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  OrthoDiablo - Adventure 1
Posted by: OrthoDiablo - January 23rd, 2006, 09:42 - Forum: Civ4 Event Reports - Replies (3)

Hello everyone!

I didn't played many games so far, and Adventure 1 was my third game, just after I grasped civ concepts well enough. My report is a bit short and I plan to improve it next time.

Appreciate any commets and/or suggestions.

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  Adventure 1 - Ronald's report
Posted by: Ronald - January 23rd, 2006, 09:27 - Forum: Civ4 Event Reports - Replies (2)

This was my first game on warlord, before I only played noble and prince games, so I thought this is a very good opportunity for a fun warmongering game.

Short Time log

4000 BC London is founded
3960 BC RBCiv declares war on Isalbella (The Spanish were much too close and the chances are high that the city is undefended at the moment

[Image: ronald_adv11.jpg]

[Image: ronald_adv12.jpg]

3880 BC The Spanish Civilization is destroyed
3680 BC get a settler from a hut
3480 BC Found York

After I connect Copper I only produce Axemen, after connecting iron its swordsmen and before I produced some workers to build roads to my opponents

2200 BC BRCiv declares war on Peter
2040 BC Moscow was captured by the English Empire
2040 BC The Russian Civilization has been destroyed

1960 BC RBCiv declares war on Frederic
1840 BC Berlin was captured by the English Empire
1840 BC The German Civilization has been destroyed

1640 BC RBCiv delares war on Asoka
1520 BC Delhi was captured by the English Empire

[Image: ronald_adv13.jpg]

[Image: ronald_adv14.jpg]

1280 BC Bombay was captured by the English Empire
1280 BC The Indian Civilization has been destroyed
1240 BC RBCiv has won a conquest victory

[Image: ronald_adv15.jpg]

Score: 32587

It was a fun game to play. Next one i'm going to play will be adventure 4 and I'm sure this one will be not as easy.

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  Adventure 1 - Zed's Shadow
Posted by: Zed-F - January 23rd, 2006, 06:32 - Forum: Civ4 Event Reports - Replies (5)

Adventure 1. My first game of Civ 4! (Well, not counting the 10 turns I took in Arathorn's Always War Prince SG.)

Sorry, but this report is not going to be the best it could be. While I did take a turn log, I didn't do it in such a fashion as to be easy to make an intelligible full-game report out of it. I also neglected to take many screenshots. Hopefully I'll be able to improve on this for the next game.


4000 BC: Seeing as I'm not playing a civ whose strong point is snagging an early religion, I won't bother to attempt to. I would like to get Stonehenge but I don't start with Mysticism or near Stone, and I'm not Industrious. We get 108 gold from a hut. We already have a worker! Ah, I see he popped from a hut. I am tempted to research Bronze Working so I can chop a second worker, or I can research Hunting to get some scouts going, or I can research Agriculture for the wheat. I decide that a second worker can wait until I have some scouting units built. So, Hunting or Agriculture? I decide to use the slower but more durable warrior for scouting and go for Agriculture.

3960 BC: Well that was quick. We meet Isabella. And I see orange borders to our east. We seem to be a bit cramped here...

3800 BC: Our borders expand, and we meet Peter of Russia.

3760 BC: Our westward-exploring warrior meets Frederick of the Germans, and we see a hut we can pop.

3720 BC: We learn Agriculture. Since we just completed a road to our wheat, I start a farm. We start research on Animal Husbandry. I want to get to this tech quickly so I swap London to working the lakes. We get Hunting from the hut... not the best tech to get, but a tech is a tech! And it makes Animal Husbandry cheaper.

3680 BC: Buddhism founded in a distant land. We grow to size 2, whoopee! smile Still working the lakes.

3520 BC: Animal Husbandry comes in, we start Bronze Working. Worker completes farm, starts pasture for the pigs. I spot horses nearby.

3480 BC: We complete our first warrior, start another.

3400 BC: Our westward-exploring warrior meets Asoka.

3320 BC: Hinduism FIADL.

3240 BC: Build warrior, start another. Since I have 6 happy available in London, and tons of bonus food available, I'd like to grow nice and large before popping out some more settlers & workers.

3160 BC: Discover Bronze Working. I see a source of copper south of Isabella's territory. What to research next? London is at max happy at size 5. Still I think I want Pottery first, then I'll start looking for religion techs, heading for Monarchy.

3080 BC: London completes Warrior, starts Settler. Since it will only take 1 turn longer building the settler while working the lake rather than the forests, that's what I do. My worker starts heading for a forest I want to chop at a nearby city site to claim horses and wines. On the other hand, getting copper could be important too.

3000 BC: Discover Pottery. Start Mysticism. Get 35 gold from a camp to the north of Peter's territory which I'm surprised has not been popped yet.

2920 BC: Discover sheep and game near the copper, to the south. Possibly a prime spot down here depsite all the tundra. Of course there is also a lion nearby... but our warrior is in a forest, so should be safe.

2880 BC: Warrior kills lion, we learn Mysticism. Polytheism, then Priesthood, I'm thinking. I guess I could go for Judaism, but... probably not worthwhile.

2800 BC: We complete a settler with the help of a chop, start a worker.

2760 BC: York founded, starts granary.

2720 BC: Discover Polytheism, start Priesthood.

2600 BC: Learn Priesthood, start Monarchy.

2520 BC: Build worker, start warrior.

2400 BC: York completes granary, starts the Oracle. London completes warrior, grows to 6, starts settler.

2160 BC: Learn Monarchy, start Sailing.

2040 BC: Learn Sailing, start Masonry.

2000 BC: London completes settler, starts Granary. I plan to use this settler to grab the copper. There are a couple places I could put the city... the game recommends on the desert next to the two lakes, or further south on the ocean. I think the latter will work better, as I want to be able to build a lighthouse and I think you need to be on the ocean to be able to do that.

1960 BC: Learn Masonry, start Writing.

1920 BC: Found Nottingham, start Obelisk. We connect up wine.

1840 BC: Research Writing, start Mathematics. Construct a granary in London, start a worker, planning on a barracks next.

1800 BC: We complete the Oracle in York, choose Feudalism as our free tech, and enter the Medieval era. Revolution! We swap to Hereditary Rule, Vasselage, and Serfdom. York starts on a galley for exploring, planning on a barracks next.

1680 BC: Asoka asks for Open Borders... it ain't happening.

1600 BC: Frederick asks for Open Borders... still ain't happening.

1560 BC: Complete worker in London and galley in York, start barracks in both. Nottingham completes Obelisk with help from a chop, starts granary.

1520 BC: Discover Mathematics, start Currency. Spot some barbarian warriors south of London and east of Nottingham.

1480 BC: Our exploring galley discovers an island to the north and drops off some warriors to explore it.

1440 BC: Judaism is FIADL.

1360 BC: York completes Barracks, starts Lighthouse... we are still waiting for copper to get hooked up. Discover that what we thought was an island is probably a peninsula, since Isabella has a warrior back here in what appears to be her back yard.

1280 BC: Barracks completes in London. I realize I need more happiness in both London and York and order up a warrior apiece. Copper due soon, just need a border expansion at Nottingham so I can build a mine...

1160 BC: We get a border expansion at Nottingham so I can finally build a copper mine. We also get a notice that we are at a half-million people. I've been waiting in Vasselage for a while now to get the resource I was waiting for, I'm thinking I should have gone with a horse archer attack rather than an axeman one, since I had horses more readily available. Oh well...

1040 BC: Discover Currency, start Code of Laws. My copper mine finally completes, I start Axemen in York and London.

875 BC: We are the first to discover Code of Laws and found Confuscianism in York. We start Alphabet next.

825 BC: Nottingham completes Lighthouse, starts... hmm. Stonehenge, because I can? It costs the same as a Courthouse, which is the other thing I would consider building. Meanwhile in other news, I declare war on Peter of Russia; I have been eyeing his lands for a while now. First action is to capture a worker. I have 4 Axemen in his territory now, with a fifth just arriving and two more due shortly. I think that should be enough.

800 BC: York completes Axe, starts Great Lighthouse. London completes Axe, starts Spearman (who was a partial warrior before.)

725 BC: We capture Moscow, at the cost of a couple Axemen. I decide I will need some more troops after all, so I swap London back to Axes.

700 BC: Research Alphabet, start Metal Casting. Trade Agriculture to Isabella for Archery, Pottery to Asoka for Meditation, and Monarchy to Frederick for Iron Working.

675 BC: Destroy Novogrod. Complete another axeman in London, back to a Confucian Temple.

650 BC: Hinduism has spread in Nottingham.

625 BC: Moscow comes out of resistance. It has no buildings, but there is a bonus food hooked up. It starts a granary.

575 BC: London completes a Confucian Temple, and starts a Monastery. We capture St. Petersburg, and eleminate Peter of Russia.

[Image: zedf01_zedf01adv01ss01.jpg]

475 BC: Resistance in St. Petersburg ends, starts on Granary. We finish Stonehenge in Nottingham, start a Hindu Monastery.

