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[PB59] Ichabod realizes Civ 4 PB is for closers only |
Posted by: Ichabod - February 7th, 2021, 19:30 - Forum: Pitboss 59
- Replies (147)
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Civ password: ger
Hello, my name is Ichabod. For those that don't know me, my post count shows that I'm a long time forum spammer. I have a long history of games played in this forum, starting with Fall from Heaven, than Civ 4, 5 and 6, with WW along the way. If memory serves me right, my last Civ 4 game was one of these big pitboss games (PB 32), where you could say I got second place? Something like that. It was a casual game for casual players (the definition of casual is: if you have to ask what is a casual player, you are likely not a casual player ), and I lost to the least casual player of the bunch. I think that sums it up, I was a good casual player.
It's been a long time since my last Civ 4 game. My mechanics are probably rusty, but I think I had time to realize my shortcomings. The gist of it, is that I'm not a player that antecipates good active plays, based on the opportunities the map gives - my plans are always 5/10 turns later than they should, which greatly diminishes the likelihood of success. Ah, and I don't build navies and always lose the game/my position due to naval combat. Also, I'm prone to morale loss that gravely hinders my gaming capabilities. And I'm not the most reliable player. And I don't report a lot.
The (original) title of the thread (Ichabod and Darrell try again) is (was) a reminiscence about what was the biggest (?) PB in RB history, where Darrell and I teamed up. We tried opening with a religion, lost Hinduism when we would have gotten Buddhism and 50 turns into the game we had asked for replacement players (reading a bit, our Civ had something like 5 replacement players before being destroyed). We won't do that again, I promise!
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[PB59] Lazteuq worries for the endangered lurker species |
Posted by: Lazteuq - February 7th, 2021, 16:23 - Forum: Pitboss 59
- Replies (131)
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(No PB59 Players)
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Password is ion
With so many people tied up in their own player threads, who will be left to demand blood?
Actually, I'm think it will be fine, there are plenty of potential lurkers left. 26 threads is a lot of reading, but hey, people lurk the 52-player civforum games, so who am I to say? I'll probably change the title later.
Seriously though, I fear the turn pace will be horrible.
My only priority for this civ+leader pick is to try new and fun stuff. This game will be wild, and I have no expectation of even doing well. I think I'm noticeably less skilled than probably 80-90% of the players who signed up. So I might as well at least make it fun.
Here are some thoughts about traits. Of course I'm at the mercy of RNGesus for the options, but I just wanted to write some stuff down anyways:
-Spiritual is a fun trait that I should definitely play more often. The serfdom buff makes it more attractive as well.
-Organized will be nice on a map this big. I've been wanting to play ORG more as well. I think I've underrated it in the past. Kinda boring though.
-Imperialistic: I don't really understand this trait. I know it's pretty good, but I've hardly ever played with it.
-Aggressive: Probably fun, especially for a chaotic large game. If I want to play it any time, now would be a good opportunity!
-Charismatic: Similar to IMP, I also don't understand it very well. Might be fun.
-Protective: I've been pretty satisfied with Protective in PB56. I'm really unsure how Protective scales with map size, if at all. In a game with lots of experienced players, the extra deterrent value would be nice, but that's not a very fun way to think...
-Expansive: Not sure what to say. I guess fast Granaries are pretty great, but it's not very interesting.
-Financial: Not very interested. I used to play singleplayer with it a lot, but I don't really care for it. Makes me think: how wet will this map be?
-Creative: Also not very interested. I've played with it a lot, relying on it as a crutch. I don't need the crutch as much now, I think I've gotten better at city placement and tile sharing.
-I think Industrious is very questionable with this many players. I don't think I'll want to even try for wonders. IND is basically a failgold generating trait in my eyes. I guess IND means you don't need Currency as urgently.
-Philosophical: I definitely like the trait(I've played it in both my games here so far), but I haven't leveraged it very well. Especially in a game where wonders will be tough to get, I think I should avoid PHI.
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