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Epic 2 - Executive Summary of Shadow |
Posted by: Qwack - May 14th, 2006, 23:10 - Forum: Civ4 Event Reports
- Replies (1)
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Hi, first, anyone who wants to read the first part of my report, which I wrote before I found out it was a shadow, right here: http://slibby.net/Civ/Epic2/index.html
so anyways, my points were as follows:
Built Oracle and took math
Hanging garden
Great Lighthouse
Taj Mahal
[edit] I also had magellens voyage
I had 6 gems hooked in 600 AD, and all rival civs as customers, but Cyrus got another gem which I would take by declaring war. Everyone hated cyrus in my game, and thus I decided to boost my pop by declaring on him and bribing everyone to war.
I was researching Physics in 1502 AD making a straight beeline to UN and diplomatic victory, which I would have gotten really easily. I adopted no religion and got good relations with pretty much everyone, everyone was either pleased or happy with me. It would have taken me around 100-150 turns after 1502 AD to get the diplomatic victory, entirely depending on whether I popped another engineer to speed up UN. Trade Routes were extremely powerful on this map. I had around 460 beakers per turn in 1502 AD, pretty much entirely from trade routes.
It was a fun game, I apologize I didnt finish it but that wasnt because it was a shadow, I have finals this week and thus could not finish it. I might finish it later, if I do ill post some more screenshots.
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Epic 2 - Blake's Game |
Posted by: Blake - May 14th, 2006, 23:09 - Forum: Civ4 Event Reports
- Replies (10)
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It was a fun game if a little tedious at times.
Find my full report here.
Extreme Summary:
Diplomatic Victory in 1960 which involved massive population on my part but some actual diplomacy too.
I went to war ONLY for gems, otherwise I played entirely peacefully. In this case I used a self imposed rule of not going to war for Gold or Silver.
9 size 25 cities. 27 seafood hooked up. 45 islands.
Preliminary score calculation is 334.
If there is one thing I regret is that I started playing it too soon after 1.61 came out, so I was still rusty. I could have had a stronger opening. Still, from "Part 4" onwards my play was rock solid, I feel.
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Epic Two-Zalson's psuedo game |
Posted by: Zalson - May 14th, 2006, 22:49 - Forum: Civ4 Event Reports
- Replies (7)
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I'll post it in a little while. Don't get cher horses up in a bunch. After all, I wasn't able to finish
Hooray for Epic 2! This game will be original in many settings...
1. It will be my first game ever played on Epic Speed.
2. It will end up being my first game on Tiny Islands Archipelago.
3. It will be my first game on Monarch since Adventure 4; not because Monarch is too hard, but I just started playing Civ again a few days ago.
Now that that's out of the way, the Variant Rules:
Difficulty: Monarch
Civilization: India
Leader: Asoka
World Size: Standard
Opponents: Six
Map Script: Archipelago
Landmass Type: Tiny Islands
Climate: Temperate
Rules: Standard
Victory: All enabled
Variant Rules:
* Sources of Gems must be mined and connected. You MAY NOT settle on top of a Gems source.
* You MAY NOT found any religions. (Your civ is too busy prospecting for precious stones!)
* You must adopt Free Market civic upon discovering Economics, and remain there all game.
* You must sell gems (for a profit, no gifts!) if a customer is available and willing to buy or trade. This includes selling your last available Gems, leaving none for your own citizens. You must always heed this mandate.
* If a customer (any civ to whom you are supplying Gems) requests that you change civics or religion (other than to change away from Free Market, which you cannot do) you will comply, to smooth business relations. You need not stick with the change, however. You may change again when the game allows you to do so.
Scoring:
25 pts - Victory (any sort).
5 pts - EACH source of Gems you control at game's end. (If you "pop another one" it counts too!)
5 pts - EACH "Customer" for your Gems at game's end.
5 pts - EACH source of Gems you control in 1500AD. (Must be within your borders, mined, and connected.)
3 pts - EACH source of Gold you control at game's end
2 pts - EACH source of Silver you control at game's end
10 pts - Build the Oracle (remember, you must not found any religions!) AND use it to discover Mathematics or Currency!
10 pts - If you complete the game without ever capturing or razing any (non-Barbarian) cities.
5 pts - If you capture or raze cities solely for the purpose of gaining control over Gems, Gold or Silver supplies.