450 BC: We complete the Great Lighthouse in York, and start a Forge.

425 BC: We learn Monotheism and start on Civil Service.

400 BC: Moscow completes Granary, starts Lighthouse.

350 BC: Moses is born in York, and makes the Confucian shrine.

325 BC: Asoka wants Metal Casting as a free gift... nah. I do some some deals to get gold from the AIs for backwards techs instead.

300 BC: Confucianism spreads in Moscow. London builds a forge, starts Colossus.

250 BC: Forge completes in York, starts on a settler.

200 BC: St. Petersburg completes lighthouse, starts forge. Moscow completes lighthouse, starts work boat. Research Civil Service, start Literature. Revolt to Bureaucracy, Slavery, and Organized Religion.

150 BC: Nottingham completes forge, starts settler. Research Literature, start Compass.

125 BC: Barb village Minoan finally grows to 2, I send in the Axemen. We capture the city on the first attack. One less settler to build...

100 BC: London builds the Colossus, starts Library. York builds settler, starts another. Moscow builds work boat, starts settler.

50 BC: Compass completes, start on Machinery. Frederick converts to Confucianism... despite my not having sent any missionaries there yet. smile I decide to convert to Confucianism as well. (Should have done so earlier...)

1 AD: London build Library, starts Aqueduct.

25 AD: Isabella wants Monarchy as a gift... I agree, as I don't want to go to war just now. Nottingham builds settler, starts Hindu Temple.

50 AD: York builds settler, starts another. Found Canterbury to claim furs.

75 AD: London completes Aqueduct, starts Hanging Gardens.

100 AD: Learn Machinery, start Optics. Moscow builds a settler, starts another. We're now 2 million people. Found Coventry, which starts a lighthouse.

125 AD: Warwick founded to get silver, starts lighthouse.

175 AD: York builds settler, starts Confucian temple. Since I am about to settle the last spots in my back lands, I open borders with Asoka and Frederick. Isabella won't comply due to religious differences.

200 AD: Discover Optics, start Music. Nottingham completes Hindu Temple, starts Harbour. Found Newcastle, which starts a lighthouse.

225 AD: London builds the Hanging Gardens, starts harbour, then Confucian Missionary, the Great Library.

250 AD: Moscow buils settler, starts worker. Asoka has built the Pyramids and adopted Universal Suffrage.

275 AD: We learn Music, start Theology. Homer, the great artist, is born. Nottingham finishes harbour, starts Caravel. St Petersburg completes forge, starts Harbour. Oxford founded, starts Granary.

325 AD: Christianity founded in St. Petersburg. We research Paper next.

350 AD: Moscow builds worker, starts another. St Petersburg builds harbour, starts Courthouse.

375 AD: Nottingham builds Caravel, starts Confucian Temple.

400 AD: Learn Paper, start Printing Press.

520 AD: Construct Great Library in London, start work on Notre Dame. Moscow builds harbour, starts forge.

540 AD: Multiple things completing every turn now, too much of a pain to take note. smile We are up to 5 million population and are nearly triple Frederick's score. Imhotep is born in London and builds the Parthenon because I can.

560 AD: We complete Parthenon and learn Printing Press. Next up is Philosophy, then Nationalism. Land ho! We have discovered a new world with our Caravel.

580 AD: Our explorers pop a hut, gaining 54 gold.

620 AD: We discover Philosophy and found Taoism in Newcastle.

740 AD: Discover Nationalism. Heron is born in Madrid. He will rush the Taj Mahal after I finish Notre Dame next turn. I trade the Germans wine for silks, and Code of Laws for Construction.

780 AD: Complete the Taj Mahal...

800 AD: I am soooo far out in front of the AIs it's not funny. Tedium is beginning to set in as the game was won long ago. I haven't bothered to build any military out of sheer laziness and out of knowing the AIs will never attack. Obviously warlord is much too easy.

[Image: zedf01_zedf01adv01ss02.jpg]

At this point I decide that I really don't want to bother finishing up here; the game was over the moment I decided to invade Peter. It's just a matter of clicking next turn several dozen times while I settle the new world, unopposed. Rather dull, all things considered. I don't really feel I learned a lot this game; the backpressure from the AI wasn't sufficient to punish any weedy moves I might have made. (Actually, the backpressure was pretty much non-existent.) I do have an idea that the amount of troops I brought to the war against Russia was not sufficient for games on higher difficulties, and that if an early rush is in the cards, it might be better to tailor the unit I choose to send to the resources I have most readily available. I also got the idea that going for Feudalism with the Oracle tech was a nice gambit that probably wouldn't be available in a more competitive game, seeing as I needed to research the relatively expensive Monarchy (and a few other techs) first. Metal Casting is probably, in general, a better bet. I also got to see just how strong a Financial civ can be.

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  Adventure 1 - Smegged's report
Posted by: Smegged - January 23rd, 2006, 05:42 - Forum: Civ4 Event Reports - Replies (18)

Here's my executive summary. I hope to have a full report posted later.

Victory - Domination 1965.
A relaxing game in which I cruised on autopilot to victory.
I captured/built all of the new world. The only nation not to cower before my might was Russia. But I'll come to that in my report hammer

The reason for my late finish was more due to an additional goal I had in mind for this game (which evened the game up somewhat without actually evening it up at all wink ). Total time 6h 55 min.

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  Adventure 1 Ziggy's Report
Posted by: Ziggy - January 23rd, 2006, 04:38 - Forum: Civ4 Event Reports - Replies (7)

From the diaries of Her Royal Highness Victoria I Queen of the English , Defender of the Hamptons , Empress of Saxony and Apache and Regent of the Indias

Chapter I The Plan
In the darkest ages of prehistory a new tribe forms. Led by a woman known as Elizabeth and armed with the skills of gathering food from the waters and metals from the land the story of these people begins with the founding on the shores of a great sea a permanent camp known as London. Within the first season small boats are put out to gather food and pretty shells, and laborers work tho lay paths towards the areas set out for the growing of crops and the raising of swine. Victoria looked out upon the growing camp from her crude tent and it pleased her. She then called upon her wisest seers and asked them what they forsaw for the English.

The first one told her of a vision he had had, of farmers tilling the land in huge fields of wheat and raising huge pastures of animals and of other English camps spread to the 4 winds farming and mining their own land but still loyal to England. Victoria nodded and said this was a good vision.

The second wise man then told of his vision, a vision of a land far across the great sea. A land filled with strange creatures and plants and even stranger people. Vicroria asked him how it was possible to cross the seas in the small rafts her people used to gather the fish and the seer replied that they must build bigger ones. Victoria nodded again and said this also was a good vision. The English now had a destiny, to seek out, explore and dominate a new world.

Victoria then ordered that warriors be trained and sent out to explore this land, for before the new world can be found the old one must be explored. A small squad of men left that day to the west and soon found a smaller camp. the natives were in awe of the Englishmen and treated them as gods, showering them with precious stones and other gifts.

--------------------------------------------------------------------------

With the founding of a new empire it is the duty of every regent to take stock of their situation and develop a plan. We start with the knowledge of fishing and mining, this means we can work the water right away. we also get an extra coin on spots that produce 2 or more, like water, a good combo. Our cities have extra health and we build granaries, harbors and banks faster. We also seem to mysteriously have knowledge of the wheel so early roads are allowed. As a final note we start with a worker as well so he will have something to do right from the start.

London can pump food out for ages, It has pigs and a wheat in range, however , if we work the coast we get 2 food and 3 $ which gives us 12 science, a good start. We start researching on agriculture with the plan to go to animal husbandry to make use of our nearest resources. Our goals are to A) hook up our resources B) get to sailing for a boat and C) build some settlers. Our first project is another warrior for exploration.The worker starts off by hooking up the resources with roads and the warrior starts off by popping the hut for 108 gold.


Chapter II First Contacts

Victoria's warriors wandered the shores of the lake for many days. Eventually they came across another band much like themselves. The 2 bands camped for the evening and shared bread and fish. This new band called themselves 'Spanish' and told stories of their leader Isabella and of their great city Madrid which lay just to the north.That night the leader of the English band had a dream. He dreamed of a strange world but somehow the same as this one. There were English in this world and Spanish as well. Also in the dream world there was a new land and the leader saw the English and Spanish fight long and terrible wars over it. In the end the 2 tribes had to settle for splitting the new land in half. When the leader awoke he knew it was a sign. he knew that mighty Victoria would never settle for half an empire and so he quietly roused his men and snuck out of camp towards the unsuspecting Madrid. The city lay wide open to them when they arrived at dawn. No warriors to defend it or walls to hold them off. With the fore-knowledge of his dream urging him on the leader ordered his men to descend upon the city and raze it to the ground.The fires burned long into the night and the people called 'Spanish' vanished into the ashes of history forever, At least in this world. Even the band of Spanish warriors was never seen again.
The ruins still stand to this day as a testament to Englands might.

