Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Latest Threads
civ 6 "little league" gam...
Forum: Civilization General Discussion
Last Post: TheArchduke
1 hour ago
» Replies: 35
» Views: 952
Music Thread
Forum: Off Topic
Last Post: RefSteel
2 hours ago
» Replies: 17
» Views: 3,224
PB83 Tech Thread
Forum: Pitboss 83
Last Post: RefSteel
2 hours ago
» Replies: 25
» Views: 259
[spoilers] Commodore roll...
Forum: Pitboss 80
Last Post: T-hawk
4 hours ago
» Replies: 268
» Views: 9,532
[PB81 Mjmd] Heave Away
Forum: Pitboss 81
Last Post: Mjmd
6 hours ago
» Replies: 118
» Views: 3,716
Submod "CIVIZARD" Environ...
Forum: Caster of Magic for Windows (CoM II)
Last Post: Blake00
7 hours ago
» Replies: 2
» Views: 69
What are you currently pl...
Forum: The Gaming Table
Last Post: Mr. Cairo
Yesterday, 17:59
» Replies: 912
» Views: 179,116
[PB81] naufragar is a roc...
Forum: Pitboss 81
Last Post: klops
Yesterday, 15:31
» Replies: 119
» Views: 4,016
[PB79] MirOh No, what am ...
Forum: Pitboss 79
Last Post: klops
Yesterday, 15:15
» Replies: 361
» Views: 8,714
[spoilers] Commodore's 83...
Forum: Pitboss 83
Last Post: Commodore
Yesterday, 08:12
» Replies: 0
» Views: 18

 
Forum Statistics

Members: 5,291,   Latest member: KevinHer,   Forum threads: 10,720,   Forum posts: 852,762,   Full Statistics


  Insecticide O Alpha bug report
Posted by: FrancoK - March 14th, 2015, 20:05 - Forum: Insecticide Patch - Replies (38)

I'm putting the bug reports for alpha testing for Insecticide O here. smile

(March 12th, 2015, 00:42)Tiltowait Wrote: The new HELP.LBX file clobbered Psyringe's replacement help file. What changed in the help file?

The "Game" menu still says v1.4n.

I think the new world size is OK. I'd prefer a size between Small and Medium, though.

How was the world generation tinkered with, exactly? The new world size seems to have a LOT of neutral cities. There were 10 on Arcanus and 13 on Myrror. I tried again and got 11/11.

The new world size should be called 'intermediate' or something else. Renaming the taxonomy will just confuse people like me.

I hit alt-RVL and alt-PWR to see the world and power up. The computer wizards all started casting huge spells! Meteor Storm, Planar Seal, Herb Mastery, and one started casting the Spell of Mastery. Does this usually happen? I thought alt-PWR just gave YOU 10,000 mana and gold.

My capital was orcs and I was using the queue. It works! Amazing, the impossible dream realized at last. Queuing in Master of Magic. A great accomplishment. I was rush-building the city improvements just to go through the queue when the next one was Nightmares. I looked on the production screen and Foresters Guild was selected. I clicked OK to save the game and start experimenting with this phenomenon, only to be greeted with the red text box 'Fell Gorge no longer has the ability to produce Nightmares'. I started producing more city structures using the queue, and after a few turns my Library had been replaced with a unit I had never seen before, Draconian Engineers. After they moved to the front of the queue, I clicked OK and got the same "no longer has the ability" message. This seems to happen pretty reliably with a random military unit replacing the city improvement when you rush-build through a queue. Could this be the result of Meteor Storm destroying my previously built buildings? No, it happened in my second game as well, with no Meteor Storm and no rush-building.

The only bad thing about the queue is that you can't queue up city improvements you don't qualify for yet. For example, the standard new city sequence of Granary->Marketplace->Farmer's Market can't be done.

When I defeated an enemy wizard, I suddenly got several thousand mana from somewhere. What happened?

When the computer cast a spell, the theme song kept going even after I dismissed the message. I think this is related to the Roland MIDI sound that I use and wasn't introduced by the 1.4o patch.