8 pts - Build Globe Theater in your capital
4 pts - Build Globe Theater at any other city with Gems in its radius
5 pts - Build the Taj Mahal
4 pts - Build Magellan's Expedition (circumnavigate the globe first)
3 pts - Build the Great Lighthouse
2 pts - Build the Hanging Gardens
5 pts - For every Gems resource, build a Laboratory in the closest city on the same island. (Must have a Lab at every applicable site to score the five points).
7 pts - Fastest Cultural Victory
5 pts - Fastest Diplomatic Victory - only counts if your population is below 40% at time of winning vote.
3 pts - Fastest Space Launch
0 pts - Conquest or Domination Victory
1 pts - Each island (of ANY size) under your complete cultural control at game's end.
8 pts - For EACH city of size 25+ at game's end. (Must be a city you founded by 1500AD).
4 pts - Build the Strategic Missile Defense
2 pts - For EACH unit of Future Tech you research (maximum of 5).
1 pts - For EACH ICBM unit you possess at game's end (maximum of 10).
1 pts - For EACH sea-based resources that is controlled and connected by 1500AD
3 pts - First player to have two Gems sources connected.
3 pts - First player to have three Gems sources connected.
3 pts - First player to have four Gems sources connected.
3 pts - First player to have five Gems sources connected.
5 pts - First player to control all Gems sources in the world AND also have all six rival civs as Customers.
3 pts - First player to control all Gold sources in the world.
2 pts - First player to control all Silver sources in the world.
Results:
Results of Entrepreneurs will be listed according to points earned.
If you choose not to calculate your score, your results will be listed in an Unscored category.
Please calculate your own score as best you can. (If you overcalculate and are discovered, you will be penalized the difference in addition to the correction. So use some care!)
So, without further ado...
The Reign of Nikovek Zalson Asoka, as preserved within the Indian Annals
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Alliance Battles (and other PvP) |
Posted by: soul - May 13th, 2006, 05:59 - Forum: Guild Wars
- Replies (13)
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Well, currently RB sits at second last of the alliance as far as faction goes, being only a few thousand above the next.
Now, I don't suppose it is a huge deal in itself, a lot of people don't have factions yet, aren't too far into the game, aren't too into PvP, but I think it'd be pretty cool to have our alliance own a town, but it probably won't happen without some RB contribution.
So, how about we set a day to do some PvP?
This Monday could be good, perhaps have an all day thing going â not necessarily doing the FvF all day long, but rather than set a time, which could/would exclude members in different timezones, everyone could expect to play some PvP. Perhaps anticipating doing it will help everyone be more into it, instead of wandering off into the PvE areas?
Having no experience at it isn't an excuse. It'd be fun just to get out there with others in the guild, and get some practice. Don't think we need to worry about winning right away, and you'll never get any experience if you don't try it sometime.
Alternatively if we lack enough with factions, we can always try out the TA, and Scrimmages can be pretty fun.
Who's interested? (And has Factions, as it's kind of needed for the FvF battles.)
Edit: update
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Magic and Magic Online |
Posted by: T-hawk - May 10th, 2006, 10:11 - Forum: Off Topic
- Replies (20)
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The topic of Magic: the Gathering came up over in the info thread for Civ 4 Epic 3, so rather than clutter up that thread, I'll bring the discussion over here.
Kylearan Wrote:Wow, this game is still played? Are there still two expansion released per year? There have to be a gazillion different cards now...
8,134 unique cards now, according to the official database. The schedule is three expansions per year that tie together mechanically and thematically as a "block", plus an updated core set every two years (currently at 9th Edition), plus special extra sets from time to time including a joke set called Unhinged two years ago and another one this year called Coldsnap which is a special "long-lost expansion to Ice Age."
Quote:I have two strong memories relating to Magic: I have experienced the worst luck I ever had during my gaming career during a Magic tournament . . . . The semi-finals and finals were best of three, and...during both games of the semi-finals, I drew only lands. Lands, nothing but lands.
There's a rule instituted several years back that if you don't like your starting hand, you can take a "Paris mulligan" by reshuffling and drawing again with one less card. That helps the luck aspect somewhat.
And yeah, lots of people sold the power cards too early. I started too late to ever have them myself, though I did trade a bunch of dual lands (now worth $25+) for Ice Age junk.
Magic Online works just like the print card game. You buy packs and boosters, or can buy single cards on the secondary market, and there's tournaments running all the time that pay out prizes. I'm good enough that I win back about as much as I spend, so it's not all that expensive...
Magic Online's got a free trial where you can play with the 9th Edition pre-made decks. There's also the old Microprose PC game that has all the old power cards, and you can play over the internet or against an AI. If you want a game, let me know
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