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  Tech availability
Posted by: WhiteMage - March 2nd, 2015, 08:52 - Forum: Master of Orion - Replies (8)

kyrub et al.,
How does the MOO code generate researchable techs for each race? What is the exact algorithm? And probability?
How does it choose techs found on artifacts planets? On Orion?
Is there any additional constraint on tech availability in a game?
Also, what does the OSG say about these?
Thanks,

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  [SPOILER ALERT] Grimace hopes this one doesn't BSOD.
Posted by: Grimace - March 1st, 2015, 20:14 - Forum: Pitboss 25 - Replies (116)

Opening my thread!

Got my start by PM; didn't even realize PB25 had a separate area assigned yet. Anyway, for the lurkers, here is my start:



Haven't really had time to think about it yet. I'll do another post shortly with my thoughts.

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  Internet issues
Posted by: Bobchillingworth - March 1st, 2015, 10:10 - Forum: Off Topic - Replies (22)

So, I recently moved and I'm having some serious problems with my wireless internet connection; I know RB has some experienced tech guys, so I figured I'd ask for help here. I'm using a TP-LINK "High-Grain" 150 Mbps TL-WN722N USB network adapter thing in order to connect.


When I am connected, the connection is quite good; I'm usually at 4/5 bars and never dip below 3, and the speed is fine. The issue is that, although I never "formally" lose my internet connection (meaning I never get any icon telling me the connection is lost) web pages constantly fail to load, in what seem to be regular cycles. I'll open a site just fine, but about 30 seconds later any links I click on will fail to load (I believe Chrome gives me a "connection timed out" message). This state will continue for a few minutes, until the internet suddenly comes back to life for another half-minute. I can "refresh" the cycle and regain a stable internet connection by unplugging and plugging back in my TP-LINK, but the renewed connection is always fleeting.


Obviously this makes loading videos and down/uploading save files very difficult. It was a challenge to even get this post made- I was able to open RB without issue, but I kept losing my connection during the processes of navigating my way to making a new thread. I changed my Realtek Network Adapter's "Speed & Duplex" setting from "Auto" to something like "100 MPS Full Duplex" after reading that the Auto setting screwed with some routers; it may have shortened the cycle of losing connection, but the problem remains. The TP-LINK uses QSS as it's protocol or whatever; I'm not sure if that might be causing any issues. A friend suggested that I might be having issues due to the router regularly interrupting my service for some reason- if this is the case, I'm not sure how to resolve the problem.


Any help would be much appreciated!

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  Survivor Spinoff- The Real Pangaea Edition
Posted by: Commodore - February 28th, 2015, 15:28 - Forum: Civilization General Discussion - Replies (117)

(Official update/start post by BRickAstley)

Here's the world map for this play-through:




I have played through an entire test game, mainly to make sure my computer could run the game without crashing all the way to the end, and to make sure there weren't any unforeseen critical errors (who knew that a resource-less ice Antarctica would get settled by everyone?) I've made some minor changes based on that, but otherwise this will be similar to the first picture posted.