I would have played longer but S'ssra cast the Spell of Mastery and my game was over. I had two Sky Drakes and was heading to attack the other cities to see if any of them had bowmen.

My second game I finally attacked a neutral city with halfling slingers. They moved to within 6 spaces before attacking. Fire Giants in a ruin just shot their two stones as normal from their starting positions and then started moving into melee range. Centaurs did not fire at all, just charged straight at me into melee.

Can we disable the computer from casting Disenchant Area as a means of dispelling every spell in an entire combat? I understand it's part of trying to win, but re-casting unit spells on a whole stack is just tedious. When this happens I just want to quit the game right then and there. frown

Since I could see all the computer moves, I noticed anyone who could produce Engineers did so, to the exclusion of all else. Just a lot of Engineers building roads behind each other, in a line stretching back to the capital.

[Image: 2WD1xbx.png]

[Image: CCEpWwd.png]


(March 12th, 2015, 19:02)Tiltowait Wrote: Also, Marcus the Ranger somehow took Torin's portrait. Right-clicking on Marcus showed he was a Gnoll Spearmen (with 9xp which is correct).

[Image: 4lmsnAc.png]

[Image: HR4tinN.png]

Marcus also didn't show up on the army screen, and he wasn't in my capital where I left him. When I tried to click on his portrait to make him active and find out where he was, the game stopped responding.

[Image: irBkxwj.png]


(March 13th, 2015, 23:55)Tiltowait Wrote: I also noticed that on the F2 map screen, the wizards are all still there after being defeated. Don't their flags disappear after they're eliminated from the game?

After being attacked, my High Men Bowmen had Holy Weapon cast on them, even though I had never done that (I was playing 11 book white). This enchantment did not show up on the overland map.

I was mistaken before, the bowmen close to within 5 squares before attacking, not 6. I was hampered by a lack of enemy bowmen to attack. I tried changing spearmen to bowmen with the real-time tweaker but they still acted like spearmen in combat, i.e. never fired their bows. At length, I finally found a neutral High Men city with some bowmen defending it. They advanced to 5 squares away and opened fire no matter where I moved on the battle board. The Swordsmen stayed put at their starting positions. After running out of arrows, the Bowmen stayed put and did not attack. Also, they had magic weapons despite garrisoning a 5-pop city that only contained a Barracks and a Smithy.

Attacking a neutral Halfling city, the Swordsmen stormed out of the city and charged. As did 5 of the 7 Slingers. Two moved to range 5 and started shooting, the rest charged into melee. The battle board graphic also had enchanted roads while this was on Arcanus.

Print this item

  Harry Potter and the Methods of Rationality
Posted by: SevenSpirits - March 14th, 2015, 16:50 - Forum: Off Topic - Replies (18)

I've mentioned this before in a past game spoiler thread, but it deserves its own spotlight.

There is a story that you can find online called Harry Potter and the Methods of Rationality. Its premise: What if Harry was a bit smarter, and had loving stepparents who had taught him about science and critical thinking and logic and cognitive biases? Place this new Harry in the same whimsical world of Hogwarts, facing correspondingly more difficult challenges, and you get one of the greatest things I've ever read.

This story has been published online, chapter by chapter, since 2010, and it is finally complete today. You can read it here:

http://hpmor.com/chapter/1

It is very roughly edited compared to a published book. Its tone shifts multiple times. It features occasional references to things I don't care about. On the other hand, it features a tense and awesome plot. The characters are incredible examples of smart, rational people who nevertheless make serious mistakes. It made me laugh and cry and contemplate the purpose of life and learn how to think better. It's my favorite piece of writing, and I recommend it.

Print this item

  WW37 Lurker Thread
Posted by: Bobchillingworth - March 14th, 2015, 13:04 - Forum: Werewolf Archives - Replies (105)

Living players, please keep out.


Spoilers are allowed, but stick them in well-marked spoiler tags.

