 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
|
Ironman
Rules General
Tips Pre-game, Hotkeys, Join order, Shopping, Gold
and TP scrolls. Basic tactics. Cooperation
Psychology, Communication, About items, When lvling up, Potions,
Spell components, Shrines. Tactics
Battle formations
The Butcher and King Leoric Melee
vs Leo - Charis Bats Catacombs
and Caves Dog Bosses
Hiddens & Swarmed Roomful
of skel archers Lazarus and Diablo Town
Portal Uses for Town Portal, TPRes, TPKill - Kill the
Butcher safely, TPKill2 - Hit and run Miscellaneous
Be a good golem/shield
Hall of the Walking Dead Charged
Bolt Firewall
Exp points & Charis Factor Sharing
items for specific tasks The fine art of dying Variations on team makeup
Advantages of various makeup Experience Hog Strategy Warrior Hog, Rogue
Hog, Mage Hog (Greyed Text = NA)
Ironman
Victories
Friar,
Gumby and Kshira
Charisycho and KoPsycho
Cy_2k (solo)
KoPhanTom (solo)
Roede and Taoni
Saga of Roede and
Taoni
End of the Universe
Tale of Iron_Tao
Attica(IMSNOB)
Triple
Crown -Roede
& Taoni
Triple
Crown -Lock In by
Plague, Hariel and Shade
Additional
Articles Warrior Treaties
- Charis Mage Treaties
- Friar.Fuk Rogue
Treatise - Cyrene Buff
Warrior - Attika Cave
Guide - Cyrene Tips
Collection - Others Thinking
Cap - Attika | | | Town
Portal
Pick up those TP scrolls. You will have a use for it later.
Some obvious Town
Portal uses:
- In case one of the players got dumped from the game.
- In case the team restart the game on the next section but one or more
players don't have enough clvl to enter from town.
- To store extra items in town
- Easy access to Blood Pool, Purifying Springs and other useful shrines
that you saved for later use.
- TP can be used as an optional reentry point in case of stair death,
and as an escape route discussed in the "Tactics/Catacombs and Caves"
section.
TPRes - Over
my dead body
Scenario - You are trying to clear a roomful of archer skeletons and one
of the teammates decides to do an impression of a dead porcupine in the
midst of the horde.
Scenario - Your teams
ever-reliable scout doing such an impressive job has brought the team
all the way down to lvl10. He takes a cautious step into the open and
gets ambushed by Plaguewrath and his gang; died before the scream can
escape his mouth.
Besides being one
man short, your dead partner may be carrying an inventory of items the
team needs - a Heal stick, potions or his HO spell, for example. These
are desperate situations when there is no safe or potion efficient way
to clear the room and resurrect your partner. What do you do?
You have been picking
up those TP scrolls and everyone in the team has one or more, right? Great
then, because you can resurrect your partner while his dead body is being
molested by a mob of monsters and he will get out of the swarm without
a scratch. Simply cast a Town Portal directly over his dead body and then
cast Resurrection on him. He will be transported (load town) instantly
to town, so fast he might not even see the Res-light.
If for some reason
(you missed the target and its your last one, or the dead body is
off screen) the TP cannot be cast directly on the body but very close,
have your dead partner click and keep the button depressed on the TP before
you Res him. For additional insurance, also hold down the # key of a Heal
potion to get HP restored as soon as you are Resed. I'd suggest
everyone to carry a Heal potion on the belt for such an occasion.
Using TP as an
offensive spell
You read it right! TP is the most underrated offensive spell in Diablo.
Ladies and gentlemen (fill in your own Oscar presentation blurb) I present
you... TPKill. Hehe, why should TeleKill and TeleFlash get all the glory
when TPKill is more tactically consequential? :p All kidding aside, Town
Portal can really be used offensively.
TPKill - The
easiest and safest way to kill the Butcher
Safety is the key here. Often, the Ironman party has to face the Butcher
when they are clvl 3 to 4 and mostly naked. If the Butcher hit you even
once, you are a goner. And, if the party have to face the Butcher via
stair-up because the stair trap failed, well, you can imagine... Same
goes with a normal grated-room trap; one cannot always gain enough distance
from the Butcher to guarantee success, and therefore not advisable to
have the party waiting in the room either - The Butcher will have enough
fresh meat to open up a discounted meat market.
Find
and clear a room with grates. Be careful not to kill any monster at this
door else it would be blocked. The party, except one, goes in the room
and closes the door. Cast a TP right in front of the grating. The remaining
player lures the Butcher to outside of the room and escapes up to town
via the TP; he then comes down a fresh TP cast inside of the room by his
teammate. The mage and warrior can now help the rogue by using spare bows
to make the kill faster.. If the grated room can be accessed from the
back, the team can save one TP scroll by letting the bait walk back down
the stairs, or just have him stay in town until the Butcher is dead.

TPKill
part II - Hit and Run
The Hit and Run tactic works great for archer horde that wont chase.
There's just no safe way to get at them especially when they are at the
back of a wide-open room. At best, the team can rush (being shot at while
getting there) a couple of skels at a time before dying or forced to drink,
then having to retreat through a long corridor while still being shot
at. Its too bad one cannot block while moving. What if you have
unlimited TeleKill? Hehe, not exactly TeleKill, it's TPKill - a poor man's
TeleKill.
Let
the mage cast a TP as close to the horde as possible, strategically of
course. The warrior and rogue can enter the TP and start killing then
retreat using the TP. Heal each other in town. Rinse and repeat. Use two
TPs close to each other (4-5 squares apart) for multiple entry and escape
route if the team can afford it. This way, you can wade through the monsters
toward the other TP without the risk being too far away from a safe exit.
Recast TP when necessary to get closer to the remaining horde and remember
not to enter your own portal from town. If the party goes into this room
from the entry point, it will be exposed to all the archers. Place the
TP at the corner as shown to minimize exposure - damage from arrows. The
white X shows a bad example for an initial TP location, it will expose
the party to all archer skels.
This
tactic will also work with other monster mix as long as the party can
handle a short term swarm situation by the existing monsters. Example
- the team need to get around a lava stream, but there are range attackers
on the other side the mage cannot deal with efficiently.

|