Victoria heard of this and smiled, she too had had the dreams. In the camp of London things progressed. Our fishermen explored deeper seas and met up with other fishermen of a tribe called Russia from the other side of the sea. Her farmers tame the pigs and cultivated the wheat.
Her travelling band sends word back of another tribe far to the west called India as well as another smaller one that again showered them with gifts. They also tell of uncountable resources in the lands of the Spanish. They are forced to return home however when it turns out the Indians consort with wild animals. The dawn of Victoria's first millenium of rule has her fishermen experimenting with bigger boats and taming the wild animals known as horses. A splinter group heads off to the north to found a new camp with her blessing with another group packing up to go south into the unknown.
The rumors of a great Indian wise man called The Buddha do not Interest her in the slightest for all is going according to her plans.


--------------------------------------------------------------------------

The westward exploring warrior meets Spain in 3960BC just across the lake to the northwest
I can see Madrid's outline and know it can't have expanded yet and her warrior is outside the city.
I move closer and get to the border. Madrid is 2 spaces away. If i was to move next to Madrid, and IF her warrior died attacking me and IF she only has the one, then bye bye Spain. I decide to go for it and in 3900 I inform her that her head would look good on a pole and move into Spain. Madrid is indeed empty! The warrior, for reasons known only to itself, moves instead of attacking me?! In 3880BC my mighty warrior runs into Madrid and auto razes it to the ground. Scratch one AI from the gene pool.

Meanwhile London expands and I touch borders with Russia to the east but across the sea.
Spanish lands are full of resources and after popping another hut for 45g I then meet up with an Indian warrior and his pet panther to the west. My warrior runs away and the panther chases off after the Indian.
We discover agriculture and i connect the wheat and London grows to size 2 in 3520BC
In 3480 we discover Animal Husbandry and go for Sailing. We have horses and wine to the north.
India founds Buddhism this year as well, I never considered an early religion and it looks like it was a good call.
In 3440 a second warrior heads out to the north and we start a settler.
3320 sees the pigs hooked up and Sailing quickly follows in 3200. the worker moves north to hook up the horses.
in 3000 bc the 1st settler finishes and a second one is started. I want one for the north and one for the south which I am just starting to explore.It is at this point I realize all 3 of my early goals are completed.

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  Adventure One - Herbies Report
Posted by: Herbie - January 23rd, 2006, 03:21 - Forum: Civ4 Event Reports - Replies (11)

Hello Ladies and Gentleman. This is YOUR Reporter-on-the-field Herbie.
The game is on, and it is Adventure One. Of course you all know what that means: Yes it's a game of Conquest for the New World.
With us here on the fields in Wembley... sorry: in the Old World is Queen Victoria. While the current Queen of England is Elizabeth II., Queen mum was Elly I, so you must be Queen Granny for sure...

*Watch your mouth young man. For YOU it's Queen Victoria, Queen of England and the Commonwealth, Warden of....*

All right Vicky... Most of us know that [murmuring]... and the Rest is not interested[/murmuring]

*I have heard that !*
* (Whack!) *
Ai!
* (Whack!) *
Ai! Stop that,
* (Whack!) *
Ai! it hurts!
* (Whack!) *
Ai! What IS in that Purse ?
* (Whack!) *
Ai !

Okay, okay: Queen Victoria, would you be so nice and tell our readers what your Strategy in this game will be.
* Well, splendid, of course WE will tell. WE are of course a honorable, noble Nation with no Intentions to hurt anyone. WE will live in Peace and Harmony with all OUR Neighbours and WE are going to share all our Efforts with them.. *
[murmuring] political Bullsh... [/murmuring]
* (Whack!) *
Ai ! Sorry Queenie...
* (Whack!) *
Ai ! "Sorry Queen Victoria" was what I wanted to say, of course.
[murmuring] Peaceful, eh ? [/murmuring]
* (Whack!) *
Ai !

So, let me take you and our plentyful of readers to this Game. The Ball is in the field. The English Warrior takes it, makes a move to the Hut, aaaaannnndd.... yes ! pops the Hut.
*What else would a noble Warrior of England do ?*
Meanwhile in the Backfield, the Worker goes northeast and builds a road over that Hill. What a strategic brilliant turn ! With researching Agriculture on the Home Base, the Worker will be in Place to take a strike at the Wheat as soon as it is available. Brilliant Queenie...
* (Whack!) *
Ai ! Brilliant, Oh Leader of the free World...
* (Whack!) *
Ai ! What was that for ?
*Just in case...*

Ah... alright: The Warrior brings the Ball to the northeast. THERE ! A pink-red Border.
* Isabella... [murmuring] that hussy, tart, trollop... [/murmuring] *
* [Sweet... and false] Isabella, Darling, how good to see you...[/Sweet... and false]*
Wow, she's really beaut...
* (Whack!) *
Ai! ... a bitch, I wanted to say. Can't compare with YOU, my Majesty, oh no !
Oh, what do I see there ? A spanish Warrior is on the field. He is moving eastward... away from our warrior
* Hmmm... I wonder... Did poor little Isabella left her Home Base undefended ? Warrior! What about an early Goal ?*
The spanish warrior moves further east, our warrior takes the Ball, moves west, and now: OH Golly ! That's... That's a Fou...
* (Whack!) *
Ai! Oh, I see: It's a brilliant strategic decision. Our Warrior moves into the spanish Scorezone. This means WAR with Isabella ! But as our glorious Leader of the Empire has predicted: The Home Base is undefended !
And now for an Easy Score: Spain: 0 England: Everything ! Goal! GOAL! Goooooooooooooooooooooaaaaaaaaallllllll!
[VERY silent murmuring] And so much for "honorable" "noble" "peaceful" ... [/VERY silent murmuring]
Well, it's an early End for our spanish Neighbours. A VERY early End, indeed.
And there's a red Border to the East, now touching our own expanding borders.
*Hello Peter. Don't you have some carpenting to do... somewhere else...*
And another little Goal in the Backfield: Home Base did research Agriculture and our Worker starts irrigating those wheat. Animal Husbandry will be next on schedule, according to the great Plan of our beloved Leadress...
* (Whack!) *
Ai! What was that for ?
*Insubordination*

Next Turn our Warrior goes east, pops a hut and.... YES! YES! YEEEEES! We got Animal Husbandry out of it. This is clearly a day for feasting and party, women, wine and...
* (Whack!) *
Ai! perhaps not...

Now, our fearless Warrior moves southwest and encounters some Bears ! But, well, he's in the Forest, so nothing will happen.
A Game of Surprises, Ladies and Gentlemen. Those Bears were fought off, but at a horrible Cost: Only 0.4 Strength left... Our warrior has to heal and cannot slaughter any more unexpectant Civili...
* (Whack!) *
Ai! ... what I meant was: bring more Glory to the Empire...
Ahh, the Coach brings that Warrior to a Hill with Woods, directly southwest, to heal better protected. And from there we can see Frederick of the Germans.
*Hello Fritz, how's your Wife ? Children all well ? Any Warriors at home ?*
And look at the Southeast: There's another Hut...
While being indecisive wether to pop the hut or to pop the City, a german Scout joins us on the Field - on exactly the field we are standing on... Free area to the Southeast (with the Hut), no Hills or Forests. This scout will be there before we can...
Our warrior takes the ball and moves it to the south, on another Hill/forest-field. The Scout gets the Hut (no unit's coming out - so it must ahve been something else...) And OH MY ! Bad Luck Fritzie boy...
* (Whack!) *
Ai! I meant Mr. Friedrich of the Germans. There's Bears coming from the North. But I guess, your Scouts are faster and can outrun them...
... but not, if they circle them and now stand directly to the North of the Bears (in a Forest, but nonetheless...)
The Bears ate them, as predicted, and got beaten down to 0.3 Strength. Our Warrior could now take the Ball and make a run for the German Home Base...
Another Warrior is ready at OUR Home Base in London... What will the Coach do ? Will he Go For It ™ ?
Aaaaaaaaannnnnnndddd:
NO, our Warrior stands and heals.
* (Whack!) *
Ai! what...
*Think ! Use that hairy, rainstopping cover on your neck for something ! Our Warrior was scheduled right at the Start of the Game. If YOU sent your Warrior scouting at the beginning: Would YOU build a Scout next ???? In an empty City ? That Coach of OUR opponents, this "Soren" knows his Job ! I bet, Fritz has his Warrior fortified and did not scout at all until now*
Oh... !
Well, on goes the Match: Warrior heals, another Warrior defends now London, and the third is done now. He goes scouting, though not far, because Queen Granny...
* (Whack!) *
...because our beloved Empress wants him to escort the Settler that is in the pipeline.
Woah! Look at that, Ladies and Gentlemen: Bears heal 0.3 Strength per turn, our Warrior only 0.2. This means, the Bears will be on full Strength (3!) one turn early of our Warrior, who is clamped to the german Borders...
But the Bears go away. Woah, that was a close one, I think...
Settler is done. Our Coach, may she live long and prosper, sends him to the place where beauti...
* (Whack!) *
Ai! ... where Spain started in this Game. The Settler moves carefully under the cover of a fearless english Warrior, but when both come to a hill, there are suddenly Bears AND Lions in reach. This can't be good. Will there be doom for the bold warrior and his brave protege ?
No, as luck has it, both beasts move away. Hmmm... I wonder, why ? ... aren't showers customary once a month or so with english warriors ?
* (Whack!) *
*you're near to treason. watch it, or I'll chop of your Head!*
[VERY silent murmuring] wasn't that the Queen of Hearts in "Alice in Wonderland" ? Well, there IS a certain resemblance... I wonder, if Lewis Carroll had someone specific in mind with that figure... [/VERY silent murmuring]
* (Whack!) *
Ai! Why...
*You were not talking, so you've been insubordinate again.*
And there's a Scout of another opponent...
*Ashoka... Have a nice Day. Hrmph! *
And yes: He founded Buddhism a few Turns ago. Our Coach with the steel bar in her Purse...
* (Whack!) *
Ai! ... is beelining for Judaism now. Perhaps we can get Hinduism ?
And on with the Game:
York is founded on the Spot, where Beauti... [duck down] *[...swwshhhhh...]* spain once was...
Our scouting Warrior examines the Lands to the South. There is copper in the Southwest of London. And Sheep and Deer... Yup. And Desert, Ice and Tundra, too...
* hmmm... WE wanted to build the Pyramids, but WE think, WE will first build another Settler and a Warrior to get that Copper...*
Well, Home Base London has researched Polytheism. No Hinduism founded, so someone else was faster... Now for Monotheism and Judaism!
Nottingham in the Southwest founded. Copper, Sheep and Deer in City-Radius. Worker, than Barracks scheduled by our charming Empress.
[Applause] Judaism was founded in York. [/Applause]
*The English Empire converts to Slavery and Organized Religion. After that, WE will convert to Judaism as State Religion. OUR scouting warrior found some Barbarian Warriors.*
Our Warrior is in a Forest... let's see... No Problem. Didn't even get a scratch.

