This can be our technical issues thread. I requested that Sullla move the PBEM Interest thread over here, but I think he missed it, as he moved over everything except that thread. Rather than bother him, I'm just going to make this one fresh and let that one disappear. If you haven't done so yet, please PM your password to Plako in case something happens and you disappear. I know that you are sure it'll never happen to you, but it's happened to plenty of people here before, so let's not take chances.
I wanted to create this because there's one rule we haven't covered. What do you guys feel about screenshot trading? We'll just do a simple vote:
1) Unlimited screenshot trading
2) No trading until Paper
I am going to vote for unlimited screenshot trading.
Yes its me once again! As this is part of the mouseover post, I would just like to say that I love all my rival players very very much and if they would be so kind as to leave me to do all the wrecking of my civilisation then I will be very grateful!!
So, I'm bored and most of my PBEMs are winding down, and we need a test of the RB mod in a more detailed environment. So a new PBEM game it is, at least once the mod gets finalised this week.
I'm thinking of starting a game with up to 5 players, NTT, with espionage enabled and unrestricted leaders via snake pick with no bans, no barbs, no vassals, no huts and no events, on something approaching a pangaea map, maybe Big and Small? Ordinary diplomacy allowed as well. A straight forward no gimmicks game.
Scooter has already said he is up for another game, so I'll pencil him in now, but are there any other players out there?
Krill
Scooter
Dazed
mostly-harmless
Serdoa
Play times:
Krill: 2000-2300 GMT
Serdoa:
scooter: 2100-0100 GMT but available outside those hours
Dazed: 2200-0500 GMT, occasional lunch hours
m-h: 0800-2100 GMT
Order and leader/civ, unless Serdoa has a weird schedule:
mh: 0800-2100, Zara of Germany
Serdoa: , Pacal of Inca
Krill: 2000-2300, Tokugawa of Rome
Dazed: 2200-0500, Gilgamesh of Babylon
scooter: 2100-0100, Ragnar of Zulu
Changelog, v1.32:
1) Tile Changes:
Watermills: +1 base hammers, no longer receives +1h at Rep Parts
Workshops: +1 base hammers, no longer receives +1h at Chemistry
Mines: +1h at Rep Parts
2) Civic Changes:
Vassalage now provides free support for military units as well (meaning Pacifism is cheaper), and is Medium Upkeep
Slavery: 30h for the 1st pop, 20h for the 2nd pop and subsequent pops. So, 30/50/70/90. On Quick speed, that's 20/33/46/60. *CHANGE from 0.3*
Serfdom: +75% Worker Speed, +1h for Watermills and Windmills
Free Market: No longer provides -25% Corporate Costs. Now provides +25% Trade Route Yield.
Environmentalism: No longer provides +25% Corporate Costs, or +2 commerce to windmills. Provides +1 gold per specialist, +3 free health and Low upkeep. Swapped with Free Speech. Now at Liberalism
Free Speech: Now High Upkeep, swapped with Environmentalism. Now at Scientific Method
3) The Draft
Rifles now cost 2 pop to draft. A city must now end a draft at size 7 instead of size 5 (So size 9 to draft a rifle, size 8 to draft a musket).
4) War Weariness
Decays 10%/turn during Peacetime. *Change from 0.3/0.4: Wartime WW is now unchanged*
5) Espionage
Switch Civic and Switch Religion now require Future Tech
Spies now spawn with "Secretive", and cannot see tiles except the one they're standing on.
The No Espionage game option now works properly:
GSpy points are converted into Great Merchant points
Espionage no longer gets converted into culture
Cultural expansion now happens at normal values
Spies cannot be built
Graphs are always visible on contact
6) Wonder Changes
The Great Wall used to provide Great Merchant points. This has been restored to GSpy points.
Red Cross: 200h
West Point: 550h, +5XP. Now requires a lvl 5 unit (17XP/13XP for Cha)
Great Lighthouse: +1 trade route.
7) Unit Changes:
War Elephants are now 7 str, +50% vs. Mounted units, and +25% vs. Knights
8 ) UU and UB changes:
Rebalancing:
Terraces now give +1 culture
Praetorians have no Penalty
Cataphracts are 11 strength
Ballista Elephants are 8 str, +50% vs. Mounted units, +25% vs. Knights, and still target Mounteds outside of a city (this buff was to make them better than regular WE against their nemesis, Knights)
Vultures now get +30% vs. Melee.
The Fast Worker is now 2 moves, but starts with Mobility (-1 Terrain Movement Costs).
Remaking:
American Mall: Now replaces the Grocer. Provides +1 happy for Deer, Sugar, Hit Singles, Hit Movies, and Hit Musicals
American Minuteman: Replaces the Rifleman, starts with Gureilla I and Woodsman I
Japanese Pagoda: Replaces the Observatory. +10% hammers.
German Assembly Plant: Normal factory, but enabled at Steam Power
German Kanone: Replaces the Cannon, costs 80h instead of 120h
Russian Research Institute: Replaces the university, +1 free scientist
9) Trait changes:
Financial: Require 3 commerce on land to receive the bonus commerce. Water tiles still only require 2 commerce to receive the bonus, though. Remember: A Golden Age cannot trigger Financial's bonus yield (as in the base game).
Expansive: No longer gets double-speed granaries, but gets double-speed grocers. +35% Worker Production.
Creative: Restored to vanilla BtS version.
Charismatic: +2 happiness, but no longer gets +1 happy from Monuments
Protective: Double-speed granaries
Imperialistic: Double-speed Custom Houses (At least this gives Imp something on water maps. For flavor, Custom Houses are very mercantile, which is what 17th century Imperialism was). +67% Settler Production.
10) Corporations
Great People cannot form a HQ, and no techs spawn the exec. It should not be possible to create a corp even though they are technically still in the game.
11) Miscellaneous:
Coastal Blockade now has a range of 1 square around the blockader, instead of 3 squares
Barracks: increased cost to 60 hammers, +1 culture
Toroidal and Flat world wrap maintenance alter to match Cylindrical world wrap maintenance.
We need someone to replace Cull, at his request. Any volunteers? I would obviously prefer someone who has not spent too much time in the spoiler thread, but it's not end of the world if you have (since we've kept it light on spoilers). Rules for the game can be found on the first post of the game-thread.
The current score is Village : 1, Wolves : 3, and we are a little over halfway through Day 3.
My first spoiler thread! I'm so excited. If you're in either PBEM14 or PBEM15, now is the time to either move your mouse somewhere else or hit the back button.
I have a problem with my civ 4 where I need 20 culture in a new city to pop borders instead of 10 (normal speed). I'm using Bug Mod and blue marble mod as well as win 7. I didn't have the problem when using the same mods in win xp so im wondering if there is something I can do besides reinstalling to get it back to normal. I'm using the latest civ 4 patch too.