Print this item

  WW37- For Whom the Bell Trolls
Posted by: Bobchillingworth - March 14th, 2015, 12:40 - Forum: Werewolf Archives - Replies (965)

(Formatting shamelessly stolen from Commodore’s WW36, which was stolen from Brick’s WW35)


INTRODUCTION-

(Please note that the following is flavor text, and should be taken as such; see below for the actual rules of the game.)

The small village beyond the realms had seen all manner of supernatural terrors throughout its long, twisted, baleful history. Werewolves, Fiends and worse had all emerged from a shadowed mist to prey upon the townsfolk. The villagers were a hardy breed however, and whether a threat was driven back into the long night or simply withdrew to reave elsewhere the town was soon repopulated, and life continued as it always had- at least, until the next evil arrived.

The early 20th century brought a new form of horror to the village- one which was all-too human in nature. The region had always been politically unstable, but the industrial era and twin advents of mechanized warfare and belligerent nationalism enabled power-mad despots to wreck devastation heretofore unseen. When the Death Legion of Generalissimo Hernando Forte fought the “volunteers” of Supreme Comrade Umberto Machismo’s Greater People’s Republik, artillery rent the earth apart and great swaths of wilderness burned. When Juan Rodríguezes’ Sons of Liberty partisans fought Ferdinand Alvarado’s Black Hand regiment, entire cities were sundered. The village beyond the realms was not spared the destruction, and the people suffered greatly.

After a particularly devastating battle on the village’s outskirts, a tiny band of survivors discarded their uniforms and crept in to the village during the dead of night, arms discreetly kept on their persons. Stripped of all insignia, they easily blended in. Their numbers were insufficient to take it outright, but through the proper application of force and subversion they would eventually seize control- unless the villagers rallied against them first.


Game Rules:

  1. Days are 48 hours long. Nights are 24 hours long.
  2. Days and nights end at 1800 EST / 2200 GMT. The forum clock is used as the official clock. Votes and actions posted at xx:59 count, votes and actions posted at xx:00 do not.
  3. Posting is not allowed after the day and night deadlines until the GM has posted a phase resolution.
  4. In the event of extended forum downtime or downtime that occurs in close proximity of the deadline or some other event that disrupts the game, the day may be extended 24 hours at the GM's discretion.
  5. During the day each player may cast one vote for someone to be lynched. Players may also vote for "no lynch" and if "no lynch" receives a plurality there won't be a lynch.
  6. Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
  7. The player with most lynch votes at the end of the day is lynched and eliminated from the game. Tied votes result in a result of “No Lynch”, regardless of who received the most votes first. There is no Mayor.
  8. Night actions have been preassigned a priority order.
  9. Anyone failing to vote for 2 consecutive game days or 3 days total will be mod killed and removed from the game with a loss.
  10. Dead players may make one posthumous post that doesn't contribute to discussion.
  11. Forum profile camping is not allowed.
  12. To prevent confusion that may arise in the case of cross posting, posts may not be edited for any reason.
  13. Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
  14. Players must check their PMs and make sure they're alive each game day before posting.
  15. If all players are simultaneously eliminated, or the game reaches a stalemate situation, the game is a draw.
  16. The scum will win in a tie situation (like 3 scum 3 villager).
  17. Directly quoting role PMs or other communication from the GM isn't allowed unless otherwise specified.
  18. Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed, depending on the severity of the infraction and the GM's discretion.


Werewolf 37 Notes:

This role madness, with some mildly atypical mechanics:

- Some players may have Active Abilities and/or Passive Powers. Active Abilities are day or night actions which can only be initiated via PMing them to the GM (Bobchillingworth), or Brick if Bob isn’t around. Only one Active Ability may be used by a given player each night (or day, if a player has multiple day Abilities), unless specified otherwise. There may be additional limits on when or how often a player may use them. Passive Powers are player attributes which are always in effect

- Roles might be repeated; don't expect you are the only ___ (Insert Role Here).

- Alignment and roles are separated, so scum might have a more village role and vice versa.

