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  Adventure Three- Jester's Summary
Posted by: Jester - February 6th, 2006, 00:19 - Forum: Civ4 Event Reports - Replies (3)

Sorry I don't have time for a larger report, but I'm a little short on time these days. So, I'll just give the scoring summary:

Items to score in 500AD:
F: Zero. cities captured from barbarians or rivals.
S: 8 XP on most-experienced unit.

Items to score in 1000AD:
P: Yep. Do I have a permanent state religion and own its Holy Shrine?
P: 12 cities converted to my permanent state religion.

Items to score in 1500AD:
S: One city captured from barbarians or rivals since 500AD.
F: Zero cities founded by me that are currently size 15 or larger.
F: Four Health Resources within my borders and connected. Yes, four. Sad, I know. I forgot there were points here, and I didn't need the health.
P: 16 (15 Judaism, 1 Taoism) Percentage points of Influence (F7) for religions I founded.

Items to score at game's end:
F: 11 cities I founded.
F: Zero cities I founded that have reached size 25.
S: 15 cities captured from barbarians or rivals since 1500AD.
S: 2 cities I captured that have reached size 25.
S: 27 XP on most-experienced surviving unit.

F: Yes. Did I adopt Hereditary Rule and stick with it for the duration?
F: No. Did I adopt State Property by 1800AD and stick with it for the duration? (I beelined for it, but I didn't get there in time.)
F: Yes. Did I adopt Bureaucracy and stick with it for the duration?
F: Yes. Did I adopt Organized Religion and stick with it for the duration?
P: Yes. Did I adopt the first religion to appear in Russia and stick with it for the duration?
P: Yes. Did I found a religion?
P: Yes. Did I build the Shrine for my Permanent State Religion?

P: 1 Number of non-state religions I founded.
P: 1 Number of non-state religious Shrines I built with my Great Prophets.
P: 41 cities converted to my permanent state religion.
P: 2 rival civs (ever) converted to my permanent state religion.

FARMERS SUBTOTAL: 65
PRIESTS SUBTOTAL: 171
SOLDIER SUBTOTAL: 56

Yes. Did I win?
No. Did I win by Diplomacy with less than 40% of world population?

Space Race, 1993. My Victory Condition, if applicable.

SCORING SUBTOTAL: 312 (Doubles to 624)

Yes. Am I a Tsar? (Did I score at least 15 points in each catetory? F/P/S?)
Yes. Did I "bind the three" by scoring at least 50 points in each category?
Good lord, no. Do I deserve to be called "Tsar the Great" by my comrades? (Did I score 150 in all three categories?)

Did *anyone* get 150 in all categories? I can't see how that's even possible.

-Jester

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  Adventure 3 - killara - The Triple Bound Russians
Posted by: killara - February 5th, 2006, 23:52 - Forum: Civ4 Event Reports - Replies (3)

In summary – because there’s so many reports to read – and I know many of you just want the guts first. *grins*
A Space Race win – in 1997 – just 12 turns ahead of India launching.
China was my best friend the entire game who I used to great effect to batter both Saladin and Isabella, before saying ‘thank you’ and then stepping in and taking the cities. China only captured a single city for all their warlike effort. ;-)
On replay I noticed Spain had made a huge very early land grab for Horses only to lose that city of Cordoba to the barbarians (later captured by Saladin), and then lost another via culture to Saladin. I think the barbarians held back the AI during the early part of the game, allowing me to gain my own foothold in my defensible lands.
I stayed a builder for most of the game, and only started wars to get the 50 Soldier points (my weakest area) – but in doing so I’m astounded at the power of the conquest! And Cossacks – wow – just wow! Once that land became productive I led the game in score if not always in technologies. Oh, and I never even attempted 150 points in each area – thinking that beyond me.
My breakdown of points are as follows: Farmers: 93, Priests: 222 *wow*, Soldiers: 53 *phew*, Victory: 20, hence total = 388, & doubled = 776 (Placing bonus not included).

This Prince game level, with raging barbarians (which I believe hindered the AI more than me), showed me that this is my game skill limit at the moment. I planned for a number of events but just couldn’t achieve them, often by just a few turns, and some others I know I only completed by pure luck. I’ve a way to go – but attaining 50 points for each category and then winning – well – it was a hard fought game throughout, with some tough decisions along the way, and even 10 turns from the end I wasn’t sure if I’d win or not, but it was a game I enjoyed immensely. Thanks all. :-)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now, if you’re interested … the details (as written during play).

OK – so it has to be a balanced game – with raging barbs. *laughs* And a large world means there will be lots of them too. *nods*

Pre-game thoughts: Not having Mysticism, unlikely to get an early religion, not with nine opponents, although religious points are scored that way. So looks like it might be religious conquest of the shrines ? Which helps the soldier points. *laughs*

Lets see – in summary:
Farmers: the bigger the cities the better (and some permanent civics, hmmm need to own the UN then to ensure they’re permanent then).
Priests: Founding a religion & / or converting early … the Shrine and converting others. Looks like an early “war for the Shrine” and then spam missionaries is the way to go.
Soldiers: supports the above – early war and the way to get experienced units.

