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War of the Worlds (Xcom Varient play) |
Posted by: Jkaen - October 25th, 2012, 07:19 - Forum: The Gaming Table
- Replies (20)
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No one would have believed, in the last years of the
nineteenth century, that human affairs were being watched from the timeless worlds
of space
Finished the game normally, and decided to give a varient a go:
In honour of war of the worlds how long can a lone soldier hold out against an alien invasion?
Normal Ironman, no Tutorial
Complete the first mission as standard, then choose a single soldier.
Sack everybody else and never hire anybody new.
How far can you get solo?
Jkaen Attempt 1:
Jkaen Attempt 2:
Jkaen Attempt 3:
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WW17: Signup thread |
Posted by: uberfish - October 23rd, 2012, 18:13 - Forum: Werewolf Archives
- Replies (113)
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Planned start: 1st-2nd week of November
Game plan:
If large game: A Game of Thrones - characters based on the book / TV series - Game is designed to be fast paced for a large game
If smaller game: Something alternate, maybe another pick your character game - TBC
Signups: (19)
BrickAstley
Bigger
Azza
Zakalwe
Tasunke
Rowain
Mattimeo
Serdoa
Sareln
Loki
Novice
Qgqqqq
Twinkletoes89
Jkaen
Pindicator
Thestick
Mardoc
Coco
Ichabod
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Pitboss 8 |
Posted by: Commodore - October 23rd, 2012, 17:32 - Forum: Pitboss 8
- Replies (296)
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As everyone should know, this was the best game in the history of the site. I think we should do it again, with similar settings. I'm open to RBmod modded or BtS, but the most important thing is in the comportment of the players; this is again not for the hardcore. Everyone here made a real effort to avoid double-moving in particular and being a bastard in general; if you can manage that, come on up! I think we'd ideally want to cap out at 12 players.
Sign up:
Commodore
Azza
Pindicooter
Merohoc
Ichabod and the Brick.
Plako if RBmod
Xenu
Catcheetah
Lewger
N-core
Serdoa
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RBClassic Themes Comment/Issue Thread |
Posted by: BRickAstley - October 22nd, 2012, 19:10 - Forum: Off Topic
- Replies (73)
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As of now, you should be able to access 3 of the themes that King of Pain and I have been working on the last few days:
RBClassic (looks a lot like the old forums)
RBClassicGreyArea (same as above, but all greyscale)
RBClassicLatte (tan and dark brown, reminiscent of the Guild Wars page on the main website)
For the time being, the RB Calm (white background) theme will stay the default, although the RBClassic theme might be made default later on.
Known Issues/Items to be worked on: - Post Icons: Are only visible on GreyArea and Latte; goal is to remove them as they take up a lot of screen real estate and are rarely used.
- Folder Icons: King of Pain has been changing those today some, so they might not be finalized right now.
- Fixed Width Issue: I think this has been setup correctly. Kjn, or anyone else that had mentioned this, if you have any further issues please let me know clearly what you would like see done so I can work on it.
- White on White message appearing at bottom of Quick Reply box when multiquoting: Likely to be removed, on to-do list.
- When Multiquote button is pressed, icon doesn't change to indicate inclusion: solution known, on to-do list.
Post in this thread if you have any issues or requests. Although praise and thanks will be welcome as well.
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Balance Thoughts (based on EitB XXI) |
Posted by: HidingKneel - October 22nd, 2012, 17:16 - Forum: Erebus in the Balance Mod
- Replies (2)
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Since EitB XXI just ended, I just thought I'd post a few thoughts on balance issues based on how things played out. Apologies if these are things that have already been brought up/addressed. Note also that the game was played with v8 of the mod.
Some things which I'm guessing are bugs:
a) Phalanxes and champions get bonus strength from nightmares. Also, centaurs getting bonus strength from nightmares doesn't make a lot of sense.
b) Druids promoted from priests of Order don't get pillar of fire.
Some things that this game made me think were overpowered:
1) Apprenticeship+conquest both at education, enabling units to start with two promotions. (Already changed in the new version.)
2) Human Basium + doubling up on the Tower of Divination. I think this should be a "once per team" national wonder.
3) Paladins/eidolons at fanaticism. Too strong, I think. Needing iron for them is supposed to make this less of an issue, but you can summon the Mercurians at fanaticism too. In total this unlocks the possibility of getting access to sixteen national units, for the cost of a tech that isn't even top-tier.
4) Malevolent designs not having fanaticism as a prereq. Makes the beeline to infernal pact/grimoire too strong, IMO (it shouldn't be so easy to get access to Beasts of Agares).
Some things that this game made me think were underpowered:
i) Righteousness. It's at the end of the tech tree, but only unlocks a single unit (and a wonder that no one is very likely to build). And if you're Empyrean, that unit is a nerfed version of the old Chalid.
Proposed fix: give Chalid pillar of fire back, move paladins to righteousness, move eidolons back to malevolent designs, and give both techs fanaticism as a prereq.
ii) Theology is too weak in comparison with Commune with Nature. Druids get all the spells that high priests get (except pillar of fire), plus movement over impassible terrain and entangle. They don't need to be promoted from experienced units and don't abandon you if you switch religions.
Proposed fix: restore the old prereqs for Commune with Nature. Make druids
abandon you if you lose neutral alignment, and lower the experience requirement for upgrading high priests. On a similar note, make paladins/eidolons abandon you if you swap alignments as well, and BoAs if you swap away from AV.
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[spoilers] Vi Viqsi Veniversum Vivus Vici (or possibly just embarrasses herself) |
Posted by: Viqsi - October 22nd, 2012, 12:04 - Forum: PBEM45 Greens
- Replies (147)
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Yeah, I'm thinking the first part of that subject line might be just a teensy tiny bit overambitious. ![[Image: nod.gif]](http://hfboards.hockeysfuture.com/images/smilies/nod.gif)
The feature film "As Beyond As It Gets" Wrote:Viqsi: I've got a really great compliment for you, and it's true.
Realms Beyond: We're so afraid you're about to say something stupid.
Viqsi: Don't be unwelcoming, it's not your style. Okay, here I go. I've got this, what - aversion? My dedlurker, one of those pros whose reports I read, he says that in fifty or sixty percent of the cases, opening micro really helps. I hate opening micro. Very tedious thing, opening micro. Hate. I'm using the word "hate" here, about opening micro. Hate. My compliment is, that night when you came over and told me that I could be in... all right, well, y'all were there, you know what was said. Well, my compliment to y'all is, the next evening, I started practicing opening micro.
Realms Beyond: We don't quite get how that's a compliment for us.
Viqsi: Y'all make me want to be a better Civ player.
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