Well, People out there: In the last Turns our Worker chopped quite some Wood...
* Yes he did. WE told him so.*
* And now it's time to let those lazybones of London get a taste of the crack of the Whip*
Ouch ! This just had killed 3 People !
* Only Sluggards ! But now in the Year 1320 BC, WE have completed the Pyramids ! *
yeah... [Dull voice] Hail and Glory to the Empire... [/Dull voice]
* (Whack!) *
Ai!
*You show a certain lack of enthusiasm...*
* NOW: Don't forget to change to Representation, like you did in Epic One...*
Well, Ladies and Gentlemen, we saw a Game of brilliant Strategy from our beloved mercyful Empress, but we are now down to 60% Science and are making NO money at all (and with 0 (in Words: NULL) Gold in the Treasury...
* (Whack!) *
Ai! What...
* Too much critizism can hurt... can't it ?*
1120 BC:
* WE need Money. York will build Stonehenge now - WE will not complete it, but get some Money out of it - WE think...*
975 BC:
* London starts on The Great Lighthouse. Hopefully WE will get it. If not: WE will get some more Money out of it...*
900 BC:
* Stonehenge was build in far Land. WE just needed another 7 turns for Stonehenge. Yet WE only got 59 Gold. Hrmpf! York now builds the Parthenon.*
650 BC:
* London has built The Great Lighthouse. Now WE can do 80% Science at -2 Gold ! *

425 BC: And now Ladies and Gentlemen, for something completely different. There is Fame, Fortune, Honor and Blood in this Game and now, there is Luck, too:
As the wise man Sirian would say: Popped another one !

We got Silver out of a mine directly Southeast of London ! Other Great Players in other Games in the "real" world would perhaps use this Phrase: First we were not unlucky, and then we had Luck, too...

[Image: herbie_0.jpg]

*Yes. And WE have researched Alphabet. WE use it to trade with Asoka and dear old Fritz for Sailing, Spirituality and Iron working*

400 BC: *Shocking ! That Scumbag Peter did just put the City of Rostow right at OUR Borders to grab OUR Horses ! How DARE he ?*
Grmblfx!

[Image: herbie_1.jpg]

325 BC:
*WE got a Great Merchant. WE will use him to get Currency !*

300BC: Well, there is something good in everything... Rostow just had it's first (?) Revolt...

[Image: herbie_2.jpg]

*Well, Peter my dear: That was a bit too close to OUR Borders, wasn't it ?*
* (Whack!) *
Ai! ...But I didn't say anything...
*Yes. But WE didn't do THAT for far too long. OUR Servants may think, WE are going to get mellow...*

275 BC:
*The Pathenon is now OURS !*
Yes. With the Price of a lot of dead trees and some serious whipping of the poor people...
* (Whack!) *
Ai!

200 BC: Frederick (or "dear old Fritz", as "WE" like to call him) just got Judaism in Munich. I think, he will convert to the one true religion soon... Rostow, on the other side, is only 11% Russian... won't take long, I think...
175 BC: Rostow: 10% Russian. Counting down...
125 BC: Damn! Rostow just expanded its borders ! Now its 22% Russian again ! Grmblfx!
75 BC: Traded Monarchy from Fritz for Literature and 50 Gold. Rostow is now 29% Russian...
50 AD: * Now, that's NOT nice ! Peter founded another City (Yaroslavl) right a OUR Border ! *

[Image: herbie_3.jpg]

100 AD: *WE researched Music*
...and got the Great Artist for being the first to do so.
*We will use him in London, so the borders of magnificient London will expand four Turns after !*
...we have got 907/5000 Culture and we will get another 4000 four the Atist and we have a plus of 24 per Turn. Hopefully, this will convert both of those two little Cities at Londons Borders !
[Kaaziinng !]
Hmmm.... Rostow is back down to 21% Russian, Yaroslavl is still at 100% Russian. Lets see, what is going to happen four Turns from now...
Hey: And it took those shells from Peter by taking a bite out of Moskows borders !!!!

200 AD: *The People of Rostow recognized the true Powers in this World*
...Rostow just revolted and joined the glorious Empire of the Commonwealth...
[Funny: The Popup was in English, with one of the two options in German... Never seen that before, must be Patch 1.52...]
Yaroslavl is down to 45%... I don't think, that this will be enough for a revolt. We will see.

225 AD: *WE built The Hanging Gardens ! Another great achievement of the glorious Empire. No Parties, though, keep on working!*
* (Whack!) *
Ai!

350 AD: *WE researched Theology and founded the Christian Religion.*

425 AD: * WE got a Great Engineer. WE use him to complete Notre Dame in one Turn. *

600 AD: Yaroslavl revolts, but is not yet part of the Empire... Will Peter (who has recently converted to Christianity) get enough Culture there to keep it ?

[Image: herbie_4.jpg]

620 AD: * WE researched Divine Right and founded the Islam. *

* (Whack!) *
Ai! What was tha-...
* (Whack!) *
Ai! Why-...
* (Whack!) *
Ai!
*Look at London, you filthy Scumbag*
* (Whack!) *
Ai! Wha-...
* (Whack!) *
Ai! London is fine. Nothings wrong the-...
* (Whack!) *
Ai!
*You retarded Idiot. You've pressed the *
* (Whack!) *
Ai!
*stop-Growth-Button and never*
* (Whack!) *
Ai!
*released it again!!!!*
* (Whack!) *
Ai!

*And while WE're at it: didn't I tell you in 1320 BC something like "Don't forget to change to Representation as soon as WE built The Pyramids ?*
* (Whack!) *
Ai!
Oooops. I didn't....
* (Whack!) *
Ai!
*No you did not, you incompetent Moron, and now it's 840 AD !!!!*
* (Whack!) *
Ai!
[The following scenes were censored, due to extreme use of force and Language]
----
----
---
----
---
----

920 AD: Well, Ladief and Fentlemen, we are back in the midft of the game. Pleafe excufe my Fpeaking...
Fome ofer Player haf refearched Phil.. Philofff... Filofofie and got Taoifm from it.
*And WE are only ONE TURN away from completing Philosophy! *
Grmblfx!

960 AD: *WE got another Great Engineer. WE will use him for Spiral Minarett*

1150 AD: *Splendid ! The people of Yarslavl want to join OUR empire. WE will welcome them!*
1160 AD: *And now WE have built the Sixtinian Chapel*
All Hail and Glory to fe britif empire !

1240 AD: *WE got a Great Artist. Well, well... what to do ? Do WE use him to get some small advantage in the upcoming war with Peter ? *
(Yes, he clofed our Borderf...)
*Or do WE wait for the Conquest of the New World ?*
*hmmm... WE Think, WE will wait...*

1280 AD: The englif Home Bafe refearched Liberalifm. The Coach defided to get Printing Preff af fe free Technology.

1360 AD: *And another Great Artist emerges from the british Empire. WE will use him also later on. And have a look at that: That wasn't the best of Places for Kolhapur, now, wasn't it, Ashoka, dear ?*

[Image: herbie_5.jpg]

1370 AD: And another stage in this Game - oh sorry: And anofer ftage in fis Game -
* (Whack!) *
Ai!
Ahhh, okay, okay: I'll stop it. Well, another stage of events in this Game has arrived: TheWarWithRussia ™. It has just begun, let's see, how our Coach handles the Situation. And Kolhapur revolts, but does not flip...