Plan A: Build up the Russians – based upon size & productivity until 1st religion appears, convert, attack, gain Shrine & then convert others. Stonehenge – hmmm – Great Prophets could be the way. Interesting ideas – just too many of them. *laughs*

And all the while stopping the barbarians from destroying us. *laughs*

4000BC – Hmmm … Pigs (south) & Fish (north) but not in the same city. Very small rivers, but very useful as defensive borders against the barbs. Move the Scout East then onto the hill. Not much better info (desert) – tundra though – we’re at either top or bottom of the world. Move Settler one East – more productive hills accessible & saves a forest to chop later if needed. Found Russian capital of Moscow. See more Fish but in a yuk position now I’ve moved the capital. *shrugs*

Choose to build a Scout – limited life but great for huts. Tech = Fishing, which means accessing that Fish resource which Barbs cannot pillage. ;-)

Pik 1 – 3960BC – 1st hut pops Scout. Leave build in Moscow alone. 3 Scouts are better than 2. ;-)

[Image: killara_rbciv4adv3pik01.jpg]

3800BC – Border expansion pops hut to the west – Map. We’re at the north. River border might come in handy for city defense in that direction. *nods* and a very narrow access to the East. Very defensive by land – not so much by sea. Pop two more huts with Scouts giving 102 gold. Hmmmm – THREE directions to guard against !! NW, NE & SE land bridges. This could be awkward – I’ll have to block one with my first city.

3720BC – Learn Fishing, Archery next, then Mysticism (for Stonehenge & their Great Prophets). Work Boat after Scout, yes leaving city undefended. *winks* I’ve learnt barbarians aren’t as early as I’d feared. Big change from earlier games.

3680BC – As 3rd Scout (1st build) heads NE to tundra for a look – & I pop a 4th Scout!

3600BC – Buddism elsewhere & I meet China.

3440BC – By the time I learn Archery, I’ve met Isabella (Buddhist) & Saladin and popped 43g & Animal Husbandry from huts. Notice I’ve no horses nearby for my Cossacks, so plan for other alternatives!

3240BC – Workboat built (to hook up the fish), Archer next. Another 115g popped.

3120BC – Mysticism learnt. What next ?? Hmmmm … Polythesim’s still available – a BIG risk but why not ? rejig Moscow citizens to only work the sea & it’s due in 8 turns although Moscow at size 3 stops growing. As I wait, I pop another map and then a warrior – my first unit! *grins*

Pik 2 – 2800BC – Found Hinduism! And Convert (never to change again – do or die) knowing Spain will be an enemy forever!! *eek* The mini-map shows how widely I’ve explored! [Edit: This was a critical turning point of the game – and I’ll be interested to read reports of those who didn’t found an early religion and didn’t build a Great Prophet producing Wonder]

[Image: killara_rbciv4adv3pik02.jpg]

2640BC – Archer finally built to give Moscow a garrison. (next Worker, Archer, Settler). I need to aggressively settle – which is what I’ve learnt from everyone else’s reports.

2360BC – Sailing – Bronze Working next (Worker built, starts mining, all he can do). I’ve popped another Map & experience for my Warrior.

2200BC – Archer – off to make a land grab south for city site 2 (on a hill).

2080BC – 1st barbarian appears – killed by Archer on his way to south. I’ve still 3 Scouts & a Warrior out there exploring – so time be even more careful with them.

2000BC – Notice 2nd cities are being built by other civs.

1840BC – Bronze Working (Masonry next, then Monotheism ?). Don’t change to Slavery (and actually forget to until much later). Moscow’s on Copper !! *nice* Cannot be pillaged! :-)

1800BC – Settler sent south – Stonehenge next.

1600BC – St Petersburg built as a huge land grab on a very defensive hill (Lighthouse) as 2 Scouts die in foreign lands.

Pik 3 – 1560BC – Stonehenge built with 2 chops. We’re at the top right of the world. Lighthouse next. Masonry discovered – swap to Priesthood as Judaism’s gone (the Oracle’s more Great Prophets). ;-) Then the Wheel (for roads). Switch St Pete’s to Workboat. It’ll be usable on the turn the border expands. Note the land grab St Petersburg is. The Russian Empire is out, gone fishing! ;-)

[Image: killara_rbciv4adv3pik03.jpg]

1480BC – My exploring warrior – my first military unit dies. Mauled by a bear and finished by a barbarian on the same turn. Nasty, and just a preview of what was to come. :-\

1360BC – Lighthouse in Moscow – then Oracle in 12 turns.

1300BC – Open Borders with China. St Pete builds Workboat for Clams and back to lighthouse. A mistake move gets my last Scout killed, an error, but don’t think I can reload. Not for a Scout anyway. My exploring days are over. :-(

1260BC – The Wheel, Pottery in 5 (wisely, just before the Oracle) Then Iron Working.

Pik 4 – 1040BC – The BIG Gamble – empty Moscow of it’s sole defender – a City Garrison Archer – to attack a Warrior & save a mine. If I lose, the game’s over. Attack!!! 0.4 *ouch* It’s only the Archer’s 1st strike that probably wins that fight!!

[Image: killara_rbciv4adv3pik04.jpg]

The barbarian hordes appear everywhere now !! But even barbarian’s cannot stop progress! ;-P

Pik 5 – 900BC – The Oracle in Moscow. Free Metal Casting. For Great Prophets, Forges and Colossus. :-) As you can see – the barbarians are at the gates – destroying mines. Next 3 builds in Moscow are Axes!!! And I now take the score lead, never to lose it again!

[Image: killara_rbciv4adv3pik05.jpg]

Pik 6 – 825BC – 1st Great Prophet appears, but even before he can build the Hindu Shrine, Hinduism spreads to China, who converts next turn. Yay!!! I know who my best friend will be. ;-) Compare the change in score, from building the Shrine & having a convert. ;-)

[Image: killara_rbciv4adv3pik06.jpg]

Moscow completes it’s 3 Axeman, Temple followed by Forge. Writing, attempt Code of Laws (due in 20) but it’s gone after 2, so switch to Alphabet for Tech Trading.

