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  Someone willing to quickly check over a random map?
Posted by: Lord Parkin - May 25th, 2012, 20:33 - Forum: Civilization General Discussion - Replies (3)

Hi guys,

Anyone willing to generate a random map and check for just a couple of major balance issues? Should only take a few minutes of your time, and would be greatly appreciated. smile

Map settings
Map: Pangaea
Size: Large
Sea: Medium
Climate: Temperate
Shoreline: Natural

Game settings
Difficulty: Noble
Speed: Normal
Leaders: Restricted
Barbs: Normal
Tech Trading: Off
Huts: Off
Events: Off
Turns: Simultaneous
Turn Timer: 48 hours
Vassal States: Off

Civs/leaders (9 total)
Napoleon (France)
Frederick (Germany)
Mansa Musa (Mali)
Julius Caesar (Rome)
Tokugawa (Japan)
Sitting Bull (Native Americans)
Huayna Capac (Inca)
Peter (Russia)
Pericles (Greece)

Instructions
1. Make sure there are no extremely poor starts (like ice starts) - regenerate if so.
2. Make sure everyone is on the same land mass - regenerate if not.
3. Minimal to no additional editing - use your judgment as to whether you think it needs it. (For instance, if some starts seem vastly more screwed in terms of resources or neighbour distance, you could make a few minor tweaks... otherwise just leave it as is.)

Link to thread: http://forums.civfanatics.com/showthread.php?t=461118

It should really take only a few minutes - hopefully it can be done today, maybe even in the next few hours. smile Whoever takes on the job, I can PM you the email of the guy to send the final map to.

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  Mumble server up
Posted by: Cyrene - May 25th, 2012, 19:36 - Forum: Diablo - Replies (3)

This is something I did on my own.

D3 Mumble server is:

realmsbeyond.typefrag.com

port:

52330

guests allowed.

password is the usual.

if you don't know, ask an old-timer 8-)


5 rooms set up--20 person limit.

Clients tested are 1.2.3a on win7 x64 and win xp. Mac and linux clients available but have not been tested.

please respect the persons playing in-game in a room, and text them in-game instead of hopping in to say "how you doing, man?"

let me know of tech issues.

--Cy

Ps--any RBD games on any game are welcome to use this, but please let D3 have priority.

pps--current admins are myself and sirian, but that will expand, and anyone can use the server with the above info + password

ppps--Sirian has no idea he is an admin--please do not abuse the dude -- you will *NOT* like him when he is cranky, then he will blame me, and *that* will be ugly

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  The OFFICIAL EitB XXI Trash-Talking Thread: Less Talk. More Trash
Posted by: HidingKneel - May 25th, 2012, 14:05 - Forum: Erebus in the Balance PBEM XXI - Replies (117)

That crazy Armageddon Counter! It goes up, it goes down... what's up with that?

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  The Unformed Realms Beyond - A Witch Doctor Thread
Posted by: Injera - May 25th, 2012, 13:18 - Forum: Diablo - Replies (30)

Hey, I'm having a lot fun playing a Witch Doctor here and I thought I'd make a thread to also talk about the class.

The most interesting thing I've found is the interaction between weapon speed and our abilities. Here's a nice site I found on reddit, http://www.clicktoloot.com/p/combat.html. Some stuff is apparently out-dated already, though. The most interesting thing is the interaction between weapon/attack speed and damage. Here's a rough breakdown:

  • For spells on a cooldown, they scale based on your damage modified by attack speed (the number you see on your character page.) This makes sense, because they can only be used at a fixed rate they need to scale with.

    For spammable spells, they do not scale with your attack speed; if you have 10k dps on your sheet with a fast weapon they'll do less damage than if you have 10k dps with a slow weapon. This makes sense, again, for things like our poison darts but does not make sense for spammable but mana-limited abilities like bears and bats or dots like haunt.

The net result of this is that if you're going to use a build with a mana dump like the traditional vision quest/zombie bears build you should equip a slow two-hander, and not worry about +attack speed unless you have the mana to handle it. I really can't stand vision quest, though, and hate the idea of giving up the class items like our ceremonial knife and mojo. It was a problem for me: how can I leverage fast attack speed with spammable abilities?

The solution I've found right now is rain of frogs. This ability is spammable, not really mana-limited unless your mana regen is low and you really spam it, and does decent, indirect aoe damage. The raw dps of it isn't great for single target, but you can pair it up with splinter darts for that purpose. Being able to dump your frogs over a wall is invaluable.

Here's the build I'm playing around with right now starting up Inferno: my build.