[Image: herbie_6.jpg]

1420 AD: TheBattleForNowgorod ®. Well, Coach, that was bad Luck [chuckle]
* (Whack!) *
Ai!
[/chuckle]
* Tough Russians ! After bombing away their defences at Nowgorod WE lost 1 Catapult in a suicide-Attack, 2 Horse Archers, 1 Spearman and 2 Swordsman. And they only lost one Catapult (and that one also attacked twice in the last two turns) and one Archer ! The rest of Peters troops will be much stronger next Turn...*

1450 AD: Ah, one of TheGreatMastersOfThisGame ®, Soren, DID a good job. The opponent opened the Battle with Horse Archers, delivered by a Triere at some very unexpected Place !

[Image: herbie_7.jpg]

* Rats! Bastards ! Treachery little, filthy...[censored]*

* (Whack!) *
Ai!

1460 AD: The russian Player captured Kolhapur, our coach captured Nowgorod, but it was very close close capture: in the 10 seconds of the last half in this turn, the coach sends a wounded Swordsman forward - 1.5 of pure english strength are attacking 1.2 russian strength. the enemy has only one wounded Spearman left. The brave english swordsman survives the Battle with 0.4 strength... but now, the City is only defended by a 0.4 Swordsman. How risky ! Will fortune favor the Brave ? We'll see after a short commercial....

Interturn: Yes, Ladies and Gentleman, YES ! He must have had no reinforcements in reach, our coach can keep Nowgorod !

1470 AD: and now: RevengeOfKolhapur ©: A lonely, but brave english Axeman against one wounded Horse Archer in Kolhapur...
The Axeman won, but only barely... Kolhapur is again part of the Empire !

1490 AD: * WE have traded with our good friend, dear old Fritz, for Guilds, Gunpowder and Machinery. And by now WE announce Police State, Vasallage and Theocracy.*

1600 AD: * OUR War against the Russians is over. *
Russians ? What Russians ???

* Our Friend, dear old Fritz...*
[silent murmuring] ...or doF, as "WE" call him... [/silent murmuring]
* (Whack!) *
Ai!
* ...wants a defence Pact - WE think that would be alright. *

1635 AD: England got a Great Merchant...
*WE are still not over in the new World... it's getting late... Come on, people of England: WORK HARDER !!*
* (Whack!) *
Ai! Why me ?
* WE could use him with one of those Great Artist WE spared for a golden Age - but on the other Hand, Taj Mahal is due next Turn... 20 Turns Golden Age ? Or Constitution ? Or 1 Food, 6 Gold, 3 Beakers and 2 Culture in a City ?
Yeah... 20 Turns of Golden Age... who would deserve THAT ?
* (Whack!) *
Ai!
* WE do. And so will it be!*
...
oh. Vicky ?
* (Whack!) *
Ai!
Sorry. Oh mighty Highness...
* (Whack!) *
Ai!
Coach ?
...
Oh, good: A golden Age on Epic is 10 Turns... here it's only 8... so only 16 Turns of Golden Age fpr the glorious Empire

1640 AD: * At Last ! Splendid ! WE now have researched Astronomy. New World, here WE come *
And so it was... "brave" Soldiers were send on quickly built Galleons to the New World... So, is it now a "brave" new world ??
This, Ladies and Gentlemen is big Step in this Game. Now our Coach can conquer new Lands. We have enough Money to support some more Cities, we can simply conquer all those Barbarian Cities, which were founded over there by now for sure.
* And Taj mahal is done. 16 Turns of Golden Age*
16 ? Seems like last Turn did not count for my Great-People-triggered-Golden-Age ™...

1685 AD: And now, Ladies and Gentlemen: it's thew first Siege in the New World.
* Hrmph ! Those Barbarians have Longbowmen... No match for OUR Cavalry !*

[Image: herbie_10.jpg]

ah, did you just say "no Match" Queen Grann...
* (Whack!) *
Ai!
"Coach", I meant, of course. Our first Cavalry got no Scratch at all - but the second was brought down to 1.5 Strength !!! GULP !
*Outrageous ! They MUST be cheating ! They have to be disqualified ! That ... can't ... be ... true ....*
* (Whack!) *
Ai!

1690 AD: Goal ! GOAL ! GOOOOAAAALLLL ! The first City of the New World is captured, the second is under Siege. Have you EVER seen a Barbarian City grown to 13 (THIRTEEN !) ???

[Image: herbie_11.jpg]

But there are not so many Cities as I would have expected... strange...

1695 AD: The four Longbowmen in that second City brought all of our Cavalry down to under 5 Strength each !
* WE do some backward Charge... to regenerate and get supply troups. *

1732 AD: Ladies and gentlemen, the Conquest of the New World is on its way. Funny: There were only those two Barbarian Citys on the whole continent. So the Coach will have to help a little with Settlers... She used the last Great Artist for the first Conquered City, so there was no starving...
* ...but WE could need another one, as soon as the second City comes out of resistance... *

1780 AD: We just started to build some Cities, and soon there are Fritz and Aaahh-tschoooka with Galleons of their own and Settlers on board... Grmblfx ! You shouldn't have traded them Astronomy, coach... !!
* (Whack!) *
Ai!
*No critizism !*

1826 AD: Beep... Beep... Beep... Beeeeeep: Good Evening, Ladies and Gentlemen, here is the News:
Aachoo-ka! has built one City in the New World: in the Northeast. Fritz is about to do so also - and also in the Northeast, since the Coach could spoil his Place of choice in the Northwest
* WE built OUR City exactly the turn, he too wanted to - bad luck this time dear old Fritz...*
Yes, indeed. And then he just went away and searched for another Place - in the very moment he is on his way eastward...)
We are on good Terms with Fritz (+15 and a defence pact) and on not so quite good Terms with Atchooo (-2). I'm going to build some Cities around their "New World Cities" and see if they convert... If not: well: I'm almost done with researching Tanks...

1846 AD: Yes ! splendid ! England's got a Great Artist !!! Great ! Artist ! This is REALLY going to put some pressure on those two non-english New-World-Cities !

1860 AD: * WE are not amused ! Logistic problems took US from getting that Great Artist to the New World... And now at last WE got a Great Prophet. That's OUR first in this whole Game !! Only now WE can build Salomons Temple to hopefully get some Money...*

1866 AD: The Great Artist arrived at "The Spot ™"
Before:
[Image: herbie_12.jpg]

After:
[Image: herbie_13.jpg]

1898 AD:
* All of the New World is now Part of OUR Empire... *
...All of it ? ... No, TWO little Cities are resisting the Glory and Culture pressing on them...
* (Whack!) *
Ai!
*No... (Whack!) *
Ai!
* ...criti... (Whack!) *
Ai!
* ...zism !*
* (Whack!) *
Ai!

* Well, not everything is bad. WE got a Great Engineer... But since WE don't really know what to do with him, so WE will keep him for a Golden Age or such...*

1928 AD:
[Image: herbie_14.jpg]

* Those two Cities are still resisting... 50% German and 47% Indian... This is an offense ! They do it on Purpose ! WE cannot tolerate such ! *
...and we are quite close to a Domination Victory: 63% from 68% Landmass...

[Image: herbie_15.jpg]

A few cultural Expansions and everything is over... hmmm.... But I would REALLY like to end this peacefully without attacking Goofi (GOod Old FrItz...)
* Well, WE are not so sure, that WE can tame OUR temperament... *

1931 AD: Yes, Laaaaaddiiiiiiiies and Gentlemen, the Clock is ticking, the End is near. We are in the last third and those annoying two Cities are down to 49% German and 45% Indian - total Landmass is 64,5%.

1935 AD: Yeeeeeeeaaaaaahhhhhhhh ! Goal! GOAL! GOOOOOOOAAAAAALLLLLLLL ! And again England scored ! A Great Artist is born in York !
* Yeah ! Let's giv'em ! WE will put some more Pressure on those two resisting Cities !*
* Ehm, Ehm... WE meant: Splendid. What a good fortune shines down on our beloved Country...*

1938 AD: 44% German and 40% Indian - 64,98% Landmass... and Ashhhhoooooookaaaahhh...
* Bless you *
...has Tanks, too...

1946 AD: * And now, WE will launch another Culture Bomb *
... afterwards: 40% German and 37% Indian - 65,61% Landmass... well, that Artist did not achieve much... yet. In a few turns that Town will expand with 5000 Culture...

1950 AD: Grmblfx!
* Yes indeed. WE got a Great Engineer in London. *
Bah! Chances were 53% for a Great Artist and 47% for a Great Engineer...