Pik 7 – 350BC – I’m ranked 8th largest – behind 5 unknown civs! – although this turn I do found my 3rd city (Novgorod) in the Flood Plains – such potential! And with Elephants as I don’t have horses for Cossacks. ;-) Start on Walls and barricade most of my troops there. I’ve a road route to China now also. Note: My experience 10 archer (as much as Barb’s give) remains my most experienced unit for the next 2000 years !!! *laughs*

[Image: killara_rbciv4adv3pik07.jpg]

As Moscow starts on the Colossus, my 2nd Great Prophet appears, to be saved for later. I need Alphabet to trade for those crap religious techs. :-P

Pik 8 – 300BC – China, my good friend builds the Pyramids and moves to Police State civic – Ahhhh …. those barbarians! Hinduism spreads. Note – I’ve build Novgorod to block Spain (and China) northward movement (once the borders increase), but this also causes it to become a focus for barbarian activity. ;-)

[Image: killara_rbciv4adv3pik08.jpg]

125BC – Colossus in Moscow. Settler next, then Great Lighthouse. St Pete’s builds a worker and temple next.

125AD – Build city 4 – Rostov on a defensible site rather than a productive one. My Writing tech meant I could trade, but not with China who couldn’t offer enough. *laughs* Saladin swapped Meditation, Agriculture & Monotheism for Alphabet, and I swapped to Slavery and Organised Religion (as per the variant). This game I experimented with whipping cities – esp Novgorod on the Flood Plains – Very Nice. :-) I’m down to 80% research as Spain begins making her first demands – Iron Working. HA! No way.

Pik 9 – 300AD – Complete Great Lighthouse in Moscow, Great Merchant appears (sent the safe route to Beijing rather than further away) and realize … I’m still sitting on a Great Prophet. Who’s fast asleep. Use him for Theology! Found Christianity in Novgorod (my whipping city), missionary to Moscow (for another temple – happiness). Spain’s second demand – Alphabet. HA! No way.

[Image: killara_rbciv4adv3pik09.jpg]

450AD – After Maths was Construction – for Elephants. ;-) and realize I’ll get Zero soldier points by 500AD. Ooooops. But the Great Merchant gains me 900g, research back to 90% & -3/turn. More cities needed – must keep expanding!

640AD – First trade with China – Dye for some of my Elephants. I want a strong friend. *grins* & I like the missionaries without a monastery.

720AD – Build city 5 – Yaro (near the northern Iron, Spain has the southern one). First unit loss to a barbarian for ages. Playing very defensively. Research to 80%.

Pik10 – 820AD – List of the most powerful – Errr… where am I? I’m not on it ?? Uh Oh. And this is just after I build the National Epic in Moscow – more Great People please. ;-) Another Great Prophet arrives and is put into storage. ;-) Currency, then Code of Laws.

[Image: killara_rbciv4adv3pik10.jpg]

900AD – Finally link Iron.

Pik 11 – 1010AD – After Code of Laws – went for Music (didn’t get Great Artist though :-( ) and only once my missionary arrives in Arabia that I realise Saladin cannot be converted. And never will be. So the missionary simply scouts out his lands. ;-)

[Image: killara_rbciv4adv3pik11.jpg]

Pik 12 – 1040AD – Capture Barbarian Hun – I know I need solider points and either I do or China will – so I do, at the time not realizing that because it autorazes I’ll get no soldier points (with a town built there later farmer points are scored instead). Note: Cordoba was once Spanish!

[Image: killara_rbciv4adv3pik12.jpg]

1100AD – Saladin demands 110g – I give as he’s the 2nd most powerful civ out there (Pik above). Easy decision. Researching Civil Service. Build Yeka west of Moscow – Fish & Pigs available. Then the Hanging Garden is mine. :-)

1130AD – Great Merchant to Mecca = 900g, so build Hun’s replacement Yaka for the Silver (try to start a culture war with Cordoba – which Spain lost in BC years to barbarians, and now owned by Saladin – what a wasted effort as my city was way too unproductive to build anything quickly enough). Research is 70% at -11g/turn. Trade Code of Laws to China for Monarch (finally) + 80g & revolt to Hereditary Rule.

1210AD – Civil Service means another revolt – to Bureaucracy. Divine Right next & use my sleeping Great Prophet to reduce research down to 7 turns (another appears as replacement in 1250AD ;-)). China trades Gems for my Fish. Nice. And poor Spain demands 120g. HA! No way.

1290AD – Islam! And in my northern Silver city of Yaka (and I build the Christian Shrine with my replacement Prophet). Machinery next – I need good warriors as I need Soldier points and I’ve no Horses.

1370AD – Notre Dame built in Moscow. Optics next. And realize I have to start preparing soldiers for the 1500AD date. *worry*

1410AD – Build Vlad way north for the Crab health points – fail to achieve this. Only one city looks easy enough to take by 1500AD – so troops are moved.

1440AD – with 5 million souls, and learning Optics, Paper next, I declare war on Spain!

1470AD – The year I build the Islam Shrine I capture Spain’s Iron city of Toledo. How appropriate. ;-) 2 points !! *w’hoo* and that’s it for that war, which ends in 1530AD.

Pik 13 – 1500AD – I miss out on Crabs, don’t convert all my own cities to Hinduism, have captured a single city only, and only 1 city is size 15. If I didn’t have a strong religious run I’d be very worried points wise. I need more soldier points – but there’s no rush now I missed another cut-off date. *laughs*

[Image: killara_rbciv4adv3pik13.jpg]

Pik 14 – 1510AD – I’ve Met Mansa – because he has Christianity in a Chinese city – interesting to note. Some nice trades Fur for my Cow, Drama + Horseback Riding + 40g for my Paper. [Oh, I build Spiral Minaret for more gold :-)] Trade world maps also and *ouch* the world is so big!! But then … because I’ve a completed map of all longitudes – I Circumnavigate the World !!!!!! BY SHARING MAPS !!!! *wow* & without a boat! *laughs*

[Image: killara_rbciv4adv3pik14.jpg]

Pik 15 – Now I start meeting the other civs. Continue building and expanding. Researching but discover I’m not usually the first to a tech. Great Merchant to Egypt 1100g. Ignore Spain’s continuing demands. Hinduism spreads to mad Monty – who converts to Hinduism. :-) but makes numerous demands. Mad. By 1620AD I’ve met everyone and I’m score leader !! *grins* 1st to Liberalism (Free tech = Military Tradition, even with no horses :-( ) then to Printing Press.

