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Modding Discussion Thread
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A Cup of Tea
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Turn around from development to Steam |
Posted by: Intaka - May 3rd, 2021, 23:38 - Forum: Caster of Magic for Windows (CoM II)
- Replies (2)
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I would be the first to admit I am horribly spoiled by your bug fixing responsiveness.
What do you think will be the turn around for CoM4W 1.2 to hit Steam from when you finished it? Typically a week? Two? Does it have to go back up through the Slitherin chain of command first?
Also, unrelated but I let out a small whoop of joy about the modding of spells. Excellent addition. Here comes the insta hero kill nerf bat Crack's Call.
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Changelog for upcoming versions |
Posted by: Seravy - May 3rd, 2021, 02:19 - Forum: Caster of Magic for Windows (CoM II)
- Replies (143)
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To avoid duplicate bug reports, these are the updates already sent to Slitherine. This post will be updated every once in a while in the future when I don't forget to do so.
Quote:1.5.3
-Fixed bug : When an AI settler was in a tower adjacent to a boat on shore, the game sometimes crashed.
-Fixed bug : When exiting to the main menu and starting a new game, sometimes the unit selection info was not cleared, leading to crashes.
-Fixed bug : Primaryrealm() script command returned wrong value, displayed Specialist realm in combat info was incorrect.
-Added Mastervarset script command to write into global variables.
-Spellability and Maxcharges/ChargesLeft fields are now accessible through SetStat/GetStat.
-Added GetDipVar and SetDipVar script functions to access diplomacy data.
-Added EnterGame Script which runs once when the game is started or loaded from a save file.
-Fixed bug : GetDamage returned damage from unit 1 instead of the specified unit.
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Death vs Nature unbalanced? |
Posted by: Anskiy - May 2nd, 2021, 22:41 - Forum: Caster of Magic for Windows (CoM II)
- Replies (2)
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I feel like the Death realm is rather weak to Nature actually, in a lopsided way. The main problem with a lot of Death's summons is that they have pretty bad resist, and no way to raise it really outside of heroes or spells from other realms. This means that armies of Cockatrices become incredibly effective against them, as I discovered the hard way in a Death game that was seemingly going well. And woe to you if they have Focus Magic on them. But that's not all! Nature also has the best single target save and die spell in the form of Petrify, which wrecks even Very Rare summons in Death, and Gorgons, which have a shitton of attack and a stoning gaze. I don't see what options Death realistically has against these, maybe packing a Prayermaster hero? Massing up Night Stalkers with Cloak of Fear and Black Prayer?
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rpg playstyle (single base) |
Posted by: Artorius - April 29th, 2021, 17:26 - Forum: Caster of Magic for Windows (CoM II)
- Replies (1)
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the thing i like most about MoM/CoM is the RPG aspect of being a wizard and just existing in a persistent living breathing procedural world. so much of the game lends itself to this, like hiring mercenaries to explore ruins, defeating the monsters there to earn treasure, using alchemy to convert those treasures into mana, using that mana to summon a fantastical minion, using that minion to attack a rival wizard fortress. there’s constant wizard progress too, as you manage your flow of power between researching new spells, building up mana reserves, or leveling up casting power.
the thing i like least is the tedium of expanding and managing cities and how the game exponentially snowballs with focus rapidly shifting to trying to just end the game.
as an rpg-oriented player, i want to imagine the world as a living, breathing world and i want to linger in it. i want a long game, if not a persistent (forever game) that i can just exist and play in.
so i’ve been thinking about a few artificial rules i could establish to facilitate the style of play i’m seeking.
which leads me to my question: has anyone played with a single town? basically, no settlers and raze when victorious.
i feel this style of play would facilitate RPG more. i imagine i would feel like a wizard just existing in a world, who happens to have a few structures built next to my fortress, but no empire. i would linger in this world longer.
i imagine the result would be a slower pace game that doesn’t snowball exponentially, maintaining some scarcity while also eliminating the tedium of expansion and construction. it seems it would also make conquest harder the further away from home you venture out. i imagine a large part of my focus would be strategically attacking a wizard when he gets too powerful to maintain balance in the world.
i would also consider not allowing myself to meld any nodes.
for game settings: i would consider doing easy difficulty, medium or large world, low magic, low resources, and maybe turn on monsters gone wild, order please, no overlap, sandbox mode, and leave me alone.
does anyone play like this? what books, spells, retorts do you like? would love to watch a let’s play if anyone has done this.
