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WFYABTA continued |
Posted by: Kylearan - February 2nd, 2006, 02:04 - Forum: Civilization General Discussion
- Replies (77)
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Hi,
sorry for starting a new thread about the "We fear you are becoming too advanced" subject, but the forum software seemed to have hit a "We fear you are discussing too much" limit - I was unable to access Sirian's last reply to the old thread, both in "linear" and "threaded" display mode. All I got was the second last page, or a different reply. The only method I was able to read his reply was by clicking "post reply" and scroll down...
Emphasis on following quote are mine:
Jester Wrote:Perhaps it was merely an unfortunate coincidence. It might be that your score (or perhaps your tech lead) was raised by exactly the amount required to seal off further trading.
It might not be the AIs keeping track of what you traded, so much as they each make a decision based on your tech level, your score, and your trading history with them. My frustration stems from the fact that I had hit the limit without having traded with the AI in question. He had given me nothing in that game, not a single beaker, no gold coin, nada. He wasn't annoyed either; relations were cautious (bonus from open borders and lasting peace; no malus).
I can live with a limit to prevent the player exploiting the system, but if the formula calculating it can result in "limit = 0 beakers" during the opening game for a particular civ I haven't traded with yet, then there's something wrong.
Sirian Wrote:Is it AIs vs the player, ala Civ2? No. Of course it's in no way comparable to Civ2, I grant you that. But for the trading part of the game, it feels similar. It looks like the AIs all share the same limit. It's modified individually for every AI by personal relationship and relative score and maybe some more, but the deciding factor (how much you have traded already) is AIs vs. the player. I make one trade to any of the AIs, and all other AIs react to it in the same (negative) way.
It's also another imbalance, in that the AIs can keep track of my trades with all other AIs while I cannot do the same with them. Either give me a log of their trades, or let them calculate the limit on an individual basis, so that my trades with civ A will only affect the limit with civ A, not the limit with civ B.
-Kylearan
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RBCivAdv1 ~ An Unoffcial (Highly) Summary |
Posted by: pholkhero - February 1st, 2006, 12:17 - Forum: Civ4 Event Reports
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DISCLAIMER: LONG first post:
First, some background . . .
I've been down with Civ since day one, but always remained at a novice, "princely" level throughout my 'career' (if you could call it that) ~ even now, i only consistently win on noble via time victories 90-95% of the time ~ unacceptable to me.
It's only been over the past week or so (literally) that i've come to see the more strategic, chess-like, aspects to the game and have come to a MUCH deeper appreciation of it in many regards. Now, ideas like 'strong/weak cities' or 'an agressive city' actually MEAN something to me, and I can see how these things all affect game play. well, DUH you may say
What changed my understanding was the reports on this board, first found via sullla's walkthrough. Once i read that, i was 'hooked' as it were. I went through all his records there, and followed the links (where i continued to devour records, like a civ locust going from website to website). So, by the time i came to the forums, here, i had a pretty good (PRET-TY, PRET-TY good) inkling of the Epic 1 game and the Extreme Azteskimo Adventure game. So, before i had skimmed through only 1 or 2 reports of Adv 1, i decided to take on the warlord 'challenge' just to prove my mettle, as it were (rather than ranting, I believe this smiley is praying feverishly)
So, keeping my cheating in mind (in that i had some information about the layout and such), my results were:
Diplomatic Victory (backdoor Domination really)
1872 AD
Score: 21865
Game Score: 5076
Herewith are my Meditations on RBCiv Adventures 1:
During the initial exploration, as London built a warrior, i came upon Isabella. Here was my most flaggerent cheating offense. As Izzy's warrior moved east, i declared and sacked her city. Now, i must say, that i don't think that i'd've EVER thought of that move on my own, though now it seems perfectly logical enough (if their first warrior is exploring, of COURSE nobody's home).
I built a scout or two, an archer perhaps, explored, met the others and founded York on the ruins of the Spanish 'empire'. I nabbed Judaism shortly thereafter, and began spreading the faith as well as my English progeny. City 3 went btwn the horse and wine, on the outlying grassland north of London. City 4 nabbed the copper, deer and sheep southwest of it. I built up my cities and my infrastructure, spread Judaism (Frederick and Peter converted; only Asoka remained ~ a Hindu). I built two cities on the northern peninsula that: one in the east to act as a canal and nab the wheat, the other in the west to grab the iron and the fish.
I got both Fred and Pete to declare on the infidel Asoka, and, shortly thereafter, Fred asked for help. I obliged, deciding that instead of having a core of a few, strong cities to settle the new world and win by space, i would move for domination. I quickly took out Asoka, leaving him wiht only one city on the small island lying north (almost, the 'England' of this 'old world'). [ed. note: now, after the fact, i see that i should've used my army to go after fred or peter (prob. Fred=only 4 cities) in order to secure the domination, but "say lavey" ]
So, with half of the Old World mine, I set off for the New, not minding the smaller islands to the north. Found a city on the island halfway btwn the continents, sacked one barb (took me several days to realize barb meant was short for barbarian ~ i thought it was the real world 'barb' ) city in the north, two more in the north over the course of my settlement. Once i had 99% of the New World done, I still had only about 61% of the land.
D'oh!!
Not wanting to take the time to settle the northern islands, i build the united nations (though now i realize that, for time and scoring purposes, i should've dropped sci to buy the UN faster, but . . .) Got the diplo. victory in 1872, w/Freddie voting for me and Pete being the other candidate (but i didn't need any other votes anyway).