[Image: killara_rbciv4adv3pik15.jpg]

1665AD – Taj Mahal driven Golden Age. Preparation for …

1715AD – I declare war on Saladin. I need those Horses at Cordoba, and he’s 2nd in points – I’d rather be a clear leader. *winks* Capture it, but it’s 8 turns before the citizens will be able to work them. No !!!!!!! So I make a deal with China, who also declares war on Saladin + Feudalism + 210g for my Gunpowder and a big smile – what a best friend huh ? ;-) During this war I realize Cossacks are superb units. *huge grin*

1740AD – Mad Monty, my religious brother, declares war on me. So I pay Mansa 370g to do some damage over there.

1800AD – Miss Communism by 9 turns – No points :-( – but will still revolt when I get it for the rest of the game – it’s so cheap! :-)

Isabella declares war on China in 1806AD, I get peace with Saladin in 1812AD. With a large chunk of Saladin’s land now mine. A few years to consolidate … letting China bash Spain a bit, before I declare on Isabella myself in 1818AD.

Pik 16 – 1844AD – Spain is no more. China was a great help in both wars but didn’t capture a thing. *giggles* Just look at the help they brought along! Peace with Mad Monty & consolidate my new territories. 20 million souls.

[Image: killara_rbciv4adv3pik16.jpg]

1872AD – After asking China to declare war on Saladin again in 1864AD for Biology – I don’t like Saladin’s troop placements – Saladin declares war on me!!! I invade with a huge store of Cossacks and Grenadiers. Did I say that I thought Cossacks are superb units? *huge grin*

Pik 17 – France declares on me and captures the poorly defended Madrid. I find Egypt will fight them for Steam – done. I divert troops & recapture and defend Madrid, but that large invasion force is all I ever see, those paid AI’s do their jobs well. ;-) I culture bomb the captured Arab city of Medina – trying to flip China’s only city they ever captured – I know, I know, not nice to my best friend. Peace is declared in 1904AD.

[Image: killara_rbciv4adv3pik17.jpg]

1916AD – Defensive Pact with China. And even though it doesn’t last forever, I never fight in another war.

1925AD – A spy sees China start the Apollo Program! I send my spies out around the globe and head straight for the UN (to keep all my Civic points) while the AI’s all go for Apollo.

1946AD – I trigger a Golden Age (Merchant/Artist) gaining the UN in 1948AD. *hugest grin* I don’t have near enough to get a Diplomatic victory – shame – but I will always control the UN, with help from good friends China & Egypt. So Spaceship is my only choice! Cities start labs/factories/coal plants in preparation. I don’t get all the luxury World Wonders – which worries me. And the tech screen shows I’m trailing a few techs, but have a few alone on the other tech tree branch (which leads to the UN).

1967AD – Build my own Apollo Program (and Hollywood to celebrate) as the Indians build their first Casings and the other AI’s start building their own Apollo’s.

1974AD – Defensive pact with Egypt (China’s ended some time ago). India has a tech lead on Space Ship techs. And I race to Fusion for that Great Engineer – 2 or 3 turns behind India on each Tech discovery. Will I do it ????

Pik 18 – 1978AD – Egypt Converts to Hinduism !!! WOW – must have been as I converted very one of their mainland cities. ;-)

[Image: killara_rbciv4adv3pik18.jpg]

1984AD – the year after the 3 Gorges Dam – I have my free Engineer (yes – surprisingly I won the Fusion race) who I race over to my Ironworks city (arriving in Mecca in 1986AD) and hurry the Space Elevator even though it only has 2 turns to finish – I cannot afford India to build it!

1985AD – Race a Great Scientist in the other direction to Moscow to build an Academy. I doubt I’ll get 2 more Great People for another Golden Age. What?? India has every tech I do plus more ??? and I need a Spaceship tech India already has ??? Really worry thinking I could actually lose !!! *recall all spies and send them to India – NOW!*

I look at my cities, and the parts I have to build (even thought not yet started) – and allocate to obtain the best times I’ll be able to build, then I visit my 3 Shrines and pray at each. *winks*

1991AD – Ecology (Life Support will be built in 5, and the Engine and Stasis both in 6 more). Will it be enough ?? My spies search India, but they move so slowly as I notice there are no railways. I swap techs with Mansa & Egypt for all the ones I’m missing, and move to Future tech, but that’ll arrive when I blast off – so set to 10% research, 90% culture. :-)

I finally find India’s last 2 parts, and the pressure’s off – I’m going to win – 12 turns ahead. Nice.

Pik 19 – 1997AD – Space Race Victory. 13hrs 35mins. Game Score 4306, Score 8939.

[Image: killara_rbciv4adv3pik19.jpg]

Pik 20 – Variant Points are below:

[Image: killara_rbciv4adv3pik20.jpg]

SCORING for Adventure Three

TOTAL FARMERS = 14+10+10+25+0+15+10+9 = 93
14 = 14 x 1 pt - EACH city founded by Russia.
10 = 1 x 10 pts - EACH city founded by Russia that reaches size 15 by 1500AD.
10 = 1 x 10 pts - EACH city founded by Russia that reaches size 25 (and stays there) at any time.
25 = 1 x 25 pts - Adopting Hereditary Rule Civic at your first opportunity and never switching away from it. (1130AD)
0 = 0 x 20 pts - Adopting State Property Civic before 1800AD and never switching away from it. (No – adopted in 1830AD)
15 = 1 x 15 pts - Adopting Bureaucracy Civic at your first opportunity and never switching away from it. (1210AD)
10 = 1 x 10 pts - Adopting Organized Religion Civic at your first opportunity and never switching away from it. (125AD)
9 = 9 x 1 pt - EACH health resource you control (within your borders) in 1500AD. (Spices, Sugar, and Wines do count).