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rpg playstyle (single base) |
Posted by: Artorius - April 29th, 2021, 15:15 - Forum: Caster of Magic
- Replies (2)
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the thing i like most about MoM/CoM is the RPG aspect of being a wizard and just existing in a persistent living breathing procedural world. so much of the game lends itself to this, like hiring mercenaries to explore ruins, defeating the monsters there to earn treasure, using alchemy to convert those treasures into mana, using that mana to summon a fantastical minion, using that minion to attack a rival wizard fortress. there’s constant wizard progress too, as you manage your flow of power between researching new spells, building up mana reserves, or leveling up casting power.
the thing i like least is the tedium of expanding and managing cities and how the game exponentially snowballs with focus rapidly shifting to trying to just end the game.
as an rpg-oriented player, i want to imagine the world as a living, breathing world and i want to linger in it. i want a long game, if not a persistent (forever game) that i can just exist and play in.
so i’ve been thinking about a few artificial rules i could establish to facilitate the style of play i’m seeking.
which leads me to my question: has anyone played with a single town? basically, no settlers and raze when victorious.
i feel this style of play would facilitate RPG more. i imagine i would feel like a wizard just existing in a world, who happens to have a few structures built next to my fortress, but no empire. i would linger in this world longer.
i imagine the result would be a slower pace game that doesn’t snowball exponentially, maintaining some scarcity while also eliminating the tedium of expansion and construction. it seems it would also make conquest harder the further away from home you venture out. i imagine a large part of my focus would be strategically attacking a wizard when he gets too powerful to maintain balance in the world.
i would also consider not allowing myself to meld any nodes.
for game settings: i would consider doing easy difficulty, medium or large world, low magic, low resources, and maybe turn on monsters gone wild, order please, no overlap, sandbox mode, and leave me alone.
does anyone play like this? what books, spells, retorts do you like? would love to watch a let’s play if anyone has done this.
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Frustrating experience |
Posted by: zuzzu - April 29th, 2021, 01:56 - Forum: Caster of Magic for Windows (CoM II)
- Replies (26)
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Hi there,
I played a few games and noticed the following bad aspects:
1) AI seems to be able to cast overland spell even on tiles that it hasn't explored - I protected a mithril tile that I was using to build stronger units but the AI threw a Volcano on it.
2) AI is also very likely to "kill" any orihalcon / mithril strategy by using volcano on it. There's no way to be protected from it, also given #1.
3) AI is by default unease, and goes to restless, quite easily. Small donations like gold or spells only mitigate the problem for a few turns.
This makes for a very frustrating experience for a life magic strategy, for example, but also in general.
Also, I noticed that Exaltation (+8 hp) is very similar, but inferior, to Lionheart (+8 hp, +3 att/def/res). Is this intended?
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PB 59 temporary replacements |
Posted by: Miguelito - April 28th, 2021, 17:46 - Forum: Civilization General Discussion
- Replies (2)
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This thread is meant for players in the big PB to notify when they need a temporary replacement by a lurker.
As is the nature of a big game like this, there will often somebody be unavailable due to travel / busy work day / hiking etc. We have agreed that in order to avoid long timer extensions, (possibly spoiled) lurkers can step in in these cases.
Players can leave their requests here, prefereably with as much advance as possible. But also if you suddenly are going to be 2 hours late to catch your turn because your car went on strike you can post here. Make sure to have your password available in your thread, or PM it to your replacement.
Lurkers who can see themselves stepping in occasionally are encouraged to subscribe to this thread, to get notified when help is needed. If you can take somebody's turn, please post in response as well, so we don't have multiple lurkers trying to help on the same case. Your help is greatly appreciated and we shall sing your praises. Make sure you have the current version of the mod, available on the PBspy site for the game.
For a start we have a request from superdeath, exemplarily posted well in advance
(April 27th, 2021, 17:21)superdeath Wrote: Just another little reminder, in 4 days ill be gone for about 48hrs or so on a trip. I can play my turn if its available Saturday night, but ill need a lurker to play for me till i get back on Tuesday May 4th. Ill try and leave some various instructions hopefully nothing too complicated.
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