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Ironman Rules

General Tips
Pre-game, Hotkeys, Join order, Shopping, Gold and TP scrolls. Basic tactics.

Cooperation
Psychology, Communication, About items, When lvling up, Potions, Spell components, Shrines.

Tactics
Battle formations
The Butcher and King Leoric
Melee vs Leo
- Charis
Bats
Catacombs and Caves
Dog Bosses
Hiddens & Swarmed
Roomful of skel archers
Lazarus and Diablo

Town Portal
Uses for Town Portal, TPRes, TPKill - Kill the Butcher safely, TPKill2 - Hit and run

Miscellaneous
Be a good golem/shield
Hall of the Walking Dead
Charged Bolt
Firewall
Exp points & Charis Factor
Sharing items for specific tasks
The fine art of dying
Variations on team makeup
Advantages of various makeup
Experience Hog Strategy
Warrior Hog, Rogue Hog, Mage Hog
(Greyed Text = NA)

Ironman Victories
Friar, Gumby and Kshira
Charisycho and KoPsycho
Cy_2k (solo)
KoPhanTom (solo)
Roede and Taoni
Saga of Roede and Taoni
End of the Universe
Tale of Iron_Tao
Attica(IMSNOB)
Triple Crown -Roede & Taoni
Triple Crown -Lock In by
Plague, Hariel and Shade

Additional Articles
Warrior Treaties
- Charis
Mage Treaties
- Friar.Fuk
Rogue Treatise
- Cyrene
Buff Warrior - Attika

Cave Guide
- Cyrene
Tips Collection
- Others
Thinking Cap - Attika


 

The Charis Factor - Charis

Experience Points for the Ironman or Solo character
DLvl cleared Base
exp
Cumulative
base exp 
solo
100%
75%
big hog
50%
lil hog
33%
fair
25%
shy
10
asleep
1 11,000 11,000 5.0 4.0 3.2 2.5 2.1 1.3
2 21,000 32,000 7.0 6.8 5.6 4.6 3.9 2.3
3 40,000 72,000 10.0 9.4 8.1 6.8 6.0 3.7
4 60,000  132,000  12.0 11.0 10.1 8 7 5.1
5 80,000 212,000 14.0 13.3 11.8 10.4 9.4 6.4
6 120,000  332,000 16.0 14.9 13.4 11.9 10.9 7.8
7 170,000 402,000 16.0 15.7 14 12.7 11.6 8.5
8 220,000 622,000  18.0 17.3 15.8 14.3 13.2 9.9
9 275,000 897,000  19.0 18.7 17.1 15.6 14.6 11.2
10 325,000  1,222,000 20.0 19.8 18.3 16.8 15.7 12.3
11 400,000 1,622,000 21.0 20.9 19.4 17.8 16.8 13.4
12 485,000 2,107,000 22.0 21.9 20.4 18.8 17.8 14.3
13 570,000 2,677,000 23.0 22.8 21.3 19.7 18.7 15.2
14 680,000 3,357,000 24.0 23.7 22.1 20.6 19.5 16.1
15 790,000 4,147,000 25.0 24.5 22.9 21.4 20.3 16.9
16 850,000 4,997,000 26.0 25.2 23.6 22.1 21.0 17.6

These assume you always get base exp. This is an overestimate since in cats and caves your clvl >> mlvl.

However, shy characters over their depth will get more XP than indicated. Another thing to keep in mind is that the shy or under-lvl'd character need only "tag" (do some damage) to a monster for a full XP share.

XP received = XPmod / nEff where XPmod is adjusted for clvl vs mlvl and nEff is the number of players who did ANY damage with an attack form the monster is NOT resistant to.

* Regression for clvls 1-25: xp = 5000*EXP(0.263*clvl) - 6000 clvl = 3.8 * LN(1.2 + XP / 5000)

It's worse at high clvls, for 30-45 approx is: xp = 18500*EXP(0.227*clvl); clvl = 4.4 * LN(XP / 18,500)

Experience sharing:
This table shows that even for pretty severe XP hogging, in an ironman or low lvl context, the resulting difference in the clvls of a party of three will not be that great. For example, at the end of the church, with equal XP splitting, the characters will each be 8th lvl, not far from 9. With someone getting 1/2 the XP and the other two 1/4 each, the levels are 10, 6 and 6. With a major hog (75% XP) lvls are 11, 5 and 5. Coming out of the cats, these three scenarios are: 14,14,14; 15,13,13; and with 80%/10%/10%, it's 16,10,10.