TOTAL PRIESTS = 10+10+25+20+20+16+76+30+15 = 222
10 = 1 x 10 pts - Founding a religion (your first – Hinduism – 2800BC)
10 = 2 x 5 pts - EACH additional religion founded by Russia. (Christianity (300AD) & Islam (1290AD))
25 = 1 x 25 pts - Adopting as permanent State Religion the first religion to appear anywhere inside your borders. (Hinduism - 2800BC)
20 = 1 x 20 pts - Possessing the Holy Shrine of your State Religion (and keeping it safe from invaders!) (built 825BC)
20 = 2 x 10 pts - EACH additional (non-state) Holy Shrine built by a Russian Great Prophet. (Christian (1290AD) & Islam (1470AD))
16 = 8 x 2 pts - ONLY if you own the shrine: EACH city converted to your state religion by 1000AD. (8 cities – 5 are my own, 3 are Chinese)
76 = 76 x 1 pt - ONLY if you own the shrine: EACH city converted to your state religion at game's end. (only 28 are my own)
30 = 3 x 10 pts - ONLY if you own the shrine: EACH rival civ who (ever) adopts your permanent state religion as theirs, of their own choice (not because you asked them to convert). (China (800BC), Aztec (1615AD), Egypt (1978AD))
15 = 15 x 1 pt - EACH percentage point of influence (F7) held by Russian-founded religions, in 1500AD.

TOTAL SOLDIERS = 0+2+13+2+10+26 = 53 *phew*
0 = 0 x 5 pts - EACH city captured (not razed) by Russian forces by 500AD. (Flips/Recaptures do not count.) *blah*
2 = 1 x 2 pts - EACH city captured by Russian forces by 1500AD. (Barbarian cities do count!) (single Spanish city, the autoraze of barbarian Hun doesn’t count)
13 = 13 x 1 pts - EACH city captured by Russian forces after 1500AD.
2 = 1 x 2 pts - EACH captured city that reaches size 25 (while in your possession).
10 = 10 x 1 pts - EACH XP on your most-experienced military unit alive in 500AD.
26 = 26 x 1 pts - EACH XP on your most-experienced military unit WHO SURVIVES to game's end. (Cossack)

BINDING OF THE THREE = 20
20 = 1 x 20 pts - Victory (any type) (Space)
0 = 0 x 20 pts - EXTRA BONUS: If you win by Diplomacy, but control less than 40% of the world's population.

SUB TOTAL = 93+222+53+20 = 388

DOUBLE SCORE = 388x2 = 776
If you have 50 pts or more in all three categories (but under 150)

GRAND TOTAL = 776 + (Speed Bonus)??

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  Adventure 3 - Qwack's first RBciv report
Posted by: Qwack - February 5th, 2006, 23:48 - Forum: Civ4 Event Reports - Replies (3)

Hey guys heres my report, hope you enjoy. :P

http://slibby.net/Civ/Adventure3/index.html

BTW, just to clarify, I decided not to score because I didnt have saves from 500 AD or 1500 AD and alot of the points were supposed to be from those dates, so bleh! couldnt verify it.

Results:
Victory Date: 1936
Victory Type: Cultural
Score: N/A

Sleep Time now!!

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  theGrimm - Adventure 3
Posted by: theGrimm - February 5th, 2006, 23:35 - Forum: Civ4 Event Reports - Replies (4)

Not my best game, I’m afraid. Although my computer handles large maps well enough, I’m afraid I don’t. The management of too many cities becomes daunting, and I get lazy.

The end was a thriller, though, especially for my, so hopefully you will enjoy the report, nevertheless.

I’ve only included a rough score. Enough to prove I’m not a pretender. But I missed the 0AD and 1500AD cutoffs, and I was never up to milking a score. Super Short Game summary in my second post, together with rough score.

Opening game:
Scout moved E-NE, revealing no compelling reasons to move my starting settler. Founding my initial city revealed pigs, and a fish resource south west of Moscow I might never be able to work with a city. I start a Worker and Animal Husbandry, because the pig provides more food than the fish until sailing AND a lighthouse. I considered fishing, but a worker is a long term investment while a fishing boat is not. My scout pops archery which is brilliant; on a frenzied barb map it'll be essential, but not something I would have wanted to research. Further north, I pop another scout. Handy.

Reasearch goes Animal Husbandry->Wheel->Mysticism->Bronze Working. My first plan is to build Stonehenge for the border expansion and the GP points. Eventually, I plan to use a GP to pop a religion (Theology or CoL), since I don't expect to get one of the early three. My scouts’ exploration reveals almost NO happiness resources, so Pyramids, for representation, would be a valuable build.

Meanwhile Moscow goes Worker->Warrior->Warrior->Settler->Stonehenge, optimised for growth until the happiness limit is reached. One warrior heads to the wooded hills NW of Moscow (he's later joined by an archer, and while they see many barbarians, they are NEVER EVER attacked), the other to secure the St Petersburg Site. St Petersburg goes up just north of the rice, and goes warrior->barracks.

By now, bronze has been revealed next door to Moscow, and I've decided to put Moscow onto the pyramids with the help of a few early worker chops. I don't like to waste chops on wonders unless I have stone or am industrious, but it looks like the happy faces will be important. Besides, St Petersburg will handle the military.
By 1960 BC I'm not even in the top 8 most advanced civilization. By then I'd met the Spanish, the Chinese and the Arabs.

