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[PB78] Underdogs and unde...
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Cornflakes 83 Blunders
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  Yggdrasil without a forest? Crazy talk!
Posted by: Instinct - November 4th, 2012, 14:25 - Forum: Erebus in the Balance Mod - Replies (2)

How would I set it in my local copy of EITB so that Yggdrasil is always forested?

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  XCOM: Enemy Unknown aka the one where Haphazard dies repeatedly
Posted by: dazedroyalty - November 3rd, 2012, 18:50 - Forum: Succession Games - Replies (559)

[Image: Photo%20Nov%2003%2C%206%2035%2057%20PM.jpg]

So, with the release of XCOM: Enemy Unknown last month, it's time that we continue our Realms Beyond XCOM SG tradition. The new game is very much in spirit with the original game with some significant changes as well. I you haven't heard of XCOM or if you've been waiting to decide if its worth it, we'll be showcasing it for your viewing pleasure!

Our Roster is still open to newcomers. An average game lasts 30-40 missions so we can easily have six players and still all play a good number of missions. We have yet to discuss the details as well. I'd suggest each player plays one mission and save immediately after then pass it along (the same as we did with the OG). The plan is to play on Classic difficulty. We'll be playing ironman style but not actually using the in game ironman setting because there are a couple of game ruining bugs still to be fixed.

More to come once I'm not posting via mobile!

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  C&D Dossiers Thread
Posted by: kjn - November 3rd, 2012, 13:12 - Forum: CFC Multi-Team Pitboss - Replies (10)

Used as a centralised location to post what we know about the other teams, by any means. Please do not post in this thread - questions, comments, and discussions go in The Dark Arts - C&D Master Thread or in Diplomacy Master Thread- Helping Your Opponents Beat Themselves.

This will by necessity only be a snapshot of our current knowledge. See the C&D Master Spreadsheet on Google Docs or the Diplomacy Correspondence Tracking thread for the latest information.

The goal is to update the data on a rotating basis, with one team per day or per turn. That way each team will be updated and made current roughly once every week or two.

For some historical analysis of the teams, see Sullla's thoughts as of T40.

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  Diplomacy Correspondence Tracking thread
Posted by: scooter - November 2nd, 2012, 23:05 - Forum: CFC Multi-Team Pitboss - Replies (377)

Used only for official diplomacy to and from other teams. All diplo discussion should take place elsewhere, do not post in this thread.



Team Email

Email: rb.diplo (at) gmail.com
Username: rb.diplo
Password: rbMenOfDenile


Can we get this thread stickied?

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  The Coneheads?
Posted by: Tiltowait - November 2nd, 2012, 19:33 - Forum: Master of Magic - Replies (1)

Who are these conehead creatures that appear in the starting movie and the "wizard banished" animation?

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  ToME
Posted by: Molach - November 2nd, 2012, 09:32 - Forum: The Gaming Table - Replies (2)

Inspired by seeing Angband again...

An Angband variant, 'Trouble of Middle Earth' has evolved a bit (I played it when it pretty much looked like angband and even won once). It had to change name to Tales of May'Eyal due to copyright stuff, and is not pretty unrecognizable from a 'band.

Anyone play this?
Feels like a diablo II and roguelike clone, levelup gives you stats and class points to improve skills (not 1-50 though, 1-5)

I like that the areas have 'boss' monsters, with good drops and GOOD exp - so there is not so much grinding for exp, but rather completing areas/killing bosses - so you move forward naturally with the story/quests. First boss kill will likely give 4-5 levels.

Check it out : http://te4.org/

I don't like some of the (non-fantasy) classes, PSI powers and such (just avoiding using them and hopefully not meet too many NPC variants of those classes), and so some areas feel a bit 'off' in story/style but otherwise I've had much fun with the game.

It has locked content, very cool. You unlock races and classes as you play. To start out I think your best bet is dwarven bulwark, shield-warrior type. Archmage are easy too but need to be unlocked.

You can also set options to give you more lives than the one normally have. I never have, such blasphemy! but you could.

Should probably do a showcase when I get time, but perhaps someone else will get hooked and save me the work instead...

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  RBP8 IT and Tech Issues Thread
Posted by: sunrise089 - October 30th, 2012, 23:59 - Forum: Pitboss 8 - Replies (1035)

This is the IT and Tech Issues Thread for RBP8, the second Realms Beyond pitboss game using the community developed "RB Mod." The planning thread can be found here.

The game is now live. If this is your first time connecting please read this entire post carefully. Text in Red will be of interest to veterans.

Access the game via DirectIP connection to sunrise089.dyndns.org:2057. No password is needed (nor will one permit a successful connection) when connecting to the game. Make 100% sure there are no spaces in the field or you'll get an error. Spaces love to crop up unexpectedly, so please double-check this before posting that you can't connect.

The first time a player logs into the game they will be asked to set and confirm a password. This is non-trivial to change, so please make sure you know what it is, can remember it, etc.

In-game you can play as normal. This game is played via simultaneous turns, and you can queue unit actions and builds like normal, even after you end turn. I get asked almost every game, so I'll note you press TAB to chat in-game. When you're done playing please log out via Exit to Main Menu, not Exit to Desktop (it creates connectivity/lag issues).

I have set a 36 hour timer per team for the first turn. Starting next turn the timer drops to 22 hours (approximating 24 real life hours). In the future the timer will be tweaked according to the wishes of the players and game admin.

This game uses Civstats to track the turns and other info. This game is here. If you want to register via Civstats and claim your civ the password for each civ is "sirian."

From now on, please let me know if you have any technical concerns in this thread. I can be reached infrequently via forum PM, and easily via email at sunrise089 at gmail dot com and IM at sunrise089 on either AIM or GChat.

Game Rules:

[rules go here]

Team Emails:

[emails go here]

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  Angband Adventures
Posted by: Brackard - October 30th, 2012, 23:50 - Forum: The Gaming Table - Replies (16)

So, between The Pit talking about rogue like games, and watching Mostly Harmless doing his ASCII Dwarf Fortress, I decided to go back and play a TRUE rogue like game!

Angband!

This is one of those games that never leaves the hard-drive and I come back to every now and then. Enjoy the trip as you follow the adventures of:

Aldor the Rogue

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  Power Crystals +5
Posted by: Oberyn - October 30th, 2012, 16:36 - Forum: Master of Magic - Replies (3)

Great Game, been playing it off and on since it was released. I just discovered this board and have since updated my original release to the latest version of catnip.

I havent played this in 5+ years and last time i played i remember having fun playing this combination:

Myyran/Myyror
Death
Dark Elves

Scout and find gold crystals +5 Power and build a city near them. Max out the city and crank out warlocks that had the equivalent boost to magic as admantium does to melee. Stack of 9 = Win.

I have read this board and the old board SwordStorm and i havent seen anyone talk about Power Crystals. Am i remembering my strategy wrong? Is it worth doing this? Seems like everyone goes the admantium route but no one talks about highmen/dark elves coming out of a city built near +5 crystals.

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  Sandy
Posted by: KingOfPain - October 29th, 2012, 14:23 - Forum: Off Topic - Replies (5)

Best wishes for our East Coasters! My thoughts are with you.

Live web cams of Areas Affected by Hurricane Sandy, including a live stream of storm chasers on the New Jersey coast.

And HD cam at Time Square. Good to see people are still out and above
http://www.earthcam.com/usa/newyork/timessquare/

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