I've found it's not the highest dps spec in the game, but it can kill Act 1 treasure goblins. The big challenges for it are "fast" elites of already swift creatures and minion immmune packs. It can kill minion immune packs simply through kiting and grasp/haunt, but it's extremely slow.

How are all the other witch doctors doing things out there? smile Anyone have any advice, I'm finding Inferno to be quite difficult.

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  Civ 5 free until sunday
Posted by: Dantski - May 25th, 2012, 10:13 - Forum: Civilization General Discussion - Replies (4)

You can play Civ 5 for free on steam until sunday 1pm PDT. Thought anyone who was interested in possibly picking it up in the future might want to give it a try.

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  Civ5 Adv1 Honourable America by TheArchduke
Posted by: TheArchduke - May 25th, 2012, 10:08 - Forum: Civ4 Event Reports - Replies (1)

Slight delay on posting this thanks to a crazy work week. Thanks for hosting this game!

I decided against a testgame on this one as I am curious on how things develop without milking the AI for money.

The american trait at the start is a nice boost to exploration giving you an edge on ruins and early settling decisions. Although the city location northeast is nice.
As an added boost I decided to revisit the honourable rules from Civ 3 and Civ 4 as this is the very first adventure.

This means, no offensive wars on City States or Civs, no ganging upon one (honouring defensive pacts is ok), no taking workers from barbarians and not returning them, no milking CS for experience nor barb camps for influence and experience, no pillaging, no razing, no destruction of an enemy civ, no nukes, no slaves from civs or Cs no Autocracy, Order or Piety(instead we go with Freedom, Liberty and Patronage as they strike me as suitable for America.) and nothing sneaky (I look at you worker steal!). If someone declares war on us twice! we are free to wage war on them till the end as they have choosen unwisely.

1944 Diplomatic victory. Apart from culture bomb we used every specialist for his two actions. I had fun in this game and I think with the SG and this ADV we should definitely consider no milking the AI for money to go on the standard RB exploit list.smile

In depth report in Spoiler, only three screenies. One of hawkeye my american super scout.

Off we go, despite the promise of a nicer city 2 tiles to the NE, we settle in place as I spot a nice city location east of the northern wheat.

4000 BC

We start of with a scout and Pottery.

3940 BC

Pottery is popped from a hut, Mining next, I aim for Masonry as Marble is a good wonder builder and with liberty early expansion is taken care off.

3700 BC

Edinburgh is found (15 gold) whilst my first scout starts exploring, my second is enroute.

3640 BC

I get a Pop hut and meet Japan to the east. If he has his capital nearby an early dow is assured in my experience.

3580 BC

I do not want to rely on capturing an early worker. Washington starts one before a monument. Masonry is started

3520 BC

Barbs camps spotted through hut, bleh.

3460 BC

Monaco spotted to the north.

3400 BC

Southern Scout is now an archer courtesy to advanced weaponry in a ruin.

3280 BC

The Rock of Gibraltar is found to the northeast, becoming a high priority target to obtain. It will probably mean war with Tokuwaga.

3100 BC

Liberty Opener taken, first worker built, monument next, France found. I bring home the warrior to help protect settlers and workers.

3040 BC

A great general is spotted in Kyoto. Another ruin popped for pop.

2800 BC

In preparation for the marble I start building stone works, relying on my second city on Liberty.

2680 BC

My scout turned archer and my warrior are back, my free settler pops from Liberty. Time to expand.

2440 BC

I get writing. About -200 gold now compared to a normal game as I would milk AIs for cash from now on. Bugger.

2380 BC

I start the GL in the capital supported by 5 pop, marble, stone, stoneworks this means 9 turns.

2320 BC

Normally I would have settled New York City on the coast but this being Pangea and the ability to cheapily buy 2 tiles towards the Rock makes me settle inland on the river. Coupled with the Rock, I get 12 gold per turn, enabling a possible buy of a library and focus on the National College before filling my corner of the continent out.

2140 BC

Barbarians plunder the marble shortly costing me valuable time.

2020 BC

My free worker from Liberty starts to chop a forest to support the GL.

I sign a RA with Rome with open borders.

1840 BC

I enter the Middle Age with Theology from the GL. Things progress nicely it seems. Except for the library in New York which is not buyable for some more turns thanks to the RA. I aim for the Oracle next. Expansion has to wait for NC.

1780 BC

I settled New York on 2 Horses, at least I get +1 production the city tile.

1600 BC

I refuse a RA from Bismarck. I need to keep my money together more. I decide to hand build the library in 10 turns in New York.

