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civ 6 "little league" gam...
Forum: Civilization General Discussion
Last Post: TheArchduke
1 hour ago
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Music Thread
Forum: Off Topic
Last Post: RefSteel
2 hours ago
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PB83 Tech Thread
Forum: Pitboss 83
Last Post: RefSteel
2 hours ago
» Replies: 25
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[spoilers] Commodore roll...
Forum: Pitboss 80
Last Post: T-hawk
4 hours ago
» Replies: 268
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[PB81 Mjmd] Heave Away
Forum: Pitboss 81
Last Post: Mjmd
6 hours ago
» Replies: 118
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Submod "CIVIZARD" Environ...
Forum: Caster of Magic for Windows (CoM II)
Last Post: Blake00
7 hours ago
» Replies: 2
» Views: 69
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What are you currently pl...
Forum: The Gaming Table
Last Post: Mr. Cairo
Yesterday, 17:59
» Replies: 912
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[PB81] naufragar is a roc...
Forum: Pitboss 81
Last Post: klops
Yesterday, 15:31
» Replies: 119
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[PB79] MirOh No, what am ...
Forum: Pitboss 79
Last Post: klops
Yesterday, 15:15
» Replies: 361
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[spoilers] Commodore's 83...
Forum: Pitboss 83
Last Post: Commodore
Yesterday, 08:12
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[no players] Lurker Thread; May the 66th be a Revelation |
Posted by: Commodore - March 25th, 2015, 09:39 - Forum: PBEM 66
- Replies (26)
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Okay, lessee, lots of newbies on this first or second game, good, good, now settings on the map...
(March 24th, 2015, 13:04)DTG Wrote: Map Preferences
Player A: "I leave this to the judgment of others. If I were forced to choose at knife point, I would plum for room to expand and resource rich and a flat map. "
Player B: "General preferences are: (1) room to expand; (2) resource rich; (3) water provides strategic options, but there no huge Oceans to cross. PBEM39 contains an example of the sort of thing that I would like: http://realmsbeyond.net/forums/showthrea...27&page=14 (scooter's thread chosen at random for the screenshots). "
Player C: "I'm not a big fan of the "everyone has a 5-food Food resource and a Calendar happy resource at their start, and Copper and Horses within 5 tiles of the start, and..." maps. If the map is imbalanced but fair (as judged by one or more people qualified to make such an assessment, I'd be more inclined for that sort of thing."
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What starting spells are the most effective for AI? |
Posted by: kyrub - March 23rd, 2015, 16:34 - Forum: Master of Magic
- Replies (17)
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Here's a small game:
try to make a table for all spell realms with
- 10 common spells
- 2 uncommon spells
- 1 rare spell
Immagine this is a table of starting spells for the AI, ranged from first to the last.
Arrange the common spells, so that the most effective AI spells (the spells that give the biggest help to AIs in any way) go first. Add 2 uncommon spells (arrange them as well, just for fun). Add the rare spell you'd fear to see the AI use against you. What is the best choice?
Few remarks:
1) !! Remember: what is effective for human player may be useless for AI and vice-versa !!
2) Keep in mind, that some spells may have greater value in early game.
3) Also: you may (may not) avoid some of the spells that bring frustration (some spells are probably excessively effective, to the point you don't want to see them).
4) (Remember that with 11 books, AI gets the whole palette of common spells PLUS 2 uncommon and 1 rare spells.)
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Modding Wizards power |
Posted by: FrancoK - March 23rd, 2015, 01:58 - Forum: Mods and Modding
- Replies (6)
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I'm wondering where can we find and change the effects that have on the game the retorts.
Something like changing Nature Mastery research bonus from 15% to 10% and cost bonus from 15% to 20%.
I also noticed Sage Master has no permanent effect after all spell are researched. What about adding 100 mana at the beginning of the game and changing the text accordingly? (As a mod, not a bug fix, of course.)
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Quick Civ 4 Configuration Question |
Posted by: BRickAstley - March 22nd, 2015, 20:34 - Forum: Civilization General Discussion
- Replies (10)
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So does anyone else have a problem where loading up a mod resets some configuration settings back to default? Lately if I'm loading RB Mod up by loading the mod, not loading the save, it will reset my fullscreen/flying camera/debug mode settings back to default and I have to muck about in the .ini again.
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[SPOILERS] Gems, elite tile smeg |
Posted by: plako - March 22nd, 2015, 16:37 - Forum: Pitboss 26
- Replies (18)
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I've not paid much attention to this mod. As a first glance Philosophical combined with Pyramids seems grazy strong and now you have also possibility to combine IND/PHI.
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