like to keep it going and run more events for whoever is interested. I wanna bring up a few discussion items first though:

1) How are we setting these up?

Since I ran the first Adventure, and have a plan/ruleset/map ready for an Epic 1, I am totally fine to keep setting these up for play. However I wasn't here for the Civ4 events, of which Sirian/Sullla/T-Hawk were the main sponsors. Do any of you want to have a major hand in setting these up as we progress through Civ 6's life cycle?

Also even if no one else wants to take a major hand in sponsoring a lot of these, anyone is welcome to pitch ideas or even a full scenario for play of course. Last thing I want to do is to lock out anyone else from running events.

2) Epic or Adventure?

For Civ 4 we had separate Epic and Adventure games being ran as time goes on. As best as I can tell, they were initially set up differently but eventually the terms seemed to be somewhat interchangeable between the events. The best I can tell, there are a few different major ways we can define these to be set apart for clarity moving forward:

a: Adventures are casual, Epics are competitive
b: Adventures have very customized map setup, Epics have very customized rulesets/scoring systems.
c: Adventures are original events, Epics are old events re-purposed for the new game.

When I've been thinking about putting together my idea for Epic 1, I've kinda been assuming a little of all of these. Am I missing something historically that would offer more clarity, and/or does anyone have further thoughts on these definitions?

3) Patches

So there's been zero word on an initial patch for the game, either content or date. It's also unknown whether saves from an older patch will be compatible moving forward, and it's confirmed that Steam doesn't let you go back and play under an older patch. It seems like with all of that, there really isn't another option but keep going with events and hope the patch cycle doesn't cause any major disruptions. Anyone else have any knowledge/advice here?

Thanks everyone.

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  [Spoiler] Wife Grabs Civ VI Box ... says 'Excellent Christmas Gift'
Posted by: Ruff_Hi - November 8th, 2016, 05:37 - Forum: PBEM 75 - Replies (28)

Ordered Civ VI a few days before launch.  Amazon can't fulfill order because of demand ... and when it does turn up about a week after launch ... Wife spies it and says 'What an excellent Christmas gift for you' and ... bammm ... it disappears into the Christmas cupboard not to be seen again until December 25th.

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