By 1400BC, I'd researched fishing and put a work boat on the fishies. This was for the extra commerce versus the pigs. (At a critical moment later in history, I had to put Moscow through a turn of starvation and put a wonder on hold for a turn to build a galley to cover those fish from a barbarian galley. I've played a few games, and NEVER seen a barb galley!!! Whoever said "plan for the unexpected" was smoking something weedy.)

Still only two cities, but I was the top civ (of four known). Oh, I'd reasearched writing and was going for priesthood so that my prophet could research code of laws (which I figured would be more useful than theology).

Sometime around here I generated a great prophet and realised to my disgust he'd generate a cheaper tech than CoL,, so I needed to research monothiesm as well. Oh, well. Great Prophet takes a holiday in Sunny Moscow.

950BC Saw the pyramids built in Russia. I started Oracle, because it was cheap, and because, as a philosophical civ, I saw Moscow as a GP factory. ST P. still needed to produce a few archers before I was willing to risk another settler anyway. Researching: Mathematics (heading for construction. Proposed City site number four has elephants. Elephants + Construction = War Elephants, War Elephants upgrade to cossacks. Savvy?)
Oh, yeah, I switched to Representation, not Police State. I want to win more than I want those points.

In 825BC I get beaten to the Oracle. By now, I've identified sites 3 and four for cities. Site three is on a chokepoint hill for clams and cattle. Site four is beside the elephants, on the river bend where it can get the cattle, too.

In 500BC I discover that the GP prefers Theology to CoL, despite it being the more expensive tech. Well, I need to found a religion and switch to it, so Christianity it is...By that time, Novrogod has been founded on said hill, and begins a library for the upcoming culture war with a Chinese City. I'm glad they didn't found one square north!(P.S. I switched to Christianity as a state religion immediately, and Organised Religion as soon as that was available. But I intend to use Vasselage for the extra promotion off the bat, so I'll forfeit the points for the Bureaucracy Civic. Ah, well.)

A second GP in 225BC, and the church of the Nativity is built in St P. Still researching Mathematics at this stage (I had to pop back to researching some religious stuff earlier, if you recall).

Oh, yeah, Moscow got beaten to the Parthenon, but had built a library and was focussed on commerce and GP production using scientists and a library. In hindsight, I shouldn't have bothered with the Oracle or Parthenon and focussed Moscow on research and GP.

By 75 AD I'd founded Rostov near the floodplains and elephants. Got some extra units (axemen and archers) there to fight off the barbs. It was a barb magnet for a few years, and I needed to protect the elephant camps from pillagers, so I needed the offensive axemen.

[Image: thegrimm_rbadv31earlyempire.jpg]

Once the ellies were connected, St Petersburg went onto production of war elephants for the great Chinese annex. Despite China being my closest ally, it's lands where the most useful. i.e. close enough, and with a lot of the happiness resources I lacked. Plus they had probably cleared out the nasty jungles. My other cities, once the markets and grocers went up, followed later with catapults. Except Moscow, which focussed on wonders or GP.
Frustratingly, I got too many great artists! They proved somewhat useful in the Chinese annex, but I would have preferred some more engineers and scientists. Maybe, in hindsight, they were more effective that I felt they were at the time.

At this point, I stopped playing for a week or two, convinced my PC wasn't up to scratch. I was having fatal crashes perhaps every five minutes, and pretty much gave up. Until, on a whim, I downloaded the latest NVidia graphics drivers. Sometimes, it's better to download the drivers...LET THE GAMES…BEG…sorry…CONTINUE…

In 820AD, I was 8th most powerful civ, with the Chinese in 5th. Mind you, Moscow and St P were still being defended by a single warrior each. Most of my elephant and catty troops moved to the Chinese front.980 AD: The Colossus in Moscow. Maybe not all that necessary, but it was quick to build, and worth a few cents.

1230 AD: Notre Damn in Moscow, courtesy of a Great Engineer. His appearance in Moscow prompted me to research music, which I otherwise would not have bothered with. But I hate using engineers for anything other than instant wonders. Happiness is always useful.

1410 AD: I'm not even in the top 8 largest civs (duh, with only four cities), but still second in score. My small size at this point lead to a rapid decrease in the standings, though, over the next few hundred years, which got me worried. Saladin, Hatshepsut, Louis, Asoka (not all of whom I'd met), were all top players.
See, after city four, I’d decided to gain further land through conquest. The best spots were already occupied, and, the available spots were quite arid. I felt that extra second rate cities would have dragged down my economy. But the military expansion forced me to wait longer for growth, and slowed down my tech pace anyway. I look forward to the reports to see how the Farmers fared.

1410AD also begins the great Chinese annex. This is China's age of Cho-Ku-Nu, and I worry that it may be a tough war. however, Isabella's nearby land is far from prime, with lots of plains and desert and no necessary resources. As an aside, I still didn't have iron, and for quite a while didn't even have iron working. Didn't need it, I was going with elephants. I picked up iron working from Mansa musa at some stage, as part of trade to improve relations. Mansa was the only one ever to be my friend, as my choice of religion alienated most of the others. Well, the Chinese were my friend, but I wasn’t THEIR friend.

[Image: thegrimm_rbadv32russiagoestowar.jpg]

Why on earth the Chinese adopted Pacifism during the annex, I do not know. To make me feel bad, perhaps. Interestingly, I never really encountered heavy forces from the Chinese. Max four units per city. On Prince difficuly. I suspect it had to do with the Chinese having less prime productive land, and lots of Jungle. Either way, it was fortunate for me. Elephants vs longbowmen fortified on a hill in a city do not good odds, make, and my losses were heavy. It could have been as much as 30%.

I used two artists during the war, for the biggest and most central Chinese cities. It made the war a little faster (units heal slowly in cities with resistance), and brought the delicious grasslands under my control faster. Economic goodness!!