1951 AD: * And again WE got another Great Engineer...*
Yes. This time for researching Fusion...
*WE think, WE will put them as super spezialists in a Town near those two resisting Cities *

1954 AD:
* 96 Turns left... and these pesky resisting pains in OUR A... Area !*
yup. still 37% German and 34% Indian - 66,24% Landmass...

[Image: herbie_16.jpg]

1967 AD:
* WE had an 80% Chance of a Great Artist in Rostow... And what WE got is a Great Prophet ! This is an Insult. Chop off his Head ! *
Ehm ? Whose Head ?
*Doesn't matter, just chop a head off !*
Ehm... yes... I don't think, we should deepen this point any more...
33% German and 30% Indian - 66,88% Landmass... and there is a Border-Bug...

[Image: herbie_17.jpg]

1976 AD: * This #'!@#\'§$&# Ashoka has built Three-Gorges-Dam - WE would have done it next Turn !!! *
Grmblfx!
33% German and 28% Indian - 66,88% Landmass... hmmm there is no movement with that any more... Will those Cities - or just one of them - flip before this Game is over ?

1981 AD: Something has happened: Changed to Cast System and ordered some (14 !) Artists-specialists around those Cities. Now its: 32% German and 26% Indian AND 67,04% Landmass... -of 68% needed!!!

[Image: herbie_18.jpg]

1982 AD: * WE have built the UN. *

1983 AD: * And now WE have elected OURself General Secretary *
not very difficult with 379 of 297 needed votes...
* (Whack!) *
Ai!

1987 AD: * First Resolution: No Atomic Weapons... No, WE don't want to end this Game with a diplomatic Victory. WE want a domination victory with these two Cities !!! *

1988 AD: ...and another Great Engineer where a Great Artist should have emerged...
*WE could have used all those engineers in the Beginning, to build even more Wonders... but now ??*

1993 AD: ...another 60% Chance to get a Great Artist.
* And this Time WE got him !*
Before:
[Image: herbie_19.jpg]

After:
[Image: herbie_20.jpg]

hm. no Change at all ? Well: it's 28% German and 23% Indian - 67,04% Landmass

2008 AD: 27% German and 20% Indian - 67,67% Landmass

2010 AD: 26% German and 19% Indian - 67,67% Landmass

2011 AD: At last: A First Sign of a revolt:

[Image: herbie_21.jpg]

2013 AD: And Another Great Engineer...

2020 AD: 25% German and 18% Indian - 67,67% Landmass

2022 AD: Ashoka has built Spaceship-Engine

2023 AD: YES ! Ladies and Gentlemen. Shortly before the Game is over, another Great Goal !
Frankfurt flipped ! Hooray ! Now its only one little Village full of repenting Thickheads... now it's only "18% Indian" left... and 67,83% Landmass... of 68% needed !!
* Splendid *

2025 AD: Grmblfx !
* (Whack!) *
Ai!
*YOUR FAULT !*
* (Whack!) *
Ai!
*YOU LITTLE TREACHEROUS WORM*
* (Whack!) *
Ai!
* [censored] *
* (Whack!) *
Ai!
* [censored] *
* (Whack!) *
Ai!
* [censored] *

Well, our Coach is a little upset, because we just won a domination. Must have been some cultural expansion somewhere else...
* No, you Fool ! It was the fix from Patch 1.52: Score from land doesn't count until you own land for 20 turns. *
* LEARN your Lesson: read the changes, and MEMORIZE them !*
* (Whack!) *
Ai!

So: this is what is missing from the New World, just because I am a peaceful guy...

[Image: herbie_22.jpg]

ONE LOUSY FIELD ! (of Land - and three fields of Water)

Statistics:
Domination Victory, 2025 AD
3 of 5 Civs left
4 of 5 biggest Cities are English
And: There was a mistake ! I had only 67.99% of Landmass. HAH ! So, probably that Indian Town could still have flipped...

[Image: herbie_23.jpg]


But: I had a lot of Fun ! I hope you had some fun too, reading this report...
* If not, don't tell anybody, or WE will come for you !*
* Whack! *
Ai !
lol

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  Mike Lemmer: Adventure 1
Posted by: Mike Lemmer - January 23rd, 2006, 01:47 - Forum: Civ4 Event Reports - Replies (3)

My Report

An easy scenario, so I decided to add a bit to the goal...

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  Wyatan - Adv1 - Filigree and Shadow
Posted by: Wyatan - January 23rd, 2006, 01:26 - Forum: Civ4 Event Reports - No Replies

Just a very short summary because I've lost all my notes, and those concerned the early game only : I quickly realized the game would be a cakewalk, and deemed the resulting report wouldn't be worth the effort.
I planned to focus my reporting efforts on Adventure 2 instead, but RL got in the way, and my gaming hours have been far and between ever since. frown

The turning point of the game happened very early : first border expansion, when I was shocked to discover that Moscow was right on my doorstep ! eek
One of us had to go, and that wasn't me. wink

So I went for swords, and a medium stack of swords was enough to erase Peter from the game in BC times. I kept Moscow, razed a coupla cities, and maybe kept another one.

I then went for a builder phase, settling the whole Eastern part of the old world.
Around 1000 AD, I declared on Isabella with maces, catapults and knights, and she was quickly gone.
I should have pushed on and ended the game there and then, but instead went for a second builder phase.
Hostilities were renewed around 1600 AD with rifles, and Bismarck and Asoka quickly bit the dust.

Conquest victory in 1680 AD.

I wasn't satisfied with the game :
- it had been far too easy (I played sloppily, and still cruised to victory)
- I hadn't played in the spirit of the game : my only city in the new world was a captured barb city.

So I decided to replay the game, this time with a variant : London would be my only city in the old world. I would only build new cities in the northern isles and the "new world".

Unfortunately, that game also happened to be far too easy : London was a powerhouse and I got a huge tech lead, meaning I could settle the new world undisputed. The other civs only got a coupla cities in the northern tip of the second continent, and a coupla others in the northern isles.
The only interesting aspect of that game turned out to be diplomacy : I had decided from the start to aim at a diplomatic victory, but no "factions" ever formed among the AI.
I thought I'd need to get 2 AIs to vote for me, and I was without a clue as to which ones to ally, since the diplomatic picture was evershifting.
In the end, the only stable aspect was that everybody hated Peter. And it turned out I only needed one vote to win vs Asoka.
So started wooing Peter in earnest, and got him to finally vote for me in 1952.

I just might try that variant again, but at a higher level : Prince, most likely.

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  Odd Demographics
Posted by: Speaker - January 23rd, 2006, 01:11 - Forum: Civilization General Discussion - Replies (5)

I've come across this weird "bug" several times and finally in a game that I can report. [Image: wink.gif]

As you can see from the Demographics, I'm 2nd in GNP, right? Right? But I've been by far #1 on the graph all game except for one tiny blip (where I shifted to hills/forests instead of cottages for a few turns). And by the "look test," I definitely have more commerce than anyone else (ie Maniac who should be in 2nd).

[Image: Weird2.jpg]

[Image: Weird1.jpg]

What's going on here?

PS- Sebmono, Maniac and I won an easy conquest victory in this MP 3v3 game.

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  Adventure 1 - killara - The New World is for the English ?
Posted by: killara - January 23rd, 2006, 01:06 - Forum: Civ4 Event Reports - Replies (1)

Hello again all, the benefits of being in Oz – report earlier. ;-)

I played this game before Adventure 2. Which I think I’m glad I did. So much easier. ;-) Pre game thoughts, as this is where all the differences in games will probably originate. London’s already been founded, on a lake and on the ocean. So the same process that made the Cuban Isolationists a powerhouse – the lighthouse on a lake – will work here too. Was Sirian trying to make us follow that path [Edit: again!], or is it just a ploy? ;-)

And with one of England’s starting technologies being Fishing & Victoria being financial – it’s a very obvious ploy too. *smiles*

Which, along with us being on Warlord level – all means we should be able to out-tech our rivals. Nice. Pity the Frozen Aztecs didn’t have those same advantages. ;-)

Actually – this being a Small World Size & at Normal Speed will probably mean we’ll out-tech ourselves and build units that become obsolete almost as soon at they’re built! *laughs*

Mining should help us to keep up with productivity, and the free Worker unit (with the Wheel tech also thrown in for free) means we’ll have things to do from turn one. But what to learn first ???

Our strengths – Expansive (extra health) along with cheaper extra health builds (granary & harbour) AND the resources of Pig (health), Wheat (health) & Clam (health) visible all mean Happiness will determine our early city size – how many free happiness does Warlord provide ? Hmmm … looking at the London city screen …

Pik 1 – Happiness Versus Health in the capital.

[Image: killara_rbciv4adv1pik01.jpg]

It looks like 6 for the capital and 5 for every other city. Workable. *nods* I’ll just have to keep a lookout for those luxury resources – which are all probably over in the new world, like Chocolate, Coffee, and Potato Chips, oh – sorry – that’s the real world. *laughs* [Edit: Religion brings happiness too! *must remember all these details*]

Our other strength – Financial – means money – which means research – which means farming the oceans and building cottages as early as possible. So many changes from Civ 3 – must knock the old ways out of my head. But what to learn first ???