I wanna as an aside say thanks to Sullla, since I've borrowed a few of his ideas for the setup here.

~~~~~~~~~~~~~~~~~~~~~

This is a one-time, winner takes all match between every Civ in the game. The map is the stock "Earth" map included in Civ4, with all of the continents pushed together (since AIs don't do naval warfare well at all), and with mapmaker edits to try and make the game a bit more even. Civilizations are all in starting spots that try to balance historical locations with being spread out for balance. There are a few that are for off from normal, and a few that are in really cramped spots, but I hope this setup will lead to an interesting game.

Also specific edit notes: to help even the playing field, the more cramped a civ is, the more of a glut of resources they have to work and make their fewer cities more powerful. So Rome is swimming in resources, while that open land north of Mongolia is very resource sparse. Also, each civ has the first 3 strategic resources (horse, copper, iron), within 2-4 tiles of their starting spot.

Game settings:
Deity AIs (with Deity start bonuses)
Aggressive AI
Choose Religions
No Tech Trading
No Vassals
No Events
Running Mod RtR 2.0.7.4 (To handle all the civs in game at once)

Leaders for civs with multiple options:

Lincoln - America
Hatty - Egypt
Genghis - Mongols
Boudica - Celts
Cyrus - Persia
Bismarck - Germany
Elizabeth - England
Julius - Rome
Alex - Greek
Gandhi - India
Mao - China
Mehmed - Turks
Napoleon - France
Stalin - Russia

The format for this game will be regular updates of around 10 turns each documenting the game as it plays out. I'll be running the actual turns and taking screenshots of everything that needs screenshots taken of it, and I will then be sending them to Commodore, who will be writing up updates in his normal style about whats happening with the game.

Let me know if you have any questions.

_________________________________________________________________
INTRODUCTION

Turns 2-25: North and South America
Turns 2-25: Africa, India, Asia
Turns 2-25: Europe, Mediterranean

Turns 26-30
Turns 31-35
Turns 36-40

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  Tournament Pool B
Posted by: Dantski - February 28th, 2015, 09:04 - Forum: Hearthstone - Replies (21)

Pool B

Jowy 3-0 (9-3)
Terror 2-1 (8-4)
flugauto 1-2 (5-8)
Ilios 0-3 (2-9)
Voldymort (removed)


Current Results
Jowy 3-0 Ilios
Terror 3-1 flugauto
Jowy 3-1 flugauto
Jowy 3-2 Terror
flugauto 3-2 Ilios
Terror 3-0 Ilios (forfeit)

Jowy and Terror advance

In brackets are the player's W/L individual games record which is used to break ties.

Can use this thread for scheduling, discussion, banter, predictions and whatnot.

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  Tournament Pool A
Posted by: Dantski - February 28th, 2015, 09:01 - Forum: Hearthstone - Replies (18)

Pool A

Kuro 2-1 (8-6)
plako 2-1 (7-5)
Dantski 1-2 (7-6)
uberfish 1-2 (3-8)
Enoch (forfeited)

Results
plako 3-2 Dantski
plako 3-0 uberfish
Dantski 3-0 uberfish
uberfish 3-2 Kuro
Kuro 3-2 Dantski
Kuro 3-1 plako

Kuro and plako advance.

Can use this thread for scheduling, discussion, banter, predictions and whatnot.

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  The Voice is Dead
Posted by: Sian - February 27th, 2015, 12:53 - Forum: Civilization General Discussion - Replies (5)

Leonard Nimoy died today

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  [SPOILERS] Donovan Zoi and AdrienIer: Slümhund Millionaires!
Posted by: Donovan Zoi - February 26th, 2015, 18:08 - Forum: Pitboss 25 - Replies (612)

Original thread title: Donovan Zoi and AdrienIer Negotiate DMZ with the AI

You guessed it, lurkers. My fictitious middle name is Magellan. You were expecting something less pretentious? smug

OK, so we are going to try this again. AdrienIer was gracious enough to offer to dedlurk again for me (as he did in the infamous PB24), but I refused on the condition that we instead share the eventual blame equally as game partners. I am delighted to be working with him again and look forward to actually playing the turns we plan out this time.

I was pretty gung ho about the last game, so I will admit that I am a bit gun-shy about expending the same amount of TLC to this thread after what happened there. But I am sure that once we get rolling, my bitter disappointment at PB24's fiery outcome will be a distant memory and a new level of determination will rise from those ashes and bring the mighty [Zulu again?] to glory!

Speaking of which, next order of business will be the snake pick! But first, I'll give my esteemed colleague a chance to introduce himself.

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  Mineral Poor penalty not applied correctly?
Posted by: mikemayday - February 26th, 2015, 04:35 - Forum: Master of Orion - Replies (4)

Hello, noticed this today:.
Bootis is a colony that became poor due to a DEPLETED random event. The production display stays unchanged though. Is this normal? Is the penalty never taken into account in the planet info? If so, could it be made so in a patch?

[Image: Hy3JrV8.jpg]

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  MOO1 upgrade idea collection
Posted by: WhiteMage - February 25th, 2015, 20:29 - Forum: Master of Orion - Replies (16)

I am collecting wish lists for our development of the next generation of MOO (new game).

Consider the current unofficial patch version of MOO. Suppose we are to modify it to make it better. Write issues 1 at a time what to change in it and how. Keep the text short and in a list form. Wish for what you really want – don't worry if it is feasible or not. Thanks,

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