At no time did the Chinese attack my stacks with Cho-Ku-Nu, which was something I feared. Catapults, yes. The Chinese also pulled a few weird moves. Attacking a stack of elephants with a pikeman, a turn before I reached the city. The pikeman won, and was left exposed outside the city with 0.9 health. A one for one trade, but inside the city and fortified, surely there was a chance of him taking two or three ellies to his grave with him? Or even waiting until my ellies where outside the city, so that after attacking he’d still be in his city?

I captured a Chinese city with a Spanish caravel inside. The Spanish must have enjoyed the show. “Hi, we’re from Reuters. Don’t mind us, we’re just watching.”

1735AD, and China falls.

What’s this? An Arab mini SoD hangs out near one of my anti barb outposts. I wonder if the may be considering war against me or Spain. But I have noticed the AI likes to explore neighbouring land with a mini stack occasionally. Show of Power, perhaps?

[img] http://www.realmsbeyond.net/userfiles/fi...bstack.jpg[/img]

At this point, I was a measly fifth in the score standings.
But with the nifty Chinese lands, I pulled a new trick.
Representation –> Universal Suffrage, Research -> 0%.
With the 500-700 Gold per turn, I started buying infrastructure. Banks, Universities, Grocers, Markets, Obervatories. Also, one of my luckier diplomatic spells.

See, I got a monopoly on military tradition, which I chased to upgrade to Cossacks. Which was dumb, because I FORGOT I NEEDED HORSES! But was smart, because:
-Traded Military Tradition to Mansa Musa for Astronomy (wanted to buy some Observatories) and something else.
And since my monopoly was broken, I traded Military Tradition away for Replaceable parts and the tech that provides Taj Mahal (well, not for the Taj Mahal, but because it was the most expensive tech I could still get for MT).

Woa…nobody has built the Taj. How much does it cost? I start saving. Five turns and 1800gold later…thank you very much. One Taj Mahal, please, put it in the corner next to the Palace. Wonder which AI was disappointed. That’s 8 turns of major commerce, and lots of libraries, observatories…blah blah blah. Now might be a good time to share that, during my first Golden Age, I went into Anarchy on my first turn. Major Weed.

I also fill in a few holes in the land, founding three of my own cities.

[img] http://www.realmsbeyond.net/userfiles/fi...e,1830.jpg[/img]

During the infrastructure build / purchase, I’d been moving my cats and elephants into position on the Spanish Front, looking to capture three cities within a few turns.

By 1840 AD, I had captured two of the three Spanish cities, and by 1844 I had captured Murcia. I also secured Horses from Munsa (bless his soul), to allow Cossak upgrades. Saladin was next on the menu, once I’d finished off more of Spain. He had some very tasty lands and resources.

In 1862, Saladin was in first place for score, having just entered a Golden Age, and I was even more determine to cut him down to size. I was also only in fourth place tech wise, and the crunch to Space Race was beginning.

1886: War on Saladin. The war wasn’t any fun. Despite a few hard fought city captures, and having the military edge in the form of Cossacks, my city capture progress was ended when I saw infantry defending cities. I SHOULD have razed those cities (and the surrounding land) instead of capturing them, as cultural pressure prevented me from turning them into anything useful. At least I secured my own source of horses, although beyond the age of Cossacks that wasn’t worth much either.

I eventually sued for peace, remaining add odds (but not war) with Saladin since then.

Another interesting aside in 1912: A city FOUNDED BY ME, Yaroslavl’, experienced unhappy citizens, citing “we yearn to return to out motherland”. The city make up was apparently 77% Russian, 22% BARBARIAN???? What the hell? The only factors I can think of that contributed was that the city was build beside a razed barb city, and had suffered coastal bombardment for some time. But, erm…still.

[Image: thegrimm_rbadv37barbsjustwannagohome.jpg]

I had begun research toward robotics, for the space elevator, and research labs. I was a good three to four techs behind at this point, with my “buddy” Asoka well in the lead.

1967 – The space elevator is completed by me, and the race is on. I’m down in tech, but way up on production vs Asoka. Could be a tight one. Having completed Robotics, I head for Fusion. (starting with Rocketry and flight which I still do not have!). Oh, uh, I still don’t have Apollo.

1976 – War is declared on me by Louis!! He lands tanks, cavalry and a marine near a ex Chinese city, which I am fortunately able to reinforce with three mech infantry (one rushed, one already there, and a third railed from another nearby city). Around this time I realize that I cannot rush buy spaceship parts or Apollo. And Asoka and Sally both have all their casings (I still lack Apollo, though it’s going up fast).

[img] http://www.realmsbeyond.net/userfiles/fi...ssucks.jpg[/img]

A turn later, 5 tanks dissolve against my mechs, and cav are mopped up by nearby mechs. No more French Units land, although I experience some nasty coastal pillaging for a while, and I couldn’t be bother to rush a navy. Yes, I was too lazy to build a navy. Sue me.

1986: Asoka enters a golden age and shortly after completes the SS Engine. I’m researching Fusion still (6 turns) and wetting myself. Space Ship parts are being built left right and centre at 3-12 turns a piece.

I’m trading away everything for whatever I can get for it, so that I can that can net me 100 or more gold, to finance my deficit research. Asoka is the only competitor, and he doesn’t need any of my tech. Biology to Louis for 223 gold? Sure. Horses to whomever for 2 gpt? Why not?

1995: I’m researching Refrigeration. I’m sure I must be ahead of Asoka in some areas, but despite checking frequently, I never have a tech to trade him. I’m nervous. But at least he doesn’t have (important) techs to trade me, either. It’s weird, though. Since I started researching Computers, I never once saw a viable tech trade in either direction with Asoka (besides a few techs I didn’t need). I didn’t always check EVERY turn, but he must have been right on my heels, and researching a few other techs here and there, too. Wow.

