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  [Ruff] To Report ... or Not To Report?
Posted by: Ruff_Hi - November 2nd, 2020, 09:22 - Forum: Pitboss 56 - Replies (102)

<p><span id="sceditor-start-marker" class="sceditor-selection sceditor-ignore" style="display: none; line-height: 0;"> </span><span id="sceditor-end-marker" class="sceditor-selection sceditor-ignore" style="display: none; line-height: 0;"> </span>That is the question?&nbsp; Is it better to play and die or to whittle away the hours thinking about playing (and dying)?<br><br>Theme is: Unknown Fake News Everywhere<br>Color Scheme is: Unknown Blue<br>Approach is: Going to be something different (ie not race to BW)<br><br>Password is 'qa'<br><br>
https://civ.zulan.net/pbspy/game/106/
</p>

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  HoMM 3 Multiplayer
Posted by: Jowy - October 31st, 2020, 19:54 - Forum: The Gaming Table - Replies (12)

[Image: fysl9iJ.jpg]

We've been playing multiplayer matches for a while now with a few RB members (mainly me, El Grillo and Superdeath). Usually on the weekends.
There was some interest by other people in the old thread (the one that started as SD's singleplayer campaign).
We welcome in all new players. We've been using discord to schedule, though the forum works too if you don't want to use it.

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  Permanent Replacement sought for PB53
Posted by: scooter - October 31st, 2020, 19:42 - Forum: Civilization General Discussion - No Replies

Looking for a permanent replacement in PB53. The game is kind of in the Ren/Ind era, and the civ you're taking over is in a reasonably good position in a pretty dynamic game. Feel free to reach out to me if you're interested and/or have questions, and I can fill you in a bit further.

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  [SPOILER] Gira, Mackoti & neighbors in a cramped place
Posted by: giraflorens - October 31st, 2020, 19:04 - Forum: Pitboss 56 - Replies (211)




Final pick:

Lazteuq --- Sitting Bull/Byzantium
Jowy --- Gilgamesh/Carthage
giraflorens --- Catherine of Mongolia
Amicalola --- Victoria/England
Ruff_Hi --- Wangkon of Spain
vanrober + Chumchu --- Charlemagne/Celts
NobleHelium --- Willem/China
Mjmd --- Genghis KHAN!!!/Rome
civac2 --- Suleiman/Khmer
Mr. Cairo --- Washington/Ottomans
El Grillo --- Nebuchadnezzar/Inca

Settings that won the vote:
CTH mod
SD's Map, "same amount of neighbors",  Standard size
Snake Pick
No Barbs
Monarch difficulty
True AI Diplo
No "no score mod"
Spies Allowed
No Huts
No Vassals
No Tech Trading
No City Trading

All information and links are collected on PBSpy as usual. Visit https://civ.zulan.net/pbspy/game/106/ for PB56.

Go to first turn....
T013. First worker - finished AH

Password:  katy

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  [Mjmd #56 no players] One ring to find them
Posted by: Mjmd - October 31st, 2020, 14:44 - Forum: Pitboss 56 - Replies (475)

One ring to rule them all, one ring to find them, One ring to bring them all. and in the darkness bind them.

I started PB51 with my second ever post at Realms. Every single green from that game is back for this game. Which was my main draw for it. I should not be playing 3 games at once.

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  [SPOILER] Tarmon Gai'don
Posted by: Jowy - October 31st, 2020, 11:25 - Forum: Pitboss 56 - Replies (76)



The Wheel of Time turns, and Ages come and pass, leaving memories that become legend.
Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.
In one Age, called the 56th Age by some, an Age yet to come, an Age long past, a wind rose in the Realms of Beyond.
The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time.
But it was a beginning.

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  [PB56] Lazteuq's Cool Facts about Space
Posted by: Lazteuq - October 30th, 2020, 21:51 - Forum: Pitboss 56 - Replies (125)

[¡NO PB56 PLAYERS!]




Against my better judgement, I've joined another pitboss!
The turn reports will have cool space facts for your lurking pleasure. So even if my gameplay is boring and/or downright disgraceful, you can learn something.

Being a grad student in electrical engineering is pretty intense, so don't expect any fantastically detailed micro from me. However, I will at least make sure to always have an overall plan for the game. In other words, my plan is to have plans.

Pick thoughts:

  • On one hand, I want something low-effort. I guess CRE and ORG are probably the lowest-effort traits....?
  • On the other hand, I kinda like PHI. Maybe I'll grab Pericles again and try to improve on my PB51 choices...
  • For the civ, I don't know. I'll just have to decide based on the starting screenshot.
Later, I'll post some thoughts on what I learned from PB51.