- Players can use their abilities on themselves unless specified otherwise in their role PM.

- The only information revealed when a player dies is their faction’s name and role title- no information is provided concerning their specific abilities


Win Conditions:

The Village wins when all scum are dead.

Scum win when nothing can prevent their team wiping out everyone else.



Players:

1. Lewwyn
2. Pindicator
3. Mattimeo
4. Goreripper- Lynched D1, War Correspondent, No Faction
5. Qg
6. Fenn- Lynched D2, The Heavy, Fascist
7. Jabbz
8. Zakalwe
9. Rowain
10. novice- Lynched D3, Vampire Lord, Vampire
11. Gazglum
12 Shadeun
13. dtay

Print this item

  Horses and Camels: Northstar vs. Aurorarcher the Awesome
Posted by: Northstar1989 - March 13th, 2015, 22:26 - Forum: EitB PBEM XL: Duel League - Replies (32)

Alright, I'm facing Aurorarcher. Here's what the start looked like after I settled:

[Image: VVYRLCi.jpg]

And I'm playing as Rhoanna of the Hippus:

[Image: PMV7qla.jpg]

The Malakim (Aurorarcher as Varn Gosam) will have a field-day with this start, of course (just look at the number of Flood Plains! And an Oasis to boot!) But the fertile land has a hidden advantage for me- my leader's Expansive trait should allow me to quickly leverage the fertile start into lots of new cities (easily protected by my Horsemen), whereas the Malakim should lag significantly behind in empire-growth...


Regards,
Northstar

Print this item

  Item powers in Tables
Posted by: FrancoK - March 13th, 2015, 20:05 - Forum: Real-Time Game Tweaker - Replies (2)

Hi ILSe,

nice to be back. rolleye

I'm using Insecticide N and Manacap, used Tweaker 0.2.8 to load itemdata.lbx and looked at Item powers in Tables.

AFAIKS the Exchantible column displays the wrong info (i.e. Guardian wind can only be cast on a Mace). I did not dare to edit it. shakehead

Also I would like to find where are stored the limits for each item (i.e. +3 attack for swords) and for Enchant Item Vs Create Artifact

Finally I would like to limit less powerful enchantments to Enchant Item and remove them from Create Artifact (i.e. Resist Elements). Is this possible?

Thanks in advance. bow

Print this item

  New game?
Posted by: DTG - March 12th, 2015, 17:48 - Forum: PBEM 66 - Replies (316)

PYFT (Time Slots, GMT):

  • DTG – 7:00 AM - 11:59 PM
  • Alhazard – 4:00 AM - 7:00 AM
  • ipecac – 12:00 PM - 4:00 PM
  • HitAnyKey – 2:00 PM - 5:00 AM
  • LogicalTautology – 10:00 PM - 2:00 AM / wetbandit 1:00 - 5:00 AM

Tracker: http://realmsbeyond.net/pbem/tracker.php?game=PBEM66


----


Sign-ups are now closed. hammer We have five players:
  1. DTG (+ Gawdzak, dedlurking)
  2. Alhazard
  3. LogicalTautology (+ Zero_1627, dedlurking) wetbandit
  4. ipecac (+ Whosit, dedlurking)
  5. Khan HitAnyKey

Leaders/civs (in order of play):
  • DTG – Mehmed of Rome
  • Alhazard – Darius of Sumeria
  • ipecac – Victoria of China
  • Khan HitAnyKey – Ragnar of Zulu
  • LogicalTautology wetbandit – Huayna Capac of Native America

Contact:
  • dtgciv4 [at] g mail [.com]
  • alhazardfs at Mr. G's post office
  • ipecac.rb at gmail dot com
  • hitanykey at gmail
  • tvswetbandit at gmail

Tracker:
  • rbpbem66 [at] gmail [dot] com

    (password: beyondthesword66)

-----

Settings

Speed: Normal
Barbs: off
Huts: off
Events: off
Corps: off
Difficulty: Prince
AI diplomacy (can still make resource trades and have open borders; no written communication inside or outside the game, no requests to "declare war on X," no requests to "sign a trade embargo against X")
See starts: yes
Spies: passive espionage only (don't build Spies; can view graphs)
Snake pick: yes
Accelerated start: no

Bans

Standard RB: no vassal states, no nukes, no WE (Ballista Elephants excepted), no spying missions, no AP/UN resolutions, no diplo victory, no blockades, no tech trading and brokering.