 

 

Comparison of 'CF' for other Scenarios
          Dmg Dmg       CF Warr AC Dmg CTH Warr Warr Rogue Rogue Rog Rog
Monster dlvl AC ToHit hp Min Max mlvl MFL   Base 50% +50% +50% +20% 67% Axe 33% 50% 67% AC
Horror Capt 4 30 40 42 5 14 8 I-R   3.0 6.3 3.8 4.5 3.9 10.3 2.1 1.1 2.7 4.8 1.5
Stone Clan 5 40 60 48 6 12 10 R--   3.1 7.4 4.2 4.7 4.1 9.1 2.1 1.3 3.4 5.4 1.7
Fire Clan 6 45 70 58 8 16 12 -R-   3.2 4.8 4.3 4.8 4.2 6.3 1.9 1.4 4.0 6.8 1.9
Night Clan 7 50 80 63 10 20 14 R--   2.0 3.2 2.7 2.9 2.6 3.8 1.3 1.2 3.0 5.8 1.6
Toad Demon 8 65 70 73 8 16 16 I--   2.6 3.2 4.0 3.9 3.7 4.5 1.7 2.2 4.2 10.0 3.5
Blood Claw 9 50 80 50 14 22 19 II-   2.8 3.9 4.1 4.2 3.7 4.6 2.2 3.2 6.5 12.6 4.9
Death Wing 10 60 95 60 16 28 23 I-I   1.4 1.9 2.0 2.1 1.9 2.5 1.2 1.7 5.5 17.8 2.4
Guardian 11 65 110 75 14 22 22 RI-   1.4 2.0 1.8 2.1 1.9 2.3 1.1 2.5 22.6 inf 3.6
Vortex Lord 12 70 120 85 18 24 24 RI-   1.0 1.3 1.2 1.5 1.5 1.5 0.8 2.5 inf inf 3.3
Blood Knight 13 85 130 100 25 35 30 IRI   0.4 0.5 0.4 0.6 0.6 0.6 0.3 0.9 4.5 inf 1.0
Steel Lord 14 80 120 90 20 30 28 RI-   0.7 1.0 0.9 1.1 1.1 1.1 0.6 3.9 inf inf 5.7
Azure Drake 15 75 130 90 18 30 27 -RR   1.0 1.3 1.3 1.5 1.5 1.5 0.8 inf inf inf inf
                    A B C D E F G H I J K
Explanation   Note these calculations assume a choke point. CF = # foes you could kill before expected to die
  A Warrior with poor and mainly UNID'd gear, getting equal share of EXP
  B Same Warrior, getting 50% of the party EXP
  C Warrior with AC 50% better than base case A
  D Warrior with Dmg 50% better than base case A
  E Warrior with +20% ToHit better than base case A
  F Warrior HOG, getting 67% of party EXP
  G Warrior pumping STR and wielding Axe
  H Rogue with poor and mainly UNID'd gear, getting equal share of EXP and shielding
  I Same Rogue, getting 50% of party EXP
  J Rogue HOG, getting 67% of party EXP
  K Rogue with 50% better AC than case H
                                         
What does it really mean to Hog?                                        
End of dlvl
33%
33%
33%
 
50%
25%
25%
   
66%
17%
17%
               
4 6 6 6   8 6 6     9 4 4                
8 13 13 13   14 12 12     15 10 10                
12 17 17 17   19 16 16     20 14 14                

 

 

