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Civ V PBEM1 Postgame Thread |
Posted by: SevenSpirits - May 22nd, 2012, 20:10 - Forum: Civilization V PBEM 1
- Replies (9)
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Thanks for the game all.
It seems a lot of the game came down to the early conflicts. Mist fought with (and settled far towards) oledavy, even though I was equidistant. Fire&ice skirmished with Yuri and neither of them settled significantly towards me. Meanwhile my own units got busy clearing barb encampments and rescuing workers for city states that should never have been mine - Vienna which was closest to Yuri, Almaty which was closest to Fire&Ice, and Helsinki which was closest to Mist. Not to mention Monaco on the far side of Fire&ice, and also close to Mist.
Being Aztec helped me a lot. Jaguars were great, saving me quite a few turns of healing and probably preserving a couple units that would have otherwise died, too. (And the double move through forests helped a lot.) The free culture was amazing. Everyone knows how powerful culture is - I got to delay my initial monument in favor of more explorers, and STILL got ahead in policies. And the floating gardens are really really good.
I spent less energy on upping my science and gold than the rest of you and instead focused almost solely on population growth (floating gardens, riverside farms, happiness, and a maritime bribe) and mines. This eventually led to better tech and gold anyway. It was made easier by my UB and the fact that I opened scout-jaguar to get lots of huts/barb camps/city state contacts which allowed the CS bribe.
I think my tech path was good. I pretty much went happy -> iron -> education -> chemistry -> markets, and tried very hard to land hagia sophia and notre dame. Chemistry's mine bonus was very strong.
Liberty is obviously a must. Not taking it really hurt Fire&ice even before he lost his settler. I'm not sure Patronage was a good play. Oledavy talked up Scholasticism a lot but it gives a really tiny amount of science, like 2-5 beakers per CS; 20b for me at the end of the game out of 220. However the happiness policy following it was very nice. Question is whether I could have gotten similar benefits more effectively in some other tree. Probably so, but it was fun to try this out.
I did not know that me going to war with people caused their influence with my CS allies to drop to -60. That's pretty crazy.
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Stacking Gold Find in Diablo 3 |
Posted by: Tredje - May 22nd, 2012, 09:51 - Forum: Diablo
- Replies (19)
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Hi everyone! The last week I have been playing Diablo 3 quite intensively. At the moment I am level 60 and progressing through Act I Inferno with relative ease. My character is a Witch Doctor. As I was approaching level 60 and the later Acts of Hell I asked myself how I could ensure that I got the best gear possible so as to ensure speedy progress. I would like to share my conclusions with you all.
My initial plan for Diablo 3 was to do the same thing that I did in Diablo 2: namely get gear with high stats and Magic Find. But two things have, in my opinion, altered the game in a significant way: The AH and the Nephalem Valor buff.
To take the AH first: The amount of items on the AH is staggering, and the prices are really not that high. With some cash in your pocket, you can get really good items that would otherwise take you days, or even weeks, of farming to find. This means that it is your bank account that determines how good gear you get (until you reach the later Acts of Inferno yourself.) But what is the best way to make enough money to buy late game items on the AH? One option would be to stack MF to find good items and selling them on the AH, but I'm not so sure that is the most efficient way to play. Instead I have been doing something different: I've started stacking Gold Find.
Now, with the Nephalem Valor buff and +Gold Find equipment I can easily reach +150% Gold Find. If I sacrifice some stats, 200+ should also be possible. The result is that a Hell Asmodeus run (all the way from Arreat Crater level 1), which takes a bit more than 1 hour for me, gives me 100,000 gold. This includes the 50 blue and 15 yellow items that I get on average, and sell to the vendor. In Act 1 Inferno it is not uncommon for regular mobs to drop over 1,000 gold, so I expect that I will make even more gold per hour there.
After seeing these numbers I am starting to be convinced that stacking Gold Find is the superior way to play from level 60 and to the very final Acts of Inferno (if your goal is to get the best gear and progress at a quick pace.) I do keep some Magic Find gear in my backpack as well, and switch to it just before finishing off a boss, but 99% of the time I am wearing Gold Find. Has anyone experimented with similar builds?
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Diplomacy Game 3 Organizing Thread |
Posted by: scooter - May 21st, 2012, 15:55 - Forum: Diplomacy Game 3
- Replies (264)
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So around this time last year we played a few games of Diplomacy here - a normal game, a greens game, and a gunboat game. I really enjoyed them, but interest died out towards the end and we set it aside. I don't really think it's something that has enough interest to be played as frequently as the Werewolf games are, but is there any interest out there in running a new game? It's pretty easy to do it in a forum setting here - all we need is 7 signups and a GM. So, anyone interested?
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