1420 BC

Bismarck after denouncing me, goes after Napoleon.

1300 BC

The Oracle is done, to support my diplomatic victory way, I go for Patronage next. But not before finishing Liberty nearly.

1060 BC

New York starts a settler.

1000 BC

Ramkhamheng demands cotton after a Friendship declaration. And as I am not selling the stuff, I can give it away for free.

920 BC

More as a placeholder, I built Stonehenge in Washington. Normally I play Emperor or higher, so I am surpised how easy I get those wonders.

800 BC

My Scout gets promoted to visibility +1 which together with Americas UT makes him quite special. I finish Liberty, taking the GE more out of habit. Normally I would rush a wonder, but I will build a manufactory for a northern city.

760 BC

New York finishes a settler and starts on an archer and latter another warrior for more protection as Washington churns out settlers after NC.

640 BC

The third planned city location is blocked by a sieged barb camp. Awesome. Well I clear it up for Siam.

600 BC

New York builds a catapult and Washington a swordsman to discourage Japan from disturbing me.

560 BC

Better then building two workers, I start the Pyramids in Washington.

480 BC

Boston is founded north near the sea. A destroyed barb camps gives a worker I return it.

440 BC

Rome dows me for no reason, i guess he will send warriors my way. My catapult and swordsman stand ready.
My archer runs into a horseman of Rome, after loosing 9 hp I retreat.

240 BC

The Pyramids are finished. I now start to build settlers in Washington.

160 BC

Japan wants to be friends, and someone builds the Great Lighthouse, you can not have them all and on Pangea... Ah well.

80 AD

I destroy the odd roman unit and return a worker to Kuala Lumpur. Damn you rules!

200 AD

Supported by a Manufactory, Boston builds the Coloss.

470 AD

Rome makes peace.

560 AD

Napoleon completes the Hagia Sofia before Boston. I churn out settler after settler.

620 AD

New York finished Chitzen Itza, Washington Hanging Gardens quickly before another settler.

680 AD

Napoleon reaches the Renaissance Area before me. Ah well I am still in the expansion phase.

840 AD

Napoleon dows, as I reach 2 important patronage policies, I defend myself with 2 swords and 2 catapults.

1100 AD

Notre Dam is finished giving me a much needed happiness boost as I have too many cities with pop 2-3. The Forbidden Palace is rushed immeaditly afterwards with a GE.

1180 AD

Thanks to markets and colloseum coming up I get 1-2 more pop each turn.
My balance goes from -1 to 17. My Science doubles from 40 to 80. I am getting somewhere by now.
I build an academy near Washington.

1240 AD

The Porcelain Tower is built in New York. This time I will pop a tech in the future.

1320 AD

My infrastructure gets better.

Monuments-Workshops-Markets-Collosei-Banks come online. I get my first citystate ally with my first 500 gold ever in this game. Friendly Ragusa, Maritime. With Sugar.

Science: 106
Eco: 32
Pop: 34

1360 AD

I miss Angkor Wat, but land Himeji Castle in Boston. I start trading luxuries around for 3 luxuries. Money at 150, wow, how we rely on the AI for money.

1440 AD

Science: 122
Eco: 62
Pop: 45

1480 AD

I ally Helsinki.

Houston is founded as filler city.

1530 AD

I ally Sydney


1560 AD Turn 146

I find an island with a gold ressource to the west. Taj Mahal triggers a golden age with

Science 176
Eco 153
Pop 79

1580 AD

I ally Venice, together with Aqueducts and 4 Maritime City States things go quickly. First theatres being built.

America 976
France 499
Greece 503

1610 AD

Edinburgh is allied.

Portland is founded on Gold Island.

1630 AD

We ally Monaco

1640 AD

We finish Patronage.

1655 AD

Cape town is allied.

1665 AD

The golden age from Taj Maha ends. We have

Science 258
Eco 82
Pop 98

1680 AD

I use a GE to start a GA.
I ally another maritime CS, Singnapore

1695 AD

I get a Great Artist from Ragusa, used to build a landmark.

1720 AD

Bismarck dows and I adopt Freedom as America. And finally a GG thanks to France being bombarded. A Citadel is built.


1740 AD

We get Replaceable parts and peace with France and Germany. We now embark towards globalization.

Science 394
Eco 121
Pop 127

1755 AD

A Great Merchant pops in Washington building the Customs House near it.
I go for a specialist economy now, going for SoL in New York next.

1775 AD

Napoleon robs me of the Louvre and with it perhaps my Culture Bomb.frown

1795 AD

Singnapore gifts a great merchant who embarks on a trade mission.