Conclusion: Well, i cheated, so that skews things a bit to say the least. Even still, being that i consider myself a seriously weak and 'thoughtless' player (or at least I was), i was proud of my win ~ a win on warlord is betting than a Time on Noble, at least for last night it was.
So, i'm off to play Epic 1 and Adv 2, even though I know the scenarios inside and out at this point. a)it IS random to some degree, so my game won't be exactly the same as the others, and b)on Noble (and esp. Monarch levels) i need all the help i can get.
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This Month's Target of Ire Is: |
Posted by: Havral - January 31st, 2006, 15:42 - Forum: Guild Wars
- Replies (13)
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The latest in a long line of rants from the PvP community is this: The Lieutenant's Helm. It's only available in the Henge of Denravi ("Home of Hated Equipment"), costs 500 gold, 8 steel ingots, and 2 bolts of silk to craft. 60al, +10al 'gainst physical, and lacks an innate attribute boost.
There's a pretty good reason why it's so disliked. Notice the mod?
It's an absolute hex-killer.
Curious, I dropped some of my rapidly-diminishing stores of materials and cash onto buying this (In the last week or so, as my thoughts turn towards PvP, I've bought a full set of Droknar's Gladiator's, runes for that set that matches my main, a new pair of Platemail boots that I'd destroyed to get a major/vigor rune off of when I found a sup, a pair of Stonefists, a pair of platemail gloves that I also destroyed in rune salvage... Oh, and orange dye for the lot. Just as well I'm cheap on that account.) and ran a test run in Grenth's Footprint while ostensibaly looking to capture Dwarven Battle Stance (That Droknar's hammer was expensive too.). Two, hideously painful and long-lasting hexes being Rust and Ice Spikes.
Yep, I can say that halfing the hex duration was really beneficial in both counts. Man, I can't honestly believe that this helm has slipped through the cracks for so long.
Jormund on the Guild Hall forum (A primarily PvP one, which makes me wonder why the hell I still hang around there) did some more experimentation with the Lieutenant's Helm and some Me/N hexes in this thread and the numbers are quite astounding. Want to reduce a crippling hex specced at 12 down to 0? Slap this helm on yer noggin and go wild in the arenas. The only skill that's actually more damaging with the helm is Wastrel's Worry.
But basically, as reaction to Jormund's post, people are jumping on the bandwagon in asking for the removal of this helm. Anet required less prompting to remove the infamous SoA axe.
Personally, I'd like to see this helm added to the PvP pre-made list for reasons I can't exactly explain. In short it boils down to this: The SoA could be farmed en masse by someone prepared to rush pre-Searing and a few post-Searing quests. To get the Lt. Helm you have to make it to an oft-skipped outpost in an oft-skipped part of the PvE campaign to get something that only one person of one particular prime profession can use.
But meh, it'll probably get removed soon. Not even "removed" in the same way that the Denravi Sword was, but retroactively wiped from the game like the SoA axe.
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Otrere's progress |
Posted by: Rakhir - January 29th, 2006, 10:50 - Forum: Diablo
- Replies (1)
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So....it's been a while since I played Diablo, Classic that is, and I figured I should finish Otrere's tale. After re-reading Otrere's Tale on the Stories page, I realized, I needed to re-start her at Nightmare level.
Unfortnately, that means starting from scratch and rebuilding her. And dusting of the unused braincells for Amazon rules, LOL rules, as well as tidbits of how to defeat certain creatures when encountered.
As I've run her up to 17th level, I started to wonder if there was a glitch in the system when unique items started dropping. I've seen more uniques in the last two weeks than my entire time playing years ago. Anyone else notice that? hehe should ask if anyone still has their CD.
Anywho, I'm on the b.net in Otreres_quest.
Otrere hunts again...
Rakhir
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Computer Technical Difficualties |
Posted by: Kotaro - January 28th, 2006, 16:13 - Forum: Guild Wars
- Replies (7)
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Hi all,
I have a question concerning that of my computer. I have a high speed computer and that whenever i play guild wars, it shuts down by itself. is it becuase I have too many quest at the same time, fighting too many enemies or what?
I have another question:
When ever I use my speakers (I know this has nothng to do with Guild Wars) it has a very disturbed sound like that of a radio with bad signal. What should I do?
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Realms Beyond - Game types |
Posted by: theGrimm - January 26th, 2006, 07:09 - Forum: Civilization General Discussion
- Replies (4)
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Forgive me for my utter noobness, but despite reading about the rules and spirit of RB, I still don't understand the differentiation between epics and adventures. For some reasons, the epics "seem" to have a greater level of status attached to them, though that perhaps is just my perception.
But how do they differ? By gamespeed alone? But how does the difference between a normal and epic game compare to the difference between games on warlord and monarch? A change of tactics is required, for sure, but that's true for Adventure 1 through 4, too.
After all, everyone plays the same game. The rules are the same for everyone. Why not a game on Quick or Marathon? Or an adventure on Epic speed?
Does it have to do with the amount of preparation by the game sponsor? Assuring a desired "experience", that is dependant on the game speed?
Sadly, I missed Epic One, but according to my hall of fame I've played 3 of my five games on epic. Just goes to show how much I suck; I didn't even notice a difference
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