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PB78-Superdeath and Nauf ...
Forum: Pitboss 78
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1 hour ago
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[PB79] MirOh No, what am ...
Forum: Pitboss 79
Last Post: Miro
2 hours ago
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[PB81 Mjmd] Heave Away
Forum: Pitboss 81
Last Post: superdeath
6 hours ago
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American Politics Discuss...
Forum: Political Discussion
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Diplomacy Game Recruitmen...
Forum: The Gaming Table
Last Post: scooter
7 hours ago
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PB83 Tech Thread
Forum: Pitboss 83
Last Post: scooter
7 hours ago
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[Civ VII]Learning from Na...
Forum: Civilization General Discussion
Last Post: haphazard1
8 hours ago
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MOO (not another patch) p...
Forum: Master of Orion
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8 hours ago
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Civilization 7 is in deve...
Forum: Civilization General Discussion
Last Post: Speaker
9 hours ago
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[PB79] Just one more Game
Forum: Pitboss 79
Last Post: xist10
11 hours ago
» Replies: 234
» Views: 4,721
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EitB Civilopedia Updates Thread |
Posted by: RefSteel - June 19th, 2014, 20:17 - Forum: Erebus in the Balance Mod
- Replies (54)
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_644.jpg?dateline=1350429847) |
So I figured rather than continuing to spam the EitB Update thread below, I'd create a new thread just for 'pedia stuff so we can spam this thread instead!
There are still lots and lots of background/story/description entries that need filling in. I've copied Qgqqqqq's lists from the aforementioned thread, added a list for leaders, and struck through everything we've completed recently. I'll try to keep this up to date as more entries are written!
Units:
Heroes:
Buildings:
Wonders:
Leaders:
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The Post-AH Era (for D3) |
Posted by: Sirian - June 19th, 2014, 16:23 - Forum: Diablo
- Replies (7)
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_4.gif?dateline=1471463674) |
Blizz sent me an email today saying they are shutting down the D3 AH next week, and to come claim my items off it. ... I haven't touched the game since 3 weeks after release. I guess I had some expired AH items?
Anyway, in theory, the removal of the entire AH could have drawn some interest for me, if not for two things: 1) the core design is still ridiculously oversimplified, with only weapons and two stats on armor making any difference. 2) I've heard they've gone too far the other way and it's now Monty Hall time, raining legendaries.
D1 had some unpleasant farming aspects to it if you wanted to get your Hell/Hell gear up to a non-variant level -- all those trips to Wirt, etc -- but it was worth it because the gameplay of actual combat was so elegant, so fun.
Is anybody in these parts still playing D3? I'd be curious to hear opinions on the post-AH state of the game, once someone gathers enough experience with it to form an informed opinion.
- Sirian
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Pitboss 21 Sign-up |
Posted by: suttree - June 18th, 2014, 15:58 - Forum: Pitboss 21
- Replies (64)
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_4564.jpg?dateline=1409562333) |
GAME IS LIVE!
Realms Beyond Pitboss 21
Summary: A 6+ player AI-diplo modded pitboss open to all skill levels.
Map Creator: Commodore
Teams:
(1)suttree
(2)GermanJoJo/Lord Parkin (+ToW/ToW test)
(3)Barteq(~ToW)
(4)Azza
(5)zanth/Bacchus(+RBMod/ToW test)
(6)Gavagai(+RBMod/ToW test)
(7)Gawdzak/BaII(+RBMod/ToW test)
(8)retep
Teammates:
*Whosit
*Hashoosh
Mod: RBMod or Tides of War
Map: Natural looking non-mirrored map. Large. Worldwrap Cylindrical. Distance of 13-15 tiles from one start to another.
Speed: Normal
Turn Pace: 23h Turn Timer/24 Realtime/48h for First Turn
Costs: Emperor
Tech Cost Scaling: On
Technology Trading: Off
Barbs: On
Huts: Off
Events: Off
Vassals: Off
Civilization Picks: Snake Pick,ABBA,Map Creator rolls pick order
Diplomacy: AI diplo only
GUIDELINES FOR PLAY (adapted from this)
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Imperium 41 - A Radical Experiment |
Posted by: RefSteel - June 16th, 2014, 23:12 - Forum: Master of Orion
- Replies (2)
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_644.jpg?dateline=1350429847) |
In case anyone (like me) missed seeing White Mage's game thread in the Tournament Reports and Discussion forum, here's an announcement that it's there!
White Mage's game setup is radically different from anything we've ever done in an Imperium before - not just in the variant rules (we've had way crazier) and not just in its permission of game exploits we've traditionally forbidden (our early Imperia had no rules on those at all) but in the way he wants participation and reporting themselves to work. So this is a huge departure and a potentially exciting experiment in different ways of running these games!
I admit that I would never even consider setting up a game the way White Mage has - but "the way I would do things" is by no means synonymous with "the best way to do things," and since White Mage has put in the effort to set up and post a game (which no one else, conspicuously including me, has managed to do in the past few months) I'm happy to give his method a chance!
So check out his thread, and if you like what you see, have at it!
If I'm reading it correctly, everyone who signs up, finishes, and sends White Mage the files he requested by 3:40 GMT on August 12th will be counted in the tournament, so it's definitely not too late!
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