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the Forge (Classic Diablo)- by KingOfPain                      
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Tips and Strat Guide to Hardcore and Ironman
Variants master list and rules
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Tips, Guides and Analyses
Tales of tribulation and heroic deeds
Treasury for both Diablo and D2 articles
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Ironman Rules

General Tips
Pre-game, Hotkeys, Join order, Shopping, Gold and TP scrolls. Basic tactics.

Cooperation
Psychology, Communication, About items, When lvling up, Potions, Spell components, Shrines.

Tactics
Battle formations
The Butcher and King Leoric
Melee vs Leo
- Charis
Bats
Catacombs and Caves
Dog Bosses
Hiddens & Swarmed
Roomful of skel archers
Lazarus and Diablo

Town Portal
Uses for Town Portal, TPRes, TPKill - Kill the Butcher safely, TPKill2 - Hit and run

Miscellaneous
Be a good golem/shield
Hall of the Walking Dead
Charged Bolt
Firewall
Exp points & Charis Factor
Sharing items for specific tasks
The fine art of dying
Variations on team makeup
Advantages of various makeup
Experience Hog Strategy
Warrior Hog, Rogue Hog, Mage Hog
(Greyed Text = NA)

Ironman Victories
Friar, Gumby and Kshira
Charisycho and KoPsycho
Cy_2k (solo)
KoPhanTom (solo)
Roede and Taoni
Saga of Roede and Taoni
End of the Universe
Tale of Iron_Tao
Attica(IMSNOB)
Triple Crown -Roede & Taoni
Triple Crown -Lock In by
Plague, Hariel and Shade

Additional Articles
Warrior Treaties
- Charis
Mage Treaties
- Friar.Fuk
Rogue Treatise
- Cyrene
Buff Warrior - Attika

Cave Guide
- Cyrene
Tips Collection
- Others
Thinking Cap - Attika


 

How to be a good Shield

The “Shield” should not be chasing after monsters, let the monsters come to him. The shield should act as an anchor where the battle takes place while the others move around him and adjust their positions accordingly. He should also use the Shift key while attacking monsters to avoid moving in case the monster is killed or running away. This will eliminate friendly fire from the mage and strayed arrows from the rogue. When the shield is chasing after monsters he is in effect shifting the battlefield around and makes it hard for the others to follow safely. This can lead to deadly consequences if the mage is in melee combat trusting his life in the hands of the shield. Or, the warrior might get pin cushioned himself for moving into the rogue’s line of fire. A moving warrior/shield also hinders the mage and rogue, they are afraid to open fire because it might hit him accidentally. This gets worse when fighting against Hidden type monsters when they phase in and out and move quickly in a random fashion you’ll find the mage running for his life like a chicken with his head cut off because he is under constant danger.

See also:Warrior, mage and rogue treaties for more coop tips

 

 

Hall of the Walking Dead

It seems these long corridors are custom built to specs for skel-archer hordes. In an Ironman game with Layil and Dr.Zed, my mage was killed trying to run away from one million and one arrows without success. I ended up looking like a porcupine mating the floor and heard someone shouted "Seems like our mage needs to learn happy feet". You would think I know what happy feet is all about after playing KingOfPain(BNM) and KoPeace... I guess my feet weren't jolly enuf ;p

Actually, the long columns dividing the hall and how the game handles a diagonal walk through these columns is the culprit. When running (or approaching activated archers), walk directly sideways first (shown with blue arrows) to dodge arrows and get yourself into the main hall. In a panic, one tend to click on the yellow or red spot to escape thinking that you might dodge some arrows and gain some distance at the same time. The picture shows how the game will walk you to the destinations, and seeing yourself not making it to the main hall with a few arrows poking through your back and red globe rapidly depleting, you keep making the same mistakes - Continuously clicking on the red or yellow spot will just make you walk straight along the inside column.

Sure, there are rare times the game will walk you out to the main hall first when you clicked on the yellow or red spot, but that's not a gamble I will take again ;)

 

 

 

 

 

 

 


 




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