Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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  [no players] Lurker Thread; May the 66th be a Revelation
Posted by: Commodore - March 25th, 2015, 09:39 - Forum: PBEM 66 - Replies (26)

Okay, lessee, lots of newbies on this first or second game, good, good, now settings on the map...

(March 24th, 2015, 13:04)DTG Wrote: Map Preferences

Player A: "I leave this to the judgment of others. If I were forced to choose at knife point, I would plum for room to expand and resource rich and a flat map. "

Player B: "General preferences are: (1) room to expand; (2) resource rich; (3) water provides strategic options, but there no huge Oceans to cross. PBEM39 contains an example of the sort of thing that I would like: http://realmsbeyond.net/forums/showthrea...27&page=14 (scooter's thread chosen at random for the screenshots). "

Player C: "I'm not a big fan of the "everyone has a 5-food Food resource and a Calendar happy resource at their start, and Copper and Horses within 5 tiles of the start, and..." maps. If the map is imbalanced but fair (as judged by one or more people qualified to make such an assessment, I'd be more inclined for that sort of thing."
Stonk

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  SMEG mod bug thread
Posted by: Krill - March 23rd, 2015, 18:33 - Forum: Rebalance the Realms Mod - Replies (4)

First post, will update later with preferred directions for posting bug reports. After someone tells me how to.

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  What starting spells are the most effective for AI?
Posted by: kyrub - March 23rd, 2015, 16:34 - Forum: Master of Magic - Replies (17)

Here's a small game:
try to make a table for all spell realms with
- 10 common spells
- 2 uncommon spells
- 1 rare spell

Immagine this is a table of starting spells for the AI, ranged from first to the last.
Arrange the common spells, so that the most effective AI spells (the spells that give the biggest help to AIs in any way) go first. Add 2 uncommon spells (arrange them as well, just for fun). Add the rare spell you'd fear to see the AI use against you. What is the best choice?

Few remarks:
1) !! Remember: what is effective for human player may be useless for AI and vice-versa !!
2) Keep in mind, that some spells may have greater value in early game.
3) Also: you may (may not) avoid some of the spells that bring frustration (some spells are probably excessively effective, to the point you don't want to see them).
4) (Remember that with 11 books, AI gets the whole palette of common spells PLUS 2 uncommon and 1 rare spells.)

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  Worlds of Magic
Posted by: FrancoK - March 23rd, 2015, 03:35 - Forum: Master of Magic - Replies (8)

Hi there,

there is a new game claiming to be the heir of Master of Magic.

It is not the first time, the previous ones did not archive the status, someone can close, but still shorter.

In the video you can see the graphic is improved (of course), but the look and feel is similar. Accordingly to the reviews/forums even the fact the game is full of bugs was copied. rolleye

Does anyone try it?

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  Modding Wizards power
Posted by: FrancoK - March 23rd, 2015, 01:58 - Forum: Mods and Modding - Replies (6)

I'm wondering where can we find and change the effects that have on the game the retorts.
Something like changing Nature Mastery research bonus from 15% to 10% and cost bonus from 15% to 20%.

I also noticed Sage Master has no permanent effect after all spell are researched. What about adding 100 mana at the beginning of the game and changing the text accordingly? (As a mod, not a bug fix, of course.)

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  Quick Civ 4 Configuration Question
Posted by: BRickAstley - March 22nd, 2015, 20:34 - Forum: Civilization General Discussion - Replies (10)

So does anyone else have a problem where loading up a mod resets some configuration settings back to default? Lately if I'm loading RB Mod up by loading the mod, not loading the save, it will reset my fullscreen/flying camera/debug mode settings back to default and I have to muck about in the .ini again.

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  [SPOILERS] Gems, elite tile smeg
Posted by: plako - March 22nd, 2015, 16:37 - Forum: Pitboss 26 - Replies (18)

I've not paid much attention to this mod. As a first glance Philosophical combined with Pyramids seems grazy strong and now you have also possibility to combine IND/PHI.

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  [PB26 Spoilers] Joey and Donovan play around in the muck
Posted by: GermanJoey - March 22nd, 2015, 14:21 - Forum: Pitboss 26 - Replies (81)

Longwinded theorycrafting to follow.... dancing

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  [SPOILER] Smegbeth heads to the terrace for a prawn cocktail and beer
Posted by: Krill - March 22nd, 2015, 10:56 - Forum: Pitboss 26 - Replies (133)

So, yeah...I need a map maker that will generate the map using the settings provided and just check for balance.

Harder than it seems.

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  [Spoilers] QBrick's 2015: A Smeg Odyssey
Posted by: BRickAstley - March 22nd, 2015, 10:52 - Forum: Pitboss 26 - Replies (91)

Cause I'll be as effective as a chimp trying to figure out what the he'll to do with this monolith.

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