IronMan Troublespots - A melee Analysis
 
* Melee Monster Table for beyond the church
* Assumes Warrior as main combatant, with equal experience to rest of party
* Numbers WERE adjusted for likely Armor, Dex, ToHit, Dmg for a warrior of that level
* Actual numbers depend on any ID'd gear, lucky drops
* Note that a BAR warrior in IM Hell is toast
  (1st)       Dmg Dmg       *****   Your   Mon Hits2 Hits2 Swing2 Swing2 Unbl.
Swing2
  Estimated Values at start of dlvl
Monster dlvl AC ToHit hp Min Max mlvl MFL   CF   Hit% Block% %Hit Kill Die Kill Die Die   EXP(K) CLVL DEX CTH AC DMG HP
Horror Capt 4 30 40 42 5 14 8 I-R   3.2   66 36 50 5.7 8.8 8.6 27.6 12.0   24.2 6.8 40 96 24 7 84
Flesh Clan 4 40 50 38 4 10 8 ---   4.0   66 36 60 5.1 12.0 7.8 31.3 14.0   24.2 6.8 40 106 24 7 84
Flesh Archer 4 35 35 28 1 7 8 ---   13.7   71 36 45 3.8 21.0 5.3 72.9 26.7   24.2 6.8 40 106 24 7 84
Stone Clan 5 40 60 48 6 12 10 R--   3.5   68 46 64 5.6 9.9 8.2 28.6 11.6   46.1 8.9 50 108 30 8 89
Overlord 5 55 55 35 6 12 10 ---   4.1   53 46 59 4.1 9.9 7.6 31.0 12.6   46.1 8.9 50 108 30 8 89
Winged Demon 5 45 50 26 10 16 9 IR-   5.3   63 48 52 3.0 6.8 4.8 25.3 10.7   46.1 8.9 50 108 30 8 89
Stone Archer 5 35 40 35 2 9 10 R--   12.3   73 46 44 4.1 16.2 5.5 68.1 22.5   46.1 8.9 50 108 30 8 89
Fire Clan 6 45 70 58 8 16 12 -R-   3.2   65 56 69 5.3 7.8 8.1 25.8 8.5   73.9 10.5 60 110 35 10 94
Fire Archer 6 35 45 45 3 11 12 -R-   12.7   75 56 44 4.1 13.4 5.5 69.4 19.4   73.9 10.5 60 110 35 10 94
Acid Beast 6 30 40 26 4 12 11 ---   25.6   80 58 37 2.4 11.8 3.0 75.6 21.2   73.9 10.5 60 110 35 10 94
Night Clan 7 50 80 63 10 20 14 R--   2.0   61 54 77 5.7 6.5 9.3 18.3 6.3   109.4 11.9 60 111 39 10 97
Mud Man 7 60 60 56 8 16 14 ---   3.1   51 54 57 5.0 8.1 9.9 30.8 10.6   109.4 11.9 60 111 39 10 97
Gargoyle 7 45 65 37 10 16 13 I-R   5.6   66 56 60 3.3 7.5 5.1 28.3 10.1   109.4 11.9 60 111 39 10 97
Night Archer 7 40 50 58 4 13 14 R--   7.2   71 54 47 5.2 11.4 7.4 52.8 15.9   109.4 11.9 60 111 39 10 97
Horned Demon 7 40 60 30 2 16 13 ---   11.7   71 56 55 2.7 10.8 3.8 44.5 11.0   109.4 11.9 60 111 39 10 97
Toad Demon 8 65 70 73 8 16 16 I--   2.6   48 54 63 5.4 8.5 11.2 29.3 10.1   154.6 13.2 60 113 43 12 102
Mud Runner 8 45 70 35 6 18 15 ---   8.3   68 56 61 2.6 8.5 3.8 31.7 9.3   154.6 13.2 60 113 43 12 102
Poison Spitter 8 30 45 36 4 16 15 ---   20.1   83 56 36 2.7 10.2 3.2 64.4 17.7   154.6 13.2 60 113 43 12 102
Blood Stone 8 45 50 32 2 12 14 II-   25.6   68 58 39 2.4 14.6 3.5 89.0 21.8   154.6 13.2 60 113 43 12 102
Magma Demon 8 45 45 30 2 10 13 IR-   40.8   68 60 32 2.2 17.0 3.3 132.8 31.9   154.6 13.2 60 113 43 12 102
Blood Claw 9 50 80 50 14 22 19 II-   2.8   64 50 73 3.7 5.8 5.7 16.0 6.5   212.3 14.4 60 114 47 12 105
Lava Lord 9 60 75 38 4 24 18 II-   4.6   54 52 66 2.8 7.5 5.1 23.7 6.6   212.3 14.4 60 114 47 12 105
Frost Charger 9 50 80 40 8 20 17 I-R   5.2   64 54 69 2.9 7.5 4.6 23.6 7.6   212.3 14.4 60 114 47 12 105
Red Storm 9 30 80 38 8 18 18 I-R   7.2   84 52 71 2.8 8.1 3.3 23.7 8.2   212.3 14.4 60 114 47 12 105
Hell Stone 9 50 60 35 2 20 16 II-   11.5   64 56 47 2.6 9.5 4.0 46.2 11.2   212.3 14.4 60 114 47 12 105
