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Ironman
Rules General
Tips Pre-game, Hotkeys, Join order, Shopping, Gold
and TP scrolls. Basic tactics. Cooperation
Psychology, Communication, About items, When lvling up, Potions,
Spell components, Shrines. Tactics
Battle formations
The Butcher and King Leoric Melee
vs Leo - Charis Bats Catacombs
and Caves Dog Bosses
Hiddens & Swarmed Roomful
of skel archers Lazarus and Diablo Town
Portal Uses for Town Portal, TPRes, TPKill - Kill the
Butcher safely, TPKill2 - Hit and run Miscellaneous
Be a good golem/shield
Hall of the Walking Dead Charged
Bolt Firewall
Exp points & Charis Factor Sharing
items for specific tasks The fine art of dying Variations on team makeup
Advantages of various makeup Experience Hog Strategy Warrior Hog, Rogue
Hog, Mage Hog (Greyed Text = NA)
Ironman
Victories
Friar,
Gumby and Kshira
Charisycho and KoPsycho
Cy_2k (solo)
KoPhanTom (solo)
Roede and Taoni
Saga of Roede and
Taoni
End of the Universe
Tale of Iron_Tao
Attica(IMSNOB)
Triple
Crown -Roede
& Taoni
Triple
Crown -Lock In by
Plague, Hariel and Shade
Additional
Articles Warrior Treaties
- Charis Mage Treaties
- Friar.Fuk Rogue
Treatise - Cyrene Buff
Warrior - Attika Cave
Guide - Cyrene Tips
Collection - Others Thinking
Cap - Attika | | |
Please watch for updates.
In the mean time,
read the various victory reports for some insight vs Laz and Diablo.
See also, Laz's Chamber
inside the Firewall Guide.

Laz Chamber
need not be feared if you know where the monsters are. The pic shows
where everyone is when undisturbed. Note that there are always 4 doormen
in Lazs chamber and the first one on the right is on the first row
immediately inside the chamber, second one on the right is on the third
row. The first one on the left is on the second row, and the second one
on the left is on the fourth row.
You can approach the chamber opening from as far South as the layout allows,
then stop at 3 tiles away without activating anyone. Now, just lay four
rows of Firewalls inside the room where the Advocates are. Listen for the
sound of Advocates roasting and dying, recast if necessary. Although I would
not recommend it (there are better ways to activate them one at a time),
you can also fry and activate the 2 unique witches while the Advocs are
roasting. Still standing at the same spot, you can see the top of the cool
design (four pointed star) on the extremely top left-hand corner of your
screen. Casting a Firewall there will activate both witches.
The
preferred spot to kill Diablo is at one of the corner of the two-lever
room. That corner spot offers many advantages, 3 of them being: (1) Its
easier to control where Diablo will stand. (2) Player(s) dont get
knocked back and therefore keeps Diablo in the fire. (3) Mage (and the
rogue) standing around the corner will not be attacked by Diablos
Apoc. When the warrior and Diablo is set at the corner, the mage can cast
the Firewalls on big ugly and still out of his line of sight and attacks.
The mage and rogue can now move into the sniper position to give the warrior
a hand.
Another big advantage
of using the corner is that you can stack more Firewalls than the normal
sprite limit would allow. Normally, this translate to 11.5 Firewalls to
be cast (11 flames x 11.5 = 126.5, close enough). But not every Firewall
uses up 11 flames/spirit, when casting around the corner it will only
allow 8 flames for each Firewall so you can stack almost 16 Firewalls.
And. if the party feel confident enough to have the mage standing next
to the warrior at the corner, the flame count per Firewall would go down
to 6 letting you stack the Firewalls 21 deep - thats virtually doubling
the damage or half the time needed to kill. This may sound obvious but
for the sake of those who doesnt know already - stacking Firewalls
(placing FWs on the same spot) multiplies the damage done by the amount
of Firewalls stacked.

From Posts
Diablo trick -
Morgane - Thread
I developed
this tactic as a means of killing Diablo in Varaya & Khan Hellfire
with as little risk as possible to the characters. The incentive was The
One Ring which could only be obtained by killing him. Because he's stronger
in Hellfire than in Diablo, and I believe stronger still in V&K Hellfire,
my characters were usually just a nubile 18th lvl when they'd reach his
lair for the first time and so needed a safe and effective way of dealing
with him.
This is a variation
of the familiar "cast lots of firewalls in front of you while dueling
Diablo". In this case the wall is between you and Diablo instead
of at your back. The wall protects you from any Apocs and Melee attacks
he may launch.
1. Find a long wall
in Hell that has a safe side where you can wait out Diablo's death throes.
2. Cast Firewall (as many as you like) against and parallel to the wall.
Do this on the side opposite the one where you will wait.
3. Summon Diablo with a Charged Bolt or Lightning etc. I like CB because
it travels slowly and gives me more time to escape.
4. When you are sure you have Diablo's attention, teleport over the wall
and wait on the other side, pressed as close to the wall and close to
Diablo as you can.
What should happen
is Diablo will start looking for you and try to get as close to you as
he can from your last known position - which is where you teleported to,
as the game is aware when you cast a spell. Diablo will move up and down
the wall trying to get around it and reach you. He'll travel about 6 squares
in either direction. Meanwhile he is running back and forth, up and down
through the length of the Firewall. If you think he gets exposure from
just standing in a multiple Firewall, wait until you see him run through
one!
Why does this kill
him so quickly? Because a creature moving in Diablo spends a bit of time
in 2 squares at once, and will automatically be hit by anything affecting
either of those squares. As you can imagine, when you have a lot of Firewalls,
that's a lot of 'being affected'. ; )
I used to use Stone
Curse, Infravision and a lot of stealth to execute this tactic inside
Diablo's Chamber. But because this tactic is cheesy and exploits AI and
spell bugs, I don't use it very often any more, usually just for a laugh.
: )

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