Civ: Inca and India, banned

Leader: Willem + Pacal, banned

Wonders: no bans

Being a jerk: banned

Map Type

Torusworld; toroidal wrap.

----

(My original first post is below)

It was suggested to me by commodore that I start a new thread to request a MP game. I'd posted the following introduction in the welcome thread:

(March 12th, 2015, 16:28)DTG Wrote: Hello RB!

I stumbled across the AI Survivor games on Twitch, which brought me to your site. Since then I've been unofficially lurking your forum, and I thought it was about time to sign up. smile

Would anyone be interested in playing a normal speed, BTS MP game? I hope this does not sound too dull for you all. wink I have a ton of SP experience, but I've never played a MP game before. So sticking with the base game at normal speed would help ease the transition. I've no problem accepting any common tweaks beyond this (no Elephants/Spies/Nukes, etc.).

As to my skill level, well, it's hard to judge from a MP perspective. This sounds about right:

(February 13th, 2014, 20:29)sunrise089 Wrote: Well I don't disagree with you, I'm just trying to emphasize a different aspect of Deity play. Obviously stuff like buddying to AIs through religion and running aggressive settling races might not help/may hurt. What I was trying to get at is being competent enough at basic mechanics to win Deity means one's understanding of at least some aspects of gameplay will be above the RB floor. Gaming the Deity AI notwithstanding, I still figure if a guy is a > Immortal level player he at least knows how to produce GPeople when desired or specialize cities, stuff like that.

Personally, I've no problem playing with veterans if the map doesn't encourage an Axe or Chariot rush as the optimal play. I don't mind losing, but it would be good to survive beyond turn 50. lol

To add to this: I'm not sure how the Pitboss or PBEM formats shape their respective games, but either seems fine to me in principle. I'm also happy to defer to the forum's common wisdom about broken MP settings (e.g. blockades are mostly pointless in SP, but I can see how they would suck in MP).

I'd be glad to play against anyone, and I hope that a standard BTS game will still interest some of the experienced players here. smile

Print this item

  Prototypes of Civ4: with Soren Johnson and Dorian Newcomb
Posted by: Lord Parkin - March 12th, 2015, 14:40 - Forum: Civilization General Discussion - Replies (3)

Just came across this today - Soren Johnson and Dorian Newcomb discuss the development of Civ4, complete with examples of prototype builds as work on the game progressed. I had somehow missed this great video at the time it originally came out, so I figured I'd share it here in case anyone else also hasn't seen it yet. Well worth a watch for anyone interested in hearing more about how a game like Civ4 comes together. smile

Link to the playlist on Youtube

Print this item

  THE FINAL EMBUGGERANCE
Posted by: Brian Shanahan - March 12th, 2015, 14:16 - Forum: Off Topic - Replies (4)

Terry Pratchett has died.

He was a great author, and while we will probably never see his plans for the world floating atop Great A'Tuin, we can always go back and revisit the many great books he wrote set on the Disc.

Print this item

  Who says that!?
Posted by: KingOfPain - March 11th, 2015, 17:46 - Forum: Off Topic - Replies (7)

I heard an Aussie said today "... Dig a hole straight to China...". I have always thought that was straightly a North American saying, wrong but close enough. It would be way off if you start from Australia, keeping to the spirit it means through the center of the earth. I mean, do Japanese say that too?

So, where are you from that you have heard of this phrase? And, if it is used in your local culture?

Print this item

Online Users
There are currently 130 online users. » 3 Member(s) | 127 Guest(s)
Hitru, Tarkeel