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Ironman
Rules General
Tips Pre-game, Hotkeys, Join order, Shopping, Gold
and TP scrolls. Basic tactics. Cooperation
Psychology, Communication, About items, When lvling up, Potions,
Spell components, Shrines. Tactics
Battle formations
The Butcher and King Leoric Melee
vs Leo - Charis Bats Catacombs
and Caves Dog Bosses
Hiddens & Swarmed Roomful
of skel archers Lazarus and Diablo Town
Portal Uses for Town Portal, TPRes, TPKill - Kill the
Butcher safely, TPKill2 - Hit and run Miscellaneous
Be a good golem/shield
Hall of the Walking Dead Charged
Bolt Firewall
Exp points & Charis Factor Sharing
items for specific tasks The fine art of dying Variations on team makeup
Advantages of various makeup Experience Hog Strategy Warrior Hog, Rogue
Hog, Mage Hog (Greyed Text = NA)
Ironman
Victories
Friar,
Gumby and Kshira
Charisycho and KoPsycho
Cy_2k (solo)
KoPhanTom (solo)
Roede and Taoni
Saga of Roede and
Taoni
End of the Universe
Tale of Iron_Tao
Attica(IMSNOB)
Triple
Crown -Roede
& Taoni
Triple
Crown -Lock In by
Plague, Hariel and Shade
Additional
Articles Warrior Treaties
- Charis Mage Treaties
- Friar.Fuk Rogue
Treatise - Cyrene Buff
Warrior - Attika Cave
Guide - Cyrene Tips
Collection - Others Thinking
Cap - Attika | | |
Thoughts
on solo IM rogue - by Cyrene
ObDisclaimer: some
of the following is based on Diablo fact, but a lot more is
based on individual play style. For the record, my play style is usually
described on a scale ranging from unorthodox to just
plain nuts. Just because it works (sometimes) for me does not make
it rational. . . also, I can think of in-game exceptions to just about
everything I say 8-)
On bows:
The Murphy drop generator does seem to stalk solo IM attempts. I normally
use my starting cash to buy a short bow if one is available (if not I
usually dump it on the ground in a show of contempt for the Diablo godsthis
also lets me convert the char to a LoL-type after Im is done, if
I desire). Then I shoot until they all breaks or I die. The reasons are
1) Im playing
a rogue to shoot arrows, dammit! If I wanted to melee Id use a warrior
and get equip repairs, life, and crit hit.
2) Im weird.
On Stats:
Since I always play 99% bow, Ill add 2 to magic to get heal then
all to DEX, Period. Until at least late caves or into hell. There is one
early exception I wont do anymore, but I wouldnt argue about
too much: if you find a couple of HB sticks before Leo, then letting it
go up to 20 might be ok. I throw those long bows on the ground in town
and go with short bows and hunters. Ill spare you the lecture about
dex and roguesIm sure youve heard it before. The point is
that you will be on the ragged edge of the stun curve all the way down
(Charis can probably supply the math 8-)), and just cant afford
to give away any ac or to-hit or block. After a bunch of deaths in late
cats and late caves where I fell off the stun wagon and died, I have become
so fanatical about this that, when solo, I wont even add the 2 to
magic for heal until
1) I have the book/stick
in hand and
2) Im starting
to get hurt so much that level up refills are starting to be to few and
far between. Hey, I might find the right shrine and get the 2 magic for
free. . .
On Leo:
Solo, I park him. When I hit 3 I work very cautiously looking for a nice
dead-end room out of sight of the stairs to cast a town portal in. then.
When I find him, I just have to flash a little leg and run up it to town,
then back down via the stairs. I will then let him cool his jets until
I feel like I could kill him with a dirty look - between cats and caves
or between caves and hell is a favorite time. Im usually sorting
back through all the levels hitting old glimmers and goat shrines by then,
too, so it isnt really out of the way. The disadvantage to this
is that you dont get what might be a really good drop (I have gotten
a stormy from him before, iirc). The advantage is that you live and use
up no resources but a town portal scroll. Of course, this will only work
if you leave the game running throughout its entirety (which I do, I like
the feel of one game, with the die cast on the first game
generation and all the shrines and such staying putalso, town gets to
look pretty cool too - like Wirts warehouse exploded). If you cant
leave the game running, you can kill him early with a bow (or 2), but
it takes a good deal of patience, running around, and appreciation for
the tiles of the game and the way Leo moves. If youre going to do
this, Id park him until after 4 and be sure I left all barrels intact
on 3.
On S/S in Cats:
Good luck. My experiences in solo rogue IM in s/s have generally been
very short and very painful (co-op IM is a different story entirely, as
partners have to keep reminding me). I will only go s/s in cats (well,
anywhere) if it ups my damage enough to stun monsters I cannot stun with
the bow. I will even go so far down this road on levels with hard
and soft monsters to swap back and forth between s/s and bow
on the run (literally) depending upon what layouts and monsters I run
into. Otherwise, bow only for me. If I can stun with the bow, why would
I want to get close enough for them to hit me? If I cant stun with
the bow (nor s/s), then I REALLY want to stay far, far, away. There are
3 parts to making this work
1) know how to string
mobs outa loop around a closed room is ideal (consider leaving
all closed doors shut until you have cleared the open part
of the level. Absolutely leave all barrels unpopped until you know you
wont need them for defensive barricadesa lot of the cats monsters
are very stupid about barrels).
2) Know how to keep
Spitters and goat archers from hitting you with ranged attacks (otherwise
known as AI exploits 8-)),
3) Know exactly how
many arrows it takes to kill each monster type on the level (just count
the first couple of times to get the range [range is importantneed to
know min and max and always depend on max] of values). When the toad demon
at the front of the line you have strung out moves into the next tile
and raises his stubby little arm, you have to know whether the next arrow
will drop him or if you should run. If you shoot and hope, and he does
not drop, you can start to run, but his seemingly short little arm will
reach out and grab you by the collar and yank you back to stun-lock land.
If you run to be safe and that last arrow would have dropped
him, you have escaped (which is good) but have also trashed the nice little
set of spaces you have put a couple of laps in stringing the monsters
out, and will have to do it again while fatso regenerates hit points.
Of course, you also have to realize that the kill often comes in a range
of hits due to damage and hit point calcs, and factor in that safety margin.
On MS:
Hehe, I never get enough magic to even think about casting ms (or sc).
I avoid fw because, without a plug, I find very few instances in solo
that it can be used where a bow cannot be substituted.
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