Munsa builds Manhattan Projects. My cities that aren’t on SS parts or research start ICBM’s. Why? You’ll see.

2002: My final SS part, Stasis Chamber, begins in Moscow at 8 turns to completion. Can I beat Asoka to Stasis chamber? Again, I can’t seem to trade him the tech, so he must have it already. How long has he had it? Where is he building it? Science turned off, 100% cash. What could I possibly research in the next 8 turns that will be of any help?

Somewhere around here the UN is built, but there aren’t enough votes to swing a victory for Munsa. However, when No Nuclear Proliferation is voted for, I buy about 8 nukes. A turn later, nukes are canned (I was the only Nay). But I have 8. Why? You’ll see.

2009. A turn from Victory. And Louis declares war again. On Asoka? His friend??? Ha, the irony.

2010. A space race victory for me! Yay!

[img] http://www.realmsbeyond.net/userfiles/fi...in2010.jpg[/img]

2011: One…more…turn…French lands are turned into a Nuclear Wasteland. Did you see? Our French friend is the only civ without SDI. Seems despite having the most land and pop (next to me), he’s fallen way behind in tech. And he attacked me, that bad, bad man.

[img] http://www.realmsbeyond.net/userfiles/fi...stword.jpg[/img]

And Asoka is MAD at me. “You nuked our friend!” Hello, did you notice French troops capture two cities? Huh?

[img] http://www.realmsbeyond.net/userfiles/fi...friend.jpg[/img]

Phew! What a game.

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  Adventure Three - reporting closed
Posted by: Griselda - February 5th, 2006, 22:57 - Forum: Civ4 Event Reports - No Replies

Hello everyone,

Reporting is now closed for Adventure Three. So, it's too late to be included in the official results, but you are still welcome to post information about your game if you played.

We're doing something a bit different this time. I created a "scoring questions" thread where you can ask questions about your game and the scoring of your game if you need a judgement call.

You have until the end of Monday, your local time, to complete the game. If you do not finish it by that time, make a final save at the end of your last Monday play session, and note the date at the time of your final save (not as critical for an unscored Epic, but a good habit to get into anyway). If you want, you can continue playing until the end later, as you have the time, but that portion of the game will not be official.

One this thread's title says that reporting is open, you can post your report. Make a new thread in our reporting forum that contains your report. With a scored game, you would need to note at least the information that would be relevant to scoring your game. With an unscored game, what you include in your report is up to you.

You can post your report until the end of Tuesday, your local time, to be included in the official results. If you can't complete your report by that time, post an "executive summary" of your game by Tuesday night, then you can complete your report as you have time.

If you have any questions about the reporting process, ask them here.

-Griselda

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  Adventure Three - Scoring questions
Posted by: Griselda - February 5th, 2006, 22:54 - Forum: Civ4 Event Reports - Replies (7)

If you've posted a report for Adventure Three, and you need a judgement call about how something counts for scoring, please reply to this thread. That way, we can be sure we're getting to your report and getting you an answer as soon as possible.

Please note that you should only be using this thread if you have questions about your own game. If you see something questionable in someone else's report, please use the private messaging system to contact me or Sirian.

-Griselda

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  Sirian's Report - Adventure Three
Posted by: Sirian - February 5th, 2006, 22:32 - Forum: Civ4 Event Reports - Replies (78)

Adventure Three Reporting and Discussion are under way. smile

You know where to find my report:

http://sirian.warpcore.org/civ4/adventur...index.html

Also, congrats to the Pittsburgh Steelers. nod

That's it for me tonight. I'll read other people's reports starting Monday Morning. Hope everybody had a good time with it.

thumbsup


- Sirian

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  Wealth or Research
Posted by: pholkhero - February 5th, 2006, 17:48 - Forum: Civilization General Discussion - Replies (8)

Okay ~ so i have a bit of a strategy question for everyone: Which option do you prefer to use for a city's production?

My thinking on it is this: I use wealth for the most part, reasoning that if i take in more 'wealth,' i can slide up the research rate and thereby get more beakers THAT way rather than by the using 'research'. However, if i'm making, say, a postive income and the wealth generated by 'wealth' isn't enough to warrant it, i go with research, but by and large, i'm using 'wealth' most of the time.

Anybody else have different ideas?

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  Where is the chat log?
Posted by: Ziggy - February 3rd, 2006, 21:42 - Forum: Civilization General Discussion - Replies (6)

Ok I am running on a somewhat lower system then I should be for this game, but I get by. My problem is notetaking during my games.

I tried alt-tabbing to notepad, and that ends up crashing me, then I discovered the windowed mode and that worked a bit better, but my game runs slower on windowed mode so was kind of a bad trade off.

then I noticed the chat log and also discovered that it saves with the game, so I started writing my report in there. Perfect solution I thought.

BUT, (and I just know I am missing something silly here) I cant seem to copy from it and I cant seem to find the file for a given log. So what I want to know is how can I export/copy a given log?

As a side note, one particular game I am currently playing CLEARS the chat log every time I load the game (not a reload but like when I save , exit and come back later) I am assuming there is an option to turn this off?

As always any help greatly appreciated.

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  General Reporting Advice
Posted by: pholkhero - February 3rd, 2006, 12:39 - Forum: Civilization General Discussion - Replies (2)

I have a few gen'l questions regarding reporting, actually it's just one: How do i do it?? Or, rather, how do YOU ALL do it so i can compare and contrast??

Should i keep notes all during the game as some seem to do? Should i take screenshots at every big event?? Do you write the reports as your playing, maybe after each session???

Ultimately, i know the answer is to just do it my own way, but what makes for a good report? and do you guys make notes during every game or only the 'big ones'??

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