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PvP Event Begins... Sorta |
Posted by: Havral - January 14th, 2006, 06:47 - Forum: Guild Wars
- Replies (1)
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http://www.guildwars.com
Access keys that you should slap onto your account (Go by account region, not where you're actually sitting right now. Unless you're some freak who plays standing up.)
American Players:
888D9-H27PG-NM72D-PLHJ1-2HG11
European Players:
66DG9-C4RHB-9FKD6-287BJ-LRGCJ
The Zaishen Order has taken over the Tombs, displacing the loyal henchmen that we all know so well with faceless Zaishen mercenaries of their own.
As usual, there are some 'flavour' NPCs to talk to, the first being the Zaishen Commander Kuro:
Up next is Acolyte Chigo:
And finally we have Acolyte Kaizhan:
He's a cheerful sod.
But what about Stefan, Orion, Alesia, and Reyna? Well, they're still kicking around, grumbling about no longer being the selectable Henchmen.
Prejudices aside, Stefan seems to know the most about the subject at hand. Still needs to lay off the pork rinds though.
Reyna's a cautious girl. Probably the reason why she's almost always the last to die.
How nice that she recognises me. I'm usually the one bleeding to death at the frontlines while she's trading hairstyle tips with Lina.
Oh, come now Orion. You were the only elementalist that managed to get through the AOE update unaffected. You couldn't land a Firestorm on time even if we nailed a dwarf to the floor.
There's some more dialogue bubbles, but I haven't got many of them. One of the best is one of Commander Kuro's.
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Things I want to know |
Posted by: Ziggy - January 13th, 2006, 21:52 - Forum: Civilization General Discussion
- Replies (11)
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I am thinking of trying a variant on my own and wanted to know a few things before I started.
1) If you raze a holy city and also raze any city with that religion in it currently will that 'kill' a religion?
2) Are there diplo penalties for razing a holy city from other AIs who arent that religion? ie if i raze Spain's holy Buddist city of Madrid is Hindu Ghandi going to be pissed? Or would he actually approve?
3 ) Is there any way to get rid of a religion that is in one of your own cities? (besides razing it) Can you even raze/abandon one of your own cities?
4) If you have 'No state religion' and you also have the civic (I forget which one) that stops the spread of non-state religions...will any religions spread to you?
Thanks for any answers you are able to provide.
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Just some questions :) |
Posted by: Knupp715 - January 13th, 2006, 16:27 - Forum: Civilization General Discussion
- Replies (14)
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Hi everyone. I'm new here and I wanted to say Hi. I like whacky variants and participating in Epics, GOTMS (CFC), SG's ect, and that's why I joined I also have a quick two questions. I know what you're thinking (Damn noobs to RB always asking questions )
Regarding dot maps, what program do you all use to make them? I have noticed that you can use the in-game program, but it is extremely hard to draw a straight line when drawing the city radius.
Also, while reading all the great reports from Epic 1, (I'm exitedly waiting for Epic 2, I plan to join) I noticed that some of you get an in game popup that asks what you want to name your screen shot. I don't get this, my computer automatically names it Screenshot00_ (001,002,003 ect). I looked in the options and all over to turn this option on because it can be a pain to have to leave the game and rename twenty screen shots, but couldn't find it. Do any of you know how to turn this option on?
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Strategy advice needed |
Posted by: theGrimm - January 9th, 2006, 01:19 - Forum: Civilization General Discussion
- Replies (3)
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Two general questions, prompted by my Adventure 3 game. (No spoilers here, though)
(1) In RB 3, I got the feeling that my worker strategy was severly hampering my overall performance. Ok, I generally have fewer workers than cities. The logic being that they often still run out of things to do. (Because expansion is limited by economics, you can't claim territory as fast in Civ4) But I wonder if having more workers to improve terrain faster might be well worth the trade off of having them do nothing more often. Also, I've often meant to try changing terrain...i.e. farms for early growth -> whatever else once a city is bigger. What are your general strategies regarding workers?
(2) Can anyone offer any info regarding tech cost and city maintenance cost on larger maps? My limited exposure to large maps seems to suggest that city maintenance (based on number of cities) stays the same, while tech cost increases, i.e. slower tech pace.
Thanks for the help, and sorry if this forum is the wrong place for such questions.
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Tile control for overlapping cities |
Posted by: Kylearan - January 5th, 2006, 07:12 - Forum: Civilization General Discussion
- Replies (23)
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Hi,
does anybody know how the game decides which tiles are under control of which city in case of overlapping cities? You can no longer assign tiles to cities as you could do in Civ 3, but how does the game decide which tile belongs to which city? I think first ring tiles have precedence over second ring tiles, but what about a tile which is in the second ring of two cities? Is it culture? Which city had been founded first? Or something completely different?
I often want to found a city only if it won't steal away tiles from another city of mine, so this would be important to know...especially as you no longer can abandon cities.
-Kylearan
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