Pik 2 – The Tech tree options – decisions decisions.

[Image: killara_rbciv4adv1pik02.jpg]

Firstly, I never think this much when I usually play. *laughs*

Path 1: The sailing gambit – to really make the lake and ocean pay as we use them whilst researching once we build the lighthouse, but that’ll take some time to build and cannot be our 1st priority build. It’ll also give us a gallery so we can explore if there’s a quick way to the new world – cannot forget our goals now. ;-)

Path 2: The farmer gambit – use those nearby resources and grow the city, so mines become viable with the extra food obtained, and settlers / workers are much much quicker to build. I’d probably do that if we didn’t have a worker already.

Path 3: The religious gambit – well we NEED happiness, religion’s one way, we’re not creative so obelisks are essential, and Stonehenge (with it’s Great Prophets and free obelisks AND map will help us locate the new world – it’s my 2nd favourite Wonder – after the Pyramids because of its multiple uses). The only problem is if there’s Spiritual Civs out there who grab the Early religions first. But at the difficulty level … it is possible.

Path 4: The chop gambit – research Bronze working to get early forest chops, build up the capital and get axes early. Sorry, I’m just not the war monger I should be.

Mysticism it is then. But checking on turn 2 to see who’s out there. And micromanaging the capital to use only water tiles to start with.

Stay with warrior as first build. Yup. And lets start exploring, in a generally northern direction after popping that hut as we already know we’re at the southern end of the world. :-)

And the worker ? Should I start roads to the resources to prepare for future development ? and then a road network towards the 2nd city cite ? No – I’ve a TWO move unit, I’m actually going to use it to explore southwards, hopefully there’s no animals in the first few turns, and I then won’t waste later turns with my 2nd warrior heading south. Those southern hills will give good views. I wonder how many will use the free worker in this way. ;-)

Pik 3 – The Initial plans for exploration with TWO units.

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4000BC – work the little lake – Mysticism in 5 ??? wow – I suppose that’s Normal speed for you – I usually only play on Epic. *laughs* Pop the hut for 108 gold. Move worker also – sheep seen – more health resources. *blah*

Hit enter & notice another border appear (damn – forgot to check out our neighbours) Germany, India, Russia, Spain – Great TWO Spiritual civs. *blah* again. The border’s orange – is that Russia ??? I’ll meet them when our borders expand – looks like I’ll miss out on that clam resource – and sailing out might be a problem without Open Borders – ouch.

3960BC – the 2nd move and I meet Spain with my warrior! *eyes wide open* How small IS a small world ?????? *laughs* Oh yeah – the worker finds a deer (another health resource anyone ?)

3800BC – I’ve finished exploring the South with the Worker – there’s Fur down there! Yippee (happiness resource at last) Mysticism discovered & try for Polythesim – thinking Meditation has to go first – it’ll take 7 turns – one more than London takes to grow. My border expands to hit Russia – Peter says hello & blocks me from coastal exploration until Open Borders.

3760BC – Meet Fredrick of Germany – Small world is SMALL !!!

3680BC – Buddism in a distant land – I’ve still 4 turns to Polythesim. *worry* looks like I’m between people too, now I can see more of the world. Worker returns home and starts on a road to the Pigs. I actually think that exploration WAS the best use for that free worker. *nods*

3640BC – Isabella coverts – ahhhhh – Spain now leads in score. Did they change the worker graphics in the patch ?? I never noticed the dirt flying like that as they dug roads before. Nice.

3560BC – London grows to size 2 – work TWO lake tiles now – worker starts road to wheat (via the plains hill) and Polythesim due NEXT turn. Decide to take warrior on a trip around the outside of Spain.

3520BC – Hinduism founded in London. Praise Be. ;-) Do not convert. I usually don’t until I know the politics of the other civs. Decide on Agriculture & then Animal Husbandry – to use the resources when I need that settler – hmmmm – takes longer to build things on Normal Speed (compared to discovering stuff – or is that just because I’m writing this at the same time ?).

3440BC – Meet India – just as they pop a hut I’d found – I swear it was meant for me. :-( Say hello but I will remember their greed. *winks*

3400BC – Warrior produced – off to explore I think – or is that TOO dangerous leaving London unguarded ?? Dial up another warrior – due in 15. Those that don’t gamble don’t win – he’ll head due north.

3360BC – Discover that we have wine to the North & then the Ocean – we might have the option of blocking in Russia ?? or actually – us being blocked in by everyone else – hmmm, which is the more likely ? :-\ Start farming the wheat now it has a road built to it.

3160BC – When the Wheat farm is complete – I re-jig the food so that London is using it – and move the worker back to the Pig to start working it next go when I discover Animal Husbandry – even I think that’s nice timing. *laughs*

What to learn next though ?? Bronze working I think – with space this limited I better know where it is – just in case. *sighs* [Edit: I’m morally against using the whip as I see these as my real citizens and think it’s a harsh way to rule, and worry about civil war and a coup d'état. *laughs* But after reading Adventure 2 now realise just how powerful it can be]

3120BC – Northern warriors see a bear – who moves away instead of attacking … so I change direction and head south again. Moscow has Gold and TWO Clams – now that’s greedy. I will remember that also. Start Bronze working and look for horses. Due north – right near Spain – Setter – oh settler – that’s the next build. *nods* Already short of military. *laughs* Good thing warrior 1 is being recalled. ;-)

3080BC – The other advantage of religion and it’s Holy city is that borders expand faster! I expand before Russian – but after Spain. One land-bridge to the south is cut off.

2880BC – Bronze Mining – Due West – where my 3rd city was going to be – but will Spain take it ? It’s not a very food rich place. Choices such as these make Civ such a great but painful game. *smiles* I decide to try for Monothesim, via Masonry – two religions could be fun – especially with border expansion. ;-) I rearrange the city resources now I’ve got the Pigs farmed and it IS possible to get that 2nd city before discovering Monothesim. Having religious culture grow in the 2nd city would offset the Hydra benefits of both in the capital. Yup.

2760BC – I’ve finished the road to the wine – for the settler to get north easily & connect trade routes. Then I rush back to that pains hill (which was earlier roaded) and chop. Should have the settler earlier than planned. Then I can go back to research. Plan A. *nods*

2640BC – Settler builds – with enough chop left over to build a warrior in 1 turn !! I rearrange the worked tiles back to lake only – and Monothesim drops from 11 turns down to 6. Now that’s a surprise – but shows the power of the Financial trait! Start a mine on the hill – I try to never combine the chop/mine order due to the delay in hammer payments – the government’s bad enough, why have a game do it too? ;-)

2600BC – Warrior for London built – start Stonehenge with some ridiculous time to complete (117 turns – as I’m working only water tiles) … but I’ll change that as soon as I discover Monothesim. I’ll have uses for those Great Prophets now. *grins*

It’s a big year – I found York to the north … and don’t want an obelisk in case I don’t need it – either Stonehenge or Judaism would be as good … so decide to build walls – that way it can expand a little, which building a worker wouldn’t allow.

BUT … then discover Russian Peter already has a STONE QUARRY worked !!!! Not good … and he’s only got a small area off to himself – a nice area though – very nice. *grins wickedly*

2400BC – Yes !!!! Plan A worked – York becomes the Jewish Holy City. Decide to work Horseback Riding – I’ve horses in range, and military never hurts. Switch York over to Barracks. Walls – ahh well – 2 turns lost. Pasture on the Horses being built. Time to rearrange London’s resources – time for Stonehenge drops from 55 to 11 turns. However Horseback Riding changes from 10 to 17 turns, and growth from 3 to 12. But that’s ok – it’s my priorities. :-) And this early in a game it makes all the difference. -1 Gold per turn at 100%. [Edit: looking at that I probably should have waited until I’d grown in 3 before rearranging citizens]

2200BC – Horse are linked – I’ve fully explored Russia’s probable territory. And so recall that warrior. 6 turns to Stonehenge.

1960BC – Stonehenge built – I’m at the bottom South East corner – which makes Russia a very nice jumping off spot to the new world. Dial up Barracks – never realised just how useful they are until Civ 4. Warriors near Russia kill a lion – 1st animal fought – hmm barbarians from the south will probably appear soon – recall warrior ASAP for sentry duty due South!

Pik 4 – The English Empire – 1960BC – Notice I’ve already begun to reduce the Russian border.

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1760BC – Learn & decide it’s way past time I should have lighthouses! Sailing next – due in 5 turns.

1720BC – Barracks complete in London – and even though the first barbarian warrior appears – I decide upon a Settler – to head West. I’ve my Lion killer Warrior that’ll be there to meet them. ;-)

1560BC – Sailing Researched – Iron working next – could be interesting. *nods* That southern barbarian warrior acting strangely – not really doing anything.

1520BC – York has Barracks and Walls – starts on a lighthouse.

