I have been playing Civ4 for a few years, including a large amount of casual fast multiplayer games. This means that I seldom maxed out efficiency using spreadsheets and clever strategy. I'm a bit more experienced than MYKI and Zanth, as far as our players go, but less experienced than Bacchus and Gavagai.
It's my third PitBoss game with more than three players. Comments and suggestions are very welcome.
CivStats: http://www.civstats.com/viewgame.php?gameid=2634 Rules: AI diplomacy; ban on spies, war elephants, blockades, nukes, corporations Map: big and small, modified for balance by Qgqqqqq.
Players:
Spoilers after this!
Thread outline
Page 1: starts at turn 1 - comments
Page 2: starts at turn 49 - economic downfall and recovery
Page 3: starts at turn 195 - war with Furungy
Page 4: starts at turn 209 - peace with Furungy
I was reading an article recently that reminded me of the sort of themes that I love the most about FFH, and I think I'd really like to get involved in one again that isn't EITB.
I thought this was pretty well written, and it really captures the essence of FFH as well:
link
One secret behind the success of Legacy is this: it allows you to live out your darkest secret dreams for world domination, whatever they may be. Just find the particular brand of unfair that your egomaniacal power dreams are made of and there'll be a way in Legacy to make it happen. Legacy is wish fulfillment.
Magic at its heart is a game built around the idea of being a powerful wizard grinding your foes into the dust. And that's what Legacy delivers that no other format does for everybody. You can use whatever kind of magic you prefer, and it will be supercharged, very powerful and utterly unfair. Because know what? Being a ridiculously powerful wizard is by definition utterly unfair to everyone else! Well, everyone but other ridiculously powerful wizards that is. Legacy actually allows you to be the irresistible force you've always wanted to be and run headlong into an immovable object to duke it out. That's what you can feel when playing the format and why everyone wants a piece of the cake.
That's it for today; until next time, if it's broken, don't fix it!
Carsten Kotter
Is anyone else interested in starting a new game? I'm thinking it would be FFH with a reasonably balanced map, but with few restrictions on civs or leaders. 5 or 6 players would be ideal, and I don't think it's really necessary to add any other special features, such as extra units, either.
This is a spoiler thread for an RB-friendly 7-player Pitboss. Big and Small map rolled and touched-up for strategic resources and settlement location balance by Qqqqq. The game is run via hamachi and hosted by Znth or whoever is able to replace him in down times. Other players, please don't read past the picture, the rest are welcome.
T-Hawk, if you think these threads are becoming too much, please feel free to move to any subforum.
The player roster is:
Willem of Netherlands - Furungy
Alexander of Greece - Alexander
Pacal of Maya - MIKY
Cyrus of Persia - Znth
Gandhi of India - Andrey Hatty of Egypt - yours truly
Qin Shi Huang of China - Gavagai
Plain BTS, no diplomacy, ability to offer AI-like deals in the chat box, no War Elephants, no active espionage or infiltration, no tech trading, no Statue of Zeus. Should have gone no GLH, probably, but didn't (see below).
It is the 50th anniversary of Doctor Who today and like the sci-fi geek I am, I watched it (and thoroughly enjoyed it)
Now, here's the thing that occurs to me. On games played on 23rd Nov, there's a super-rare event that *might* occur... targeting the largest armed fleet on the map and destroys it. A man in a blue box appears and causes the fleet to explode.
It's whimsical and the idea is that it's a super rare event - but potentially a massive one. I just thought it'd be funny
Confession: I've never played MoO 2 in multiplayer, never found anyone else I knew out here in real life that owned the MoO games, so I have no idea how it works in practice. Not that I ever enjoyed MoO 2 nearly as much as MoO 1 anyway.
So I'm pondering how an MoO 1 in multiplayer would work. What would work best?
Would it be best to run in a sort of hot-seat set-up? Or some kind of 'you have x hours to play your turn'? That seems to me like it would be rather slow; it works for other games, where there are naturally fewer turns and thus naturally a shorter time to complete the game.
Due to an outpouring of interest, this thread can now be used by anyone to propose duel games, especially when you don't already have an opponent in mind. Just make a new post and see who steps into the saloon!
~~~
Original post:
Aka, would someone like to duel?
I don't know what the usual etiquette around duelling is, but I envision a game where we keep the pace, but don't get on each other's cases about it. Ie. I'll generally play a turn-a-day, but I'll sometimes play two if it gets to me and other times will miss it. I hope this is acceptable.
Just so you're aware, I'm a Tier 6 player ("slowly-learning newbie") who will probably roll over and die at the first sign of a stack, but I'll do my best. I don't mind playing against people who are much better than me; it'll stretch me.
Also, while we're on the topic of duels, a fun story about future Canadian hero Sir Isaac Brock (I'll just quote from Wikipedia):
"His nephew and biographer (Ferdinand Brock Tupper) asserts that shortly after joining the regiment [at 15], a professional dueller forced a match on him. As the one being challenged Brock had his choice of terms, and so he insisted that they fight with pistols. His friends were shocked as Brock was a large target and his opponent an expert shot. Brock however refused to change his mind. When the duellist arrived at the field he asked Brock to decide how many paces they would take. Brock insisted that the duel would take place not at the usual range, but at handkerchief distance (i.e., close range) [emphasis mine]. The duellist declined and subsequently was forced to leave the regiment."
Brock is celebrated for his daring, initiative, and vision in the first days of the War of 1812 in Canada, but more recently his decision to lead the charge at Queenston Heights that saw him killed-in-action has been questioned. He is buried where he fell under a rather impressive military monument reminiscent of Nelson's Column, in the pleasant tourist district of Niagara, Ontario.
thx for the nice work! I actually played Master of Magic for the first time last week but several hours since then It's in fact the most entertaining stategy game i ever happened to play (it's not my favourite genre...)
Just an FYI, I will be out of town for Thanksgiving starting early tomorrow and running though Sunday, December 1st. I will have internet and email access during that time, but will not have physical access to my hosting computer.
I've been running a UPS on the server for a few months now, and I believe during that time we've only had one power related outage. If another happens while I'm traveling we're unfortunately out of luck.
Otherwise I think we'll be OK. Internet outages should self-correct since all the port forwarding and DNS stuff is automatic. Game-related issues, both reloads and crashes, should be correctable as I've bitten the bullet and re-licensed a remote access client. I've tested it and it seems to have no trouble saving/loading games.
Anyways, rather than spamming each of my pitboss IT threads I wanted to put this info here. Hopefully the next 9 days go smoothly, but if not everyone can now be in the loop on what's going on.