Death Wing 10 60 95 60 16 28 23 I-I   1.4   55 44 91 3.7 4.9 6.8 9.6 4.2   285.9 15.5 60 115 50 14 108
Flayed One 10 70 85 90 10 20 20 RI-   1.5   45 50 75 5.6 7.2 12.4 19.2 7.2   285.9 15.5 60 115 50 14 108
Slayer 10 60 100 65 12 20 20 RI-   2.0   55 50 90 4.0 6.8 7.3 15.0 6.0   285.9 15.5 60 115 50 14 108
Obsid Lord 10 55 90 45 10 22 19 I-R   3.9   60 52 78 2.8 6.8 4.7 18.0 6.3   285.9 15.5 60 115 50 14 108
Storm Rider 10 30 80 45 8 18 20 R-I   7.2   85 50 70 2.8 8.3 3.3 23.7 8.6   285.9 15.5 60 115 50 14 108
Pit Beast 10 35 55 47 8 18 21 R--   9.3   80 48 47 2.9 8.3 3.6 34.0 12.8   285.9 15.5 60 115 50 14 108
Guardian 11 65 110 75 14 22 22 RI-   1.3   51 48 99 4.6 6.2 9.1 12.0 5.1   379.7 16.5 60 116 53 14 111
Cave Viper 11 60 90 62 8 20 21 I--   3.0   56 50 77 3.8 7.9 6.8 20.6 7.2   379.7 16.5 60 116 53 14 111
Storm Lord 11 35 85 52 12 24 22 R-I   4.1   81 48 74 3.2 6.2 4.0 16.0 6.3   379.7 16.5 60 116 53 14 111
Vortex Lord 12 70 120 85 18 24 24 RI-   1.0   47 46 100 4.8 5.4 10.3 10.1 4.8   499.3 17.5 60 117 56 15 114
Black Knight 12 75 110 75 15 20 24 R-R   1.2   42 46 98 4.3 6.5 10.2 12.3 5.8   499.3 17.5 60 117 56 15 114
Fire Drake 12 65 105 72 12 24 23 IR-   1.7   52 48 91 4.1 6.3 7.9 13.4 5.2   499.3 17.5 60 117 56 15 114
Maelstorm 12 40 90 60 12 28 24 R-I   3.0   77 46 78 3.4 5.7 4.4 13.5 5.2   499.3 17.5 60 117 56 15 114
Lava Maw 12 35 65 62 10 20 25 RI-   5.7   82 44 55 3.5 7.6 4.3 24.7 10.4   499.3 17.5 60 117 56 15 114
Blood Knight 13 85 130 100 25 35 30 IRI   0.4   33 36 100 5.3 3.9 16.1 6.1 3.3   651.8 18.5 60 118 59 16 117
Balrog 13 75 130 95 22 30 26 RI-   0.7   43 44 100 5.0 4.5 11.7 8.0 3.9   651.8 18.5 60 118 59 16 117
Doom Guard 13 75 130 82 18 25 26 RR-   1.0   43 44 100 4.3 5.4 10.1 9.7 4.7   651.8 18.5 60 118 59 16 117
Gold Viper 13 70 120 75 15 26 25 I-R   1.3   48 46 100 4.0 5.7 8.3 10.6 4.5   651.8 18.5 60 118 59 16 117
Steel Lord 14 80 120 90 20 30 28 RI-   0.7   39 42 100 4.7 4.8 12.1 8.3 4.0   846.3 19.5 60 119 62 16 120
Azure Drake 15 75 130 90 18 30 27 -RR   1.0   45 46 100 4.4 5.1 9.8 9.5 4.1   1094.2 20.5 60 120 65 17 123
                                                       
CF = Calculated Force aka Charis Factor :) = # of opponents you can expect to face one after the other before you would die, with no healing used.

The columns give your actual likelihood of hitting monster, blocking monster, it's chance to try to hit you, how many actual hits could kill you. Then how many swings you will need to kill it, how many swings it will need to kill you, and how many unblocked swings needed to kill you (ie in a swarm or blocklock). The #hits to kill accounts for critical hits for warriors. These values don't consider very important other factors, such as swing speed, secondary attack (spit, inferno), double attacks for maelstroms, or stutter step of knights, so the numbers tend to be worst case values. Although extreme blocklock cases would be worse.

 

 

Ironman Warrior vs Fire Clan Goats on Dungeon Level 6

 




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