1440BC – Barbarian warrior attacks my Lion Warrior in the forest – and dies. Realise I hadn’t promoted that warrior. *shakes head* Settler built & moves West. London finishes barracks and begins lighthouse as its borders expands. Interesting – Russian Peter converts to Judaism.

Pik 5 – 1360BC – The choice of site for Nottingham (red arrow) – Ignore the advice of the computer as to city placement – and build Nottingham on desert – as it saves one wasteful tile & gets the entire lake in the city border. First build is lighthouse to take advantage. Even though this misses out on the deer – I’m planning on a southern city taking in deer and furs a bit later. Move my sentry warrior on that hill to the left in for guard duty. Research to 90% now (-1 gold per turn still – that first hut of gold was useful).

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1240BC – London is size 6 – maximum size before unhappiness kicks in – builds the lighthouse – I rearrange to maximize the hammers and head for the Pyramids – a huge 32 turns – might have to chop that grassland hill then mine it. But only after mining the copper – that free worker’s been very busy !!!

1200BC – A year that’ll go down as the luckiest ever !! One of my mines pops Gems !! Happiness – Yes Please !! Rearranging workers within the city to grow and produce more. :-) And Iron’s discovered – and in the radius of London !! Research moves to Monarchy to link those grapes into the network – as barbarians start appearing from North of Russia. I need another worker and some military might in York next. *nods*

Pik 6 – Gems !

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925BC – Iron is linked to the network. *evil grin* The barbarians north of Russian ain’t doing much (walking back and forth) – do they behave differently on this level ?? Hinduism spreads to Nottingham – that’ll keep Robin Hood in check. :-P

Again forget to rearrange workers within the city screens. :-( Pyramids now due in 19 turns.

875BC – Discover Monarchy as York builds the worker for the winery. Start on a Swordsman. Pottery – Granary (only 2 turns) – now have too much knowledge to know what to do with. *laughs* It’s at this point I start losing the strategy plot and just have fun … more wine, more wine, more wine, sing along … *hic*

825BC – No idea what to research next – so look at F6 and realise I’ve forgotten about archery – Whoooops. 3 turns to both do both Hunting and Archery isn’t bad. :-)

775BC – Learn Archery and decide on Metal Casting (Colossus). Then ANOTHER mine pops a resource – this time the other hill in London gives Iron ! WOW !!! Is that the difficulty or pure luck ?? And the winery is complete. I’m going to chop that next hill by London NOW and mine it if they keep popping resources!! *laughs* Rearrange the workers again. ;-) London will be my dynamo! :-)

675BC – Open Borders agreement with India – build first Swordsman. Finish chopping that hill forest – London has 10 turns to the Pyramids.

650BC – Confusionism (hee hee) founded elsewhere. Turns out to be India who converts next turn.

600BC – My Sword take out those stupid northern barbarians and will next explore what else is out there – I start my first cottage near London.

550BC – Open Borders agreement with Germany – something Russia won’t ever get. ;-)

Pik 7 – 500BC – The Pyramids are built (and the location of my 2nd Iron) ! Forge next. York now on it’s 3rd Sword. The bank is now starting to be positive – Another settler soon – or invade Russia ?? *laughs* And time to change civics !! Happiness here I come. :-) To representation and slavery – now that’s a combination that just doesn’t make sense – slaves can vote ?? *laughs* Oh yeah – I just saw two Axemen guarding a Russian settler – I’m leaving Russia well alone. *nods*

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425BC – Linked up Copper. Moses – Great Prophet Born. Use him for knowledge or shrine …. *ponders* Well – I’ve just learnt Writing – and go for Theology. Lets use brainpower for it *nods* so Plan B it is. Build the Hindu Shrine, The Kashi Vishwanath, in London.

400BC – I don’t give Russian Peter Open Border Agreement. ;-) and I never actually do. *hee hee*

375BC – Half a Million Souls.

325BC – Finally remember to rearrange workers within London now we’ve more happiness. York builds 3rd Sword – to Granary. Nottingham builds Lighthouse – to Granary. London Completes Forge – Great Lighthouse then Colossus. Workers are chopping to cottages for that.

275BC – Spain asks for Open Borders – agree. A sword can go exploring northwards through Spanish territory. Germany converts to Judaism also – hmmm – might have built the wrong shrine. ;-P

Pik 8 – 150BC – Christianity and the Great Lighthouse! Found Christianity in Nottingham. Three cities – all Holy cities. :-) London completes the Great Lighthouse, starts Colossus. I’ve a Settler building in York.

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25BC – Just potter along now – expanding and building. Colossus in London, Setter in York, sent North.

Pik 9 – Just look what lighthouses, lakes, the Colossus and the Financial traits can do! Worked tiles highlighted by red circles.

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125AD – Found Hasting way to the north (set to build lighthouse, the move for Financial civs) – 1 move before Spain gets there. :-) 2nd Great Prophet, Mahavira born – builds the jewish Shrine – The Temple of Solomon in York.

Pik 10 – The start of my game of intimidating Moscow. All those units on Galleys and the Work Boat are trapped without an Open Borders agreement. *winks*

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400AD – Found Canterbury south – near Deer and Fur – still in positive income – 1 more city ? ;-)

Pik 11 – The known world – 400AD.

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425AD – Yes! – another Holy City – Islam in northern Hastings – nice culture bonus. Whilst the Parthenon completes in London (Library next).

From here on there are less notes because the game’s less interesting. Onwards we progress, and not a single war is fought between me nor any of the AI. It’s a totally peaceful world. So what’s my only fun ?? I’m adding culture to London to see if I can actually culture flip Moscow! *laughs* That’s all I want from this game now. *huge grin*

Some key dates follow:

600AD – Christian Shrine in Nottingham.

1030AD – Great Merchant to Delhi = 1,300g

1040AD – Coventry founded on the little northern island (does that count as part of the New World ?? *laughs*)

Pik 12 – 1050AD – In order to facilitate New World conquest, ensure I circumnavigate the globe first. :-) Note how uneven those scores are. *smiles*

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1070AD – Taoism founded in Hastings as I explore the coastlines of the New World & plan conquests of the barbarian cities I see there.

1280AD – Great Merchant to Delhi = 1,500g

1470AD – Great Merchant to Delhi = 2,100g (subsidized research forever!)

1500AD – Taj Mahal induced Golden Age, during which I received my 1st Great Artist – who’ll be used in the New World as a land grab. :-) And a mine near Nottingham pops Silver resource. Happiness unending. ;-)

Pik 13 – 1585AD – Build Warwick in the New World, Nice road network already built – Only 2 Barbarian cities ?? what have they been doing ?

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Pik 14 – 1585AD – Culture bomb Warwick – then upgrade knights to Cavalry & attack barbarian city of Yue-Chi. Cavalry (when unsupported) die against entrenched longbows but finally capture it in 1630AD. Redcoats die against longbows at Zhou but capture it in 1660AD.

[Image: killara_rbciv4adv1pik14.jpg]

Pik 15 – 1655AD – Meanwhile, the cultural impact of London on Moscow amuses. ;-) Down to 41%! (30% in 1818AD, 26% in 1854AD, 22% in 1896AD)

[Image: killara_rbciv4adv1pik15.jpg]

Over the intervening years … Great Merchant = 2,500g, subsidizing the building of city after city in the New World. In order to reduce the number of cities required, I culture bomb the city of Reading in the small islands found to the north.

1854AD – London achieves Legendary Cultural status! :-)

1878AD – the first known foreign city founded on the New World – ice bound German Frankfurt.

Pik 16 – 1882AD – What happened with this cultural bomb ?? Does it need continuous land to work ?? Or do later Cultural bombs become less affective (I don’t think so as I culture bombed Richmond a 2nd time later – with no affect), or is this a glitch in the program ??? (Which allowed an Indian city to later be built where it wasn’t meant to be able to). :-(

[Image: killara_rbciv4adv1pik16.jpg]

Pik 17 – 1908AD – Moscow is totally isolated without an Open Borders deal. *laughs* Note on the mini map the English conquest of the rest of the world. ;-)

[Image: killara_rbciv4adv1pik17.jpg]

1912AD – Build UN, but cannot win via diplomatic without destroying the Spanish, which I finally decide to do as they’ve the numbers I need and I’m still trying to cultural flip Moscow. It doesn’t, even though it’s down to 16% & Size 3 in 1964AD. And I just cannot be bothered building the spaceship.

1957AD – Declare war on the Spanish. It doesn’t last long, Modern Armor against Spanish Riflemen.

1963AD – Spanish destroyed, along with their votes. I now have 301 votes of the 477 total, whilst only 295 are needed for …

1964AD – Diplomatic Victory! I think a change needs to be made to this victory condition to make it such that at least one other has to vote for you also! Next patch ?? ;-) *smiles*

6hrs, 51mins. Score = 11807, Game Score = 5919.

Pik 18 – My influence in the New World (the other civ’s influences are circled in red. I didn’t find out about that one group of islands until they’d already been settled, and in this peaceful world, couldn’t be bothered invading).

[Image: killara_rbciv4adv1pik18.jpg]

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