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Pitboss etiquette |
Posted by: Old Harry - January 13th, 2015, 19:20 - Forum: Civ General Archives
- Replies (123)
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_4119.png?dateline=1404750778) |
Since pitboss seven (which never happened) we've had one rule for most of the pitboss games here: Don't be a jerk. It seems to work pretty well for anyone who played in or has read pitboss seven (I know even reading those two words hurts some of you, I can only apologize). For recent arrivals there are some finer points of pitboss etiquette that can be a bit obscure though so I thought a thread where everyone suggests issues and/or explains how to avoid them might be a good idea.
I'll collect a set of guidelines into this first post if anyone suggests them. Here are a few to get you going - and please shoot them down if I've got anything wrong. This is not an exhaustive list. If you think of something not covered here then please Don't Be A Jerk.
- Play your turn as soon as you can. A fast turn pace is a happy turn pace.
- If you can't play your turn(s) find a sub. Otherwise you might find it hard to get into future games. (Thanks retep)
- The person declaring war can choose which half of the turn timer they get, so long as they didn't move after the victim on the previous turn.
- Don't try to play after another player on a regular basis. If you are trying to prevent them getting the second half when they attack you then you're playing clock games and Krill will find your pathetic civ and crush it. If you are planning to attack them then just drop behind them one or two turns in advance (it's actually less likely to telegraph your intentions). In fact you can play before them the turn before you attack - there is no problem with letting your victim double move you.
- If you are at war with someone don't log in before/after they've played unless they have given you explicit permission. (Edit: Controversy! See thread for details...)
- In a peace-time turn split (eg a settling or hut-popping race) the turn you realise there should be a split is when the order is established.
- The tech thread is not the place to argue about in-game issues in an AI diplo game - the lurkers should be able to get both points of view and arbitrate without giving spoilers. (If you haven't got many lurkers post in the tech thread asking lurkers to come look at your question).
- Sending in-game messages with numbers and letters (gold and city names) are a grey area - assume they are banned unless the setup specifically allows them edit: with the new ai diplomacy options it seems to make more sense to use gold to send messages, just don't be surprised if someone accepts your deal...
- No naming units with messages for other players. (I really want to play a variant of AI diplo where you are allowed to communicate, but only by gifting named units, but no-one else seams that keen
)
- Global lurkers should give no spoilers - even asking what turn someone plans to finish a wonder can tip them off that they have competition...
- Don't hide your research by changing it just before the turn rolls
- Try to only log in once per turn, or play all your moves in one session - this is harder for teams or if you have a surprise or simming to do, but it makes figuring out turn splits easier.
- In the event of a reload forcing you to replay your turn, replay the turn exactly like you originally played it, to the best of your ability. (Thanks novice)
- It is the responsibility of all players to check that the settings are correct once the game is hosted. (Thanks Krill)
Edit: War time turn splits seem to be a source of confusion, hopefully listing the advantages of going first and second will mean people are less likely to assume going second is best and thus try to play clock games.
Advantages of going first:
- Can use promotions for XP received defending on the previous turn
- Can use promotions for new units
- Can hide (newly produced) units from prying eyes
- Can track what your opponent has produced more easily
- You don't have to watch civstats for your turn
- *If logging in outside your half is allowed* Can use persisting vision given by airships/planes/floating eyes to log in after your opponent to see what they did
Advantages of going second:
- Whipped units will appear before your opponent plays
- Going second allows you to move twice before an opponent's builds complete. ie you can move HA/knights 4 tiles through culture before you have to deal with units built in reaction (thanks Krill)
- You can re-connect resources that were pillaged on that turn (thanks Donovan Zoi)
- *If logging in outside your half is allowed* Can track what your opponent has produced more easily
- *If logging in outside your half is not allowed* Can hide what you are researching the turn after you acquire a tech
- If you control a wonder at the turn roll in most cases you get the economic benefit (see PB42 where we repeatedly took the Great Lighthouse from Superdeath then let him recapture the city)
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Riot gift for good behaviour |
Posted by: Voldymort - January 10th, 2015, 08:41 - Forum: League of Legends
- Replies (8)
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_3578.jpg?dateline=1436251228) |
Apparently Riot has decided to reward players for good behaviour during last season and give skins to them for free:
http://na.leagueoflegends.com/en/news/ga...s-snowdown\
"Celebrating the end of this year's Snowdown
By Pabro
Say farewell to your friends, for Snowdown has passed.
The Legend of the Poro King conquered at last.
We won some, we lost some, we tossed many poros.
Some landed and some missed, that is just how it goes.
Who really won this Snowdown? Only the poros know.
Every single game, a unique Snowdown surprise.
The year may be over, but only Amumu cries--
Even if it's over, we learned one thing at the end:
Snowdown gathers strangers, but we all leave as friends.
Thank you! Together we’ve had another incredible year and we've enjoyed taking a few big steps in League’s evolution with you. While Snowdown may be over, there’s one more thing we wanted to do to commemorate 2014.
Over the next few days, we'll be rewarding positive League of Legends players with a classic Mystery Gift as thanks for being such an awesome part of our community. If you haven’t received a chat restriction, ranked restriction, 14-day ban or permanent ban in 2014, and you meet the requirements to receive a Mystery Gift (you’re Level 5 or higher and there are at least 10 skins you don’t own), you’re on our list!
Thank you again for a fantastic 2014. Share what you unlocked in your Mystery Gift below, and we’ll see you on the Rift in the new year!"
I got mine! Did you get yours?
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Replacement for PBEM 62 |
Posted by: TheHumanHydra - January 7th, 2015, 23:13 - Forum: Civilization General Discussion
- No Replies
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_4502.png?dateline=1556905522) |
Hello,
A fellow player, dazedroyalty, has asked for a replacement for PBEM 62. He is in an enticing position, having almost finished conquering me by the early AD years. If anyone could take on this role, we would both appreciate it!
THH
Edit: We no longer need a sub, as the game has concluded.
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[TECH] PBEM 65 Setup and Tech Thread |
Posted by: Alhazard - January 5th, 2015, 23:52 - Forum: PBEM 65
- Replies (337)
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![](https://www.realmsbeyond.net/forums/uploads/avatars/avatar_4584.jpg?dateline=1566339521) |
PBEM 65 order, civs, emails:
Miguelito - Peter of Carthage - miguelitoonrb
Mardoc - Bismark of Sumeria - RBMardoc
The Human Hydra - Zara Yaqob of China - calebburney
Alhazard/Yossarian - Mehmed II of Egypt - alhazardfs
The rules:
BtS
PBEM
Quick speed
Yes Barbarians and Corporations
No Technology Trading, Tribal Villages, Random Events, or Vassal States
No War Elephants (Ballista Elephants excepted) or Nukes
Spies only for spying; no espionage missions
No blockades
No city gifting or trading
No diplomacy by any means (ie. AI diplomacy; you may not use the trade screen, city names, unit names, chat, email, private messages, telephone calls, text messaging, fax, telegraph, radio broadcast, paid television advertising, interpretive dance, etc., to attempt to communicate with your opponents for in-game reasons)
No Diplomatic victory; no Apostolic Palace or United Nations resolutions of any kind
Map is Small, Monarch, Cylindrical. Like PBEM21.
Leaders - No Fin except with Pro; all others but Suryavarman
Civs - all but Inca, India, and Vikings
Wonder bans - The Great Lighthouse
OP:
PBEM preferred but Pitboss is fine as well.
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