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Troll Magician Movement Speed |
Posted by: Sonder - March 29th, 2022, 09:59 - Forum: Caster of Magic for Windows (CoM II)
- Replies (1)
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Simple question: does anyone know why troll magicians only have 2 movement when all other magicians have 3 movement?
I tend to think of magicians as primarily a defensive unit, so normally this wouldn't be a big deal, but trolls absolutely *need* to take their magicians on the offense, it's the only counter to flying/fast units (barring magic band-aids like web). In my experience, the subpar magician speed tends to drag down the offensive potential of the entire race. You can only go as fast as your slowest unit, after all. This seems counterproductive since trolls are supposed to be used offensively due to an otherwise poor economy. Pretty much the first thing I do when I play trolls is look around for a draconian city to capture to get air ships. But again, this feels like a band-aid.
Not exactly the biggest issue, the race is playable and all, but is the 2 movement speed intentional? If so, what's the reasoning behind it?
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The old sprites debate |
Posted by: occasionalplayer - March 27th, 2022, 04:42 - Forum: Caster of Magic for Windows (CoM II)
- Replies (10)
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I recall that some years ago, a debate regarding overpowered sprites was taking place. As of now, no adjustments to them has been made.
What is the current state of affairs? In my opinion, they are not "overpowered" as such, but they are often a free path to 2-3 free sorcery nodes. I believe that should not happen as easily as now. How about the suggestions that instead of changing sprites you just modify the sorcery nodes so that usually at least one water elemental is included?
The thing is that picking that strat in most circumstances has no downsides (except two picks). Since it is such a cheap trick, I believe adjusting sorcery nodes would mostly resolve the issue.
I believe conquering nodes early should be possible; but this is the most lopsided way. Hell Hounds work, but they suffer losses.
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Codenames 43 |
Posted by: JR4 - March 25th, 2022, 13:59 - Forum: The Gaming Table
- Replies (248)
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Are you up for another one?
Blue team:
T-hawk
Azoth
El Grillo
JR4
Red team:
Charriu
Sunrise089
Commodore
Pindicator
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League fun |
Posted by: superdeath - March 24th, 2022, 20:17 - Forum: League of Legends
- Replies (8)
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Im "somewhat" new to LoL as im only level 26 in game. Been playing a variety of TFT/Rift/ARAM with mostly TFT/ARAM as i play with a work buddy who isnt a huge fan of Rift for various reasons. I was curious if anyone else would be up for playing sometime?
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Crusaders and Apprentices |
Posted by: occasionalplayer - March 24th, 2022, 04:50 - Forum: Caster of Magic for Windows (CoM II)
- Replies (8)
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Some say crusaders and apprentices are overpowered.
I would like to try and exploit that. Can anyone recommend me possible strategies?
There once was a debate about apprentices, as to which spell would be best.
I think it is phantom warriors. Focus magic is tempting, but potentially wasted on a frail unit (but, on the other hand, they are like cheap magicians).
Focus magic on sprites is different bc you can (at least in the beginning) choose their battles.
Fire bolt never achieves anything in my games; healing is of course also nice but then you need sb who actually wins the battle. Warp creature is great, but not reliable.
But, how are they overpowered? They get killed rather easily.
As for crusaders, obviously heroism works, but they cannot hit fliers.
Thanks for your input.
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Focus Magic on bowmen - stackable? |
Posted by: occasionalplayer - March 21st, 2022, 10:42 - Forum: Caster of Magic
- Replies (1)
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I wonder: Does focus magic also increase a bowman unit's shooting strength by three or does it just transform it into a magical attack?
If you had flame blade, holy weapon and focus magic on an ultra elite draconian bowman unit, what would its stats be? And what would be its to hit-level?
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