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  [Spoilers - AT PB56] Whipping unhappy faces until El Grillo's morale improves
Posted by: El Grillo - October 30th, 2020, 21:35 - Forum: Pitboss 56 - Replies (88)

The title used to be an even worse joke, but AT deserves credit for subbing in smile

Civ password:

goodbye

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  [ NO PLAYERS ] French Vanilla is the best Vanilla Icecream
Posted by: superdeath - October 30th, 2020, 20:09 - Forum: Pitboss 56 - Replies (208)

This is the Lurker/mapmaker thread. If you are playing in this PB do not read any further

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  [PB56] Amicalola and Tarkeel are Feeling Spicy
Posted by: Amicalola - October 30th, 2020, 19:50 - Forum: Pitboss 56 - Replies (356)

Final thoughts on my game here:


(April 4th, 2021, 20:46)Amicalola Wrote: Objective Summary
Compared to other players, our land had average food, terrible production, few luxuries, and strong commerce. 

We began the game with two early granaries, but quickly decided the terrain forced an eastern rush. Originally we had planned to rush AT, but Noble got there first, so instead we tried to fight him. Noble's superior production combined with a major tactical error forced a peace, while Noble finished off AT. We had fallen far behind, and expanded north in a heavy farmer's gambit, with the lowest power and production for a long time, including dying players. We got lucky, and no one called us on it. Happiness was a huge problem for us, as we had no furs or gems. Thus, we built the Oracle, and took Monarchy for HR/wines. We also founded Hinduism early, and focused heavily on spreading it. 

We vultured a city from the dying Ruff, and then again got very lucky when Mjmd attacked Vanrober instead of Mr Cairo, for unknown reasons (we should have died here). We were able to acquire about half of Vanrober's territory at little cost, with an army of whipped HAs; these cities quickly became the strongest in the empire, even with only granaries and forges. Afterwards, we were able to maintain a friendly border with Mjmd, and had to choose between fighting Noble on the battlefield, or economically. We chose the latter, but lost, as we couldn't close the gap. The game went from 'probably' to 'definitely' over with the razing of Basil. 


Overall, I think I played the economic side of this game quite well, and the military side disastrously. It's really difficult to gauge our performance this game, because we were incredibly, stupendously lucky with geopolitical developments. If this game is run 100 times, we think we'd end up like Jowy/Ruff a good 80% of them, or more.


Learning From The Good
- Founding and spreading Hinduism, and an early OR conversion, carried us throughout this game. The early hammers and culture were invaluable alone, and we also landed a killer shrine that kept us ahead in tech. The OR hammers allowed us to keep up with the more fortunate players, while the culture helped us claim more land than we should have. I'm way more likely to go for a religion after this game. 
      --> As a sub-note, the Monk Wonders were really impressive, especially the AP. Further impressed by religion, and I'll have to try a SPI game at some point.

- Serfdom was a huge success. I'm really, really impressed by how strong it was, and I think we're massively under-valuing it right now. England went from the lowest to highest production in the game in 20 turns, thanks to this civic and the AP. It would have been even better without FIN, too! I'll be planning around a mid-game Serfdom conversion a lot in future games. 

- We correctly identified our relative lack of happiness and built the Oracle. This was nothing fancy, but I think it was good problem solving. Make more moves like this in the future!


Learning From The Bad
- I fought wars very badly, pretty much every time. In the Noble war, I made a major tactical error that forced a peace treaty. In the Ruff war, I nearly failed to vulture even that single city. In the Vanrober war, I underbuilt for real fighting, and overbuilt for vulturing cities (we ended up doing the latter). Overall, these issues can be placed on one major flaw:
     --> Poor foresight. My internal thinking of 'what will this look like in 10 turns' was awful, as I consistently under-estimated the strength of opponents. I expected Noble's units to be fighting AT, but of course he had more. I expected Mjmd to beat Vanrober quicker, but of course he stalled out without catapults. These were things a better player would have realised. In future, I should spend more time planning out how a conflict will look after it starts. 
     --> The early granaries combined with a rush were stupid. We should have either rushed faster, or not at all. This game taught me to never half-ass fights.

- Taking the game too seriously. Isn't this meant to be fun?? I don't know why I get so sucked in, but this game caused literal clinical distress, so I think it's pretty obvious that I need to chill the hell out. I'm very open to advice on this one, if anyone else has struggled similarly. I'd probably play better with less stress, too. crazyeye

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