1805 AD

Democracy is adopted, netting 22 happiness thanks to a plethora of specialists. Hospitals are in place in most cities.

1840 AD

Running out of useful things to build, I build 5 stables for the 1-2 hammers per city. SoL is finished.

1845 AD

GE out of Washington, Manufactory

1850 AD

Napoleon dows a 2nd time. Our patience is exhausted, they have choosen unwisely.

All cities start one round of infantry and artilleries to smash Napoleon into dust.

1862 AD

Upgrading units is done with caution as money is still tight. 242 per turn in golden age must go to CS..

1866 AD

Napoleon steals the Brandenburg Gate, but my troops advance on Lyon.

1868 AD

Free Speech gives us 30 gold per turn for 8 free units.

Science: 653
Eco: 244 (GA)
Eco: 181

1870 AD

A gifted GE is killed by an english sneak attack after their dow. English troops land near San Francisco.

1872 AD

Lyon is taken which hosts the Sistine Chapel and the Louvre.

1878 AD

Down to 60 gold per turn thanks to the war.

1882 AD

Shortly before Paris falls, my second GG who now can support the war.

1884 AD

Paris falls.

1886 AD

The Freedom tree is finished.

1894 AD

Plastics due in 3 turns.

Science: 744
Eco: 123
Pop: 229

1900 AD

Napoleon is left in peace in his surviving city Frankfurt. The Sydney Opera House kickstarts us into Rationalism.

1906 AD

With +2 science per specialist from Rationalism 2nd row, we jump from 849 science per turn to 1114.

1913 AD

Rome looses its capital to Greece.

1918 AD

Christo Retentor, Oxford and Combustion pop. I am 3 techs away from globalization. 3 Great Scientists are ready.

1920 AD

1743 science per turn as Free Thought is taken.

1922 AD

3 Great Scientist and we are on Globalization. One GE rush and UN is due in Washington in two turns.

1926 AD

The UN is built in Washington.

Science: 1877
Eco: 469 (Golden Age)
Pop: 270
Culture per turn: 551
Allied City States: 16 (all)

9 turns till UN Vote.

1928 AD

A Great Artist is gifted in a CS. Yay, now to get him back in time.

1934 AD

Thanks to scientifc revolution we are in the future.

1940 AD

One turn after leaving greek territory, Alex dows me, the Artist won´t make it.

1944 AD

Ah well, Victory. No culture bomb, everything else done and played honourably.

Science: 2302
4 techs left to future tech.

All in all, enjoyable and fun game.

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  EitB 0009 Released!
Posted by: Sareln - May 25th, 2012, 04:13 - Forum: Erebus in the Balance Mod - Replies (101)

[SIZE="5"]Erebus in the Balance: Version 9[/SIZE]

[Image: BannerSmall.jpg]

Please use this thread for reporting bugs and any other issues you have with the installer. This has been a lot of fun to work on so far, and I'm looking forward to getting started on v10 (I really want to do a merge with Tholal's AI ) this summer. I had to pass on most of the exploit fixes, but I did get the trade-route fix (thanks SevenSpirits!) in and I figured out what was going wrong with the free-techs from the Tower of Divination and the Infernal Grimoire.

I did check in most of the minor leader suggestions that BobChillingworth made.

Additionally, Nox Noctis is now counterable! So hopefully it will be slightly less hair-tearingly frustrating to play against.

Have fun and let me know how it goes.

[SIZE="5"]NOTE: This will break savegames.[/SIZE]

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  [SPOILERS]Calamari and Brimstone: Thoth suckles at the hind teat as the Lanun
Posted by: Thoth - May 24th, 2012, 21:32 - Forum: Erebus in the Balance PBEM XXI - Replies (46)

Turn 56 Hyborem? Well done Bob. :hat:


Now sod off the lot of you (players that is) until the game is over.


Spoiler thread for spoilery spoilers about spoiler stuff.



Blah blah blah blah.


More blah blah blah.

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  [SPOILERS] Dazedroyalty - My head hurts already!
Posted by: dazedroyalty - May 24th, 2012, 16:28 - Forum: PBEM39 - Replies (6)

Wow this takes a lot of thinking!

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  [SPOILERS] SevenSpirits trashes three estates and a copper
Posted by: SevenSpirits - May 24th, 2012, 14:36 - Forum: PBEM39 - Replies (190)

Let's see, what images do I have lying around...

[Image: pic868447_lg.jpg]
This is a thing, and it's awesome.

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